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|games =VB
 
|games =VB
 
|image =VB DD14 npc Willem Clark.png
 
|image =VB DD14 npc Willem Clark.png
|image desc =Image used as concept design for Measles in the Van Buren design document
+
|image desc =Image used as concept design for Willem Clark (taken from the Apocalypse Now theatrical poster) found in the Van Buren design document
 
|race =[[Ghoul]]
 
|race =[[Ghoul]]
|affiliation =[[Children of the Wasteland]]
+
|affiliation =[[Ghoul|Children of the Wasteland]]
|role =Leader<br>Scientist<br>Doctor
+
|role =Leader<br />Scientist<br />Doctor
 
|location =[[Reservation]]<br />[[Denver]] (Dog Town)
 
|location =[[Reservation]]<br />[[Denver]] (Dog Town)
 
|quests =[[Colonel Green's Quest]]<br />[[Gain entrance into the Reservation Town]]<br />[[Acquire Jillian]]<br />[[Player acquires Measles as a companion]]<br />[[Fetch the cable for the heavy lift]]<br />[[Get Hermes XIII launch codes]]
 
|quests =[[Colonel Green's Quest]]<br />[[Gain entrance into the Reservation Town]]<br />[[Acquire Jillian]]<br />[[Player acquires Measles as a companion]]<br />[[Fetch the cable for the heavy lift]]<br />[[Get Hermes XIII launch codes]]
 
|dialogue =
 
|dialogue =
|derived =[[Hit Point]]s: +200
+
|derived ={{Derived stats|hp=+200}}
|gender =Male
+
|sex =Male
 
|level =20+
 
|level =20+
|perks =[[Action Boy]]<br />[[Gain (Statistic)|Gain Charisma]]<br />[[Living Anatomy]]<br />[[Tag!]]<br />[[Toughness]]
+
|perks =[[Action Boy]]<br />[[Gain Charisma]]<br />[[Living Anatomy]]<br />[[Tag!]]<br />[[Toughness]]
 
|special ={{SPECIAL|4,5,7,5,8,7,6}}
 
|special ={{SPECIAL|4,5,7,5,8,7,6}}
|tag skills =[[Science]]<br />[[Firearms]]<br />[[Mechanics]]<br />[[Medic]]
+
|tag skills =[[Science]]<br />[[Firearms]]<br />[[Mechanics]]<br />[[Medicine|Medic]]
 
|traits =[[Gifted]]<br />[[Finesse (trait)|Finesse]]
 
|traits =[[Gifted]]<br />[[Finesse (trait)|Finesse]]
 
}}{{Games|VB}}{{VB}}
 
}}{{Games|VB}}{{VB}}
   
 
'''Dr. Willem Clark''' is the leader of the [[ghoul]]s at the [[Reservation]] in [[Timeline#2253|2253]].
 
'''Dr. Willem Clark''' is the leader of the [[ghoul]]s at the [[Reservation]] in [[Timeline#2253|2253]].
  +
 
==Background==
 
==Background==
 
What is a "savior?" The dictionary tells us it's "a person who rescues another from harm, danger, or loss." But this is a cold, heartless description. What Dr. Willem Clark has done for his [[ghoul]]s at the [[Reservation]] is at least as Christ-like as another savior, at least that is what Willem would have his followers believe.
 
What is a "savior?" The dictionary tells us it's "a person who rescues another from harm, danger, or loss." But this is a cold, heartless description. What Dr. Willem Clark has done for his [[ghoul]]s at the [[Reservation]] is at least as Christ-like as another savior, at least that is what Willem would have his followers believe.
   
Dr. Willem Clark was a gifted nuclear physicist in his [[human]] days before [[the Great War]]. He worked at the Reservation as chief scientist in the nuclear research and development department on [[Reservation#Sub-Level 3|Sub-Level 3]]. Even then he commanded a loyal following of fellow scientists who were in awe of his scientific capabilities and his ability to bring out the best in his colleagues. So, when the bombs fell and everyone was too scared to move, Willem took charge and kept the survivors alive; alive with hope that one day they would all return to the surface and start life anew.
+
Dr. Willem Clark was a gifted nuclear physicist in his [[human]] days before the [[Great War]]. He worked at the Reservation as chief scientist in the nuclear research and development department on [[Reservation#Sub-Level 3|Sub-Level 3]]. Even then he commanded a loyal following of fellow scientists who were in awe of his scientific capabilities and his ability to bring out the best in his colleagues. So, when the bombs fell and everyone was too scared to move, Willem took charge and kept the survivors alive; alive with hope that one day they would all return to the surface and start life anew.
   
 
Unfortunately, not everyone made it to that fateful day of returning to the surface. Ten years passed since the bombs dropped when the survivors in the sub-levels decided to come to the surface. They were little more than two-dozen survivors out of nearly one-thousand stationed at the Reservation. But how lucky were they to survive as ghouls? Once on the surface, a dozen ghouls, including Dr. Clark, set out into the wastes to find other survivors like them, or at least similar. The thinking at the time was that all survivors would probably be ghouls, and it would be wise to organize as many as possible into one central location so rebuilding could start.
 
