| This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items. |
Note: Transcribe contents to Fallout 2 random encounters. To obtain the critter PID number (from PRO CRIT.MSG (Fallout 2)), take the number and subtract 16777216.
;
; Worldmap datafile
; Fallout 2
;
; Note: Max line length is _MAX_PATH, which is 144 under watcom 10.6/Dos
; Note: For speedup, it could save out *all* of this info into a file
; and if the timestamp on the source is later than this saved file,
; just rebuild the file. This would be a good idea for speed
; purposes, especially if this takes a while to parse, but would
; require extra coding for saving/loading this information.
; Note: This could also affect patches with regards to savegames,
; because some of this information is saved and not dynamically
; re-read from the original file. This means that some things
; wouldn't change unless we had a way of forcing them. However,
; it also means that things that aren't saved *WILL* be changed
; if they are patched. So we could change frequencies of
; encounters, or what the encounters *are*, even though a save
; in a random encounter map might not be in the same state (have
; to keep track of this to prevent possible problems.)
; Note: Scripts need accessor functions to turn on/off locations,
; as well as (possibly) mark world tiles as known/unknown (?).
; This sets up the default values for data that is used by the worldmap
[Data]
; Encounter frequency percentages:
Forced=100% ; This shouldn't change
Frequent=38% ; Was 9/3d6
Common=22% ; Was 8/3d6
Uncommon=12% ; Was 6/3d6
Rare=4% ; Was 5/3d6
None=0% ; This shouldn't change
; Terrain types:
; WIP! # is the number of pixels drawn before skipping?
;terrain_types=Desert:2, Mountain:4, City:1, Ocean:1
terrain_types=Desert:1, Mountain:2, City:1, Ocean:1
; These short names are used for debugging only
terrain_short_names=DES, MNT, CTY, OCN ; WIP!WIP!WIP!
; These determine which maps are randomly chosen from for normal
; random encounters
[Random Maps: Desert]
map_00=Desert Encounter 1
map_01=Desert Encounter 2
map_02=Desert Encounter 3
map_03=Desert Encounter 4
map_04=Desert Encounter 5
map_05=Desert Encounter 6
map_06=Desert Encounter 7
map_07=Desert Encounter 8
map_08=Desert Encounter 9
map_09=Desert Encounter 10
map_10=Desert Encounter 11
map_11=Desert Encounter 12
[Random Maps: Mountain]
map_00=Cavern Encounter 0
map_01=Mountain Encounter 1
map_02=Mountain Encounter 2
map_03=Mountain Encounter 3
map_04=Mountain Encounter 4
map_05=Mountain Encounter 5
map_06=Mountain Encounter 6
map_07=Cavern Encounter 1
map_08=Cavern Encounter 2
map_09=Cavern Encounter 3
map_10=Cavern Encounter 4
map_11=Cavern Encounter 5
[Random Maps: City]
map_00=City Encounter 1
map_01=City Encounter 2
map_02=City Encounter 3
map_03=City Encounter 4
map_04=City Encounter 5
map_05=City Encounter 6
map_06=City Encounter 7
map_07=City Encounter 8
[Random Maps: Ocean]
map_00=Coast Encounter 1
map_01=Coast Encounter 2
map_02=Coast Encounter 3
map_03=Coast Encounter 4
map_04=Coast Encounter 5
map_05=Coast Encounter 6
map_06=Coast Encounter 7
map_07=Coast Encounter 8
map_08=Coast Encounter 9
map_09=Coast Encounter 10
map_10=Coast Encounter 11
map_11=Coast Encounter 12
; WIP! Ability to specify scenery art for scenery? Build scenery lists?
; Random encounter tables
;[Pid Lists]
;pid0000=16777219,Male ;Good Raider
;pid0001=16777220,Female ;Average Raider
;pid0002=16777221,Scorp ;Raider Leader
;pid0003=16777222,Big Scorp ;Peasant
;pid0003=16777223,Claw
;pid0003=16777224,Big Claw
;pid0003=16777225,Dog
;pid0003=16777226,Brahmin
;pid0003=16777227,Rat
;pid0003=16777228,Mantis
;pid0004=71,Mutated Fruit
;[Item Lists]
;list000=Name:Dead Loser Items, Item:(5-25)Caps, Item:Knife
; Scripts: 255-Raider attacks Player
; Scripts: 256-Peasant flees Player
; Scripts: 257-Merchant
; Scripts: 258-Guard Protects Merchant
; Scripts: 269-Gecko
; Scripts: 270-Golden Gecko
; Type Subinfo:
;-------------
; Ratio:#% determines frequency of occurrence
; pid:<#> determines what this critter's pid is
; pid:<string> looks up the pid # from the string
; Script:<#> overrides the default script with a new one
; Dead means that the critter starts out in a dead state
; Item:<#> gives an item of a given pid #
; Item:<string> dictates an item (from a lookup table) that this critter has
; Item:(#)<string> the # dictates quantity of the item, possibly a range
; Item:(<string>) -- give a whole *list* of items
; If:<something> -- conditionals, allows <,>,<=,>=,==,& as well as tests
; on Player(<stat/attribute/skill/etc.>), Enctr(Num_Critters),
; Time, Global(<variable index>), Rand(Chance%)
; Distance:# -- Forces the distance for a particular critter (if possible)
; <type_#>(TileNum) -- Forces this object to appear at the same tile # as
; the object listed at <type_#> (this means the last one if there were
; multiples of that type).
; TileNum:# -- Forces this object to appear at a given tile #
; Spatial:<string> -- attaches a spatial script to the map
[Encounter: Raiders] ; WIP! May need to make these <#>'s!
;display_idx=147
; Good raider, average raider, raider leader (forced) if more than 3
; critters in encounter, dead peasant critter, and you were in the
; process of going to pick up an object on the desert ground.
;;type_00=Ratio:40%, pid:Good Raider, Item:Colt 10mm Pistol
type_00=Ratio:35%, pid:16777252, Item:8{Wielded}, Item:40, Script:255
;;type_01=Ratio:60%, pid:Average Raider, Item:Colt 10mm Pistol
type_01=Ratio:45%, pid:16777249, Item:7, Script:255
;type_02=Ratio:20%, Dead, pid:16777220, Item:40, Script:256
type_02=Dead, pid:16777220, Item:40, Script:256
type_03=Dead, pid:16777268, Script:256 ; Kid
type_04=Dead, pid:16777225, Script:256 ; Dog
type_05=pid:71, Distance:10
;;type_03=Dead, pid:Peasant, Item:{Dead Loser Items}, Script:RDeadlsr
;;type_04=Spatial:tripwire, TileNum:type_03{TileNum} ; Body is trapped
;;type_05=pid:Mutated Fruit, TileNum:Player{TileNum} ; Also, you found a mutated fruit (at your feet)
team_num=45
; Grouped|Surrounding, Spacing:# = hexes between them (spread/density)
position=Surrounding, Spacing:5, Distance:Player(Perception) ; This is the default Distance
; Note: Engine can make a perception check (awareness counts as automatic
; success) to determine distance.
; WIP! team:# -- Note, this is partially inherited?
[Encounter: Rad_Scorpions]
type_00=Ratio:100%, pid:16777221
position=Surrounding
[Encounter: Giant_Rats]
type_00=Ratio:100%, pid:16777227
position=Surrounding
[Encounter: Merchant_Party]
; WIP!
;map=Desert Merchant Map ; WIP!
type_00=pid:16777274, Script:258
type_01=Ratio:35%, pid:16777262, Item:8{Wielded}, Script:259
type_02=Ratio:15%, pid:16777263, Item:8{Wielded}, Script:259
type_03=Ratio:35%, pid:16777258, Item:4{Wielded}, Script:259
type_04=Ratio:15%, pid:16777259, Item:7{Wielded}, Script:259
position=Surrounding
[Encounter: Manti]
type_00=Ratio:100%, pid:16777228, Script:20
position=Surrounding
[Encounter: Easy_Deathclaw]
type_00=Ratio:100%, pid:16777223, Script:21
position=Surrounding
[Encounter: Easy_Gecko]
type_00=Ratio:100%, pid:16777296, Script:269
position=Surrounding
[Encounter: Easy_MoleRat]
type_00=Ratio:100%, pid:16777326, Script:18
position=Surrounding
[Encounter: Easy_Pigrat]
type_00=Ratio:100%, pid:16777328, Script:18
position=Surrounding
[Encounter: Dog]
type_00=Ratio:100%, pid:16777225
position=Surrounding
[Encounter: Brahmin]
type_00=Ratio:100%, pid:16777226, Script:202
position=Surrounding
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;; Newly added Random Encounter Types for Fallout2 ;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;; RWH2 June 19, 1998 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;[Critters]
;[Pid List]
;pid = 16777296 Small Silver Gecko
;pid = 16777297 Tough Silver Gecko
;pid = 16777299 Golden Gecko
;pid = 16777302 Tough Golden Gecko
;
;pid = 16777221 Small Radscorpion
;pid = 16777222 Large Radscorpion
;
;pid = 16777227 Regular Rat
;
;pid = 16777232 Spore Plant
;
;pid = 16777328 Regular Pig Rat
;pid = 16777329 Tough Pig Rat
;
;pid = 16777326 Molerat
;pid = 16777327 Greater Molerat
;
;pid = 16777277 Master Merchant Female
;pid = 16777272 Bad Merchant Male
;
;pid = 16777219 Primitive Male
;pid = 16777220 Primitive Female
;[Item]
;[Pid List]
;pid = 271 Broc Flower
;pid = 272 Xander Root
;pid = 365 Plant Spike
;[Item Lists]
;[Scripts]
[Encounter: ARRO_Rats]
type_00=ratio:95%, pid:16777227, Script:617 ; Rats
type_01=ratio:5%, pid:16777328, Script:617 ; Pig Rats
type_02=pid:271, Distance:10, If (Rand(5%)) ; Xander Root
position=huddle, spacing:3 ;Player(Perception)
[Encounter: ARRO_Pig_Rats]
type_00=ratio:95%, pid:16777328, Script:617 ; Pig Rats
type_01=ratio:5%, pid:272, Distance:12 ; Broc Flower
type_02=pid:16777326, If (Rand(5%)), Script:617 ; Mole Rats
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
position=huddle, spacing:3
[Encounter: ARRO_Sm_Scorpions]
type_00=ratio:100%, pid:16777221, Script:616 ; Small Radscorpions
type_01=Dead, pid:16777219, Item:7, If (Rand(10%)) ; Dead Primitive Male w/ Spear
type_02=Dead, pid:16777220, Item:273, If (Rand(10%)) ; Dead Primitive Female w/ Healing Herb
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
position=huddle, spacing:4
[Encounter: ARRO_Silver_Geckos]
type_00=ratio:90%, pid:16777296, Script:615 ; Silver Gecko
type_01=ratio:10%, pid:16777297, Script:615 ; Tough Silver Gecko
position=huddle, spacing:5
[Encounter: ARRO_Spore_Plants]
type_00=ratio:100%, pid:16777232,Item:(2-6)365, Script:614 ; Spore Plant w/ Spikes
type_01=pid:271, Distance:10, If (Rand(10%)) ; Xander Root
type_02=pid:272, Distance: 15, If (Rand(10%)) ; Broc Flower
type_03=Dead, pid:16777220, Item:(0-10)41, Script:622, if (Rand(5%)) ; Primitive Female
position=Surrounding, spacing:3
;position=straight_line, spacing:1
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:1
;position=huddle, spacing:1
[Encounter: ARRO_Hunting_Party]
type_00=pid:16777418, Item:280(wielded), Item:(0-10)41, Script:484 ; Male Hunter w/ Sharp Spear (Leader)
type_01=ratio:60%, pid:16777418, Item:7(wielded), Item:(0-10)41, Script:484 ; Male Hunter w/ Spear
type_02=ratio:40%, pid:16777419, Item:7(wielded), Item:(0-10)41, Script:484 ; Female Hunter w/ Spear
type_03=Dead, pid:16777296, Distance:7 ; Dead Silver Gecko
position=wedge, spacing:2
[Encounter: ARRO_War_Party]
type_00=ratio:30%, pid:16777418, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Script:618 ; Male Hunter w/ Sharp Spear
;type_01=ratio:30%, pid:16777420, Item:4(wielded), Item:(0-10)41, Script:618 ; Male Cannibal w/ Knife
type_01=ratio:20%, pid:16777419, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Script:618 ; Female Hunter w/ Sharp Spear
;type_03=ratio:20%, pid:16777421, Item:4:(wielded), Item:(0-10)41, Script:618 ; Female Cannibal w/ Knife
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
position=wedge, spacing:2
;position=cone, spacing:2
;position=huddle, spacing:2
[Encounter: ARRO_Cannibals]
type_00=ratio:30%, pid:16777420, Item:4(wielded), Item:(3-7)19, Script:619 ; Male Cannibal w/ Knife
type_01=ratio:30%, pid:16777421, Item:4(wielded), Item:(3-7)19, Script:619 ; Female Cannibal w/ Knife
;type_02=ratio:20%, pid:16777420, Item:7(wielded), Script:619 ; Male Cannibal w/ Spear
;type_03=ratio:20%, pid:16777421, Item:280(wielded), Script:619, If(Player(Level) > 3) ; Female Cannibal w/ Sharpened Spear
type_04=Dead, pid:16777418 ; Dead Male Hunter
position=wedge, spacing:2
[Encounter: ARRO_Outcasts]
type_00=ratio:60%, pid:16777420, Script:620 ; Male Cannibal
type_01=ratio:20%, pid:16777421, Script:620 ; Female Cannibal
type_02=ratio:10%, pid:16777420, Item:4(wielded), Script:620 ; Male Cannibal w/ Knife
type_03=ratio:10%, pid:16777421, Item:4(wielded), Script:620 ; Female Cannibal w/ Knife
position=huddle, spacing:3
[Encounter: ARRO_Holy_People]
type_00=ratio:70%, pid:16777422, Item:7(wielded), Item:(0-10)41, Script:621 ; Holy Man w/ Spear
type_01=ratio:30%, pid:16777423, Item:4(wielded), Item:(0-10)41, Script:621 ; Holy Woman w/ Knife
position=huddle, spacing:2
[Encounter: ARRO_Nomads]
type_00=ratio:50%, pid:16777424, Item:49, Item:284, Item:7, Item:(0-10)41, Script:622 ; Male Nomad w/ Antidote, Meat Jerky, and Spear
type_01=ratio:50%, pid:16777426, Item:273, Item:4, Item:(0-10)41, Script:622 ; Female Nomad w/ Healing Powder and Knife
