For other uses of the term wastelander, see wastelander. |
Wastelanders are humans and ghouls living in the Capital Wasteland in 2277. They are not affiliated with any other groups.
Background[]
Wastelanders make a subsistence living off the land, trade with local settlements, and try not to be ravaged by the abundant (and usually hostile) wildlife, or bands of roaming raider gangs or slavers. Most are not aggressive, but will defend themselves if attacked.
Some of them do not want to open dialogue and tend to be rude, while others are pleasant and friendly towards the Lone Wanderer. Most are encountered in random encounters. These wastelanders are usually fleeing from anything from mole rats to a deathclaw, others may fight against these creatures, and some unlucky wastelanders are encountered already dead.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Locations[]
- Alive
Wastelanders not involved in random encounters can be found in fixed locations:
- A wastelander being chased by a raider with a flamethrower will appear just outside the Calverton chapel.
- Three hostile ghoul wastelanders occupy the ghoul outpost.
- One can be found fighting a super mutant in the back of a blue truck just outside of Pennsylvania Avenue. If he or she survives, they will wander around the Brotherhood checkpoint.
- Two hostile ghoul wastelanders live inside the pylon shack, Sometimes, they can be dead when reached.
- Four hostile ghoul wastelanders occupy Shacktown.
- Two can be found in the wastelander campsite, usually sitting near the fire.
- Three female wastelanders are guarding a camp between VAPL-58 power station and Kaelyn's Bed & Breakfast (After the completion of The Waters of Life.)
- One in the Holy Light Monastery (after the completion of The Waters of Life).
- One wastelander is the unlucky target of the claw aboard Mothership Zeta.
- Dead
- One in a yellow/blue trailer near the Anacostia Crossing Station entrance / Ranger compound.
- Two north of the Anchorage Memorial, in a super mutant camp.
- One in the Anchorage Memorial's facility, in a room to the west. Two more female wastelanders nearby.
- One in the Anchorage Memorial's service entrance, in the kitchen. Another near the CW exit.
- Two inside Arlington/Falls Church Metro, in the main area near a bench.
- One in the Benson house in Minefield.
- One northwest of broadcast tower KB5. Holds Almost home... note.
- One west of broadcast tower KB5, at a raider camp, in a bathtub.
- One east of broadcast tower LP8. Holds Fuck this note.
- One north of Canterbury Commons. Holds Killing time note.
- One in a shack at Clifftop shacks, near a wasteland captive.
- One halfway through teh collapsed car tunnel.
- One in Fort Constantine's CO quarters, near the bobblehead.
- One in a large bin outside the Corvega factory, one more inside, in the south.
- One in the County sewer mainline.
- Two in the Chryslus Building's basement.
- Two in the deathclaw sanctuary, in the southwest area of the cave.
- One in the east of the deathclaw sanctuary, with some other corpses.
- Two in the south of deathclaw sanctuary, some distance between them.
- One in the north of deathclaw sanctuary, with a dead raider.
- One in the north of deathclaw sanctuary, near the CW exit.
- One north of the Dunwich Building, at a campsite with the Schematics - deathclaw gauntlet.
- One east of the Dunwich Building. Holds Left behind note.
- One at a vicious dog den northwest of the F. Scott Key Trail & Campground.
- One on a bed in the medical section of Fort Bannister, CO quarters.
- One northeast of Fort Bannister, in a wrecked house.
- One can be found dead near a wasteland captive. She can be found down the highway near Friendship Heights. She has a unique model, unused by any other NPC.
- One in a crater west of Gold Ribbon Grocers.
- One to the west of the Grayditch sewer entrance. Also two wastelanders in the sewer.
- One at the Hallowed Moors Cemetery, near a wasteland captive.
- Two in Hamilton's hideaway, to the west in a bathroom. Another near the center of the map, on the walkway.
- One in the hazmat disposal site L5, near a generator.
- One in the hazmat disposal site L5, in the west near some pipes.
- One in the Irradiated metro, near some consoles.
- One northeast of Jalbert Brothers waste disposal, at a giant ant nest.
- One near the Mama Dolce's food distribution entrance, near some barrels.
- One north of MDPL-21 power station. Holds Dead end note.
