For an overview of 10mm pistols, see 10mm pistol. |
The weathered 10mm pistol is a weapon added with the Classic Pack, and later the Courier's Stash add-ons.
Characteristics[]
Compared to the standard 10mm pistol, the weathered 10mm pistol does more damage than the standard 10mm pistol and is far more durable. In addition, it has no Guns skill requirement compared to the standard's 25.
In terms of appearance, compared to the standard, it has a cleaner finish, albeit with slight wear and tear per its name. Unlike the standard 10mm pistol, this weapon is not considered a holdout weapon.
Durability[]
The weathered 10mm pistol can fire a total of about 545 standard rounds, the equivalent of 46 reloads, or 35 reloads when modded with the extended magazines, from full condition before breaking.
Ammunition type | Unmodified | W/ Extended mags | ||
---|---|---|---|---|
Shots | Reloads | Shots | Reloads | |
Standard, HP & JHP | 545 | 46 | 545 | 35 |
Modifications[]
- 10mm pistol extended mags - Increases ammunition capacity (+4).
- 10mm pistol laser sight - Decreases spread by 0.4, adds a laser sight effect.
- 10mm pistol silencer - Silences the weapon.
Variants[]
- 10mm pistol - the standard variant found throughout the Mojave Wasteland.
- Veronica's 10mm pistol - a unique non-playable weapon used by Veronica. The only difference is its usage of companion ammunition.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
10mm pistol | 22 | 60.5 | 2.75 | x1 | 22 | 17 | 1.3 | 0.8 | 12 | 395 | 3 | 750 | 250 | 25 | 4 |
10mm pistol | 22 | 60.5 | 2.75 | x1 | 22 | 17 | 1.3 | 0.4 | 16 | 395 | 3 | 2900 | 966.7 | 25 | 4 |
Weathered 10mm pistol | 24 | 66 | 2.75 | x1 | 24 | 17 | 1.4 | 0.8 | 12 | 545 | 3 | 1200 | 400 | 0 | 4 |
Weathered 10mm pistol | 24 | 66 | 2.75 | x1 | 24 | 17 | 1.4 | 0.4 | 16 | 545 | 3 | 3350 | 1116.7 | 0 | 4 |
Locations[]
The weapon is automatically acquired upon awakening in Doc Mitchell's house during Ain't That a Kick in the Head if the Classic Pack or the Courier's Stash add-on(s) is installed.
Notes[]
The weathered 10mm pistol is one of three unique weapons in the game that accepts weapon modifications, along with the mercenary's grenade rifle and the holorifle
Bugs[]
- Applying modifications to this weapon will not update the weapon's appearance; this was introduced as a fix to the missing meshes bug. [verified]
- Applying modifications to the weapon does update the weapon's appearance; however, the "laser" effect as seen with the standard 10mm pistol can be missing. [verified]
- Applying modifications to the weapon does not update the weapon's appearance, as well as extending the player character's fingers if they were to view in the third person. [verified]