Icon disambig.svg
For other creatures called aliens, see aliens.
For the location, see Great wanamingo mine.

 
Gametitle-FO2.pngGametitle-FO3.pngGametitle-FO76 One Wasteland.pngGametitle-FB.png
Gametitle-FO2.pngGametitle-FO3.pngGametitle-FO76 One Wasteland.pngGametitle-FB.png
A Wanamingo's just the single orneriest critter there is. Tall as two men, stronger than a bull brahmin, and with flappin' suckers instead of arms. Can't be hurt with guns, neither. S'posedly, injuns called 'em up for revenge on the white-man for what the war did. I don't put much stock in that, though.Marge LeBarge about the Wanamingo

Wanamingos (also referred to as aliens) are mutant creatures that appear in Fallout 2.

Background[edit | edit source]

Gametitle-FB.pngThe following is based on the Fallout Bible and has not been confirmed by canon sources.

They are strange mutant animals that live mostly underground. Despite the rumors of their extraterrestrial origin, they were actually created with FEV as weapons for waging war on other countries and escaped into the wastes. In that aspect, they are similar to deathclaws.[1]

Gametitle-FB.pngEnd of information based on the Fallout Bible.

In Fallout 2, they are called "wanamingos" only in Redding and "aliens" elsewhere, but eventually, the name "wanamingo" came to be used for the species as a whole across the wastes.

Characteristics[edit | edit source]

Biology[edit | edit source]

Morphologically, wanamingos are bipedal lifeforms that bear almost no resemblance to any other form of terrestrial life. They possess a large central body with a sizable mouth full of razor-sharp teeth, and a pair of long, tentacle-like appendages that appear to be used for both grasping objects and to batter opponents in combat. The creature's large head lacks visible sensory organs, but it does not seem to require eyesight in order to discern the location of prey. The creatures are devastating in close combat, chewing at foes and lashing at them with their tentacles. Through a process not entirely understood, these attacks also induce radiation poisoning.

They hatch from eggs laid by a wanamingo queen - a large grey-colored wanamingo which others fearlessly protect. They aren't intelligent in terms of typical fauna, but the species is described to have a collective mentality.[2]

Range[edit | edit source]

Long-lived but unable to reproduce without a queen, they are slowly dying out by 2241. The only known queen lives in the wanamingo mine in Redding. All "aliens" living in that mine are killed by the Chosen One in 2242. Other wanamingos can be found scattered throughout the wasteland between Redding and San Francisco, most notably in the San Francisco tanker. As stated in the Fallout Bible, the Wanamingos go extinct 5 years after the events of Fallout 2 (i.e. by 2246-2247), due to a "Genetic Clock" set to terminate them at a specific time. The actual nature of this mechanism is not identified as either natural or artificial, but it's likely that it was created as a means of population control.[3]

Gameplay attributes[edit | edit source]

Wanamingos are fierce foes and a potent threat to lower-level players. They are highly resistant to most damage types and can hurl a flurry of powerful attacks at their enemies in close combat. However, they have a natural weakness to fire and will flee if one of their feet becomes crippled.

Variants[edit | edit source]

Wanamingo[edit | edit source]

AlienAniGif.gif

Wanamingos are strange mutant animals that live mostly in underground colonies. They are often mistaken for extraterrestrial beings, due to their otherworldly anatomy. They can easily shrug off damage which would tear the flesh from the bone of a human, and are truly a force to be reckoned with.

Name (Proto ID)StatisticsDT/DRAbilities
Wanamingo / Alien
00000242
Experience Points
500
Hit Point
120
Healing Rate
2
Armor Class
33
Sequence
14
Action Points
9
Melee Damage
13
Critical Chance
15%
Damage Threshold/Damage Resistance: Normal
6-40%
Damage Threshold/Damage Resistance: Laser
6-40%
Damage Threshold/Damage Resistance: Fire
0-5%
Damage Threshold/Damage Resistance: Plasma
5-50%
Damage Threshold/Damage Resistance: Electrical
3-55%
Damage Threshold/Damage Resistance: Explosive
9-45%
Damage Threshold/Damage Resistance: EMP
0-500%
Tough wanamingo / Tough alien
00000243
Experience Points
600
Hit Point
160
Healing Rate
2
Armor Class
34
Sequence
16
Action Points
9
Melee Damage
15
Critical Chance
15%
Damage Threshold/Damage Resistance: Normal
12-40%
Damage Threshold/Damage Resistance: Laser
12-40%
Damage Threshold/Damage Resistance: Fire
2-10%
Damage Threshold/Damage Resistance: Plasma
10-40%
Damage Threshold/Damage Resistance: Electrical
12-40%
Damage Threshold/Damage Resistance: Explosive
20-50%
Damage Threshold/Damage Resistance: EMP
0-500%

Wanamingo queen[edit | edit source]

FO2 Wanamingo queen.png

The wanamingo queen is the matriarch of the wanamingos, found within the depths of the mine near Redding. This is the only queen known to exist in 2241. She can lay eggs for the reproduction of the wanamingos and can be found deep underground in her breeding room.

Name (Proto ID)StatisticsDT/DRAbilities
Wanamingo queen[4]
00000354
Experience Points
1000
Hit Point
220
Healing Rate
3
Armor Class
10
Sequence
18
Action Points
10
Melee Damage
20
Critical Chance
8%
Damage Threshold/Damage Resistance: Normal
12-40%
Damage Threshold/Damage Resistance: Laser
15-50%
Damage Threshold/Damage Resistance: Fire
2-10%
Damage Threshold/Damage Resistance: Plasma
12-50%
Damage Threshold/Damage Resistance: Electrical
15-50%
Damage Threshold/Damage Resistance: Explosive
23-60%
Damage Threshold/Damage Resistance: EMP
0-500%

Mutant wanamingo[edit | edit source]

Icon cut content.pngThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
WanamingoCA.jpg

Mutant wanamingo is a creature cut from the final version of Fallout 3. This is a wanamingo very mutated by radiation. Its mouth has been enlarged, while the body lacks tentacles and taken on a pinkish color. It appears wildly different than those encountered in Fallout 2.

Icon cut content.pngEnd of information based on Fallout 3 cut content.

Notes[edit | edit source]

When targeting any form of wanamingo, the option to shoot an area labelled "the eyes?" appears. It is clear to see that the wanamingo doesn't have eyes, thus, when hit in said area, the player receives the dialogue "Wanamingo was hit in the eyes? for 'X' hit points, damaging its air (?) intake."

Appearances[edit | edit source]

Wanamingos appear in Fallout 2 and appeared in Fallout 76 in plushie form as part of the Fallout 76 update One Wasteland For All. Mutant wanamingos do not appear in the files of Fallout 3, but can be found in the book The Art of Fallout 3, an art book available with the Collector's Edition of the game. This book also includes a new version of wanamingo mutated by radiation.

Behind the scenes[edit | edit source]

Wanamingos are likely a homage to the xenomorphs of the Alien series, given how their bodies resemble a xenomorph's head. Many NPCs in the game also refer to them as "aliens."

Gallery[edit | edit source]

References[edit | edit source]

  1. Fallout Bible 0
  2. Fallout 2 Official Strategies & Secrets p.35: "Wanamingos are tough, very fast, and resistant to laser weaponry. Where they came from or what they're doing here is unknown. They aren't intelligent in the usual sense, but they do seem to have a hive-mind mentality. They're usually seen underground and in groups."
  3. Fallout Bible 0
  4. There's also the name attached to the critter model: "Queen Alien." But since there's only one queen with an overriden name, it never appears in-game.
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