type_02=pid:16777226, If (Rand(10%)), Script:477 ; Male Orphan
type_03=pid:16777226, If (Rand(15%)), Script:477 ; Female Orphan
position=cone, spacing:2
[Encounter: ARROK_Molerats]
type_00=ratio:85%, pid:16777326, Script:617 ; Molerats
type_01=ratio:15%, pid:16777327, Script:617 ; Greater Molerats
type_02=Dead, pid:16777296, Distance:10, If (Rand(15%)) ; Dead Silver Gecko
position=huddle, spacing:2
[Encounter: ARROK_Geckos]
type_00=ratio:85%, pid:16777297, Script:615 ; Tough Silver Geckos
type_01=ratio:15%, pid:16777299, Script:615 ; Golden Gecko
type_02=Dead, pid:16777219, Item:7 ; Dead Primitieve Male W/ spear
type_03=pid:320, Distance:15 ; Sharpened Pole
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
position=huddle, spacing:3
[Encounter: KLA_Trappers]
type_00=ratio:33%, pid:16777311, Item:7(wielded), Item:(0-10)41, Script:509 ; Male Trapper w/ Club
type_01=ratio:33%, pid:16777311, Item:280(wielded), Item:(0-10)41, Script:509 ; Male Trapper w/ Sharpened Spear
type_02=ratio:17%, pid:16777312, Item:7(wielded), Item:(0-10)41, Script:509 ; Female Trapper w/ Spear
type_03=ratio:17%, pid:16777312, Item:4(wielded), Item:(0-10)41, Script:509 ; Female Trapper w/ Knife
position=huddle, spacing:5
[Encounter: KLA_Bandits]
;type_00=pid:16777248, Item:4(wielded), Item:40, Item:(1-3)273, Script:624 ; Melee Thug (Bandit Leader) w/ Sledgehammer, Stim, Healing Powder
type_00=ratio:33%, pid:16777285, Item:7(wielded), Item:(0-10)41, Script:624 ; Weak Melee Guard (male) w/ Crowbar
type_01=ratio:33%, pid:16777428, Item:4(wielded), Item:(0-10)41, Script:624 ; Bandit (male) w/ Knife
type_02=ratio:33%, pid:16777429, Item:280(wielded), Item:(0-10)41, Script:624 ; Bandit (female) w/ Club
;type_04=ratio:25%, pid:16777429, Item:7(wielded), Item:(0-10)41, Script:624 ;Bandit (female) w/ Spear
type_05=Dead, pid:16777272, Distance:7 ; Dead Bad Merchant
type_06=Dead, pid:16777287, Distance:8 ; Dead Male Weak Gun Guard
type_07=Dead, pid:16777288, Distance:9 ; Dead Female Weak Gun Guard
position=double_line, spacing:2
[Encounter: KLA_Homeless]
type_00=ratio:33%, pid:16777284, Item:4(wielded), Script:623 ; Strong Peasant Female w/ Club
type_01=ratio:33%, pid:16777283, Item:21(wielded), Script:623 ; Strong Peasant Male w/ Brass Knuckles
type_02=ratio:15%, pid:16777279, Item:320, Script:623 ; Weak Peasant Male w/ Sharpened Pole
type_03=ratio:15%, pid:16777280, Item:4, Script:623 ; Weak Peasant Female w/ Knife
type_04=ratio:4%, pid:16777270, Script:1129 ; Male Loser
type_05=pid:16777269, Script:1129 ; Female Child
type_06=pid:16777270, Script:1129 ; Male Child
type_07=Dead, pid:16777298 ; Dead Dog
position=Surrounding, Spacing:6, Distance:7
[Encounter: KLA_Farmers]
type_00=ratio:67%, pid:16777281, Item:9, Item:(0-3)71, Item:(0-10)41, Script:493 ; Average Peasant Male w/ 10mm SMG and Fruit
type_01=ratio:25%, pid:16777282, Item:299, Item:(1-2)71, Item:(0-10)41, Script:493 ; Average Peasant Female w/ Hunting Rifle and Fruit
type_02=ratio:4%, pid:16777269, Item:71, Script:1129 ; Female Child w/ Fruit
type_03=ratio:4%, pid:16777270, Script:1129 ; Male Child
type_04=Dead, pid:16777298 ; Dead Dog
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
position=huddle, spacing:1
[Encounter: KLA_Golden_Geckos]
type_00=ratio:85%, pid:16777299, Script:615 ; Golden Gecko
type_01=ratio:15%, pid:16777297, Script:615 ; Tough Silver Gecko
type_02=pid:16777302, Script:615, If (Rand(10%)) ; Tough Golden Gecko
type_03=Dead, pid:16777311, Item:49 ; Dead male Trapper w/ Antidote
position=huddle, spacing:4
[Encounter: KLAD_Caravan]
type_00=pid:16777274, Item:5(wielded), Item:(0-20)41, Script:258 ; Average Merchant Male w/ Club
type_01=pid:16777285, Item:280(wielded), Item:(0-10)41, Script:259 ; Weak Melee Guard Male w/ Sharpened Spear
type_02=pid:16777286, Item:280(wielded), Item:(0-10)41, Script:259 ; Weak Melee Guard Felame w/ Sharpened Spear
type_03=pid:16777285, Item:8(wielded), Item:(0-10)41, Script:259 ; Weak Melee Guard Male w/ Sledge Hammer
position=huddle, spacing:2
[Encounter: KLAD_Scorpions]
type_00=ratio:70%, pid:16777221, Script:616 ; Small Radscorpions
type_01=ratio:30%, pid:16777222, Script:616 ; Large Radscorpions
type_02=Dead, pid:16777275 ; Dead Average Female Merchant
position=huddle, spacing:3
[Encounter: KLAD_Mole_Pig_Rat]
type_00=ratio:40%, pid:16777326, Script:617 ; Mole Rat
type_01=ratio:20%, pid:16777327, Script:617 ; Greater Mole Rat
type_02=ratio:40%, pid:16777328, Script:617 ; Pig Rats
position=huddle, spacing:3
[Encounter: DMRV_Caravan]
type_00=pid:16777274, Item:9(wielded), Item:40, Item:(0-20)41, Script:776 ; Male Slaver w/ Hunting Rifle and Stimpak
type_01=ratio:40%, pid:16777262, Item:10(wielded), Item:(0-10)41, Script:259 ; Male Gun Guard w/ Hunting Rifle
type_02=ratio:30%, pid:16777233, Item:(0-10)41, Script:628 ; Cute Female Slave
type_03=ratio:30%, pid:16777240, Item:(0-10)41, Script:628 ; Combat Male Slave
type_04=pid:16777434, Item:9(wielded), Item:40, Item:(0-10)41, Script:258, If (Rand(15%)) ; Female Slaver w/ 10mm SMG and Stimpak
type_05=pid:16777225, If (Rand(10%)) ; Dog
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
position=huddle, spacing:2
[Encounter: DMRV_Robbers]
type_00=pid:16777247, Item:10(wielded), Item:40, Item:(0-15)41, Item:259, Script:625 ; Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
type_01=ratio:40%, pid:16777248, Item:234(wielded), Item:(0-10)41, Item:40, Script:625 ; Melee Male Thug w/ Spiked Knuckles and Stimpak
type_02=ratio:40%, pid:16777249, Item:236(wielded), Item:(0-10)41, Script:625 ; Melee Female Thug w/ Combat Knife
type_03=ratio:10%, pid:16777252, Item:8(wielded), Item:(0-10)41, Script:625 ; Male Gun Thug w/ 10mm pistol
type_04=ratio:10%, pid:16777253, Item:8(wielded), Item:(0-10)41, Script:625, If(Player(Level) > 6) ; Female Gun Thug w/ 10mm pistol
position=wedge, spacing:2
[Encounter: DMRV_Highwaymen]
type_00=pid:16777246, Item:10(wielded), Item:40, Item:(0-15)41, Item:259, Script:626 ; Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
type_01=ratio:35%, pid:16777250, Item:236(wielded), Item:(0-10)41, Item:40, Script:626 ; Agile Male Thug w/ Combat Knife and Stimpak
type_02=ratio:35%, pid:16777251, Item:280(wielded), Item:(0-10)41, Item:40, Script:626 ; Agile Female Thug w/ sharp spear and Stimpak
type_03=ratio:15%, pid:16777252, Item:8(wielded), Item:(0-10)41, Item:259, Script:626, If(Player(Level) > 6) ; Male Gun Thug w/ 10mm Pistol and Jet
type_04=ratio:15%, pid:16777253, Item:8(wielded), Item:(0-10)41, Item:259, Script:626 ; Female Gun Thug w/ 10mm Pistol and Jet
position=wedge, spacing:2
[Encounter: DMRV_Golden_Geckos]
type_00=ratio:20%, pid:16777302, Script:615 ; Tough Golden Gecko
type_01=ratio:80%, pid:16777299, Script:615 ; Golden Gecko
position=huddle, spacing:3
[Encounter: DMRV_Scorpions]
type_00=ratio:100%, pid:16777222, Script:616 ; Large Radscorpion
type_01=Dead, pid:16777221 ; Dead Small Scorpion
position=Surrounding, Spacing:3
[Encounter: DEN_Slavers]
type_00=ratio:20%, pid:16777433, Item:18(wielded), Item:(0-10)41, Item:40, Script:508 ; Male Slaver w/ Desert Eagle and Stimpak
type_01=ratio:20%, pid:16777434, Item:9(wielded), Item:(0-10)41, Item:40, Script:508 ; Female Slaver w/ Springer Rifle and Stimpak
type_02=ratio:20%, pid:16777233, Script:628 ; Cute Female Slave
type_03=ratio:20%, pid:16777238, Script:628 ; Strong Male Slave
type_04=ratio:10%, pid:16777243, Script:628 ; Generic Female Slave
type_05=ratio:10%, pid:16777244, Script:628 ; Generic Male Slave
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
position=wedge, spacing:2
;position=cone, spacing:2
;position=huddle, spacing:1
[Encounter: DEN_Slave_Run]
type_00=ratio:50%, pid:16777433, Item:5(wielded), Item:(0-10)41, Script:627 ; Male Slaver w/ Club
type_01=ratio:50%, pid:16777434, Item:20(wielded), Item:(0-10)41, Script:627 ; Female Slaver w/ Crowbar
position=Surrounding
[Encounter: DEN_Slaves]
type_00=ratio:40%, pid:16777235, Item:299(wielded), Script:628 ; Healthy Female Slave w/ Knife
type_01=ratio:40%, pid:16777236, Item:4(wielded), Script:628 ; Healthy Male Slave w/ Spear
type_02=ratio:10%, pid:16777266, Script:1129 ; Male Orphan
type_03=ratio:10%, pid:16777267, Script:1129 ; Female Orphan
position=Surrounding, Spacing:4
[Encounter: DEN_Rave_Party]
type_00=ratio:25%, pid:16777279, Item:259, Item:(0-10)41, Script:629 ; Weak Peasant Male w/ Jet
type_01=ratio:25%, pid:16777280, Item:271, Item:(0-10)41, Script:629 ; Weak Peasant Female w/ Broc Flower
type_02=ratio:25%, pid:16777281, Item:(0-10)41, Script:629 ; Average Peasant Male
type_03=ratio:25%, pid:16777282, Item:(0-10)41, Script:629 ; Average Peasant Female
position=Surrounding, Spacing:5, Distance:15
[Encounter: DEN_Molerats]
type_00=ratio:60%, pid:16777327, Script:617 ; Greater Molerats
type_01=ratio:40%, pid:16777326, Script:617 ; Regular Molerats
position=huddle, spacing:3
[Encounter: MOD_Moonshiners]
type_00=pid:16777246, Item:94(wielded), Item:(0-15)41, Item:95, Script:1294 ; Tough Male Thug w/ Shotgun and Shells
type_01=ratio:40%, pid:16777246, Item:94(wielded), Item:(0-15)41, Item:95, Script:505 ; Tough Male Thug w/ Shotgun and Shells
type_02=ratio:40%, pid:16777247, Item:18(wielded), Item:(0-15)41, Script:505 ; Tough Female Thug w/ Desert Eagle
type_03=ratio:10%, pid:16777239, Item:8(wielded), Item:(0-15)41, Script:505 ; Female Combat Slave w/ Zip Gun
type_04=ratio:10%, pid:16777240, Item:319(wielded), Item:(0-15)41, Script:505 ; Male Combat Slave w/ Switchblade
type_05=pid:33555432, Distance:14, If (Rand(20%)) ; Still
position=Surrounding, Spacing:7
[Encounter: MOD_Wild_Brahmin]
type_00=ratio:30%, pid:16777226, Script:631 ; Brahmin
type_01=ratio:20%, pid:16777330, Script:631 ; Weak Brahmin
type_02=ratio:50%, pid:16777435, Script:631 ; Wild Brahmin
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
position=huddle, spacing:2
[Encounter: MOD_Mantis]
type_00=ratio:40%, pid:16777228, Script:630 ; Mantis from Arroyo Caves
type_01=ratio:60%, pid:16777432, Script:630 ; Medium Mantis
type_02=Dead, pid:16777222, If (Rand(15%)) ; Dead Large Radscorpion
position=huddle, spacing:3
[Encounter: DVMV_Robbers]
type_00=ratio:10%, pid:16777246, Item:94(wielded), Item:(0-15)41, Item:95, Script:625 ; Tough Male Thug w/ Shotgun and shells
type_01=ratio:40%, pid:16777247, Item:18(wielded), Item:(0-15)41, Script:625 ; Tough Female Thug w/ Desert Eagle
type_02=ratio:40%, pid:16777248, Item:236(wielded), Item:(0-15)41, Item:40, Item:259, Script:625 ; Agile Male Thug w/ Combat knife, Stimpak and Jet
type_03=ratio:10%, pid:16777249, Item:9(wielded), Item:(0-15)41, Item:259, Script:625 ; Agile Female Thug w/ 10mm SMG and Jet
position=cone, spacing:2
[Encounter: DVMV_Highwaymen]
type_00=ratio:30%, pid:16777246, Item:313(wielded), Item:(0-15)41, Script:626, If(Player(Level) > 5) ; Tough Male Thug w/ .44 Magnum revolver and stimpak
type_01=ratio:20%, pid:16777247, Item:351(wielded), Item:(0-15)41, Item:363, Script:626 ; Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak
type_02=ratio:30%, pid:16777246, Item:236(wielded), Item:(0-15)41, Script:626 ; Tough Male Thug w/ Combat Knife
type_03=ratio:20%, pid:16777247, Item:94(wielded), Item:(0-15)41, Item:95, Script:626 ; Tough Female Thug w/ Shotgun, shells, and Healing Powder
position=cone, spacing:2
[Encounter: DVMV_Wild_Dogs]
type_00=ratio:80%, pid:16777298, Script:632 ; Wild Dog
type_01=Dead, ratio:20%, pid:16777426 ; Dead Female Nomad
position=huddle, spacing:3
[Encounter: DVMV_Mantis_Swarm]
type_00=ratio:80%, pid:16777432, Script:630 ; Medium Mantis
type_01=Dead, ratio:20%, pid:16777226 ; Dead Brahmin
position=huddle, spacing:1
[Encounter: DVMV_Caravan]
type_00=pid:16777276, Item:236(wielded), Item:(2-4)259, Item:(0-30)41, Item:40, Script:258 ; Male Master Merchant w/ Combat Knife, Jet, Stimpak
type_01=ratio:50%, pid:16777262, Item:9(wielded), Item:29, Item:(0-15)41, Item:40, Script:259 ; Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak
type_02=ratio:50%, pid:16777263, Item:351(wielded), Item:40, Item:(0-15)41, Script:259 ; Female Gun Guard w/ FN FAL, Stimpak
position=huddle, spacing:2
[Encounter: WILD1_Trader]
type_00=pid:16777274, Item:9(wielded), Item:(0-20)41, Script:741 ; Average Male Merchant w/ Combat Knife
type_01=ratio:50%, pid:16777262, Item:122(wielded), Script:259 ; Male Gun Guard w/ 9mm Mauser
