For other uses of the term wastelander, see wastelander. |
Wastelanders are inhabitants of the Mojave Wasteland in Fallout: New Vegas.
Background[]
"Wastelander" is a general term for anyone living across the wasteland who is not affiliated with a group or organization. They subsist off the land, trade with local settlements, and try to avoid hostile wildlife or roaming raider gangs, such as the Jackals and Vipers of the Mojave. Most are not hostile at first but will defend themselves if attacked. When that happens, they usually die, quickly.[1]
All wastelanders found in the Mojave start off dead, and are often placed in locations with hostile wildlife or environmental hazards to evidence the danger in the area. However, like many other generic NPCs, many wastelanders are flagged to respawn and can sometimes be found alive, wandering around their spawn location (see below for details).
Interactions with the player character[]
Interactions overview[]
Interactions | ||
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This character has no special interactions. |
Inventory[]
- * 25% chance of spawning
Locations[]
This section will list where these characters are placed at the start of the game, as well as whether or not they may respawn. Due to respawning behavior, their locations may change.
Respawning[]
- Three with leveled appearances/inventories in the scorpion burrow:
- One near the entrance.
- Two around the main cavern room.
- One at the toxic dump site.
- Two in the ant mound, near the giant ant queen.
- One in a cave northwest of Novac past the radio antenna tower. The cave has a campfire, a free bed, first aid kit, shovel, and more.
- One can be found near the northeastern entrance to the scorpion gulch, southwest of HELIOS One.
- Two in the Goodsprings cave.
Non-respawning[]
- Two in the El Rey Motel:
- One in the motel room with the four bark scorpions and the threatening note.
- One in the motel room with the Nuka-Cola Victory.
- One at Brooks tumbleweed ranch, in the grass.
- Thirteen in Nipton:
- Twelve inside the Nipton Town Hall, with nine of them on the first floor and three on the second floor.
- One in the Good Luck trailer park, near an ash pile and a laser rifle.
- One in the middle of the scorpion gulch, at the boulder where the missing laser pistol is located. Carries a Sunset Sarsaparilla star bottle cap.
- One ghoul wastelander in the train tunnel.
- Near the tripwire up the stairs going out of the building in the northwestern section of Puesta del Sol north that leads to the industrial area just outside the entrance to the Puesta del Sol switching station.
- One north of the southern passage, found on the riverbank underneath the bridge. A desperado cowboy hat, two stimpaks, some .45 Auto rounds, and a dead brahmin are found nearby, along with a cart hanging over the cliff above them, revealing how they died.
Notes[]
- Any living wastelanders encountered in Fallout: New Vegas have no special behavior and will only have generic dialogue if spoken to.
- Templates for wastelanders intended to be alive (i.e. starting off with more than 0 HP) exist in the GECK but are not implemented anywhere in-game.
Appearances[]
Wastelanders appear in Fallout: New Vegas.
Bugs[]
Dead wastelanders may sometimes be found alive, but with an HP of zero, resulting in them dying upon taking any damage. This is an unintentional bug related to the AI processing: any cells which remains unloaded by the player for more than 72 in-game hours will be reset (containers refreshed, enemies recycled/respawned, etc). Many dead wastelanders are flagged to respawn, but because they had zero HP to begin with they will resurrect with zero HP. As such, dead wastelanders in areas without hostile creatures are more likely to be encountered alive (such as the one northwest of Novac or the one at the toxic dump site). [verified]