Unfortunately, not everyone made it to that fateful day of returning to the surface. Ten years passed since the bombs dropped when the survivors in the sub-levels decided to come to the surface. They were little more than two-dozen survivors out of nearly one-thousand stationed at the Reservation. But how lucky were they to survive as ghouls? Once on the surface, a dozen ghouls, including Dr. Clark, set out into the wastes to find other survivors like them, or at least similar. The thinking at the time was that all survivors would probably be ghouls, and it would be wise to organize as many as possible into one central location so rebuilding could start.
   
Days, turned into months, and the months turned into a year. After a year of not hearing anything, the remaining ghouls at the Reservation started to give up hope that any of the original twelve would ever come back. But one did. Dr. Willem Clark not only came back, but he came back with two, possibly three dozen ghouls in tow. When he settled back into the Reservation, he told the others about the prejudice and mistreatment ghouls faced at the hands of smooth skin humans. He then explained to the survivors at the Reservation that they were given a gift - the gift of life and the ability to adapt to this new, ''Promised Earth''. It became clear to Willem that becoming a ghoul was an evolutionary process in which the ghoul body could withstand, and in fact even prosper, in this scorched, radioactive Earth. He declared that he would guide his fellow ghouls into the next age of man - the age of ghouls. The ''[[Children of the Wasteland|Children of the Wastes]]'' would inherit the Promised Earth, and Dr. Willem Clark would guide them the entire way, protecting them form the cruelty of the smooth skins, but training them for their eventual uprising against their oppressors.
+
Days, turned into months, and the months turned into a year. After a year of not hearing anything, the remaining ghouls at the Reservation started to give up hope that any of the original twelve would ever come back. But one did. Dr. Willem Clark not only came back, but he came back with two, possibly three dozen ghouls in tow. When he settled back into the Reservation, he told the others about the prejudice and mistreatment ghouls faced at the hands of smooth skin humans. He then explained to the survivors at the Reservation that they were given a gift - the gift of life and the ability to adapt to this new, ''Promised Earth''. It became clear to Willem that becoming a ghoul was an evolutionary process in which the ghoul body could withstand, and in fact even prosper, in this scorched, radioactive Earth. He declared that he would guide his fellow ghouls into the next age of man - the age of ghouls. The ''[[Ghoul|Children of the Wastes]]'' would inherit the Promised Earth, and Dr. Willem Clark would guide them the entire way, protecting them form the cruelty of the smooth skins, but training them for their eventual uprising against their oppressors.
   
 
For nearly two centuries, Willem Clark brought ghouls from all over the wastes to the Reservation. Some stayed topside, happy to eke out an existence among the debris, while others took to the Sub-Levels of the Reservation. Those who went to the Sub-Levels enjoyed fruitful, meaningful work and much better accommodations than those who remained topside.
 
For nearly two centuries, Willem Clark brought ghouls from all over the wastes to the Reservation. Some stayed topside, happy to eke out an existence among the debris, while others took to the Sub-Levels of the Reservation. Those who went to the Sub-Levels enjoyed fruitful, meaningful work and much better accommodations than those who remained topside.
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==Interactions with the player character==
 
==Interactions with the player character==
  +
===Interactions overview===
 
{{Interactions VB
 
{{Interactions VB
|perm companion =no
+
|perm companion =
|temp companion =no
+
|temp companion =
|plague Carrier =no
+
|plague Carrier =
|wares =-
+
|wares =
|heal =-
+
|heal =
|quests started =*[[Player acquires Measles as a companion]]
+
|quests started =* [[Player acquires Measles as a companion]]
*[[Fetch the cable for the heavy lift]]
+
* [[Fetch the cable for the heavy lift]]
|quests involved =*[[Colonel Green's Quest]]
+
|quests involved =* [[Colonel Green's Quest]]
*[[Gain entrance into the Reservation Town]]
+
* [[Gain entrance into the Reservation Town]]
*[[Acquire Jillian]]
+
* [[Acquire Jillian]]
*[[Get Hermes XIII launch codes]]
+
* [[Get Hermes XIII launch codes]]
 
}}
 
}}
   
 
==Appearances==
 
==Appearances==
Dr. Willem Clark has not appeared nor is he mentioned in any published game. He was to appear only in ''[[Van Buren]]'', the canceled ''[[Fallout 3]]'' by [[Black Isle Studios]]. It is not certain if he will appear in any future ''Fallout'' game.
+
Dr. Willem Clark has not appeared nor is he mentioned in any published game. He was to appear only in ''[[Van Buren]]'', the canceled ''Fallout 3'' by [[Black Isle Studios]]. It is not certain if he will appear in any future ''Fallout'' game.
   