type_02=ratio:50%, pid:16777263, Item:10(wielded), Script:259 ; Female Gun Guard w/ Hunting Rifle
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
position=huddle, spacing:2
[Encounter: WILD2_Mutated_Molerats]
type_00=ratio:90%, pid:16777333, Script:617 ; Mutated Molerats
type_01=Dead, ratio:10%, pid:16777256 ; Dead Tough Male Guard
position=huddle, spacing:2
[Encounter: WILD2_Mutated_Pig_Rats]
type_00=ratio:70%, pid:16777334, Script:617 ; Mutated Pig Rat
type_01=ratio:20%, pid:16777332, Script:617 ; Mutated Rat
type_02=Dead, ratio:10%, pid:16777257 ; Dead Tough Female Guard
position=huddle, spacing:2
[Encounter: WILD2_Hermit]
type_00=pid:16777422, Item:236(wielded), Item:(0-10)41, Item:(0-2)273, Script:773 ; Holy Man w/ combat knife and Healing Powder
position=huddle, spacing:2, Distance:3
[Encounter: VPAT_Patrol]
type_00=ratio:25%, pid:16777438, Item:23(wielded), Item:(0-20)41, Item:40, Script:491 ; Vault City Male Patrol w/ Assault Rifle and Stimpak
type_01=ratio:25%, pid:16777439, Item:23(wielded), Item:(0-20)41, Item:40, Script:491 ; Vault City Female Patrol w/ Assault Rifle and Stimpak
type_02=ratio:25%, pid:16777438, Item:18(wielded), Item:(0-20)41, Item:40, Script:491 ; Vault City Male Patrol w/ Desert Eagle and Stimpak
type_03=ratio:25%, pid:16777439, Item:18(wielded), Item:(0-20)41, Item:40, Script:491 ; Vault City Female Patrol w/ Desert Eagle and Stimpak
position=wedge, spacing:2
[Encounter: VPAT_Strong_Slavers]
type_00=ratio:25%, pid:16777440, Item:9(wielded), Item:(0-20)41, Item:159, Script:508 ; Strong Male Slaver w/ 10mm SMG and Molotov Cocktail
type_01=ratio:25%, pid:16777441, Item:280(wielded), Item:(0-20)41, Script:508 ; Strong Female Slaver w/ Sharpened Spear
type_02=ratio:10%, pid:16777440, Item:268(wielded), Item:(0-20)41, Item:(0-2)259, Script:508 ; Strong Male Slaver w/ H&K CAWS and Jet
type_03=ratio:40%, pid:16777441, Item:236(wielded), Item:(0-20)41, Item:(0-1)259, Script:508 ; Strong Female Slaver w/ Combat Knife and Jet
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
position=wedge, spacing:2
;position=cone, spacing:2
;position=huddle, spacing:2
[Encounter: GECK_Ghoul_Crazies]
type_00=ratio:35%, pid:16777442, Item:385(wielded), Item:(0-20)41, Item:280, Script:767 ; Crazy w/ Sawed off shotgun and Sharpened spear
type_01=ratio:50%, pid:16777442, Item:10(wielded), Item:(0-20)41, Script:767 ; Crazy w/ Hunting Rifle
type_02=ratio:15%, pid:16777442, Item:23(wielded), Item:(0-20)41, Script:767 ; Crazy w/ Assault Rifle
position=Surrounding, spacing:3, distance:1
[Encounter: GECK_Crazies]
type_00=ratio:25%, pid:16777442, Item:94(wielded), Item:(0-20)41, Script:767 ; Crazy w/ Shotgun
type_01=ratio:25%, pid:16777442, Item:10(wielded), Item:(0-20)41, Script:767 ; Crazy w/ Hunting Rifle
type_02=ratio:50%, pid:16777444, Item:(0-20)41, Script:767 ; Glowing Crazy
position=Surrounding, spacing:3, distance:2
[Encounter: GECK_Ghoul_Scavs]
type_00=ratio:25%, pid:16777443, Item:8(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ 10mmm Pistol
type_01=ratio:33%, pid:16777443, Item:(5-8)19(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ rocks
type_02=ratio:32%, pid:16777443, Item:21(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ Brass Knuckles
type_03=ratio:10%, pid:16777443, Item:159(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ Molotov Cocktail
position=Surrounding, spacing:3, distance:3
[Encounter: GECK_Scavs]
type_00=ratio:15%, pid:16777443, Item:9(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ 10mm SMG
type_01=ratio:35%, pid:16777443, Item:18(wielded), Item:(0-20)41, Script:742 ; Scavenger w/ Desert Eagle
type_02=ratio:50%, pid:16777445, Item:(0-20)41, Script:742 ; Glowing Scavenger
position=Surrounding, spacing:3, distance:4
[Encounter: GECK_Mutated_Rats]
type_00=ratio:100%, pid:16777332, Script:617 ; Mutated Rats
position=huddle, spacing:2
[Encounter: GECK_Geckos]
type_00=ratio:30%, pid:16777297, Script:615 ; Tough Silver Gecko
type_01=ratio:30%, pid:16777299, Script:615 ; Golden Gecko
type_02=ratio:40%, pid:16777302, Script:615 ; Tough Golden Gecko
position=huddle, spacing:3
[Encounter: FISH_Fisherman]
type_00=ratio:30%, pid:16777446, Item:280(wielded), Item:(0-10)41, Script:507 ; Male Fisherman w/ Sharp Spear
type_01=ratio:30%, pid:16777447, Item:280(wielded), Item:(0-10)41, Script:507 ; Female Fisherman w/ Sharp Spear
type_02=ratio:20%, pid:16777446, Item:4(wielded), Item:(0-10)41, Script:507 ; Male Fisherman w/ Knife
type_03=ratio:20%, pid:16777447, Item:4(wielded), Item:(0-10)41, Script:507 ; Female Fisherman w/ Knife
;position=Surrounding
;position=straight_line, spacing:1
position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
;position=huddle, spacing:2
[Encounter: FISH_Wilder]
type_00=ratio:70%, pid:16777448, Script:735 ; Male Wilder
type_01=ratio:30%, pid:16777449, Script:735 ; Female Wilder
position=huddle, spacing:2
[Encounter: DNRV_Den_Caravan]
type_00=pid:16777272, Item:(0-20)41, Script:776 ; Bad Merchant Male
type_01=ratio:20%, pid:16777440, Item:236(wielded), Item:(0-10)41, Script:508 ; Strong Slaver Male w/ Combat KNife
type_02=ratio:50%, pid:16777356, Item:9(wielded), Item:(0-10)41, Script:508 ; Slaver Guard w/ 10mm SMG
type_03=ratio:15%, pid:16777235, Script:628 ; Healthy Female Slave
type_04=ratio:15%, pid:16777236, Script:628 ; Healthy Male Slave
position=huddle, spacing:2
[Encounter: DNRV_Vault_Caravan]
type_00=pid:16777274, Item:(0-30)41, Script:789 ; Average Merchant Male
type_01=ratio:25%,pid:16777256, Item:10(wielded), Item:(0-20)41, Script:259 ; Tough Male Guard w/ Hunting Rifle
type_02=ratio:25%,pid:16777257, Item:8(wielded), Item:(0-20)41, Script:259 ; Tough Female Guard w/ 10mm pistol
type_03=ratio:25%,pid:16777256, Item:9(wielded), Item:(0-20)41, Script:259 ; Tough Male Guard w/ 10mm SMG
type_04=ratio:25%,pid:16777257, Item:18(wielded), Item:(0-20)41, Script:259 ; Tough Female Guard w/ Desert Eagle
position=huddle, spacing:2
[Encounter: DNRV_Reno_Caravan]
type_00=pid:16777275, Item:(0-40)41, Item:40, Script:777 ; Average Merchant Female
type_01=ratio:25%, pid:16777262, Item:268(wielded), Item:(0-20)41, Item:40, Script:259 ; Gun guard male w/ HK CAWS
type_02=ratio:25%, pid:16777263, Item:23(wielded), Item:(0-20)41, Item:40, Script:259 ; Gun Guard female w/ Assault Rifle
type_03=ratio:25%, pid:16777258, Item:6(wielded), Item:(0-20)41, Item:40, Script:259 ; Male Melee guard w/ Sledge
type_04=ratio:25%, pid:16777261, Item:(3-6)25(wielded), Item:236, Item:(0-20)41, Item:40, Item:95, Script:259 ; Female Agile guard w/ Sawed off shotgun and Shells
position=huddle, spacing:2
[Encounter: DNRV_Redding_Caravan]
type_00=pid:16777277, Item:(0-30)41, Script:778 ; Master Merchant Female
type_01=ratio:25%, pid:16777262, Item:23(wielded), Item:(0-20)41, Script:259 ; Male Gun Guard w/ Assault Rifle
type_02=ratio:25%, pid:16777264, Item:12(wielded), Item:(0-20)41, Script:259 ; Male Big Gun Guard w/ Minigun
type_03=ratio:25%, pid:16777263, Item:22(wielded), Item:(0-20)41, Script:259 ; Female Gun Guard w/ 14mm Pistol
type_04=ratio:25%, pid:16777263, Item:332(wielded), Item:(0-20)41, Script:259 ; Female Gun Guard w/ Grease Gun
position=huddle, spacing:2
[Encounter: RED_Bootlegger]
type_00=pid:16777450, Item:6(wielded), Item:(0-20)41, Script:1116 ; Bootlegger male w/ Super Sledgehammer
type_01=ratio:25%, pid:16777450, Item:6(wielded), Item:(0-20)41, Script:505 ; Bootlegger male w/ Sledgehammer
type_02=ratio:25%, pid:16777450, Item:354(wielded), Item:(0-20)41, Script:505 ; Bootlegger male w/ Pancor Jackhammer
type_03=ratio:25%, pid:16777451, Item:332(wielded), Item:(0-20)41, Script:505 ; Bootlegger female w/ Grease Gun
type_04=ratio:25%, pid:16777451, Item:22(wielded), Item:(0-20)41, Script:505 ; Bootlegger female w/ 14mm
type_05=pid:33555432, Distance:14, If (Rand(10%)) ; Still
position=huddle, spacing:2
[Encounter: RED_Trappers]
type_00=ratio:25%, pid:16777248, Item:22(wielded), Item:(0-20)41, Script:509 ; Melee Thug male w/ 14mm
type_01=ratio:25%, pid:16777248, Item:9(wielded), Item:(0-20)41, Script:509 ; Melee Thug male w/ 10mm SMG
type_02=ratio:25%, pid:16777249, Item:236(wielded), Item:(0-20)41, Script:509 ; Melee Thug female w/ Combat Knife
type_03=ratio:25%, pid:16777249, Item:9(wielded), Item:(0-20)41, Script:509 ; Melee Thug female w/ 10mm SMG
position=Surrounding, spacing:5, distance:5
[Encounter: RED_Prospector]
type_00=pid:16777452, Item:6(wielded), Item:(0-20)41, Script:1115 ; Prospector male w/ Sledge
type_01=ratio:25%, pid:16777452, Item:23(wielded), Item:(0-20)41, Script:763 ; Prospector male w/ Assulat Rifle
type_02=ratio:25%, pid:16777452, Item:354(wielded), Item:(0-20)41, Script:763 ; Prospector male w/ Pancor Jackhammer
type_03=ratio:25%, pid:16777453, Item:236(wielded), Item:(0-20)41, Script:763 ; Prospector female w/
type_04=ratio:25%, pid:16777453, Item:268(wielded), Item:(0-20)41, Script:763 ; Prospector female w/ H&K CAWS
position=Surrounding, Spacing:4, distance:4
[Encounter: RED_Claim_Jumper]
type_00=ratio:25%, pid:16777252, Item:242(wielded), Item:(0-20)41, Script:768 ; Gun Thug male w/ Combat Shotgun
type_01=ratio:25%, pid:16777252, Item:6(wielded), Item:(0-20)41, Script:768 ; Gun Thug male w/ Sledgehammer
type_02=ratio:25%, pid:16777253, Item:387(wielded), Item:(0-20)41, Script:768 ; Gun Thug female w/ M60
type_03=ratio:25%, pid:16777253, Item:388(wielded), Item:(0-20)41, Script:768 ; Gun Thug female w/ Needler Pistol
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
position=wedge, spacing:2
;position=cone, spacing:2
;position=huddle, spacing:2
[Encounter: RED_Wolves]
type_00=ratio:100%, pid:16777298, Script:632 ; Wild Dog
position=Surrounding
[Encounter: RED_Homesteaders]
type_00=ratio:25%, pid:16777436, Item:332(wielded), Item:(0-20)41, Script:786 ; Homesteader male w/ Grease Gun
type_01=ratio:25%, pid:16777436, Item:160(wielded), Item:(0-20)41, Script:786 ; Homesteader male w/ Cattle Prod
type_02=ratio:25%, pid:16777437, Item:268(wielded), Item:(0-20)41, Script:787 ; Homesteader female w/ H&K CAWS
type_03=ratio:25%, pid:16777437, Item:352(wielded), Item:(0-20)41, Script:787 ; Homesteader female w/ H&K G11
position=huddle, spacing:2
[Encounter: RDRC_Broken_Hills_Caravan]
type_00=pid:16777277, Item:268(wielded), Item:(0-40)41, Script:779 ; Master Trader female w/ H&K CAWS
type_01=ratio:50%, pid:16777264, Item:12(wielded), Item:(0-30)41, Script:259 ; Big Gun Guard male w/ Minigun
type_02=ratio:50%, pid:16777265, Item:12(wielded), Item:(0-30)41, Script:259 ; Big Gun Guard female w/ Minigun
position=huddle, spacing:2
[Encounter: RDRC_Gecko_Caravan]
type_00=pid:16777375, Item:94(wielded), Item:(0-30)41, Script:780 ; Generic Ghoul w/ Shotgun (Caravan Leader)
type_01=ratio:50%, pid:16777375, Item:10(wielded), Item:(0-20)41, Script:259 ; Reactor Ghoul w/ Hunting rifle
type_02=ratio:50%, pid:16777375, Item:23(wielded), Item:(0-20)41, Script:259 ; Reactor Ghoul w/ Assault Rifle
position=huddle, spacing:2
[Encounter: RDRC_Raiders]
type_00=ratio:35%, pid:16777454, Item:23(wielded), Item:(0-30)41, Script:256 ; Raider male w/ Assault Rifle
type_01=ratio:15%, pid:16777454, Item:242(wielded), Item:(0-30)41, Script:256 ; Raider male w/ Combat Shotgun
type_02=ratio:15%, pid:16777455, Item:332(wielded), Item:(0-30)41, Script:256 ; Raider female w/ H&K CAWS
type_03=ratio:35%, pid:16777455, Item:332(wielded), Item:(0-30)41, Script:256 ; Raider female w/ Grease Gun
position=cone, spacing:2
[Encounter: EPA_Fire_Geckos]
type_00=ratio:100%, pid:16777456, Item:427(wielded), Script:615 ; Fire Gecko w/ Flame Breath
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
;position=wedge, spacing:2
;position=cone, spacing:2
position=huddle, spacing:3
[Encounter: EPA_Tough_Fire_Geckos]
type_00=ratio:40%, pid:16777456, Item:427(wielded), Script:615 ; Fire Gecko w/ Flame Breath
type_01=ratio:60%, pid:16777457, Item:427(wielded), Script:615 ; Tough Fire Geckos w/ Flame Breath
position=huddle, spacing:3
[Encounter: EPA_Alien]
type_00=ratio:100%, pid:16777458, Script:790 ; Alien
position=huddle, spacing:3
[Encounter: EPA_Tough_Alien]
type_00=ratio:30%, pid:16777458, Script:790 ; Alien
type_01=ratio:70%, pid:16777459, Script:790 ; Tough Alien
position=huddle, spacing:3
[Encounter: EPA_Deathclaws]
type_00=ratio:70%, pid:16777460, Item:371(wielded), Script:791 ; Sm. Tough Deathclaw w/ Claw 1
