Wint was part of a group of likeminded ghouls who decided to forge ahead into unexplored territories under the leadership of Sanders, and set up a new ghoul settlement to rival Underworld. One of only two remaining survivors, Wint isn't staying around to watch any more of his friends die. He considers the whole plan an absolute disaster, and would have throttled Sanders himself if the deathclaws hadn't got to him first.
Interactions with the player character
|This character is essential. Essential characters cannot be killed.|
|This character drops an ear when killed (Contract Killer).|
|This character drops a finger when killed (Lawbringer).|
|This character can be enslaved with the Mesmetron.|
|This character is a temporary companion.|
|This character is a permanent companion.|
|This character is a doctor.|
|This character is a merchant.||Caps: -|
|This character can repair items.||Repair cap: -|
|This character rents beds.||Cost: - caps.|
|This character starts quests.||
|This character is involved in quests.|
- Shock Value: When the player enters the Old Olney underground to find the Tesla coil, they encounter Wint and Kidd who are fleeing the underground. If the correct path of dialogue is chosen, he provides information about their expedition. Once the Lone Wanderer finishes a dialogue path, regardless of his choices, Wint informs him that he is leaving, and runs for the ladder. He and Kidd will no longer engage in dialogue with the Lone Wanderer, and will disappear from Olney.
|Apparel||Weapon||Other items||On death|
Roving trader hat
|10mm pistol or
.32 pistol or
Chinese pistol or
Behind the scenes
His name is a reference to Mr. Wint, a character in Ian Fleming's novel and similarly titled James Bond film, "Diamonds Are Forever" who also has a partner named Mr. Kidd.