- Two south of MDPL mass relay station, at a yao guai den.
- Five in a Dot's Diner at Metro Central.
- One on the tracks in the south of Metro Central.
- One in the Minuteman Metro station, in a room with a rigged shotgun and a Nuka-Cola Quantum.
- One in the Museum of History lower halls, in the bathroom, and one near a Nuka-Cola vending machine / Nuka-Cola Quantum.
- Two to the west of the Museum of Technology, near some super mutants.
- One in the bathroom stalls in the west of the Museum station.
- One just outside the musty caverns entrance.
- One in the musty caverns, in the south.
- One near the turnstiles inside Northwest Seneca Station.
- One to the southeast of the Nuka-Cola plant. Holds Marry me! note.
- One in Oasis' sunken chambers, under water.
- One in Old Olney, with a mercenary.
- One near two trash bins in Old Olney.
- One against a tree east of Old Olney. Holds Dearest Grace... note.
- One in the south of the Olney sewers.
- One at the Overlook Drive-In, behind the barrier.
- One can be found dead just across from an entrance to Metro Central and down the street from the Brotherhood checkpoint in Pennsylvania Avenue, secluded behind sandbags and car.
- One at Pennsylvania Avenue north.
- One in Penn Ave Mall Metro, at the center on a platform. Another nearby, just off the platform near an edge.
- One northeast of Reclining Groves Resort Homes, near a tree with bloatflies.
- One in a rusty shipping container south of Red Racer factory.
- One in Stefan's cage in the Red Racer factory's CEO offices.
- Two dead wastelanders can be found at the sewer exit, close to the Riverboat landing.
- One in the Rock Creek caverns, in the east section. Another nearby, with a power fist lying there too.
- One at Rockbreaker's Last Gas.
- One in the bathroom stalls in Roosevelt Academy.
- Six in the SatCom Array NW-07c's satellite facility.
- One southeast of the Seward Square north metro.
- Two in the Vernon Square sewer.
- Two under the stairs leading to the Talon Company camp entrance.
- One west of Shalebridge. Holds Loving life! note.
- One to the southeast of Shalebridge, at a vicious dog den.
- Two in Springvale school's lower level, near some ant egg clutches.
- Two in a super mutant camp just outside and east of the shelter.
- Three in the Smith's house's basement.
- One at Takoma Park, in a Pulowski Preservation shelter.
- One in Tenleytown/Friendship station, in the waiting area.
- Two in a blue trailer east of the utility manhole entrance.
- Two in isolation room 01 in Vault 87's test labs.
- One at the Vault 108's entrance, near the vault door.
- One on a medical bed in Vault 108's cloning lab.
- One in Vault 108's living quarters in the east, near the entrance door.
- One at the Wastelander lake hideout.
- One in Warren, near some vicious dogs.
- One in the yao guai tunnels, to the west in a niche down a ramp.
- Two in the yao guai den.
- Four at an Enclave post northwest of the abandoned car fort (Waters of Life completed).
- One at Bannister crater, near some radio-active barrels.
- One at an Enclave post in a barn south of Big Town (Waters of Life completed).
- A wastelander wired with a bomb will appear outside the canyon leading to Evergreen Mills after the completion of The Waters of Life.
- Two at an Enclave post in a cage north of Fort Independence (Waters of Life completed).
- Four at an Enclave post northeast of the National Guard depot, at the map's border (Waters of Life completed).
- Two at a super mutant camp between Paradise Falls and Germantown police HQ (Waters of Life completed).
- One east of Relay tower KX-B8-11, at an Enclave outpost (Waters of Life completed).
- One at an Enclave post southwest of SatCom Array NW-05a (Waters of Life completed).
- Three at an Enclave post east-northeast of Wheaton Armory (after the completion of The Waters of Life).
