Fallout Wiki

READ MORE

Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FO3 PL.png
Gametitle-FO3 PL.png
Truly, the Mother Punga has bestowed her wisdom upon you, and your mind has been expanded!Jimson

Walking with Spirits is a Fallout 3 quest and achievement and trophy that is added to the game with the Point Lookout add-on.

Quick walkthrough

Main Quest: Walking with Spirits
Infiltrate the Ark & Dove cathedral to the north (the tribal's base of operations) to discover the reasoning behind their attacks.
After speaking to the tribal out in front of the cathedral, travel to the Sacred Bog Entrance.
Fight your way to the Mother Punga and activate it.
Walk out from the bog while experiencing hallucinations.
Return to the Ark & Dove cathedral.
Leads to: Hearing Voices

Detailed walkthrough

Ark & Dove cathedral

After the Lone Wanderer assists Desmond in defending the Calvert Mansion from tribals, Mr. Lockheart's next request is to infiltrate the Ark & Dove cathedral to the north, which serves as the tribals' base of operations. He requests assistance in discovering the reasoning behind their attacks. Although the cathedral gates are locked, a guard sees the Lone Wanderer from a distance and speaks to them via an intercom. He sends the Lone Wanderer to the rite of initiation, out west into the Sacred Bog Entrance to take part in the Ritual of the Mother Seed.

Sacred Bog hallucinations

Inside the bog, many mirelurks or possibly swamplurks appear, depending on character level. At the final grove, purple seeds can be harvested from the Mother Punga plant. Once the Mother Punga is activated, it will no longer be possible to pick anything up until the punga effects wear off. Taking the seeds of the plant causes the Lone Wanderer to become incapacitated by way of an gas or vapor it emits.

The Lone Wanderer then experiences a series of hallucinations as they progress away from the Mother Punga plant. They will first wxperience a vision of a large red translucent bonesaw that is sawing into the ground. Next, Nuka-Cola Quantums explode as one approaches, and the sound of babies can be heard. The Lone Wanderer will then witness dolls on poles, gesticulating with their arms. Next to this vision, needles sew stitches in the ground.

The Lone Wanderer then experiences a vision of several trees that have grown into the shape of violins, and the instrument can be be heard playing nearby. Ghost ghouls will attack next, but will cause no damage. Journeying through an upside-down swamp section leads to a skeleton labeled "Mom" on an operating table, surrounded by party balloons. Further on, there are several dead bodies of various people from the Capital Wasteland that disintegrate when searched, including Moira Brown, Elder Lyons and Lucas Simms floating by the rocks to the left of Amata and an unnamed settler.

The last vision the Lone Wanderer experiences is a large version of the Megaton bomb with a character that looks like Mister Burke standing in front of it, named "Mister Break." In the background behind the bomb, the Washington Monument can be seen. The vision of Mister Break speaks to the Lone Wanderer in Tobar's voice. He says, "Congratulations, my boy/my dear, you are going to pull through and everything will be right as rain." When spoken to, he will say, "No, no. Don't try to get up yet. You'll only hurt yourself." The bomb then "explodes," shaking the screen but does not deal any damage. The Lone Wanderer then finds themselves at the front of the Sacred Bog entrance, no longer hallucinating. At this point, it will be possible to enter the Ark & Dove cathedral, ending the quest.

Schmault-Tec bubblehead

Immediately after leaving the Mother Punga area, the Lone Wanderer will see the first of seven giant bobbleheads labeled "Schmault-Tec bubbleheads." It is possible to read messages written on them, but they can not be added to the player character's inventory nor do they add any benefit. Messages are listed below in the order they are encountered.

Schmault-Tec bubbleheads
Image Bubblehead Message Location
SM Bubblehead Intelligence.jpg
Intelligence
Tsk. Tsk. Walked right into another trap. Exactly how stupid are you? Found on path near Mother Punga
SM Bubblehead Strength.jpg
Strength
This is one situation you're not going to be able to fight your way out of. On a small dot of land on the path.
SM Bubblehead Endurance.jpg
Endurance
Keep it up, you're almost there... wherever 'there' may be... probably nowhere. On the path near the edge of the swamp.
SM Bubblehead Agility.jpg
Agility
Isn't it funny how everyone you get close to ends up leaving? Around the exploding Nuka-Cola Quantums.
SM Bubblehead Perception.jpg
Perception
This doesn't look right, not right at all. Found upside-down where the world is upside-down.
SM Bubblehead Charisma.jpg
Charisma
Blech. If my kid looked like that, I'd abandon it too. Next to the skeleton labeled Mom.
SM Bubblehead Luck.jpg
Luck
Dead mother, life in a post-nuclear Wasteland and not a friend in it. Yeah, you aren’t exactly blessed. Found near Mister Break and the atomic bomb.

Reward

Access to the tribals' headquarters, 300 XP, and the Punga Power! perk.

Quest stages

StageStatusDescription
5 Talk with Desmond about his offer.
10 Investigate the Tribals at the cathedral.
100 Collect seeds from the giant Punga plant.
150Quest finishedReturn to the cathedral.

Notes

  • The Elder Lyons hallucination will still appear even if he has not been encountered in The Waters of Life.
  • Taking the Charisma bubblehead causes a heartbeat sound to flatline.
  • Wearing the ghoul mask will keep the ghouls in the hallucination from attacking.
  • Killing the ghouls before they disappear makes their corpses stay, after which they can be looted.
  • With the Cannibal perk, it is possible to feed on the corpses of Amata, Elder Lyons, Moira, and the unnamed Megaton settler during the hallucination sequence.
  • Taking the punga seeds as part of the quest removes all rads.
  • Mister Break can be attacked and rendered unconscious, after which his ammunition can be pickpocketed, with Karma loss, when he gets up.
  • Any items collected during the hallucination will remain in inventory even after the hallucination ends. Likewise, all rads accumulated will remain.

Gallery

Advertisement