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|The following is based on the Wild Wasteland trait.|
Events that are modified/triggered by Wild Wasteland are indicated by a unique sound and an on-screen "..." message with an image of the Vault Boy with spirals for eyes, identical to the Wild Wasteland image.
- 1 Characteristics
- 2 Main encounters
- 2.1 Hovering Anomaly
- 2.2 What Is It, Boy?
- 2.3 Granny’s Gang
- 2.4 We Named the Dog Indiana
- 2.5 Getting Too Close
- 2.6 R.O.U.S.
- 2.7 Owen and Beru
- 2.8 Holy Hand Grenades
- 2.9 Romanes Eunt Domus
- 2.10 Crusoe Sucks as an Investigator
- 2.11 The Future of Law Enforcement
- 2.12 Stay Classy, Mr. New Vegas
- 2.13 The Big One
- 2.14 Johnny Five-Aces
- 2.15 Game Over Man, Game Over!
- 3 Other encounters
- 4 Dead Money
- 5 Honest Hearts
- 6 Old World Blues
- 7 Lonesome Road
- 8 Credits
- 9 Notes
- 10 Behind the scenes
- 11 Bugs
- 12 See also
- 13 References
There are 15 major Wild Wasteland encounters throughout Fallout: New Vegas. Besides encounters, Wild Wasteland also has a few effects on things that occur in the base game. Although these changes or events are specific to taking the Wild Wasteland trait, their occurrence is not accompanied by the "..." message. The Appendix XIV: Wild Wasteland Oddities section of the Fallout: New Vegas Official Game Guide describes the main encounters in more detail.
As one closes in on the area just north of the Horowitz farmstead, what looks like a mercenary camp from a distance turns into an extraterrestrial landing, complete with a broken spacecraft and three stranded aliens. Looking closely at the UFO, one can see cables and tubes hanging out from a hatch.
What Is It, Boy?
This encounter will only appear with Rex as an active companion. At some point, Rex will speak to the Courier with an "aroo!", who then determines that Little Jimmy may have fallen into a well, the location of which is marked on the Pip-Boy's world map (east of New Vegas, underneath the overpass). The well contains a child's skeleton, a mole rat, an Abilene Kid LE BB gun, 200 BBs, a rawhide cowboy hat, as well as a super stimpak.
When leaving Cerulean Robotics, a group of three elderly women including Irate Ida, Rancorous Ruth and Malefic Maud wearing pre-War spring outfits, while armed with rolling pins or switchblades, will strike. They often have a small amount of caps. Freeside drunks may occasionally mention them.
We Named the Dog Indiana
Getting Too Close
During the quest I Put a Spell on You, if the player divulges to Captain Curtis that they know a mole is using the control tower during the night and then stake it out, they are ambushed by him. Right before the ambush occurs, Curtis says "You're getting too close, shamus!"
In certain underground locations, such as the New Vegas sewers, the broc flower cave or Vault 11, there are rats 1.5x to 2x larger than normal. These are rodents of unusual size. They are mentioned by Lady Jane.
Owen and Beru
Located just in front of a ruined Nipton house containing a Mister Gutsy, to the right of the town hall, there are two corpses. One looks to be a male human, while the other is female, lying next to each other. They look like they have been charred. Looking at the burned corpses will reveal the male to be named "Owen" and the female "Beru."
Holy Hand Grenades
Romanes Eunt Domus
Crusoe Sucks as an Investigator
During the side quest Beyond the Beef, a dead investigator is discovered inside an Ultra-Luxe hotel room. Further investigation of this crime-scene reveals his name to be "Crusoe," with red hair, sunglasses and a business suit.
The Future of Law Enforcement
Stay Classy, Mr. New Vegas
Mr. New Vegas sometimes introduces music with phrases such as, “You know, I tried to measure my charisma on a Vit-o-matic Vigor Tester once. The machine burst into flames” and "stay classy, New Vegas."
The Big One
Slightly northwest of [the Devil's Throat]] is a large, unexploded atomic bomb known as the One. Amid the crackle of their Geiger counter, one can open up the bomb and scavenge some energy weapon ammunition.
During the Barton the Fink quest, Barton Thorn instructs the player to investigate an overlook south of Goodsprings. There is a dead Prospector up there named Johnny, wearing glasses, with a glass pitcher next to him, five aces on the table, and four balls in a line on the cliff.
Game Over Man, Game Over!
If listening to the NCR emergency radio during the final battle for Hoover Dam, among the chatter about positioning snipers and reinforcing positions one may hear lines "they're coming out of the walls, man! They're coming outta the damn walls" and "Game Over, Man! GAME OVER!" When searching the rooms near the control panels where Fantastic is met for the second time, one may find three Legion centurions standing in a small room next to a hole in the wall. Three NCR soldiers are at their feet, dead, and one of them is named "Private Hudson."
Cleanup (Issue: need game data info as to whether these are WW or just Easter eggs)
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Dammit, I'm an ambassador
Occurrence: During the quest Kings' Gambit, there is a dialogue option for the trait when discussing with Ambassador Crocker about how to deal with Pacer. Telling him that Pacer has a heart condition and is addicted to Jet, and insinuate that Crocker ought to be able to figure out what to do with that information, he responds with "Damn it, I'm an ambassador, not a doctor!"