type_01=ratio:15%, pid:16777461, Item:371(wielded), Script:791 ; Tough Deathclaw w/ Claw 1
type_02=ratio:15%, pid:16777461, Item:372(wielded), Script:791, If(Rand(10%)) ; Tough Deathclaw w/ Claw 2
position=huddle, spacing:3
[Encounter: EPA_Centaurs]
type_00=ratio:40%, pid:16777464, Script:793 ; Centaur
type_01=ratio:60%, pid:16777465, Script:793 ; Mean Centaur
position=huddle, spacing:3
[Encounter: EPA_Floaters]
type_00=ratio:40%, pid:16777462, Script:792 ; Floater
type_01=ratio:60%, pid:16777463, Script:792 ; Nasty Floater
position=huddle, spacing:2
[Encounter: EPA_Floater_Centaurs]
type_00=ratio:20%, pid:16777464, Script:793 ; Centaur
type_01=ratio:20%, pid:16777465, Script:793 ; Mean Centaur
type_02=ratio:30%, pid:16777462, Script:792 ; Floater
type_03=ratio:30%, pid:16777463, Script:792 ; Nasty Floater
position=huddle, spacing:2
[Encounter: NAV_Enclave_Patrol]
type_00=pid:16777466, Item:389(wielded), Item:236 Item:(0-50)41, Script:794, If(Rand(10%)) ; Enclave Patrol male w/ Avenger Minigun
type_01=ratio:25%, pid:16777466, Item:24(wielded), Item:(0-50)41, Script:794 ; Enclave Patrol male w/ Plasma Pistol
type_02=pid:16777466, Item:391(wielded), Item:(0-50)41, Script:794, If(Rand(10%)) ; Enclave Patrol male w/ H&K G11E
type_03=ratio:25%, pid:16777467, Item:28(wielded), Item:(0-50)41, Script:794, If(Rand(10%)) ; Enclave Patrol female w/ Gatling Laser
type_04=ratio:25%, pid:16777467, Item:396(wielded), Item:(0-50)41, Script:794 ; Enclave Patrol female w/ YK32 Pulse Pistol
type_05=ratio:25%, pid:16777467, Item:394(wielded), Item:(0-50)41, Script:794 ; Enclave Patrol female w/ PPK12 Gauss Pistol
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
position=double_line, spacing:3
;position=wedge, spacing:2
;position=cone, spacing:2
;position=huddle, spacing:3
[Encounter: FRAN_Mercenaries]
type_00=ratio:25%, pid:16777470, Item:24(wielded), Item:(0-50)41, Script:486 ; Mercenary male w/ Solar Scorcher
type_01=ratio:25%, pid:16777470, Item:388(wielded), Item:(0-50)41, Script:486 ; Mercenary male w/ Needler Pistol
type_02=ratio:25%, pid:16777471, Item:(4-8)26(wielded), Item:(0-50)41, Script:486 ; Merceneary female w/ Plasma Grenade
type_03=ratio:25%, pid:16777471, Item:116(wielded), Item:(0-50)41, Script:486 ; Merceneary female w/ Ripper
position=double_line, spacing:2
[Encounter: FRAN_Elronologists]
type_00=ratio:25%, pid:16777494, Item:235(wielded), Item:(0-50)41, Script:766 ; Elronologist Male w/ Power Fist
type_01=ratio:25%, pid:16777494, Item:391(wielded), Item:(0-50)41, Script:766 ; Elronologist Male w/ Laser Rifle
type_02=ratio:25%, pid:16777495, Item:(4-8)26(wielded), Item:(0-50)41, Script:766 ; Elronologist Female w/ Light Support Weapon
type_03=ratio:25%, pid:16777495, Item:391(wielded), Item:(0-50)41, Script:766 ; Elronologist Female w/ Flamer
position=huddle, spacing:3
[Encounter: FRAN_Press_Gang]
type_00=ratio:25%, pid:16777468, Item:235(wielded), Item:(0-40)41, Script:764 ; Press Gang male w/ Power Fist
type_01=ratio:25%, pid:16777468, item:116(wielded), Item:(0-40)41, Script:764 ; Press Gang male w/ Ripper
type_02=ratio:25%, pid:16777469, Item:235(wielded), Item:(0-40)41, Script:764 ; Press Gang Female w/ Power Fist
type_03=ratio:25%, pid:16777469, Item:116(wielded), Item:(0-40)41, Script:764 ; Press Gang female w/ Ripper
position=Surrounding, Spacing:2, distance:5
[Encounter: FRAN2_San_Fran_Caravan]
type_00=pid:16777358, Item:388(wielded), Item:(0-70)41, Script:781 ; Grand Master Trader male w/ Sniper Rifle
type_01=ratio:25%, pid:16777438, Item:118(wielded), Item:(0-50)41, Script:259 ; Vault City patrol male w/ Laser Rifle
type_02=ratio:25%, pid:16777438, Item:389(wielded), Item:236, Item:(0-50)41, Script:259 ; Vault City patrol male w/ Avenger Minigun
type_03=ratio:25%, pid:16777439, Item:355(wielded), Item:(0-50)41, Script:259 ; Vault City patrol female w/ Light Support Weapon
type_04=ratio:25%, pid:16777439, Item:296(wielded), Item:(0-50)41, Script:259 ; Vault City patrol female w/ H&K P90c
position=huddle, spacing:2
[Encounter: BROK_Unity_Patrol]
type_00=ratio:20%, pid:16777472, Item:12(wielded), Item:(0-30)41, Script:738 ; Nightkin w/ Minigun
type_01=ratio:25%, pid:16777473, Item:13(wielded), Item:(0-30)41, Item:(3-5)37, Script:738 ; Tough Nightkin w/ Rocket Launcher and AP Rockets
type_02=ratio:15%, pid:16777474, Item:242(wielded), Item:(0-30)41, Script:738 ; Tough Ghoul w/ Combat Shotgun
type_03=ratio:15%, pid:16777474, Item:23(wielded), Item:(0-30)41, Script:738 ; Tough Ghoul w/ Assault Rifle
type_04=ratio:12%, pid:16777264, Item:12(wielded), Item:(0-30)41, Script:738 ; Big Gun Guard male w/ Minigun
type_05=ratio:13%, pid:16777265, Item:13(wielded), Item:(0-30)41, Item:(3-5)14, Script:738 ; Big Gun Guard female w/ Rocket Launcher and Explosive Rockets
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:3
;position=wedge, spacing:2
position=cone, spacing:2
;position=huddle, spacing:3
[Encounter: BROK_Rogues]
type_00=ratio:25%, pid:16777252, Item:94(wielded), Item:95, Item:(0-30)41, Script:772 ; Gun Thug male w/ Needler Pistol
type_01=ratio:25%, pid:16777253, Item:354(wielded), Item:(0-30)41, Script:772 ; Gun Thug female w/ Pancor Jackhammer
type_02=ratio:10%, pid:16777255, Item:11(wielded), Item:(0-30)41, Script:772 ; Big Gun Thug female w/ Flamer
type_03=ratio:40%, pid:16777254, Item:268(wielded), Item:(0-30)41, Script:772 ; Bug Gun Thug male w/ H&K CAWS
position=wedge, spacing:2
[Encounter: NEW_Mobsters]
type_00=pid:16777475, Item:283(wielded), Item:(0-40)41, Script:482 ; Mobster w/ Tommy Gun
type_01=ratio:50%, pid:16777253, Item:283(wielded), Item:(0-40)41, Script:482 ; thug w/ tommy gun
type_01=Ratio:50%, pid:16777252, Item:143(wielded), Item:(0-40)41, Script:482 ; thug w/ Sniper Rifle
position=cone, spacing:2
[Encounter: NEW_Yakuza]
type_00=ratio:50%, pid:16777476, Item:522(wielded), Item:(0-40)41, Script:734 ; Yakuza w/ Tommy Gun
type_01=ratio:50%, pid:16777476, Item:522, Item:(4-7)45(wielded), Item:(0-40)41, Script:734 ; Yakuza w/ Throwing Knives
position=wedge, spacing:2
[Encounter: NEW_Gang]
type_00=ratio:25%, pid:16777252, Item:242(wielded), Item:(0-30)41, Script:774, If(Rand(20%)) ; Gun Thug male w/ Combat Shotgun
type_01=ratio:25%, pid:16777251, Item:22(wielded), Item:(0-30)41, Script:774 ; Gun Thug female w/ 14mm Pistol
type_02=ratio:25%, pid:16777255, Item:11(wielded), Item:(0-30)41, Script:774 ; Big Gun Thug female w/ Flamer
type_03=ratio:25%, pid:16777246, Item:241(wielded), Item:(0-30)41, Script:774 ; Tough Thug Male w/ .223 Autoloader
position=huddle, spacing:3
[Encounter: NEW_Traveller]
type_00=pid:16777437, Item:236(wielded), Item:(0-30)41, Script:496 ; Female Homesteader w/ Combat Knife
position=huddle, spacing:2
[Encounter: NCR_Rangers]
type_00=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-40)41, Script:485 ; NCR Ranger male w/ Combat Shotgun
type_01=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-40)41, Script:485 ; NCR Ranger male w/ Flamer
type_02=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-40)41, Script:485 ; NCR Ranger female w/ H&K CAWS
type_03=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-40)41, Script:485 ; NCR Ranger female w/ Grease Gun
;position=double_line, spacing:3
[Encounter: NCR_Marauders]
type_00=ratio:25%, pid:16777479, Item:268(wielded), Item:(0-30)41, Script:771 ; Maurader male w/ H&K CAWS
type_01=ratio:25%, pid:16777479, Item:296(wielded), Item:(0-30)41, Script:771 ; Maurader male w/ H&K P90c
type_02=ratio:25%, pid:16777480, Item:280(wielded), Item:(0-30)41, Script:771 ; Maurader female w/ Sharpened Spear
type_03=ratio:25%, pid:16777480, Item:236(wielded), Item:(0-30)41, Script:771 ; Maurader female w/ Combat KNife
position=wedge, spacing:2
[Encounter: NCR_Masters_Army]
type_00=ratio:25%, pid:16777473, Item:118(wielded), Script:762 ; Tough Nightkin w/ Laser Rifle
type_01=ratio:10%, pid:16777472, Item:13(wielded), Item:(2-5)14, Script:762 ; Nightkin w/ Rocket Launcher and Explosive Rocket
type_02=ratio:35%, pid:16777464, Script:793 ; Centaur
type_03=ratio:30%, pid:16777462, Script:792 ; Floater
;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:3
;position=wedge, spacing:2
;position=cone, spacing:2
position=huddle, spacing:5
[Encounter: NCR_Caravan]
type_00=pid:16777277, Item:332(wielded), Item:(0-60)41, Script:782 ; Master Trader female w/ Needler Pistol
type_01=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-30)41, Script:259 ; NCR Ranger male w/ Combat Shotgun
type_02=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-40)41, Script:259 ; NCR Ranger male w/ Flamer
type_03=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-30)41, Script:259 ; NCR Ranger female w/ H&K CAWS
type_04=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-40)41, Script:259 ; NCR Ranger female w/ Grease Gun
position=huddle, spacing:2
[Encounter: V15_Caravan]
type_00=pid:16777277, Item:332(wielded), Item:(0-50)41, Script:783 ; Master Trader female w/ Grease Gun
type_01=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-30)41, Script:259 ; NCR Ranger male w/ Combat Shotgun
type_02=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-30)41, Script:259 ; NCR Ranger male w/ Flamer
type_03=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-30)41, Script:259 ; NCR Ranger female w/ H&K CAWS
type_04=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-30)41, Script:259 ; NCR Ranger female w/ Grease Gun
position=huddle, spacing:2
[Encounter: V15_Squatters]
type_00=ratio:50%, pid:16777452, Item:242(wielded), Item:(0-30)41, Script:503 ; Prospector Male w/ Combat Shotgun
type_01=ratio:50%, pid:16777453, Item:236(wielded), Item:(0-30)41, Script:503 ; Prospector Female w/ Combat Knife
position=huddle, spacing:3
[Encounter: Special1]
type_00=ratio:0%, pid:19
[Encounter: Bounty_Hunter_Low]
type_00=pid:16777397, Item:10(wielded), Item:(1-3)273, Item:(10-20)41, Script:836
type_01=ratio:100%, pid:16777398, Item:18(wielded), Item:273, Item:(5-15)41, Script:836
position=Surrounding, Spacing:2, distance:4
[Encounter: Bounty_Hunter_Low_Mid]
type_00=pid:16777399, Item:143(wielded), Item:236 Item:(1-2)40, Item:(20-50)41, Script:836
type_01=pid:16777397, Item:10(wielded), Item:(1-3)273, Item:(10-20)41, Script:836
type_02=ratio:30%, pid:16777400, Item:22(wielded), Item:40, Item:(15-30)41, Script:836
type_03=ratio:20%, pid:16777400, Item:115(wielded), Item:40, Item:(15-30)41, Script:836
type_04=ratio:30%, pid:16777401, Item:23, Item:(3-8)25(wielded), Item:40, Item:(15-30)41, Script:836, If(Global(1) > 1)
type_05=ratio:20%, pid:16777401, Item:23, Item:(3-8)25(wielded), Item:40, Item:(15-30)41, Script:836, If(Rand(15%))
position=Surrounding, Spacing:2, distance:4
[Encounter: Bounty_Hunter_High_Mid]
type_00=pid:16777402, Item:118(wielded), Item:39, Item:(1-2)40, Item:(30-70)41, Script:836
type_01=pid:16777399, Item:143(wielded), Item:236, Item:(1-2)40, Item:(20-50)41, Script:836
type_02=ratio:25%, pid:16777403, Item:16(wielded), Item:40, Item:(25-40)41, Script:836
type_03=ratio:25%, pid:16777403, Item:296, Item:(2-5)25(wielded), Item:40, Item:(25-40)41, Script:836, If(Global(1) > 1)
type_04=ratio:50%, pid:16777403, Item:235(wielded), Item:(2-5)25, Item:40, Item:(25-40)41, Script:836
position=Surrounding, Spacing:2, distance:4
[Encounter: Bounty_Hunter_High]
type_00=pid:16777405, Item:392(wielded), Item:(2-4)40, Item:(40-80)41, Script:836
type_01=pid:16777402, Item:118(wielded), Item:39, Item:(1-2)40, Item:(30-70)41, Script:836
type_02=pid:16777406, Item:116(wielded), Item:(2-4)26, Item:(1-2)40, Item:(35-50)41, Script:836 ; Ripper
type_03=pid:16777406, Item:15(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Global(1) < 2) ; plasma pistol
type_04=pid:16777406, Item:389(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Global(1) > 1) ; Avanger
type_05=pid:16777406, Item:24, Item:(2-4)26(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Player(Level) > 27) ; Avenger Minigun
position=Surrounding, Spacing:2, distance:4
[Encounter: Morton_Brother]
type_00=pid:16777454, Item:268(wielded), Script:1026, If(Global(386) == 1) ; Toad Morton (Raider) w/ H&K CAWS
type_01=pid:16777500, Item:355(wielded), Script:1026, If(Global(386) == 3) ; Newt Morton (Bounty Hunter 13-18) w/ Light Support Weapon
type_02=pid:16777403, Item:391(wielded), Script:1026, If(Global(386) == 5) ; Snake Morton (Mysterious Stranger) w/ H&K G11E
