Prior to the Great War, this factory was a relatively new facility built in 2075, centered around producing the Wilson Atomatoys' Giddyup Buttercup line of toys. In late 2077, the factory had begun being secretly converted into a production line for mines to aid in the war effort. Since the war, the facility has been taken over by a group of super mutants.
The location is a two-story factory with a large amount of Giddyup Buttercup parts (whole as well as pieces). It contains several legendary super mutants including a unique super mutant named Big Mack.
The main room is accessed from the front entrance, and contains several conveyor belts; there is a weapons workbench in the southwest corner. A parts storeroom is in the northeast corner, and another smaller supply room (which needs the Wilson Atomatoys ID card to open) is against the southern wall.
Stairs lead up to the catwalks about; there is a steamer chest in the western alcove as well as a doorway leading out to stairs that go up to the roof. The roof is mostly barren, but there is a pipe on the southwestern wall that leads across the ground; a hole in the pipe allows one to access it, with a steamer trunk and other supplies at the end of it.
- Fusion core - in a generator found by the south wall outside the building.
- Wilson Atomatoys ID card for the locked door will be in a random super mutant's inventory or in Arlen Glass' inventory located in The Slog. One can also be found on or behind the desk to the right of the steamer trunk in the room at the top of the stairs with the hole in the floor.
- A Vault-Tec lunchbox can be found on the east side of the building outside next to a skeleton by the yellow dumpster.
- Super mutant light body armor on the roof of the building, up a very short flight of stairs.
- A super mutant aviator cap can be found on the second-floor interior at the top of the stairs, next to a steamer trunk and a lit lantern.
- There are five Giddyup Buttercups, eight Giddyup Buttercup bodies, 11 Giddyup Buttercup heads, 13 Giddyup Buttercup back legs and 10 Giddyup Buttercup front legs scattered throughout the interior. A box of Giddyup Buttercup toy parts can also be found inside the locked room on the ground floor, which is needed for the quest Giddyup 'n Go.
- Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
- Hypothesis: To aid in one of his experiments, Doctor Holdren of the Institute's BioScience division asks the Sole Survivor to obtain a tissue sample from a particularly tough super mutant and return it to him.
- Cleansing the Commonwealth: Knight Rhys gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the Brotherhood of Steel.
- Greenskins: A group of super mutants has been terrorizing a group of settlers who are unable to defend themselves. The Sole Survivor is called on to make sure they'll never be a threat to anyone else again.
- Reclamation: The Sole Survivor learns from Dr. Secord that a synth was kidnapped by raiders. They can help with the planned retrieval mission by placing a tracking beacon on the synth and reporting back to the Synth Retention Bureau.
- Leading by Example: Lancer Captain Kells requests the Sole Survivor's help in training a Brotherhood squire by allowing him to accompany them on a mission.
- Giddyup 'n Go: Arlen Glass requests help searching the factory for Giddyup Buttercup toy parts.
- Under the Collar: The raiders of Nuka-World need help enslaving Commonwealth residents, which the Sole Survivor can assist by various means.
- A weapons workbench is on the first floor, inside the factory.
- Another weapons workbench, an armor workbench, and a power armor station can be found in front of the partially ruined Red Rocket station immediately north of the factory; the fast travel target for the Wilson Atomatoys factory leads directly south of this building.
- Once on top of the building, one can jump onto the large pipe that runs to the water tower. From there one can drop inside the pipe and find a steamer trunk with some loot, and seven bags of concrete. The easiest exit is a jump down, which will do slight fall damage to the player character unless they land on the nearby stack of tires.
- The ID card for the door sometimes falls behind the upstairs desk.
- There are several fragmentation mines scattered around the main entrance of the building.
- The SCYTHE Program was a (pre-War U.S. government) Department of the Army program with varied intentions, which included the goal to "repurpose civilian manufacturing infrastructure for the covert production of munitions, allowing for rapid military mobilization in the event of a major conventional-forces conflict."
- Three of the factory's five main production lines had been converted to making landmines as of two days before the outbreak of the Great War (10/21/2077), with the start of full-scale production of mines scheduled for November 1st, 2077. The Great War prevented this from coming to pass.
- The Brotherhood of Steel may be found assaulting this location with vertibird support.
The Wilson Atomatoys factory appears only in Fallout 4.
- Fallout 4 Vault Dweller's Survival Guide p. 386 - "This was a relatively new facility built in 2075 to produce the company's line of Giddyup Buttercup robotic toys. Records show that in late 2077, it was secretly being converted to produce mines for the war effort."
- Wilson Atomatoys corporate HQ terminal entries