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Some just get sick and die. Others go crazy, completely psycho. They live out in the city. We call 'em "Wildmen".Wernher

Wildmen are hostile non-player characters encountered in the Pitt in 2277. They can be found around the Pitt bridge and the steelyard.


Wildmen are inhabitants of the Pitt that have suffered neurological damage after being exposed to the infected water and poisoned sky, but have not turned into trogs. They started being more hostile, violent, and short-tempered. Their emotions became out of control and their actions often teetered on primal.[1]

In Sandra Kundanika's terminal, she explains that only a small percentage of the Pitt's citizens become wildmen, and an even lower percentage become trogs.

Interactions with the player character

Interactions overview

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This character is involved in quests.

Unsafe Working Conditions

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This character drops a finger when killed (Lawbringer).



Apparel Weapon Other items On death
Merc outfit Hunting rifle
.32 pistol
10mm pistol or other low-level weapons
Chems, food, ammunition, misc items Finger (Lawbringer)

Named wildmen


Wildmen only appear in The Pitt add-on for Fallout 3.