type_03=ratio:25%, pid:16777252, Item:242(wielded), Item:(0-30)41, Script:774 ; Gun Thug male w/ Combat Shotgun
type_04=ratio:25%, pid:16777251, Item:22(wielded), Item:(0-30)41, Script:774 ; Gun Thug female w/ 14mm Pistol
type_05=ratio:25%, pid:16777255, Item:11(wielded), Item:(0-30)41, Script:774 ; Big Gun Thug female w/ Flamer
type_06=ratio:25%, pid:16777246, Item:241(wielded), Item:(0-30)41, Script:774 ; Tough Thug Male w/ .223 Autoloader
position=Surrounding, Spacing:2, distance:4
[Encounter: ARRO_Ants]
type_00=ratio:100%, pid:16777598, Script:617 ; Ants
[Encounter: Game_Foreshadowing]
type_00=ratio:0%, pid:19
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;; End of Newly added Encounter Types ;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Encounter area types:
; Individual Encounter Tables
[Encounter Table 0]
lookup_name=DstN
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
; WIP! scenery:Normal, ; Custom:Caravan
enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player,Scenery:Normal,If(Player(Level) > 4)
enc_01=Chance:25%,Enc:(3-8) Rad_Scorpions AMBUSH Player
enc_02=Chance:15%,Enc:(5-15) Giant_Rats AMBUSH Player,If(Player(Level) < 9)
enc_03=Chance:9%,Enc:(5-7) Merchant_Party
enc_04=Chance:1%,Special,If(Player(Level) > 3) ; >1% chance
; Actually, Special is > 100% because Luck adds into this roll
;enc_03=Map_Script:rnddsrt
;enc_02:Chance:15%,Check (Survival:Hard) ; Lose time/hit points
[Encounter Table 1]
lookup_name=DstS
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
enc_00=Chance:20%,Enc:(2-5) Raiders AMBUSH Player,If(Player(Level) > 4)
enc_01=Chance:10%,Enc:(2-5) Manti AMBUSH Player
enc_02=Chance:10%,Enc:(2-5) Easy_Gecko AMBUSH Player
enc_03=Chance:10%,Enc:(2-5) Easy_MoleRat AMBUSH Player
enc_04=Chance:25%,Enc:(3-8) Rad_Scorpions AMBUSH Player
enc_05=Chance:15%,Enc:(5-15) Giant_Rats AMBUSH Player,If(Player(Level) < 9)
enc_06=Chance:9%,Enc:(5-7) Merchant_Party
enc_07=Chance:1%,Special,If(Player(Level) > 3) ; >1% chance
[Encounter Table 2]
lookup_name=MtnN
maps=Desert Encounter 1
enc_00=Chance:51%,Enc:(2-5) Raiders AMBUSH Player
enc_01=Chance:25%,Enc:(3-8) Rad_Scorpions AMBUSH Player
enc_02=Chance:15%,Enc:(5-15) Giant_Rats AMBUSH Player
enc_03=Chance:9%,Enc:(5-7) Merchant_Party
enc_04=Chance:1%,Special ; >1% chance
[Encounter Table 3]
lookup_name=MtnS
maps=Desert Encounter 1
enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player
[Encounter Table 4]
lookup_name=Vault
maps=Desert Encounter 1
enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player
[Encounter Table 5]
lookup_name=Coast
maps=Desert Encounter 1
enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;; Newly added Random Encounter Tables for Fallout 2 ;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;; RWH2 June 19, 1998 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[Encounter Table 6]
lookup_name=Arro_M ; Areas around Arroyo to nearly the ocean
maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5 ; No Caverns here
enc_00=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player
enc_01=Chance:9%,Enc:(2-4) ARRO_Cannibals AMBUSH Player
enc_02=Chance:9%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player
enc_03=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player
enc_14=Chance:12%,Enc:(3-6) ARRO_Spore_Plants AMBUSH Player
enc_15=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player
enc_16=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player
enc_17=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals
enc_18=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player
enc_19=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions
enc_20=Chance:3%,Enc:(2-4) ARRO_Pig_Rats AMBUSH Player
enc_21=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions AMBUSH Player
enc_22=Chance:4%,Enc:(5-8) ARRO_Ants
enc_23=Chance:5%,Enc:(3-6) ARRO_Hunting_Party
enc_24=Chance:5%,Enc:(3-5) ARRO_Nomads
enc_25=Chance:1%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 7]
lookup_name=Arro_D ; Areas around Arroyo to nearly the ocean
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 8, Desert Encounter 9
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1)
enc_03=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:8%,Enc:(2-4) ARRO_Cannibals AMBUSH Player
enc_14=Chance:10%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player
enc_15=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player
enc_16=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player
enc_17=Chance:12%,Enc:(3-5) ARRO_Spore_Plants AMBUSH Player
enc_18=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player
enc_19=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player
enc_20=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals
enc_21=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player
enc_22=Chance:3%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions
enc_23=Chance:2%,Enc:(4-6) ARRO_Pig_Rats
enc_24=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions
enc_25=Chance:4%,Enc:(5-8) ARRO_Ants
enc_26=Chance:5%,Enc:(3-6) ARRO_Hunting_Party
enc_27=Chance:5%,Enc:(3-5) ARRO_Nomads
enc_28=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_31=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_32=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_33=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_34=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 8]
lookup_name=Arro_O ; Areas around Arroyo to nearly the ocean
maps=Coast Encounter 9, Coast Encounter 8, Coast Encounter 4, Coast Encounter 3
enc_00=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player
enc_01=Chance:9%,Enc:(2-4) ARRO_Cannibals AMBUSH Player
enc_02=Chance:9%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player
enc_03=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player
enc_14=Chance:12%,Enc:(3-5) ARRO_Spore_Plants AMBUSH Player
enc_15=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player
enc_16=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player
enc_17=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals
enc_18=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player
enc_19=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions
enc_20=Chance:4%,Enc:(4-6) ARRO_Pig_Rats AMBUSH Player
enc_21=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions AMBUSH Player
enc_22=Chance:4%,Enc:(5-8) ARRO_Ants AMBUSH Player
enc_23=Chance:5%,Enc:(3-6) ARRO_Hunting_Party
enc_24=Chance:5%,Enc:(3-5) ARRO_Nomads
[Encounter Table 9]
lookup_name=Arrok_D ; Arroyo Klamath Trade Route
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 8, Desert Encounter 10
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(2-5) ARRO_Outcasts AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(3-5) ARRO_Holy_People AMBUSH Player
enc_14=Chance:10%,Enc:(1-2) ARRO_Silver_Geckos AND (2-4) ARRO_Spore_Plants AMBUSH Player
enc_15=Chance:10%,Enc:(1-4) ARROK_Geckos AMBUSH Player
enc_16=Chance:9%,Enc:(3-6) ARRO_Sm_Scorpions AND (2-4) ARRO_Spore_Plants AMBUSH Player
enc_17=Chance:10%,Enc:(3-5) ARRO_Spore_Plants AMBUSH Player
enc_18=Chance:10%,Enc:(4-7) ARRO_Sm_Scorpions AMBUSH Player
enc_19=Chance:10%,Enc:(2-4) ARROK_Molerats AMBUSH Player
enc_20=Chance:3%,Enc:(4-6) ARRO_Holy_People FIGHTING (2-4) ARRO_War_Party
enc_21=Chance:6%,Enc:(2-4) ARRO_Nomads
enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 10]
lookup_name=Arrok_M ; Arroyo Klamath Trade Route
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Mountain Encounter 3, Mountain Encounter 4, Cavern Encounter 2
enc_00=Chance:10%,Enc:(2-4) ARRO_Outcasts AMBUSH Player
enc_01=Chance:10%,Enc:(3-5) ARRO_Holy_People AMBUSH Player
enc_02=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_05=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_09=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_10=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_11=Chance:10%,Enc:(4-6) ARRO_Silver_Geckos AND (5-7) ARRO_Spore_Plants AMBUSH Player
enc_12=Chance:10%,Enc:(3-7) ARROK_Geckos AMBUSH Player
enc_13=Chance:9%,Enc:(3-8) ARRO_Sm_Scorpions AND (5-8) ARRO_Spore_Plants AMBUSH Player
enc_14=Chance:10%,Enc:(6-9) ARRO_Spore_Plants AMBUSH Player
enc_15=Chance:10%,Enc:(4-7) ARRO_Sm_Scorpions AMBUSH Player
enc_16=Chance:10%,Enc:(4-7) ARROK_Molerats AMBUSH Player
enc_17=Chance:3%,Enc:(4-6) ARRO_Holy_People FIGHTING (2-4) ARRO_War_Party
enc_18=Chance:6%,Enc:(2-4) ARRO_Nomads
enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 11]
lookup_name=Kla_D ; Areas around Klamath
maps=Desert Encounter 2, Desert Encounter 4, Desert Encounter 6, Desert Encounter 12, Desert Encounter 11
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1)
enc_03=Chance:0%,Enc:(4-8) KLA_Golden_Geckos AND (3-6) ARRO_Sm_Scorpions AMBUSH Player
enc_04=Chance:10%,Enc:(3-6) KLA_Bandits AMBUSH Player
enc_05=Chance:10%,Enc:(4-8) KLA_Homeless AMBUSH Player
enc_06=Chance:10%,Enc:(4-8) KLA_Golden_Geckos AMBUSH Player
enc_07=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_09=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_10=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_11=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_12=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_13=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_14=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_15=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_16=Chance:10%,Enc:(6-8) ARRO_Sm_Scorpions AMBUSH Player
enc_17=Chance:10%,Enc:(6-10) ARRO_Spore_Plants AMBUSH Player
enc_18=Chance:2%,Enc:(3-5) KLA_Bandits FIGHTING (2-4) KLA_Golden_Geckos
enc_19=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (3-5) ARROK_Geckos
enc_20=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (2-4) KLA_Golden_Geckos
enc_21=Chance:2%,Enc:(3-5) KLA_Trappers FIGHTING (2-3) KLA_Golden_Geckos
enc_22=Chance:0%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) KLA_Bandits
enc_23=Chance:2%,Enc:(4-6) KLA_Trappers FIGHTING (3-6) ARROK_Geckos
enc_24=Chance:0%,Enc:(3-6) KLA_Bandits FIGHTING (2-5) KLA_Homeless
enc_25=Chance:3%,Enc:(3-5) KLA_Homeless FIGHTING (2-4) KLA_Farmers
enc_26=Chance:3%,Enc:(3-6) KLA_Bandits FIGHTING (2-4) KLA_Farmers
enc_27=Chance:0%,Enc:(2-5) KLA_Farmers FIGHTING (3-4) ARRO_Sm_Scorpions
enc_28=Chance:0%,Enc:(3-5) KLA_Trappers FIGHTING (4-7) ARRO_Sm_Scorpions
enc_29=Chance:2%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) ARRO_Pig_Rats
enc_30=Chance:2%,Enc:(2-3) KLA_Farmers FIGHTING (3-6) ARRO_Pig_Rats
enc_31=Chance:7%,Enc:(2-4) KLA_Farmers
enc_32=Chance:8%,Enc:(4-7) KLA_Trappers
enc_33=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_34=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_35=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_36=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_37=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_38=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_39=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 12]
lookup_name=Kla_M ; Areas around Klamath
maps=Mountain Encounter 6, Mountain Encounter 2, Cavern Encounter 1, Cavern Encounter 3, Cavern Encounter 5
enc_00=Chance:0%,Enc:(4-8) KLA_Golden_Geckos AND (3-6) ARRO_Sm_Scorpions AMBUSH Player
enc_01=Chance:8%,Enc:(3-4) KLA_Bandits AMBUSH Player
enc_02=Chance:10%,Enc:(4-8) KLA_Homeless AMBUSH Player
enc_03=Chance:2%,Enc:(1-3) KLA_Golden_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(6-8) ARRO_Sm_Scorpions AMBUSH Player
enc_14=Chance:10%,Enc:(6-10) ARRO_Spore_Plants AMBUSH Player
enc_15=Chance:2%,Enc:(3-5) KLA_Bandits FIGHTING (2-4) KLA_Golden_Geckos
enc_16=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (3-5) ARROK_Geckos
enc_17=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (2-4) KLA_Golden_Geckos
enc_18=Chance:2%,Enc:(3-5) KLA_Trappers FIGHTING (3-7) KLA_Golden_Geckos
enc_19=Chance:0%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) KLA_Bandits
enc_20=Chance:2%,Enc:(4-6) KLA_Trappers FIGHTING (3-6) ARROK_Geckos
enc_21=Chance:0%,Enc:(3-6) KLA_Bandits FIGHTING (2-5) KLA_Homeless
enc_22=Chance:2%,Enc:(3-5) KLA_Homeless FIGHTING (2-4) KLA_Farmers
enc_23=Chance:2%,Enc:(3-6) KLA_Bandits FIGHTING (2-4) KLA_Farmers
enc_24=Chance:0%,Enc:(2-5) KLA_Farmers FIGHTING (3-4) ARRO_Sm_Scorpions
enc_25=Chance:0%,Enc:(3-5) KLA_Trappers FIGHTING (4-7) ARRO_Sm_Scorpions
