A vast spectrum of items utilized to inflict damage on opponents in combat, weapons vary significantly across iterations. Both created pre- and post-War, the effectiveness of some are influenced by one's skill, perks, or traits, while others are impacted by degrading condition.
Various weapons can be repaired, crafted, disassembled, and modded. Weapon manufacture and sale drives a portion of the wasteland's economy, with some groups attempting to collect weapons for purposes of categorization. Weapons can likewise signify or represent with what group or heritage one identifies, and by way of receiving one, serve as a rite of passage.