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For an overview of laser rifle models, see laser rifle.


The Wazer Wifle is a unique version of the AER9 laser rifle found in Fallout 3.


This section is transcluded from Laser rifle. To change it, please edit the transcluded page.

The AER9 was actually not the top laser rifle in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The reason that the AER9 is much more commonly found is that it was much sturdier and more reliable than the models that followed.[1] A new model, the AER14, was in development prior to the war, with at least one working prototype surviving in Vault 22.

The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.[1] Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.[2]


While identical in appearance to the laser rifle, it does 5 more damage and also comes equipped with a larger magazine, with 30 shots instead of the standard 24. It also has 80% more item HP than the standard laser rifle, with 800 more hit points.


The Wazer Wifle can fire a total of about 1552 shots, the equivalent of 52 reloads, from full condition before breaking.


  • Laser rifle - Standard version laser rifle.
  • Metal Blaster The Pitt (add-on) - This unique variant of the AER9 fires nine beams at once, using one microfusion cell similar to the Protectron's Gaze laser pistol. This feature, coupled with its remarkably high damage-per-shot makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect". It can be obtained by bringing fifty steel ingots to Everett in The Pitt.
  • Tri-beam laser rifle Broken Steel- The tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot - similar to the Metal Blaster - though it does require three microfusion cells every time the trigger is pulled. This weapon is not unique, dropped from super mutant overlords and is not repairable with anything but other tri-beam laser rifles. It was first made available in Broken Steel.
Icon cut content.pngThe following is based on Fallout 3 cut content.
  • The Operation: Anchorage add-on includes an unused add-on specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the add-on is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
  • A "demo" version of the laser rifle is included in Fallout 3, presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
Icon cut content.pngEnd of information based on Fallout 3 cut content.


Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Laser rifle 23
Metal Blaster The Pitt (add-on)55
Wazer Wifle 29
Tri-beam laser rifle Broken Steel75


  • Biwwy offers to sell his unique laser rifle to you in Little Lamplight for 500 caps because he has been kicked off the scavenger team and no longer goes out on patrols - he no longer needs a gun, but figures that you might.
  • With sufficient Barter skill, you can haggle the price down to 250 caps. If you have the Child at Heart perk, you can obtain the Wazer Wifle for free with no option to pay anything for it. Also note that if you have a high enough Barter skill you must buy it for 250 caps, that is if you can't pay the higher price.


  • Despite being completely superior to the standard laser rifle, the Wazer Wifle has a lower value.
  • There is a laser gun in Fallout 4 bearing the same name.


Icon ps3.png Icon xbox360.png It is possible to obtain two Wazer Wifles. The player character must pickpocket the microfusion cells from Biwwy's inventory, then by waiting or leaving the Great Chamber Biwwy will have the Wazer Wifle in his inventory. The Lone Wanderer must have high Sneak or a Stealth Boy as it is quite hard to pickpocket him. The player character can then initiate normal dialogue with Biwwy in which he is scripted to offer the Wazer Wifle again whether the Lone Wanderer chooses to buy it or use the Child at Heart perk. [verified]