The wolf is a large canine native to Eurasia and North America. Before the Great War, wolves were difficult to tame and frequently lived in the wild. The nuclear holocaust had a limited impact on the species, as they continued to proliferated on both sides of the former United States.
Wolves are quadrupedal canines, much like dogs, and travel in large packs. They are substantially larger and stronger than the common dog and are visually very similar to breeds, such as many sled dogs. Individually they pose a minor threat, but due to their tendency to travel in large packs with their kin, they are still a potential danger. Wolves such as those inhabiting the wilds beyond the Far Harbor settlement have been mutated by environmental factors such as the radioactive fog.
Unlike most other creatures in the wasteland, wolves do not have any visible mutations. The radiation in the environment has not effected their appearance, as they maintain consistent coats of fur. Despite the lack of external mutations, wolves still harness pointed teeth and sharp claws that are utilized to attack enemies.
Wolves usually travel in packs and charge hastily at enemies to attack. They can prove to be tough opponents when together, easily being able to overpower lone player characters in close quarters.
The most common type of the wolf found all over the Forest region.
Glowing wolves represent an upper-tier subtype of their species and deal additional radiation damage on hit. Like all glowing creature variants, they boast significantly higher resistances and damage output than their weaker cousins. Their threat level should therefore not be underestimated.
A charred, fleshy wolf infected with the Scorched Plague. All regular wolf variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.