Wolves such as those inhabiting the wilds beyond the Far Harbor settlement have been mutated by environmental factors such as the radioactive fog.[1] They are known to travel in packs and howl.[2]
Characteristics[]
Biology[]
Unlike most other creatures in the wasteland, wolves do not have any visible mutations. The radiation in the environment has not affected their appearance, as they maintain consistent coats of fur. Despite the lack of external mutations, wolves still possess pointed teeth and sharp claws that are utilized to attack enemies.
Gameplay attributes[]
Wolves usually travel in packs and charge hastily at enemies to attack. They can prove to be tough opponents when together, easily being able to overpower lone player characters in close quarters.
Variants[]
Vicious wolf[]
The most common type of wolf found all over the Forest region.
Glowing wolves represent an upper-tier subtype of their species and deal additional radiation damage on hit. Like all glowing creature variants, they boast significantly higher resistances and damage output than their weaker cousins. Their threat level should therefore not be underestimated.
A charred, fleshy wolf infected with the Scorched Plague. All regular wolf variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.
Wolves are a potential candidate for taming. If found alone in a random encounter, the player character can send the tamed beast to their C.A.M.P. for defense.
↑Far Harbor loading screens: "Wolves in the wilds beyond Far Harbor have been mutated by the radioactive Fog and roam in ferocious, bloodthirsty packs."