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This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
FalloutWolf
Fallout 2Wolf
Far HarborWolf
Vicious wolf
Feral wolf
Grey wolf
Albino wolf
Mutant wolf
Rabid wolf
Glowing wolf
Fallout 76Wolf
Vicious wolf
Feral wolf
Grey wolf
Albino wolf
Mutant wolf
Rabid wolf
Glowing wolf
Scorched wolf
The Beast of Beckley Wild Appalachia
Pup of the Beast Wild Appalachia
Fallout TacticsWolf
 
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Wolves are canines (much like their successors, the dog) that prowl the wastelands much as they have done since times immemorial. Wolves have a long history with mankind, and they are still rightly feared across the wastes for preying on lone travelers and exposed livestock.

Background[edit | edit source]

The wolf is a large canine native to Eurasia and North America.[1] Before the Great War, wolves were difficult to tame and frequently lived in the wild.[1] The nuclear holocaust had a limited impact on the species, as they continued to proliferated on both sides of the former United States.[2]

Although the nuclear fallout had a marginal effect on most wolf populations, isolated groups like the ones inhabiting the wilds of Mount Desert Island, have steadily succumbed to the twisting influence of radiation and other environmental factors.[3]

Biology[edit | edit source]

Wolves are quadrupedal canines, much like dogs, and travel in large packs. They are substantially larger and stronger than the common dog and are visually very similar to breeds, such as many sled dogs. Individually they pose a minor threat, but due to their tendency to travel in large packs with their kin, they are still a potential danger. Wolves are one of the few creatures to have been left largely unaffected by radiation since the Great War and are found commonly in several areas across the continent.

Variants[edit | edit source]

Wolf[edit | edit source]

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Gameplay articles: Fallout, Fallout 76, Fallout Tactics

Wolves are dangerous creatures and always travel in large packs of their kin. They easily outmaneuver their enemies and surround them, and lunge at their prey with sharp claws and powerful jaws.

Wolf (Far Harbor)[edit | edit source]

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Gameplay article: Far Harbor

Wolves in the wilds beyond Far Harbor have been mutated by the radioactive fog and roam in ferocious, bloodthirsty packs. Fast, agile, and highly perceptive, wolves will often notice the player character before they notice them.

Named wolves[edit | edit source]

Notes[edit | edit source]

Story Time Miss Nanny mentions a wolf during the "Little Red Riding Hood" and "Three Little Pigs" stories that she will recite to the Vault Dweller as part of a random encounter.[4][5]

Appearances[edit | edit source]

Wolves appear in Fallout, Fallout 2, Fallout: Tactics in the Fallout 4 add-on Far Harbor and Fallout 76.

Behind the scenes[edit | edit source]

They were planned for inclusion in the canceled game Van Buren.

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Wolf on Wikipedia
  2. Wolf random encounters in Fallout and Fallout 4
  3. Far Harbor loading screens: "Wolves in the wilds beyond Far Harbor have been mutated by the radioactive Fog and roam in ferocious, bloodthirsty packs."
  4. Story Time Miss Nanny: "One day, a hungry wolf came across the house made of straw and smells the dirty little pig inside, because it had no Miss Nanny to help bathe it."
    (Miss Nanny's dialogue)
  5. Story Time Miss Nanny: "Just then, the Miss Nanny burst through the door. She cut open the wolf's belly with her saw, freeing Little Red Riding Hood and her grandmother."
    (Miss Nanny's dialogue)
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