Donnie and Marie
If the Courier warns Motor-Runner that they are there to kill him, Motor-Runner will refer to his dogs BoneGnash and GhashBone as "Donnie and Marie" before engaging the Courier in combat. There is also a script that would cause BoneGnash and GhashBone to be renamed to Donnie and Marie, though it is unused.
Pimp-Boy 3 Billion
Ain't nothing but a hound dog
While in Freeside, Cass may be whistled at or otherwise hit on by members of the Kings, to which she will respond dismissively, "ain't nothing but a hound dog," instead of her normal response of "somebody's asking for a boot in their fusebox."
G is for Ghost People
Get an Axe!
When Dean Domino kills his first ghost person he will say, "he's not dead... it's a trick. Get an axe."
Are you my mummy?
In the wine cellar near the bell tower from which the Gala Event is triggered, the phrase "I AM NOT YOUR MUMMY" is scrawled on the central pillar.
Take drugs! Kill a bear!
Old World Blues
In the magnetohydraulics complex, four robots are named as walking eyes and can be seen throughout the building. One can be seen directly to the left, on the ground; two others are in the flooded room to the left - one on the ceiling above the door frame and one on the desk; the last, perched on top of the flooded room on the left corner.
Wash the walking eye!
While wandering through the crater, one may hear a message over the intercom from Doctor 0 shouting, "Attention: Lobotomites! Do not neglect to wash the walking eye!"
...And then Explode and Die
Inside X-7a "Left Field" Artillery Launch, the Courier will hear a garbled intercom message that ends with "...and then explode and die."
Dogs Playing Poker
In the X-8 research center, after exiting the high school testing area, is a room with a window that looks into another room containing five police cyberdogs sitting around a table littered with cards, poker chips and alcohol.
In the X-8 research center's high school testing area, the word "Wolverines" has been spelled out on a wall.
Hi-ho! Hi-ho! It's off to work we go!
Hey, who turned out the lights?!
Slightly northeast of the Big MT west tunnel is an abandoned military truck that has been cut in half by a hill. The truck's cargo bed contains several barrels of radioactive waste and it has a New Jersey license plate that reads "Rokit 88."
When speaking to Dr. Mobius, he will mention having to implement Plan 9. Without the trait, he says "Plan C."
Kilroy Was Here
The password to the terminal at Third Street Municipal Building is "Guest."
The credits appear differently with the trait, listed in the game files as "CreditsWacky."
- If Wild Wasteland was taken by using the Auto-Doc in The Sink, rather than during initial character creation, all the encounters can still be experienced even if they were already visited earlier. However, the alien blaster cannot be obtained after taking the YCS/186. The mechanics still apply for some areas with the trait (e.g., the disco music will be played while equipped with Pimp-Boy 3 Billion during the encounter even if it was previously visited without the trait; and if the Abilene Kid LE BB gun was previously obtained, another one can be found in Jimmy's well).
- If the Wild Wasteland was removed via the Auto-Doc in the Sink, then the previously visited sites of occurrence will stay in the Wild Wasteland form.
- When at the alien landing site near Horowitz, the Wild Wasteland face and theme will not appear, even when the alien blaster is acquired.
- The mini nukes in the Searchlight church basement and YCS/186 unique Gauss rifle will be unobtainable in normal gameplay if the Wild Wasteland trait was chosen.
- The "..." message cannot be turned off and will appear every time a new Wild Wasteland encounter is seen. It will not play upon encountering a Wild Wasteland encounter for the second time.
Behind the scenes
- In an interview on Gametrailers, Chris Avellone noted that the Wild Wasteland trait adds more references to older content in Fallout and Fallout 2, in regards to special encounters.
- According to Joshua Sawyer, the trait was added as a compromise between members of the team who suggested "wacky" content and those who thought such content would be out of place within the game's tone. Sawyer was also worried that if it was flipped on and off through the use of console commands, it would cause bugs, so he made the decision to have Wild Wasteland as an optional trait.
- The special dialogue on the NCR emergency radio channel may be processed while there are no radios tuned in to the station, causing the "..." message to appear for seemingly no reason.[verified]
- The "..." message will not appear when finding the 'I am not your mummy' message.[verified]
- After removing the Wild Wasteland perk in The Sink, the poker playing dogs will revert to the non-Wild Wasteland state, even if previously visited the X-8 facility.
- Lady Jane's dialogue: "But, what about the R O U S's?"
- Interview with Chris Avellone on Gametrailers
- Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 4:13:42)
Joshua Sawyer: "'What was the motivation for making Wild Wasteland an optional trait and am I myself a fan of this decision?' I was worried about Wild Wasteland being something that you could flip on and off in the console, I thought it might cause bugs if you could just turn it on and off at random. Or not at random, but whenever you wanted. So we made it a trait, which... and the reason for making it optional in the first place is, um... some people on the team really wanted to do the wacky stuff, and other people really did not want it to be in the game and thought that it ruined the tone. So I said, 'well, you can put it in, but it'll all be sequestered behind this Wild Wasteland trait.'"
- Screenshot, Where in the U.S.A. Is Carmen Sandiego?
- Monty Python's The Life of Brian quotes at IMDB.com
- Life of Brian: Romans Go Home Latin Lesson on YouTube
- She's a witch! scene on YouTube
- JE Sawyer on Formspring
- Kilroy Was Here on Wikipedia