enc_26=Chance:2%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) ARRO_Pig_Rats
enc_27=Chance:2%,Enc:(2-3) KLA_Farmers FIGHTING (3-6) ARRO_Pig_Rats
enc_28=Chance:7%,Enc:(2-4) KLA_Farmers
enc_29=Chance:8%,Enc:(4-7) KLA_Trappers
enc_30=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_31=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 13]
lookup_name=Klad_D ; Klamath-Den Trade Route
maps=Desert Encounter 5, Desert Encounter 4, Desert Encounter 9, Desert Encounter 10
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(4-5) KLAD_Caravan
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:5%,Enc:(4-7) KLA_Trappers
enc_14=Chance:3%,Enc:(3-6) KLA_Bandits FIGHTING (4-5) KLAD_Caravan
enc_15=Chance:0%,Enc:(4-8) KLA_Bandits FIGHTING (3-6) KLA_Trappers
enc_16=Chance:3%,Enc:(4-8) KLAD_Scorpions FIGHTING (4-5) KLAD_Caravan
enc_17=Chance:3%,Enc:(4-6) KLA_Trappers FIGHTING (4-9) KLAD_Scorpions
enc_18=Chance:9%,Enc:(4-8) KLAD_Scorpions AMBUSH Player
enc_19=Chance:9%,Enc:(5-9) KLAD_Mole_Pig_Rat AMBUSH Player
enc_20=Chance:9%,Enc:(5-8) KLA_Bandits AMBUSH Player
enc_21=Chance:2%,Enc:(3-5) KLA_Trappers FIGHTING (3-5) KLA_Golden_Geckos
enc_22=Chance:0%,Enc:(4-7) KLAD_Scorpions FIGHTING (4-8) KLA_Golden_Geckos
enc_23=Chance:0%,Enc:(4-8) KLAD_Scorpions AND (3-6) KLAD_Mole_Pig_Rat AMBUSH Player
enc_24=Chance:3%,Enc:(3-6) KLA_Trappers AND (4-5) KLAD_Caravan FIGHTING (8-12) KLA_Bandits
enc_25=Chance:10%,Enc:(6-10) KLA_Golden_Geckos AMBUSH Player
enc_26=Chance:0%,Enc:(3-5) KLA_Trappers FIGHTING (6-8) KLAD_Mole_Pig_Rat
enc_27=Chance:0%,Enc:(4-5) KLAD_Caravan FIGHTING (6-10) KLAD_Mole_Pig_Rat
enc_28=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_31=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_32=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_33=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_34=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 14]
lookup_name=DMRV_D ; Den-Modoc-Vault City-Redding Trade Route
maps=Desert Encounter 5, Desert Encounter 4, Desert Encounter 9, Desert Encounter 10
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(608) < 1)
enc_03=Chance:7%,Enc:(2-5) DMRV_Highwaymen AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:7%,Enc:(2-5) DMRV_Robbers AMBUSH Player
enc_14=Chance:2%,Enc:(2-4) DMRV_Robbers AND (2-4) DMRV_Highwaymen AMBUSH Player
enc_15=Chance:0%,Enc:(3-6) DMRV_Golden_Geckos AND (3-6) DMRV_Scorpions AMBUSH Player
enc_16=Chance:7%,Enc:(3-5) DMRV_Golden_Geckos AMBUSH Player
enc_17=Chance:7%,Enc:(3-6) KLAD_Mole_Pig_Rat AMBUSH Player
enc_18=Chance:7%,Enc:(3-5) DMRV_Scorpions AMBUSH Player
enc_19=Chance:7%,Enc:(6-10) ARRO_Spore_Plants AMBUSH Player
enc_20=Chance:0%,Enc:(3-5) DMRV_Robbers FIGHTING (3-5) DMRV_Highwaymen
enc_21=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (3-7) DMRV_Highwaymen
enc_22=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (4-7) DMRV_Robbers
enc_23=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (4-7) DMRV_Scorpions
enc_24=Chance:0%,Enc:(5-8) DMRV_Golden_Geckos FIGHTING (5-8) DMRV_Scorpions
enc_25=Chance:15%,Enc:(6-8) DMRV_Caravan
enc_26=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_31=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_32=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 15]
lookup_name=DMRV_M ; Den-Modoc-Redding-Vault City Trade Route
maps=Mountain Encounter 5, Mountain Encounter 4, Cavern Encounter 1, Cavern Encounter 4, Cavern Encounter 2
enc_00=Chance:7%,Enc:(2-5) DMRV_Highwaymen AMBUSH Player
enc_01=Chance:7%,Enc:(2-5) DMRV_Robbers AMBUSH Player
enc_02=Chance:7%,Enc:(2-4) DMRV_Robbers AND (2-4) DMRV_Highwaymen AMBUSH Player
enc_03=Chance:0%,Enc:(3-6) DMRV_Golden_Geckos AND (3-6) DMRV_Scorpions AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:7%,Enc:(3-6) DMRV_Golden_Geckos AMBUSH Player
enc_14=Chance:7%,Enc:(3-6) KLAD_Mole_Pig_Rat AMBUSH Player
enc_15=Chance:7%,Enc:(3-5) DMRV_Scorpions AMBUSH Player
enc_16=Chance:7%,Enc:(5-8) ARRO_Spore_Plants AMBUSH Player
enc_17=Chance:0%,Enc:(5-8) DMRV_Robbers FIGHTING (5-8) DMRV_Highwaymen
enc_18=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (3-7) DMRV_Highwaymen
enc_19=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (3-6) DMRV_Robbers
enc_20=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (4-7) DMRV_Scorpions
enc_21=Chance:0%,Enc:(5-8) DMRV_Golden_Geckos FIGHTING (5-8) DMRV_Scorpions
enc_22=Chance:15%,Enc:(6-8) DMRV_Caravan
enc_23=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 16]
lookup_name=Den_D ; Areas around the Den
maps=Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 7
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1)
enc_03=Chance:8%,Enc:(4-9) DEN_Slavers AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:8%,Enc:(3-5) DMRV_Highwaymen AMBUSH Player
enc_14=Chance:8%,Enc:(2-5) DMRV_Robbers AMBUSH Player
enc_15=Chance:8%,Enc:(2-4) DMRV_Golden_Geckos AND (4-8) ARRO_Spore_Plants AMBUSH Player
enc_16=Chance:0%,Enc:(3-5) DMRV_Scorpions AND (4-8) DEN_Molerats AMBUSH Player
enc_17=Chance:8%,Enc:(4-7) DMRV_Scorpions AMBUSH Player
enc_18=Chance:8%,Enc:(4-7) DEN_Molerats AMBUSH Player
enc_19=Chance:0%,Enc:(3-5) DMRV_Robbers FIGHTING (4-6) DMRV_Highwaymen
enc_20=Chance:4%,Enc:(3-5) DEN_Slave_Run FIGHTING (3-6) DEN_Slaves
enc_21=Chance:1%,Enc:(4-6) DEN_Slavers FIGHTING (3-6) DMRV_Robbers
enc_22=Chance:1%,Enc:(4-6) DEN_Slavers FIGHTING (3-5) DMRV_Golden_Geckos
enc_23=Chance:1%,Map:Desert Encounter 7,Enc:(3-5) DMRV_Scorpions FIGHTING (6-10) DEN_Rave_Party, If(time_of_day > 19)
enc_24=Chance:8%,Map:Desert Encounter 7,Enc:(6-10) DEN_Rave_Party, If(time_of_day > 19)
enc_25=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_31=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 17]
lookup_name=Den_M ; Areas around the Den
maps=Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0, Cavern Encounter 2
enc_00=Chance:10%,Enc:(4-9) DEN_Slavers AMBUSH Player
enc_01=Chance:10%,Enc:(3-6) DMRV_Highwaymen AMBUSH Player
enc_02=Chance:10%,Enc:(3-5) DMRV_Robbers AMBUSH Player
enc_03=Chance:10%,Enc:(2-4) DMRV_Golden_Geckos AND (3-6) ARRO_Spore_Plants AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:0%,Enc:(3-5) DMRV_Scorpions AND (4-8) DEN_Molerats AMBUSH Player
enc_14=Chance:10%,Enc:(3-5) DMRV_Scorpions AMBUSH Player
enc_15=Chance:8%,Enc:(3-5) DEN_Molerats AMBUSH Player
enc_16=Chance:0%,Enc:(3-5) DMRV_Robbers FIGHTING (4-6) DMRV_Highwaymen
enc_17=Chance:4%,Enc:(3-5) DEN_Slave_Run FIGHTING (3-5) DEN_Slaves
enc_18=Chance:2%,Enc:(4-6) DEN_Slavers FIGHTING (3-5) DMRV_Robbers
enc_19=Chance:2%,Enc:(6-8) DEN_Slavers FIGHTING (3-6) DMRV_Golden_Geckos
enc_20=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 18]
lookup_name=Band_M ; Bandits Pass
maps=Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0, Cavern Encounter 5, Cavern Encounter 3
enc_00=Chance:5%,Enc:(2-4) DMRV_Highwaymen AND (2-4) DMRV_Robbers AMBUSH Player
enc_01=Chance:10%,Enc:(2-5) DMRV_Highwaymen AMBUSH Player
enc_02=Chance:10%,Enc:(3-5) DMRV_Golden_Geckos AMBUSH Player
enc_03=Chance:10%,Enc:(3-5) DMRV_Scorpions AND (3-6) ARRO_Spore_Plants AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:2%,Enc:(3-5) DMRV_Robbers FIGHTING (3-6) DMRV_Scorpions
enc_14=Chance:15%,Enc:(2-4) DMRV_Robbers AMBUSH Player
enc_15=Chance:3%,Enc:(4-5) DMRV_Caravan FIGHTING (3-5) DMRV_Highwaymen
enc_16=Chance:4%,Enc:(4-5) DMRV_Caravan FIGHTING (3-5) DMRV_Robbers
enc_17=Chance:0%,Enc:(3-6) DMRV_Highwaymen FIGHTING (6-12) ARRO_Spore_Plants
enc_18=Chance:10%,Enc:(4-5) DMRV_Caravan
enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 19]
lookup_name=Mod_M ; Areas around Modoc
maps=Mountain Encounter 6, Mountain Encounter 5, Mountain Encounter 3, Cavern Encounter 4,Cavern Encounter 5
enc_00=Chance:7%,Enc:(3-5) DMRV_Highwaymen AMBUSH Player
enc_01=Chance:7%,Enc:(3-6) DMRV_Robbers AMBUSH Player
enc_02=Chance:7%,Enc:(5-8) KLA_Homeless AMBUSH Player
enc_03=Chance:0%,Enc:(4-7) DMRV_Golden_Geckos AND (6-12) MOD_Mantis AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:6%,Enc:(4-8) MOD_Wild_Brahmin AMBUSH Player
enc_14=Chance:6%,Enc:(5-7) KLAD_Scorpions AMBUSH Player
enc_15=Chance:3%,Enc:(3-4) MOD_Moonshiners FIGHTING (2-4) DMRV_Highwaymen
enc_16=Chance:0%,Enc:(6-9) DMRV_Highwaymen FIGHTING (3-6) KLA_Homeless
enc_17=Chance:2%,Enc:(3-4) MOD_Moonshiners AND (3-5) KLA_Farmers
enc_18=Chance:3%,Enc:(5-8) MOD_Mantis FIGHTING (3-5) KLA_Farmers
enc_19=Chance:0%,Enc:(3-5) MOD_Moonshiners FIGHTING (3-6) KLA_Farmers
enc_20=Chance:4%,Enc:(4-7) MOD_Mantis AMBUSH Player
enc_21=Chance:0%,Enc:(5-9) MOD_Mantis FIGHTING (3-6) DEN_Molerats
enc_22=Chance:7%,Enc:(4-6) MOD_Moonshiners
enc_23=Chance:7%,Enc:(3-5) KLA_Farmers
enc_24=Chance:100%,Counter:1,Special,Map:Bess Dead,Enc:Special1, If(Global(299) > 0)
enc_25=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 20]
lookup_name=DVMV_M ; Den - Vault City - Modoc Trade Route
maps=Mountain Encounter 3, Mountain Encounter 4, Cavern Encounter 0, Cavern Encounter 3
enc_00=Chance:8%,Enc:(3-6) DVMV_Highwaymen AND (2-5) DVMV_Wild_Dogs AMBUSH Player
enc_01=Chance:8%,Enc:(2-5) DVMV_Robbers AND (3-6) DVMV_Wild_Dogs AMBUSH Player
enc_02=Chance:8%,Enc:(3-6) DVMV_Robbers AMBUSH Player
enc_03=Chance:8%,Enc:(3-6) DVMV_Highwaymen AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:1%,Enc:(5-8) DVMV_Mantis_Swarm AND (2-5) ARRO_Spore_Plants AMBUSH Player
enc_14=Chance:7%,Enc:(3-5) DVMV_Wild_Dogs AND (6-8) ARRO_Spore_Plants AMBUSH Player
enc_15=Chance:8%,Enc:(6-10) DVMV_Mantis_Swarm AMBUSH Player
enc_16=Chance:8%,Enc:(4-8) DVMV_Wild_Dogs AMBUSH Player
enc_17=Chance:1%,Enc:(2-4) DVMV_Robbers FIGHTING (3-6) DVMV_Wild_Dogs
enc_18=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Wild_Dogs
enc_19=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Robbers
enc_20=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Highwaymen
enc_21=Chance:10%,Enc:(6-8) DVMV_Caravan
enc_22=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 21]
lookup_name=DVMV_D ; Den - Vault City - Modoc Trade Route
maps=Desert Encounter 11, Desert Encounter 6, Desert Encounter 9, Desert Encounter 12
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:8%,Enc:(3-6) DVMV_Highwaymen AND (2-5) DVMV_Wild_Dogs AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:8%,Enc:(2-5) DVMV_Robbers AND (3-6) DVMV_Wild_Dogs AMBUSH Player
enc_14=Chance:8%,Enc:(3-6) DVMV_Robbers AMBUSH Player
enc_15=Chance:8%,Enc:(3-6) DVMV_Highwaymen AMBUSH Player
enc_16=Chance:1%,Enc:(5-8) DVMV_Mantis_Swarm AND (2-5) ARRO_Spore_Plants AMBUSH Player
enc_17=Chance:7%,Enc:(3-5) DVMV_Wild_Dogs AND (6-8) ARRO_Spore_Plants AMBUSH Player
enc_18=Chance:8%,Enc:(6-10) DVMV_Mantis_Swarm AMBUSH Player
enc_19=Chance:8%,Enc:(4-8) DVMV_Wild_Dogs AMBUSH Player
enc_20=Chance:1%,Enc:(2-4) DVMV_Robbers FIGHTING (3-6) DVMV_Wild_Dogs
enc_21=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Wild_Dogs
enc_22=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Robbers
enc_23=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Highwaymen
enc_24=Chance:10%,Enc:(6-8) DVMV_Caravan
enc_25=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_31=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 22]
lookup_name=Wild1_M ; Wilderness North of Modoc
maps=Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5
enc_00=Chance:10%,Enc:(4-7) DMRV_Golden_Geckos AMBUSH Player
enc_01=Chance:10%,Enc:(6-8) DVMV_Mantis_Swarm AMBUSH Player
enc_02=Chance:10%,Enc:(4-8) DMRV_Scorpions AMBUSH Player
enc_03=Chance:10%,Enc:(4-8) MOD_Wild_Brahmin
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:1%,Enc:(3-5) WILD1_Trader FIGHTING (3-6) DMRV_Golden_Geckos
enc_14=Chance:1%,Enc:(6-10) DVMV_Mantis_Swarm FIGHTING (3-5) WILD1_Trader
enc_15=Chance:0%,Enc:(6-8) DVMV_Mantis_Swarm FIGHTING (5-8) MOD_Wild_Brahmin
enc_16=Chance:0%,Enc:(3-6) DMRV_Scorpions FIGHTING (6-10) DVMV_Mantis_Swarm
enc_17=Chance:0%,Enc:(6-10) DMRV_Scorpions FIGHTING (6-8) MOD_Wild_Brahmin
enc_18=Chance:10%,Enc:(3-6) WILD1_Trader
enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 23]
lookup_name=Wild1_D ; Wilderness North of Modoc
maps=Desert Encounter 12, Desert Encounter 8, Desert Encounter 10, Desert Encounter 6
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(4-7) DMRV_Golden_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(6-8) DVMV_Mantis_Swarm AMBUSH Player
enc_14=Chance:10%,Enc:(4-8) DMRV_Scorpions AMBUSH Player
