The Westside Militia is a faction operating in Westside in 2281.
Background
The residents of the fortified Westside Zone have a small, but tight-knit community based around growing crops for themselves, and trading with the outside. Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies, the Westside Cooperative features a motley band of folk, including an escapee from New Reno named Clayton Ettienne, and a Follower of the Apocalypse called Tom Anderson, who is single-minded in his defense of this operation.[1]
The local militia acts as the main police and military force for the community of Westside. They maintain order and defend the neighborhood from Fiends, Scorpions and hostile wildlife. Klamath Bob, Mean Sonofabitch and Judah Kreger are members of the militia. Anderson works with the citizens to keep Westside independent from the NCR and Mr. House. The residents positively reflect upon their community's political status, often remarking that the NCR should go home as "their people must miss them."
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the no perk. | ||
This character is a temporary companion. | ||
This character starts quests. |
no | |
This character is involved in quests. |
no | |
This character is a doctor. |
| |
This character is a merchant. | Sells: no | no|
This character can repair items. | Max Repair condition: no | |
This character can modify weapons. |
no | |
This character rents beds. | no. |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor | Single shotgun | Random food items |
Appearances
The Westside Militia appears only in Fallout: New Vegas.
References
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