Background[edit | edit source]
The wind farm was set up as an initiative of GDA Fusion, an energy company working to improve their reputation among government representatives vacationing on the Island following accusations that they were poisoning groundwater. An employee at the wind farm worked on researching sustainable energy solutions, eventually submitting a report to the corporation's board. Following a review, the wind farm was given two weeks to shut down after the board determined that investing into a rival industry to fusion energy was a waste of money.
Layout[edit | edit source]
A locked door is encountered shortly after entering the building and can only be opened by repairing the fuse box, located in the room to the right of the door with four industrial-grade fuses. All four of the fuses can be found on various shelves at the entrance of the building. There are several assaultrons and laser turrets inside the building. They may be hostile without any action by the Sole Survivor. They will definitely turn hostile if the power to Far Harbor is disabled.
Notable loot[edit | edit source]
- Four industrial-grade fuses can be found on the shelves near the entrance.
Related quests[edit | edit source]
Notes[edit | edit source]
The location does not appear on the map until after DiMA's cache has been visited and the relevant memory has been retrieved from his databanks unless it is discovered before then.
Appearances[edit | edit source]
Bugs[edit | edit source]
PC Playstation 4 Xbox One Sometimes, if you enter the Wind Farm Maintenance building, put the fuses in place and without pushing the button to open the door you walk out of the building and walk back in again, the button will not work. A message will say: "This button isn't functioning." [verified]
- This can be fixed by loading a previous save before entering the Wind Farm Maintenance building.
Gallery[edit | edit source]
References[edit | edit source]