Random encounters[]
Although a majority of wastelanders offer little dialogue or are encountered dead by the player character, there are a number of wastelanders in random encounters that offer some unique interactions. The following is a list of these wastelanders:
Character | Race | Karma | SPECIAL | HP | Inventory | Related Encounter | Description | Other interactions |
---|---|---|---|---|---|---|---|---|
Grayditch wastelander | Human | Neutral | 5 ST, 5 PE, 5 EN, 5 CH, 5 IN, 5 AG, 5 LK | 70 | Wasteland apparel | Escape from Grayditch | When encountered, he will run up to the Lone Wanderer and tell them that he is fleeing from "those things" that burned down Grayditch. This will mark Grayditch on the player character's Pip-Boy if it isn't already marked. The player character can attempt to calm him down or demand that he "make sense," but all dialogue options will result in the wastelander ending the conversation and continuing to flee. | Can be mezzed |
Oasis wastelanders | Human | Neutral | 6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK | 25 | Merc outfit Randomized weapon Random caps, food, or liquor |
Oasis Raiders | Encountered in a small group, these wastelanders are plotting to raid Oasis. If the player character question them about what they're doing, they will divulge to the player character their plan before attacking. They will not attack if the player character does not inquire about what they're doing. | Can be mezzed |
Deathclaw wastelanders | Human | Neutral | 6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK | 85, 90 → 110 → 135 (Broken Steel only) |
Generic wastelander inventory | Deathclaw Chase | These three wastelanders, two men and one woman, are encountered fleeing from a deathclaw. If they escape from the deathclaw or if it is killed, they will present the player character with a map to Rock Creek Caverns. The wastelander that gives this to the player character will explain that they were headed there, but were dissuaded after encountering the deathclaw. | Can be mezzed |
Radscorpion wastelanders | Human | Neutral | 6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK | 25 | Generic wastelander inventory (Only a wastelander outfit for the male) | Radscorpion Guarding Refrigerator | This pair of wastelanders is seen having encountered a radscorpion while attempting to retrieve water from a refrigerator. The man will immediately flee, but the woman will attempt to attack the radscorpion. If it is killed, the wastelanders (if they're still alive) will allow the player character to take some water, and the two will then drink some of the water themselves. | Can be mezzed |
Frag mine wastelanders | Human | Neutral | 6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK | 25 | Generic wastelander inventory | Minefield Dismantling | These two wastelanders are seen standing near a few frag mines. One will say to the other that he's going to "pull this hunk of metal out of the ground", referring to the frag mine. The second wastelander expresses doubt over the other's ability to grab the mine safely and asks, "what if it's armed?" The other then accidentally detonates the mine, killing them both. | Can be mezzed |
Sam Warrick's victim | Human | Neutral | 5 ST, 5 PE, 1 EN, 5 CH, 5 IN, 5 AG, 5 LK | 1 | Generic wastelander inventory | Going Camping | This wastelander is encountered fleeing from Sam Warrick, a hostile wanderer, who is seen firing at the wastelander, their low health making them highly vulnerable. | Can be mezzed |
Hunters' victim | Human | Neutral | 6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 4 LK | 80 | Generic wastelander inventory | Hunting the Most Delicious Flesh of All and following encounters with the hunters | This wastelander is seen running from a group of three hunters, all of whom are firing at the wastelander. If they are killed, their corpse is considered owned by the hunters, and these hunters will turn hostile to the player if the wastelander's corpse is looted. | Can be mezzed |
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Brahmin-skin outfit or wasteland wanderer outfit or wasteland settler outfit and motorcycle helmet or Stormchaser hat or biker goggles or Ballcap with glasses* |
Pool cue or hunting rifle or baseball bat or combat knife or police baton or knife or lead pipe or tire iron or .32 pistol or Chinese pistol or sledgehammer and frag grenade** |
- * 25% chance of spawning headgear.
- ** 20% chance of spawning a frag grenade.
Notable wastelanders[]
- The Preacher - A crazed inhabitant of Seward Square. His hostage, who offers some unique dialogue, is also called "wastelander."
- John - An inhabitant of the wasteland killed by a pack of vicious dogs.
Notable quotes[]
- "I'll mind my business, you mind yours."
- "I've got nothing to say to you. Best move on."
- "I'm not looking for trouble, or conversation either."
- "Let me be blunt. Go away."
- "How about you just mind your own business, okay?"
- "I don't know you, you don't know me. Let's keep it that way."
Appearances[]
Wastelanders appear in Fallout 3.
Gallery[]
- Alive
- Dead