Background[edit | edit source]
Related to Janice and Jim Wilkins, Officer Wilkins is much less forgiving than Officer Taylor and he blames the Lone Wanderer directly for the chaos currently affecting Vault 101. He is liable to attack as soon as he gives the Lone Wanderer a tongue-lashing.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character drops a finger when killed (Lawbringer).|
|This character is involved in quests.|
Quests[edit | edit source]
Trouble on the Homefront: Wilkins is one of the security guards encountered in the vault and one of the few guards that are hostile. He is in possession of one of the passwords unlocking the terminal in the jail section of Vault 101.
Effects of player's actions[edit | edit source]
When the Lone Wanderer returns to the vault in Trouble on the Homefront, Wilkins angrily talks about how much he despises them and their father, blaming the two for the dire situation Vault 101 is in after they escaped, saying, "You never should have left, kid. And now we'll make sure that nobody ever leaves again!" This is most likely due to the deaths of his two children during the vault riot.
Inventory[edit | edit source]
|Apparel||Weapon||Other items||On death|
|Vault 101 security armor
Vault 101 security helmet
|Jail cell password|
Appearances[edit | edit source]
Officer Wilkins appears only in Fallout 3.
Bugs[edit | edit source]
- PC If you go down to the basement sub-level during Trouble on the Homefront and enter the room where the Wanderer had to shoot the targets as a child, where you encounter Officer Wilkins, you may find that opening the door and dropping a mine immediately would prevent officer Wilkins from entering his "you should have never left kid" dialogue, keeping him friendly. [verified]
- PC After opening the door, it is possible to see Wilkins spontaneously teleport back a good distance from the player character. [verified]
- PC Playstation 3 Xbox 360 Wilkins tends to be located within the path to the overseer's office, and can automatically turn the overseer hostile if he is near. [verified]
References[edit | edit source]