This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table on the right.
In the course of tracking down Benny, the player character discovers his scheme to take over New Vegas involves the assistance of a rogue Securitron named Yes Man. Conversing with Yes Man, one finds out that loopholes in his programming will allow just about anyone to take the reins for themselves, but only after first recovering the platinum chip from thieving hands.
One of the crucial steps to taking control of New Vegas and pushing out the competition is to gain firm control of the Securitrons that police the city, and that happens by toppling the city's mysterious overlord Mr. House in order to install new ally Yes Man as the face on the screen.
Any self-respecting scheming conqueror needs an army to hold their territory, and it just so happens that Mr. House had one on standby ripe for the hijacking beneath Fortification Hill, now serving as the headquarters for Caesar's Legion. Nobody ever said that taking over the Mojave was going to be easy.
With the armies of Caesar and the NCR marching towards another battle at Hoover Dam, preparations for turning the battle in favor of New Vegas must be made as various smaller tribes around the Mojave are to be recruited, destroyed or, if it's a fancy, completely ignored in the grand scheme.
With everything in place, Yes Man requires just a few more pieces added to the final plan: hooking up the electrical grid, getting a few favors from the local populace, preventing the planned assassination of a nation's president, just checks off a list before the final play.
Notes[]
Finishing either Side Bets or Change in Management will trigger Beware the Wrath of Caesar! and Don't Tread on the Bear!, assuming one or both have not already been failed. Finishing both will fail both quests. Both quests can be postponed up until the final mission for either faction.
Behind the scenes[]
"Wild card" is a slang term, derived from poker where a given card can have any value, suit, color, or other property in a game at the discretion of the player holding it, describing someone who is generally unpredictable in how they will act in a situation.