 
==Behind the scenes==
 
==Behind the scenes==
Clark was designed to be similar in mentality to [[Wikipedia:Walter E. Kurtz|Colonel Walter E. Kurtz]] from the 1979 movie [http://en.wikipedia.org/wiki/Apocalypse_Now Apocalypse Now].
+
Clark was designed to be similar in mentality to [[wikipedia:Walter E. Kurtz|Colonel Walter E. Kurtz]] from the 1979 movie ''[[wikipedia:Apocalypse Now|Apocalypse Now]]''.
  +
  +
==Gallery==
  +
<gallery>
  +
VB DD14 npc Clark and Sebastian.jpg|Dr. Clark (foreground) and Dr. Sebastian pose in front of their finest colleague; [[Maniac]], Los Alamos' super computer. Photo circa [[Timeline#2064|2064]].
  +
</gallery>
   
 
==References==
 
==References==
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[[Category:Van Buren scientists]]
 
[[Category:Van Buren scientists]]
   
  +
[[ru:Уильям Кларк]]
 
[[pl:Willem Clark]]
 
[[pl:Willem Clark]]
  +
[[de:Willem Clark]]
  +
[[uk:Вільям Кларк]]

Revision as of 11:07, 11 December 2019

 
Gametitle-VB
Gametitle-VB

Dr. Willem Clark is the leader of the ghouls at the Reservation in 2253.

Background

What is a "savior?" The dictionary tells us it's "a person who rescues another from harm, danger, or loss." But this is a cold, heartless description. What Dr. Willem Clark has done for his ghouls at the Reservation is at least as Christ-like as another savior, at least that is what Willem would have his followers believe.

Dr. Willem Clark was a gifted nuclear physicist in his human days before the Great War. He worked at the Reservation as chief scientist in the nuclear research and development department on Sub-Level 3. Even then he commanded a loyal following of fellow scientists who were in awe of his scientific capabilities and his ability to bring out the best in his colleagues. So, when the bombs fell and everyone was too scared to move, Willem took charge and kept the survivors alive; alive with hope that one day they would all return to the surface and start life anew.

Unfortunately, not everyone made it to that fateful day of returning to the surface. Ten years passed since the bombs dropped when the survivors in the sub-levels decided to come to the surface. They were little more than two-dozen survivors out of nearly one-thousand stationed at the Reservation. But how lucky were they to survive as ghouls? Once on the surface, a dozen ghouls, including Dr. Clark, set out into the wastes to find other survivors like them, or at least similar. The thinking at the time was that all survivors would probably be ghouls, and it would be wise to organize as many as possible into one central location so rebuilding could start.

Days, turned into months, and the months turned into a year. After a year of not hearing anything, the remaining ghouls at the Reservation started to give up hope that any of the original twelve would ever come back. But one did. Dr. Willem Clark not only came back, but he came back with two, possibly three dozen ghouls in tow. When he settled back into the Reservation, he told the others about the prejudice and mistreatment ghouls faced at the hands of smooth skin humans. He then explained to the survivors at the Reservation that they were given a gift - the gift of life and the ability to adapt to this new, Promised Earth. It became clear to Willem that becoming a ghoul was an evolutionary process in which the ghoul body could withstand, and in fact even prosper, in this scorched, radioactive Earth. He declared that he would guide his fellow ghouls into the next age of man - the age of ghouls. The Children of the Wastes would inherit the Promised Earth, and Dr. Willem Clark would guide them the entire way, protecting them form the cruelty of the smooth skins, but training them for their eventual uprising against their oppressors.

For nearly two centuries, Willem Clark brought ghouls from all over the wastes to the Reservation. Some stayed topside, happy to eke out an existence among the debris, while others took to the Sub-Levels of the Reservation. Those who went to the Sub-Levels enjoyed fruitful, meaningful work and much better accommodations than those who remained topside.

Willem reveled in his little empire, and his ghouls began to look upon Willem as their lord and savior. They worshiped him in such a way as to deify him. Soon, Willem eventually began to think of himself as a deity, and became more reclusive over the last fifty or so years. He finally came to a point where he never left his room on Sub-Level 3 and only communicated to his fellow ghouls through computer screens placed throughout the facility. When he communicated, he would only reveal his mouth over the screen, for he felt should any of his followers look into his eyes, they would burn under his magnificence - such was his ego. When one did get the chance to speak with Willem, he would often refer to himself in the third person and put his sentences together in such a way as to sound like he was reciting scripture. Due to his high intelligence, no one was able to convince him otherwise of being a holy savior, and nobody probably could. He would continue to lead his people to the Promised Earth until his dying day, but no one knows when that will be, if ever.[1]

Interactions with the player character

Interactions overview

Interactions
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

Appearances

Dr. Willem Clark has not appeared nor is he mentioned in any published game. He was to appear only in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is not certain if he will appear in any future Fallout game.

Behind the scenes

Clark was designed to be similar in mentality to Colonel Walter E. Kurtz from the 1979 movie Apocalypse Now.

Gallery

References