enc_15=Chance:10%,Enc:(6-10) MOD_Wild_Brahmin
enc_16=Chance:1%,Enc:(3-6) WILD1_Trader FIGHTING (3-6) DMRV_Golden_Geckos
enc_17=Chance:1%,Enc:(6-10) DVMV_Mantis_Swarm FIGHTING (3-5) WILD1_Trader
enc_18=Chance:0%,Enc:(6-8) DVMV_Mantis_Swarm FIGHTING (5-8) MOD_Wild_Brahmin
enc_19=Chance:0%,Enc:(3-6) DMRV_Scorpions FIGHTING (6-10) DVMV_Mantis_Swarm
enc_20=Chance:0%,Enc:(6-10) DMRV_Scorpions FIGHTING (6-8) MOD_Wild_Brahmin
enc_21=Chance:10%,Enc:(3-6) WILD1_Trader
enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 24]
lookup_name=Wild2_D ; Wilderness North of Vault City
maps=Desert Encounter 1, Desert Encounter 3, Desert Encounter 8, Desert Encounter 10
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(2-4) WILD2_Mutated_Molerats AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(3-6) WILD2_Mutated_Pig_Rats AMBUSH Player
enc_14=Chance:10%,Enc:(4-8) ARRO_Spore_Plants
enc_15=Chance:10%,Enc:(3-5) DVMV_Wild_Dogs AND (1-2) WILD2_Hermit FIGHTING (5-8) WILD2_Mutated_Molerats
enc_16=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) DVMV_Wild_Dogs
enc_17=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) WILD2_Mutated_Pig_Rats
enc_18=Chance:1%,Enc:(1-2) WILD2_Hermit AND (3-5) DVMV_Wild_Dogs FIGHTING (3-6) WILD2_Mutated_Molerats
enc_19=Chance:0%,Enc:(3-5) WILD2_Mutated_Molerats FIGHTING (4-6) WILD2_Mutated_Pig_Rats
enc_20=Chance:0%,Enc:(5-9) WILD2_Mutated_Molerats FIGHTING (6-12) ARRO_Spore_Plants
enc_21=Chance:0%,Enc:(3-5) WILD2_Mutated_Pig_Rats FIGHTING (5-8) DVMV_Wild_Dogs
enc_22=Chance:5%,Enc:(1-2) WILD2_Hermit
enc_23=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 25]
lookup_name=Wild2_M ; Wilderness North of Vault City
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Cavern Encounter 4
enc_00=Chance:10%,Enc:(2-4) WILD2_Mutated_Molerats AMBUSH Player
enc_01=Chance:10%,Enc:(3-6) WILD2_Mutated_Pig_Rats AMBUSH Player
enc_02=Chance:10%,Enc:(6-8) ARRO_Spore_Plants
enc_03=Chance:10%,Enc:(3-5) DVMV_Wild_Dogs AND (1-2) WILD2_Hermit FIGHTING (5-8) WILD2_Mutated_Molerats
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) DVMV_Wild_Dogs
enc_14=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) WILD2_Mutated_Pig_Rats
enc_15=Chance:1%,Enc:(1-2) WILD2_Hermit AND (3-5) DVMV_Wild_Dogs FIGHTING (3-6) WILD2_Mutated_Molerats
enc_16=Chance:0%,Enc:(3-5) WILD2_Mutated_Molerats FIGHTING (4-6) WILD2_Mutated_Pig_Rats
enc_17=Chance:0%,Enc:(5-9) WILD2_Mutated_Molerats FIGHTING (6-12) ARRO_Spore_Plants
enc_18=Chance:0%,Enc:(3-5) WILD2_Mutated_Pig_Rats FIGHTING (5-8) DVMV_Wild_Dogs
enc_19=Chance:5%,Enc:(1-2) WILD2_Hermit
enc_20=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 26] ; Areas around Vault City
lookup_name=VPat_M
maps=Mountain Encounter 5, Mountain Encounter 6, Mountain Encounter 2, Mountain Encounter 3
enc_00=Chance:10%,Enc:(3-6) VPAT_Strong_Slavers AND (3-4) DVMV_Wild_Dogs AMBUSH Player
enc_01=Chance:10%,Enc:(4-7) VPAT_Strong_Slavers AMBUSH Player
enc_02=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player
enc_03=Chance:10%,Enc:(5-8) DVMV_Wild_Dogs AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:5%,Enc:(3-6) VPAT_Patrol AND (2-4) DVMV_Wild_Dogs FIGHTING (6-8) VPAT_Strong_Slavers
enc_14=Chance:1%,Enc:(4-7) VPAT_Strong_Slavers FIGHTING (5-8) DMRV_Golden_Geckos
enc_15=Chance:10%,Enc:(5-8) VPAT_Patrol FIGHTING (4-6) VPAT_Strong_Slavers
enc_16=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (5-8) DMRV_Golden_Geckos
enc_17=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (6-10) DVMV_Wild_Dogs
enc_18=Chance:10%,Enc:(5-8) VPAT_Patrol
enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 27]
lookup_name=VPat_D ; Areas around Vault City
maps=Desert Encounter 4, Desert Encounter 9, Desert Encounter 11, Desert Encounter 12
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(3-6) VPAT_Strong_Slavers AND (3-4) DVMV_Wild_Dogs AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(4-7) VPAT_Strong_Slavers AMBUSH Player
enc_14=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player
enc_15=Chance:10%,Enc:(5-8) DVMV_Wild_Dogs AMBUSH Player
enc_16=Chance:5%,Enc:(3-6) VPAT_Patrol AND (2-4) DVMV_Wild_Dogs FIGHTING (6-8) VPAT_Strong_Slavers
enc_17=Chance:2%,Enc:(4-7) VPAT_Strong_Slavers FIGHTING (5-8) DMRV_Golden_Geckos
enc_18=Chance:10%,Enc:(5-8) VPAT_Patrol FIGHTING (4-6) VPAT_Strong_Slavers
enc_19=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (5-8) DMRV_Golden_Geckos
enc_20=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (8-10) DVMV_Wild_Dogs
enc_21=Chance:10%,Enc:(5-8) VPAT_Patrol
enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 28]
lookup_name=Geck_M ; Areas around Gecko
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 1, Cavern Encounter 2
enc_00=Chance:10%,Enc:(5-8) GECK_Scavs AMBUSH Player
enc_01=Chance:10%,Enc:(6-10) GECK_Ghoul_Scavs AMBUSH Player
enc_02=Chance:10%,Enc:(4-8) GECK_Crazies AMBUSH Player
enc_03=Chance:10%,Enc:(5-8) GECK_Ghoul_Crazies AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:5%,Enc:(5-9) GECK_Geckos AMBUSH Player
enc_14=Chance:5%,Enc:(6-10) DVMV_Wild_Dogs AMBUSH Player
enc_15=Chance:5%,Enc:(6-10) DMRV_Scorpions AMBUSH Player
enc_16=Chance:5%,Enc:(6-8) WILD2_Mutated_Pig_Rats AMBUSH Player
enc_17=Chance:5%,Enc:(10-15) GECK_Mutated_Rats AMBUSH Player
enc_18=Chance:1%,Enc:(6-9) GECK_Scavs FIGHTING (5-8) GECK_Crazies
enc_19=Chance:1%,Enc:(5-9) GECK_Ghoul_Scavs FIGHTING (6-10) GECK_Crazies
enc_20=Chance:1%,Enc:(7-12) GECK_Geckos FIGHTING (3-6) GECK_Crazies
enc_21=Chance:1%,Enc:(5-9) WILD2_Mutated_Pig_Rats FIGHTING (2-5) GECK_Ghoul_Scavs
enc_22=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 29]
lookup_name=Geck_D ; Areas around Gecko
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(5-8) GECK_Scavs AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(6-10) GECK_Ghoul_Scavs AMBUSH Player
enc_14=Chance:10%,Enc:(4-8) GECK_Crazies AMBUSH Player
enc_15=Chance:10%,Enc:(4-8) GECK_Ghoul_Crazies AMBUSH Player
enc_16=Chance:5%,Enc:(5-9) GECK_Geckos AMBUSH Player
enc_17=Chance:5%,Enc:(6-10) DVMV_Wild_Dogs AMBUSH Player
enc_18=Chance:5%,Enc:(6-10) DMRV_Scorpions AMBUSH Player
enc_19=Chance:5%,Enc:(6-8) WILD2_Mutated_Pig_Rats AMBUSH Player
enc_20=Chance:5%,Enc:(10-15) GECK_Mutated_Rats AMBUSH Player
enc_21=Chance:1%,Enc:(6-9) GECK_Scavs FIGHTING (5-8) GECK_Crazies
enc_22=Chance:1%,Enc:(5-9) GECK_Ghoul_Scavs FIGHTING (6-10) GECK_Crazies
enc_23=Chance:1%,Enc:(7-12) GECK_Geckos FIGHTING (3-6) GECK_Crazies
enc_24=Chance:1%,Enc:(5-9) WILD2_Mutated_Pig_Rats FIGHTING (2-5) GECK_Ghoul_Scavs
enc_25=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_31=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 30]
lookup_name=Fish_O ; Coastal Regions of the north
maps=Coast Encounter 5, Coast Encounter 4, Coast Encounter 1, Coast Encounter 8
enc_00=Chance:10%,Enc:(4-7) ARRO_Cannibals AMBUSH Player
enc_01=Chance:10%,Enc:(5-7) FISH_Wilder AMBUSH Player
enc_02=Chance:10%,Enc:(4-8) ARRO_War_Party AMBUSH Player
enc_03=Chance:10%,Enc:(4-8) ARRO_Outcasts AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(3-6) DMRV_Scorpions AMBUSH Player
enc_14=Chance:10%,Enc:(4-7) DEN_Molerats AMBUSH Player
enc_15=Chance:10%,Enc:(3-5) FISH_Fisherman FIGHTING (3-6) ARRO_Cannibals
enc_16=Chance:0%,Enc:(4-7) ARRO_Cannibals FIGHTING (3-5) FISH_Wilder
enc_17=Chance:1%,Enc:(4-8) DMRV_Scorpions FIGHTING (3-6) FISH_Wilder
enc_18=Chance:10%,Enc:(3-6) FISH_Fisherman
[Encounter Table 31]
lookup_name=Prim_D ; Primitive Tribe Region
maps=Desert Encounter 1, Desert Encounter 4, Desert Encounter 5, Desert Encounter 8
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:7%,Enc:(4-8) ARRO_Cannibals AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:7%,Enc:(3-6) ARRO_Outcasts AMBUSH Player
enc_14=Chance:8%,Enc:(4-6) FISH_Wilder AMBUSH Player
enc_15=Chance:8%,Enc:(4-6) ARRO_War_Party AMBUSH Player
enc_16=Chance:7%,Enc:(2-4) KLA_Golden_Geckos AND (3-6) ARRO_Spore_Plants AMBUSH Player
enc_17=Chance:0%,Enc:(2-5) KLA_Golden_Geckos AND (3-5) ARRO_Sm_Scorpions AMBUSH Player
enc_18=Chance:7%,Enc:(4-8) KLA_Golden_Geckos AMBUSH Player
enc_19=Chance:7%,Enc:(4-8) DMRV_Scorpions AND (2-4) ARRO_Spore_Plants AMBUSH Player
enc_20=Chance:7%,Enc:(4-9) ARRO_Sm_Scorpions AMBUSH Player
enc_21=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (2-4) ARRO_Outcasts
enc_22=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (3-5) FISH_Wilder
enc_23=Chance:7%,Enc:(4-8) KLAD_Scorpions FIGHTING (3-6) ARRO_Cannibals
enc_24=Chance:7%,Enc:(3-6) ARRO_Sm_Scorpions FIGHTING (1-2) WILD2_Hermit
enc_25=Chance:10%,Enc:(1-2) WILD2_Hermit
enc_26=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_31=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_32=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 32]
lookup_name=Prim_M ; Primitive Tribe Region
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 2, Cavern Encounter 3
enc_00=Chance:7%,Enc:(4-8) ARRO_Cannibals AMBUSH Player
enc_01=Chance:7%,Enc:(3-6) ARRO_Outcasts AMBUSH Player
enc_02=Chance:8%,Enc:(4-6) FISH_Wilder AMBUSH Player
enc_03=Chance:8%,Enc:(4-6) ARRO_War_Party AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:7%,Enc:(2-5) KLA_Golden_Geckos AND (3-6) ARRO_Spore_Plants AMBUSH Player
enc_14=Chance:0%,Enc:(2-5) KLA_Golden_Geckos AND (3-5) ARRO_Sm_Scorpions AMBUSH Player
enc_15=Chance:7%,Enc:(4-8) KLA_Golden_Geckos AMBUSH Player
enc_16=Chance:7%,Enc:(4-8) DMRV_Scorpions AND (2-4) ARRO_Spore_Plants AMBUSH Player
enc_17=Chance:7%,Enc:(4-9) ARRO_Sm_Scorpions AMBUSH Player
enc_18=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (2-4) ARRO_Outcasts
enc_19=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (3-5) FISH_Wilder
enc_20=Chance:7%,Enc:(4-8) KLAD_Scorpions FIGHTING (3-6) ARRO_Cannibals
enc_21=Chance:7%,Enc:(3-6) ARRO_Sm_Scorpions FIGHTING (1-2) WILD2_Hermit
enc_22=Chance:10%,Enc:(1-2) WILD2_Hermit
enc_23=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 33]
lookup_name=DNRV_D ; Den - New Reno - Redding - Vault City Caravan Route
maps=Desert Encounter 8, Desert Encounter 9, Desert Encounter 10
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(5-8) DNRV_Den_Caravan AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:1%,Enc:(2-4) DVMV_Highwaymen AND (2-4) DVMV_Robbers AMBUSH Player
enc_14=Chance:10%,Enc:(6-9) DVMV_Highwaymen AMBUSH Player
enc_15=Chance:10%,Enc:(6-9) DVMV_Robbers AMBUSH Player
enc_16=Chance:3%,Enc:(4-7) DNRV_Redding_Caravan FIGHTING (4-7) DVMV_Highwaymen
enc_17=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (4-7) DVMV_Robbers
enc_18=Chance:5%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-7) DVMV_Highwaymen
enc_19=Chance:10%,Enc:(2-5) DVMV_Robbers FIGHTING (4-7) DNRV_Vault_Caravan
enc_20=Chance:1%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-8) DNRV_Vault_Caravan
enc_21=Chance:0%,Enc:(6-8) DVMV_Highwaymen FIGHTING (6-10) DVMV_Robbers
enc_22=Chance:5%,Enc:(6-8) DNRV_Vault_Caravan
enc_23=Chance:7%,Enc:(4-8) DNRV_Den_Caravan
enc_24=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 34]
lookup_name=DNRV_M ; Den - New Reno - Redding - Vault City Caravan Route
maps=Mountain Encounter 3, Mountain Encounter 4, Cavern Encounter 3, Cavern Encounter 4
enc_00=Chance:10%,Enc:(5-8) DNRV_Den_Caravan AMBUSH Player
enc_01=Chance:1%,Enc:(2-4) DVMV_Highwaymen AND (2-4) DVMV_Robbers AMBUSH Player
enc_02=Chance:10%,Enc:(6-9) DVMV_Highwaymen AMBUSH Player
enc_03=Chance:10%,Enc:(6-9) DVMV_Robbers AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:3%,Enc:(4-8) DNRV_Redding_Caravan FIGHTING (4-8) DVMV_Highwaymen
enc_14=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (4-8) DVMV_Robbers
enc_15=Chance:5%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-8) DVMV_Highwaymen
enc_16=Chance:5%,Enc:(3-5) DVMV_Robbers FIGHTING (4-7) DNRV_Vault_Caravan
enc_17=Chance:1%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-8) DNRV_Vault_Caravan
enc_18=Chance:0%,Enc:(6-8) DVMV_Highwaymen FIGHTING (6-10) DVMV_Robbers
enc_19=Chance:5%,Enc:(6-8) DNRV_Vault_Caravan
enc_20=Chance:7%,Enc:(4-8) DNRV_Den_Caravan
enc_21=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 35]
lookup_name=Red_D ; Area around Redding
maps=Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 9, Desert Encounter 7
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AND (4-6) RED_Wolves AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(4-8) RED_Claim_Jumper AMBUSH Player
