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This is going to be great! I'm going to help you accomplish so much, whether I want to or not!Yes Man

Wild Card: You and What Army? is an Independent/Yes Man faction quest in Fallout: New Vegas.

Quick walkthrough[]

Main Quest: Wild Card: You and What Army? 
Gain access to the weather monitoring station
Destroy the vault's generators. 
Use the platinum chip to upgrade the vault's securitrons. 
Reward: 500 XP 
Reward: 750 XP 
Leads to: Wild Card: Side Bets, Wild Card: Change in Management, The House Always Wins II, Render Unto Caesar 

Detailed walkthrough[]

This quest plays out closely to how one completes The House Always Wins II or part of Render Unto Caesar, requiring entering the Securitron vault beneath the weather monitoring station atop Fortification Hill, presently under heavy occupation by Caesar's Legion.

Reaching the Fort involves traveling to Cottonwood Cove in the southeast corner of the Mojave, east of Camp Searchlight and boarding the raft at the dock. If one has not gained a negative reputation with the Legion after receiving the Mark of Caesar, the Legion forces both at the Cove and the Fort will not be hostile. If one possesses the platinum chip already, it will be confiscated by the Legionary main gate guard along with one's weapons and stimpaks upon arrival at the Fort and one will be required to progress Render Unto Caesar up to Caesar returning the chip along with the order to destroy the vault's contents. From there, go down to the station, recover the equipment from the weather station guard, and use the platinum chip to open the door to the Securitron vault.

If The House Has Gone Bust! was already failed by also completing Wild Card: Change in Management, the projector screen where Mr. House normally appears will be unresponsive. The vault is inhabited by multiple Protectrons and automated turrets. There is also a room just after the first right turn containing four sentry bots that will either open once one destroys the vault or by repairing the junction box next to the door controls (requires 60 Repair).

As with the two quests above, the decision to activate the Securitron army or destroy the vault has separate objectives; the latter requires going to three generator rooms and destroying the machine in the back of them, while the former requires going to a control room at the far end of the vault and using a console in the room along with the platinum chip to power on the vault's systems and upgrade the robot army to Mark II in preparation for the Second Battle of Hoover Dam.

Once the matter of the vault has been dealt with, return to Yes Man in the Lucky 38 (or outside the Tops if he has not yet been uploaded into the Lucky 38's network per Wild Card: Change in Management) and receive his congratulations for bringing the army online (or his restrained condemnation of blowing up the army needed to secure New Vegas. He) wil remind the player character of any outstanding tribes to visit during Wild Card: Side Bets and/or the need to take out Mr. House and install him in the Lucky 38.

Quest stages[]

StageStatusDescription
40 (Optional) Find Mr. House's hidden bunker, buried beneath the Legion Stronghold at Fortification Hill.
43 Explore the bunker.
45Quest finished(Optional) Upgrade the Securitron army, to use later for your own purposes.
48Quest finished(Optional) Destroy the Securitron army by overloading the bunker's reactors.

Notes[]

  • The interior of the Securitron vault will cause a constant 1 rads/second. Radiation protection such as a radiation suit or plentiful supply of Rad-X is advisable.
  • As with progressing Render Unto Caesar, destroying the vault will fail The House Always Wins and permanently lock out the House ending (completing Wild Card: Change in Management beforehand will make this redundant).
  • The dialogue to hand over one's weapons to exit the monitoring station will only take place once and will not be repeated while still inside. This means that any weapons or aid can be stored in a container within the weather station before triggering the dialogue, then grabbed before exiting the building, with no consequences.
    • One can also circumvent this by assassinating the door guards on the inside without initiating the dialogue, so long as they are not detected, which will allow the player to carry their weapons back to Caesar's tent.
  • If one wants to work with the NCR but has worked with Yes Man for too long, i.e. by progressing Wild Card: Side Bets with a few minor factions, Don't Tread on the Bear! will automatically begin. At this point, if one completes one more quest for Mr. House or Yes Man, that quest will fail and permanently lock out the NCR ending.

Behind the scenes[]

The phrase 'You and what army?' is typically used by someone as a show of defiance to a given threat, as if to say it will take an army to stop/defeat them.

Bugs[]

  • PCPC If one passes the Speech check to hold onto aid items with the main gate guard, one's weapons will not be confiscated either. This leads to becoming trapped in the weather station, with the guard saying it's okay to leave but not actually unlocking the door. Excluding console commands, the only way to get out is to sneak attack the door guard and take his key; a good position for the sneak attack is the stairway leading to the vault, as the Praetorian guards can't see the player character no matter their Sneak skill. This was patched in version 1.4 of the game. [patched]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 A bug may occur where one is unable to engage in conversation with Caesar and/or Vulpes Inculta. The screen will zoom in on him, then instantly zoom out. [verified]

Gallery[]

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre · Return to the FountainCut content
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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