Background[edit | edit source]
This electronics and robotics store was operated by the Wattz Electronics corporation before the Great War. Although this store prominently sold Wattz products, it also purchased its stock from other companies, such as General Atomics International and Radiation King.
However, the store's manager, Mr. Felix, also had an alternate way to stock the shelves – dealing under the table for stolen goods. The last such shipment was on October 10, 2077. The deal itself was worked out around the week before, between Mr. Felix and Malcolm. The shipment and the payment was separated after the shipment was sent the payment was left at the agreed-upon dead drop sight.
The shipment arrived the night of October 10, supervisor Ralph Cadey and a few of the loading staff were there to receive it. The robots themselves were meant to be displayed as demo models to entice shoppers for further sales, but before this to be done, the robots military protocols had to be disabled. To this end, Mr. Felix gave the job to Cooper, a computer technician of the store.
Disabling the programs was not as easy a thing to do as Mr. Felix had expected. In Mr. Felix's opinion, the job was taking a longer than it should have, leading to him berating Cooper, accusing him of reading comics and playing games instead of doing their job and that Cooper needed to grow up and be a team player. Fed up with the hostility, Cooper decided to quit and left the protocols unaltered, as well as a very nasty worded goodbye message for Felix which doubled as the inoperable disable command on his terminal.
Layout[edit | edit source]
After the Great War, the robots in the store remain undamaged. The interior walls of the building have been crumbling and the showroom floor collapsed into the basement warehouse. Inside is a small store that used to sell Wattz Electronics products. It is full of robots that are noncombative by default. They will not react to being shot and destroyed while in this state.
The floor of the first floor has caved in directly in front of the main entrance, only allowing a small ledge to stand on, the edge of the room can be traversed. Three different staircases lead to three different areas, one of which is a locked cage, and another is an office with a steamer trunk and a terminal that controls a nearby Expert locked safe. In the basement, a terminal activates a demo mode, this will turn all of the robots hostile. The robots do not level and at higher levels will not be a threat.
Notable loot[edit | edit source]
- Total Hack issue #1, which contains the protectron override program. It can be found by going to the very bottom, into the room in the back, and unlocking the door with the terminal. Once inside go to the back and the magazine will be on the metal desk next to the terminal.
- There is a mini nuke inside an Expert locked room up and to the left of the entrance of the building at the top of the highest stairs.
- There is also a Stealth Boy in the same room on the shelf.
- Connie's note - On a small table beneath a "Black Devil" poster.
- The Black Devil vol. 1 - On the same table.
Related quests[edit | edit source]
- Variable Removal - The Railroad may send the Sole Survivor to this location to eliminate a Courser.
- Speak of the Devil
- Mechanical Menace
Notes[edit | edit source]
- An abundant supply of copper can be found from junk scattered around the building.
- Occasionally in the wastes, a protectron used as an advertisement for Wattz Electronics can be found handing out flyers. From the dialogue, it can be assumed that Hester's Consumer Robotics was their pre-War rival.
- All robots will be turned on and hostile if activating "demo mode" from the terminal in the basement, next to the Total Hack magazine.
- There is a level-scaled suit of power armor located along the road running northwest of the building at a military checkpoint, in a cage (Advanced locked terminal).
- If the robots are hacked via the Robotics Expert perk, they will be hostile to the other robots, even if they too were hacked.
- There is a hardware building, Plumber's Secret, just a short walk due southwest until reaching the street, or in between Wattz and the collegiate administration building.
- In what appears to be an employee washroom, there is a sign reading "Employees must wash hands before returning to work," and there are indeed a pair of hands, or at least their bones, in the sink.
Appearances[edit | edit source]
Wattz Consumer Electronics appears only in Fallout 4.
Gallery[edit | edit source]
References[edit | edit source]
- Fallout 4 Vault Dweller's Survival Guide Collector's Edition p. 306: "[3.08] WATTZ CONSUMER ELECTRONICS
With the large electromagnetic pulse sent out by the nuclear bombs, many of the robots at this store have reactivated in Demo Mode, leaving them wandering around, showing off their best features. Fair warning: tinkering with the terminals or safes at this location may cause these robots to turn hostile. Be sure you tinker with the basement terminal, though, if only to grab the magazine there."
(Fallout 4 Vault Dweller's Survival Guide Map)
- Wattz Consumer Electronics terminal entries; terminal, Inventory Checklist: 10/2/77
- Wattz Consumer Electronics terminal entries; terminal, Inventory Checklist: 10/9/77
- Wattz Consumer Electronics terminal entries; terminal, Inventory Checklist: 10/16/77
- Wattz Consumer Electronics terminal entries; terminal, Message (10/07/77)
- Wattz Consumer Electronics terminal entries; terminal, Memo (10/10/77)
- Wattz Consumer Electronics terminal entries; terminal, Note from Management
- Wattz Consumer Electronics terminal entries; terminal, Disable Military Protocols
- Wattz Consumer Electronics terminal entries; terminal, Activate Demo Mode