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Wow, Mr. House had quite a set-up here! I can access his databanks and view telemetry on every Securitron on the network!Yes Man

Wild Card: Change in Management is an Independent/Yes Man faction quest in Fallout: New Vegas.

Objectives[]

Main Quest: Wild Card: Change in Management 
Recover the platinum chip from Benny
Kill or disable Mr. House
Reward: 300 XP 
Leads to: The House Always Wins, Wild Card: You and What Army?, Wild Card: Side Bets, Wild Card: Finishing Touches, Render Unto Caesar, For the Republic, Part 2 

Quick walkthrough[]

One of the crucial steps to taking control of New Vegas and pushing out the competition is to gain firm control of the Securitrons that police the city, and that happens by toppling the city's mysterious overlord Mr. House. With the platinum chip in hand, waltz into the Lucky 38 and locate the door to House's control room hidden in the penthouse. Inside the room sealed off centuries ago, the real Mr. House must be neutralized by way of force or technology, followed by bringing in Yes Man to take over as the face on the screen.

Detailed walkthrough[]

Although this quest's initial step coincides with the final objective of the previous quest Wild Card: Ace in the Hole in recovering the platinum chip from Benny, it can be started and progressed at any time after talking to Yes Man in Benny's suite in the Tops.

At any time, enter the Lucky 38 on the Strip and take the elevator to the penthouse. If the Securitron vault and its contents were not yet destroyed for any reasons, e.g. completing Wild Card: You and What Army? or The House Always Wins II or part of Render Unto Caesar, then the Securitrons inside the casino and penthouse will not attack right away. The way to reach the real Mr. House (as the big screen is merely a projector) involves a terminal located under the staircase to the left of Mr. House in the penthouse, which can be unlocked with one of three methods:

Accessing the terminal will not cause a reaction, it's only once the option to open the door is selected that an alarm will sound and the Securitrons including Jane will become hostile. Behind the hidden door are two more terminals, one towards the back on the right gives an option of a "security override" which will stop any remaining securitrons from attacking on sight, while the second unlocks the door that leads into the control room.

Inside the control room, at the end of the catwalk is a console with another terminal and beyond it, the life support chamber containing the ancient, decrepit form of Robert House. Progressing requires one to use the terminal to open the chamber and bring House out of the sterile environment. He will admonish whatever reason is given by the player character for ruining his plans, particularly referring to their working with Yes Man as a "vanity project" doomed to fail. Taking out Mr. House for Yes Man's plan can be accomplished through multiple methods:

  • Attack directly and kill him.
  • Use the terminal to sterilize the life support chamber, causing House to violently explode.
  • Use the terminal to sever his connection to the Lucky 38's systems, leaving him alive but isolated and helpless.

Should either method that ends with House dead be used, one will receive the note A tragedy has befallen all mankind, and the quest The House Has Gone Bust! will instantly be started and failed.

Once Mr. House is neutralized, now it's time to bring in Yes Man. Return to Benny's suite at the Tops and find him in the workshop, where telling him to meet up at the Lucky 38 will progress the quest.

Sometimes, Yes Man disappears after killing Benny in the Tops, by which he can then be found standing outside of the casino and told to meet up at the Lucky 38 without incurring any faction penalties. Returning to the penthouse will cause a fade to black and the immovable player character watching as Yes Man uploads himself onto the Lucky 38 network, assuming the former position of Mr. House. He will then bring the player character to the Lucky 38 basement to attend the demonstration of the Securitrons' upgrades. If it was not already completed, Yes Man will remind them of the need to head to the Fort and enter the secret bunker underneath the weather monitoring station as well as dealing with the various tribes around the Mojave.

Completing this quest will trigger Beware the Wrath of Caesar! and Don't Tread on the Bear!, indicating that continuing to help Yes Man will result in both the Legion and NCR refusing to work with the player character should they do so.

Quest stages[]

StageStatusDescription
10 Recover the Platinum Chip from Benny.
15 Recover the Platinum Chip from Benny at the Fort
25 Deliver the Platinum Chip to Mr. House so he can upgrade his defensive systems
30 Go to the basement of the Lucky 38.
34Quest finishedObserve upgrading of Securitrons.
36 Return to Yes Man.
50 Kill or Disable Mr. House.
55 Obtain a Lucky 38 VIP Keycard.
60 Meet Yes Man at the Lucky 38.
70Quest finishedInstall Yes Man's A.I. in the Lucky 38's mainframe.

Notes[]

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, when Mr. House is killed and the player returns to Yes Man to take over, the robot will go towards the Lucky 38 and disappear. This will cause the game to glitch when returning to the Lucky 38, making a fade out and fade in effect, when a cutscene with Yes Man should normally play. The player will then be unable to move, but can still look around on the spot and the Pipboy will be inaccessible. This can sometimes be fixed by completing Wild Card: Side Bets first, and then returning to Yes Man, or entering the Cocktail Lounge via the Lucky 38's main elevator. [verified]
  • Playstation 3Playstation 3Playstation 3 If, after informing Mr. House the player keeps the chip no matter what, upon leaving the Lucky 38 without killing or disabling him (and even if Victor has been destroyed in the ensuing fight), an unarmed securitron with Victor's face will chase the player around the strip. He cannot follow the player into Strip establishments, but people all around panic as if he were there. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes the player will try to access the Penthouse terminal to enter the inner chamber, but it will not trigger. Also sometimes the terminal does not open immediately (just beeps) but if one turns away the terminal screen appears wherever the player is in the room. It may just require waiting several minutes after using the open command to begin using the terminal. [verified]
  • Playstation 3Playstation 3Playstation 3 If the player has discovered Yes Man after killing both Benny and Mr House, as well as destroyed the Securitron bunker, and the tell Yes Man about said actions (it may not matter if one says anything). A flashing waypoint will lead to Yes Man once upon exiting dialogue. The player cannot enter a dialogue, but Yes Man tells them he cannot wait to get into the mainframe. Completing the quest Wild Card: Side Bets may resolve this bug. [verified]
  • Xbox 360Xbox 360 After observing the secturitron upgrades and being returned to Yes Man, speaking to him again to receive the note regarding the secturitron bunker at the Fort will cause the Wait and 3rd/1st person view buttons to become unresponsive. This makes waiting and toggling 3rd/1st person view permanently unavailable. It is possible to completely avoid this conversation, as it is not a requirement for carrying out Wild Card: You and What Army? [verified]
  • PCPC Xbox 360Xbox 360 Sometimes, after killing Mr. House, there will be no marker leading back to Yes Man to ask him to meet at the Lucky 38 Casino, however this does not affect progress as the lack of a marker does not affect progression. [verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre · Return to the FountainCut content
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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