FANDOM


Fallout 1 and 2 characters project
Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.

Template:Image

 
Gametitle-FO1
Gametitle-FO1
Non-merchant members are not allowed near the water tower or the pumps.— Water merchant guard

The water merchant guard is a resident of the Water Merchant district found at the Hub in 2161.

Background

He works for the Water Merchants in Hub. His job is pretty straightforward; he protects the water supply from anyone who is not a member of the merchants, and the Master Merchant from people who might want to take over the business.

Interactions with the player character

FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
LivingAnatomy
This character is a doctor.
Barter
This character is a merchant. Sells: -
Hand Loader
This character can modify weapons.

-

GoodNatured
This character starts quests.

-

Perk empathy synthesizer
This character is involved in quests.

Caravan Guard missions

OpticsEnhancer
This character has a talking head.

Other interactions

Should the player get anywhere close to the water pumps that feed the reservoir for the water merchants, he won't hesitate to shoot[1].

Inventory

Apparel Weapon Other items

Appearances

The water merchant guard appears in Fallout.

References

  1. Water Merchant Guard's dialogue file

Template:Navbox Hub

Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+