enc_14=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player
enc_15=Chance:10%,Enc:(5-8) DMRV_Golden_Geckos AMBUSH Player
enc_16=Chance:2%,Enc:(3-5) RED_Prospector FIGHTING (2-4) RED_Claim_Jumper, If(Player(Level) > 9)
enc_17=Chance:5%,Enc:(4-6) RED_Trappers FIGHTING (2-4) DMRV_Golden_Geckos
enc_18=Chance:1%,Enc:(2-4) RED_Bootlegger FIGHTING (5-8) RED_Wolves
enc_19=Chance:1%,Enc:(2-4) RED_Homesteaders FIGHTING (3-5) RED_Claim_Jumper, If(Player(Level) > 9)
enc_20=Chance:5%,Enc:(4-6) RED_Homesteaders FIGHTING (4-8) RED_Wolves
enc_21=Chance:7%,Enc:(4-6) RED_Bootlegger
enc_22=Chance:7%,Enc:(4-6) RED_Trappers
enc_23=Chance:7%,Enc:(3-6) RED_Prospector
enc_24=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 36]
lookup_name=Red_M ; Area Around Redding
maps=Mountain Encounter 2, Mountain Encounter 4, Cavern Encounter 4, Mountain Encounter 5, Cavern Encounter 5
enc_00=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AND (4-6) RED_Wolves AMBUSH Player
enc_01=Chance:10%,Enc:(4-6) RED_Claim_Jumper AMBUSH Player
enc_02=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player
enc_03=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:2%,Enc:(3-5) RED_Prospector FIGHTING (2-4) RED_Claim_Jumper, If(Player(Level) > 9)
enc_14=Chance:10%,Enc:(4-6) RED_Trappers FIGHTING (2-4) DMRV_Golden_Geckos
enc_15=Chance:1%,Enc:(2-4) RED_Bootlegger FIGHTING (5-8) RED_Wolves
enc_16=Chance:1%,Enc:(2-4) RED_Homesteaders FIGHTING (6-8) RED_Claim_Jumper, If(Player(Level) > 9)
enc_17=Chance:5%,Enc:(4-6) RED_Homesteaders FIGHTING (4-8) RED_Wolves
enc_18=Chance:7%,Enc:(4-6) RED_Bootlegger
enc_19=Chance:7%,Enc:(4-6) RED_Trappers
enc_20=Chance:7%,Enc:(3-6) RED_Prospector
enc_21=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 37]
lookup_name=Wild3_M ; Wild area between Redding and Raiders
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0
enc_00=Chance:1%,Enc:(3-6) RED_Wolves AND (3-6) WILD2_Mutated_Molerats AMBUSH Player
enc_01=Chance:0%,Enc:(5-10) DMRV_Scorpions AND (5-10) RED_Wolves AMBUSH Player
enc_02=Chance:0%,Enc:(4-9) WILD2_Mutated_Molerats AND (6-10) DMRV_Scorpions AMBUSH Player
enc_03=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(6-8) RED_Wolves AMBUSH Player
enc_14=Chance:10%,Enc:(5-10) WILD2_Mutated_Molerats AMBUSH Player
enc_15=Chance:10%,Enc:(7-10) DMRV_Scorpions AMBUSH Player
enc_16=Chance:0%,Enc:(7-12) RED_Wolves FIGHTING (5-8) DMRV_Golden_Geckos
enc_17=Chance:0%,Enc:(4-9) WILD2_Mutated_Molerats FIGHTING (7-12) DMRV_Golden_Geckos
enc_18=Chance:0%,Enc:(5-9) WILD2_Mutated_Molerats FIGHTING (6-9) DMRV_Scorpions
enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 38]
lookup_name=RDRC_M ; Vault City - New Reno - Gecko - Broken Hills Trade Route
maps=Mountain Encounter 1, Mountain Encounter 5, Cavern Encounter 1, Cavern Encounter 4
enc_00=Chance:25%,Enc:(4-6) RDRC_Raiders AMBUSH Player, If(Global(600) < 1)
enc_01=Chance:15%,Enc:(6-8) Red_Wolves AMBUSH Player
enc_02=Chance:5%,Enc:(6-10) DNRV_Vault_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1)
enc_03=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (3-7) RDRC_Raiders, If(Global(600) < 1)
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:5%,Enc:(6-8) RDRC_Broken_Hills_Caravan FIGHTING (8-12) RDRC_Raiders, If(Global(600) < 1)
enc_14=Chance:3%,Enc:(6-10) RDRC_Gecko_Caravan FIGHTING (7-10) RDRC_Raiders, If(Global(600) < 1)
enc_15=Chance:6%,Enc:(6-10) DNRV_Vault_Caravan
enc_16=Chance:6%,Enc:(6-10) DNRV_Reno_Caravan
enc_17=Chance:6%,Enc:(6-10) RDRC_Broken_Hills_Caravan
enc_18=Chance:6%,Enc:(6-10) RDRC_Gecko_Caravan
enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 39]
lookup_name=RDRC_D ; Vault City - New Reno - Gecko - Broken Hills Trade Route
maps=Desert Encounter 4, Desert Encounter 5, Desert Encounter 8, Desert Encounter 9
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:25%,Enc:(4-6) RDRC_Raiders AMBUSH Player, If(Global(600) < 1)
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:15%,Enc:(6-8) Red_Wolves AMBUSH Player
enc_14=Chance:5%,Enc:(6-10) DNRV_Vault_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1)
enc_15=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (3-6) RDRC_Raiders, If(Global(600) < 1)
enc_16=Chance:3%,Enc:(6-8) RDRC_Broken_Hills_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1)
enc_17=Chance:9%,Enc:(6-10) RDRC_Gecko_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1)
enc_18=Chance:6%,Enc:(6-10) DNRV_Vault_Caravan
enc_19=Chance:6%,Enc:(6-10) DNRV_Reno_Caravan
enc_20=Chance:6%,Enc:(6-10) RDRC_Broken_Hills_Caravan
enc_21=Chance:6%,Enc:(6-10) RDRC_Gecko_Caravan
enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 40]
lookup_name=Raid_M ; Areas patroled by the Raiders
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 1, Cavern Encounter 3, Cavern Encounter 5
enc_00=Chance:15%,Enc:(3-6) RDRC_Raiders AND (4-7) RED_Wolves AMBUSH Player, If(Global(600) < 1)
enc_01=Chance:15%,Enc:(4-10) ARRO_Spore_Plants AND (5-10) RED_Wolves AMBUSH Player
enc_02=Chance:30%,Enc:(4-7) RDRC_Raiders AMBUSH Player, If(Global(600) < 1)
enc_03=Chance:15%,Enc:(6-10) RED_Wolves AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:15%,Enc:(7-10) DMRV_Scorpions AMBUSH Player
enc_14=Chance:1%,Enc:(5-10) RED_Wolves FIGHTING (4-6) RDRC_Raiders, If(Global(600) < 1)
enc_15=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_16=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 41]
lookup_name=Raid_D ; Areas patroled by the Raiders
maps=Desert Encounter 7, Desert Encounter 5, Desert Encounter 7, Desert Encounter 12
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:15%,Enc:(3-6) RDRC_Raiders AND (4-7) RED_Wolves AMBUSH Player, If(Global(600) < 1)
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:15%,Enc:(4-10) ARRO_Spore_Plants AND (5-10) RED_Wolves AMBUSH Player
enc_14=Chance:30%,Enc:(6-10) RDRC_Raiders AMBUSH Player, If(Global(600) < 1)
enc_15=Chance:15%,Enc:(6-10) RED_Wolves AMBUSH Player
enc_16=Chance:15%,Enc:(7-10) DMRV_Scorpions AMBUSH Player
enc_17=Chance:1%,Enc:(5-10) RED_Wolves FIGHTING (4-6) RDRC_Raiders, If(Global(600) < 1)
enc_18=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_19=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 42]
lookup_name=Nav_D ; Areas around Navarro
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:100%,Enc:(4-7) NAV_Enclave_Patrol AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_16=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_17=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_18=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_19=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 43]
lookup_name=Nav_M ; Areas around Navarro
maps=Mountain Encounter 1, Mountain Encounter 2
enc_00=Chance:100%,Enc:(4-7) NAV_Enclave_Patrol AMBUSH Player
enc_01=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_02=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_04=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_09=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_10=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_11=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 44]
lookup_name=Nav_O ; Areas around Navarro
maps=Coast Encounter 3, Coast Encounter 4, Coast Encounter 4, Coast Encounter 8
enc_00=Chance:100%,Enc:(4-7) NAV_Enclave_Patrol AMBUSH Player
enc_01=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_02=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_04=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_09=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
[Encounter Table 45]
lookup_name=EPA_D ; Area around the EPA
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:4%,Enc:(3-6) EPA_Tough_Alien AND (3-5) EPA_Deathclaws AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:12%,Enc:(6-8) EPA_Floater_Centaurs AMBUSH Player
enc_14=Chance:12%,Enc:(5-7) EPA_Tough_Fire_Geckos AMBUSH Player
enc_15=Chance:12%,Enc:(5-8) EPA_Tough_Alien AMBUSH Player
enc_16=Chance:12%,Enc:(4-6) EPA_Deathclaws AMBUSH Player
enc_17=Chance:12%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player
enc_18=Chance:12%,Enc:(6-9) EPA_Alien AMBUSH Player
enc_19=Chance:12%,Enc:(6-8) EPA_Centaurs AMBUSH Player
enc_20=Chance:12%,Enc:(6-10) EPA_Floaters AMBUSH Player
enc_21=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 46]
lookup_name=EPA_M ; Area around the EPA
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Cavern Encounter 2, Cavern Encounter 4
enc_00=Chance:4%,Enc:(3-6) EPA_Tough_Alien AND (2-4) EPA_Deathclaws AMBUSH Player
enc_01=Chance:12%,Enc:(6-8) EPA_Floater_Centaurs AMBUSH Player
enc_02=Chance:12%,Enc:(5-7) EPA_Tough_Fire_Geckos AMBUSH Player
enc_03=Chance:12%,Enc:(5-8) EPA_Tough_Alien AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:12%,Enc:(4-6) EPA_Deathclaws AMBUSH Player
enc_14=Chance:12%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player
enc_15=Chance:12%,Enc:(6-9) EPA_Alien AMBUSH Player
enc_16=Chance:12%,Enc:(6-8) EPA_Centaurs AMBUSH Player
enc_17=Chance:12%,Enc:(6-10) EPA_Floaters AMBUSH Player
enc_18=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_19=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 47]
lookup_name=EPA_C ; Area around the EPA
maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8
enc_00=Chance:4%,Enc:(3-6) EPA_Tough_Alien AND (3-5) EPA_Deathclaws AMBUSH Player
enc_01=Chance:12%,Enc:(6-8) EPA_Floater_Centaurs AMBUSH Player
enc_02=Chance:12%,Enc:(5-7) EPA_Tough_Fire_Geckos AMBUSH Player
enc_03=Chance:12%,Enc:(5-8) EPA_Tough_Alien AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:12%,Enc:(4-6) EPA_Deathclaws AMBUSH Player
enc_14=Chance:12%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player
enc_15=Chance:12%,Enc:(6-9) EPA_Alien AMBUSH Player
enc_16=Chance:12%,Enc:(6-8) EPA_Centaurs AMBUSH Player
enc_17=Chance:12%,Enc:(6-10) EPA_Floaters AMBUSH Player
[Encounter Table 48]
lookup_name=Wild4_D ; Area Between EPA and Coast
maps=Desert Encounter 9, Desert Encounter 8, Desert Encounter 11
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:40%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:40%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player
enc_14=Chance:20%,Enc:(6-12) DMRV_Golden_Geckos AMBUSH Player
enc_15=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_16=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_17=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_18=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_19=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 49]
lookup_name=Wild4_M ; Area Between EPA and Coast
maps=Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0, Cavern Encounter 2, Cavern Encounter 4
enc_00=Chance:40%,Enc:(8-10) EPA_Tough_Fire_Geckos AMBUSH Player
enc_01=Chance:40%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player
enc_02=Chance:20%,Enc:(6-12) DMRV_Golden_Geckos AMBUSH Player
enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_06=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_12=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 50]
lookup_name=Wild4_O ; Area between EPA and Coast
maps=Coast Encounter 1, Coast Encounter 2
enc_00=Chance:40%,Enc:(8-10) EPA_Tough_Fire_Geckos AMBUSH Player
enc_01=Chance:40%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player
enc_02=Chance:20%,Enc:(6-12) DMRV_Golden_Geckos AMBUSH Player
enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_06=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
[Encounter Table 51]
lookup_name=SRNRRN_D ; San Fran - NCR - Redding - Reno Trade route
maps=Desert Encounter 4, Desert Encounter 2, Desert Encounter 3, Desert Encounter 5
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(4-6) EPA_Deathclaws AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:15%,Enc:(5-8) EPA_Fire_Geckos AMBUSH Player
enc_14=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-5) EPA_Deathclaws
enc_15=Chance:3%,Enc:(6-10) FRAN2_San_Fran_Caravan FIGHTING (4-7) EPA_Deathclaws
enc_16=Chance:8%,Enc:(5-8) DNRV_Redding_Caravan FIGHTING (4-6) EPA_Fire_Geckos
enc_17=Chance:8%,Enc:(7-11) NCR_Caravan FIGHTING (4-7) EPA_Fire_Geckos
enc_18=Chance:10%,Enc:(6-10) FRAN2_San_Fran_Caravan
enc_19=Chance:20%,Enc:(5-8) DNRV_Redding_Caravan
enc_20=Chance:15%,Enc:(6-9) DNRV_Reno_Caravan
enc_21=Chance:13%,Enc:(7-11) NCR_Caravan
enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 52]
lookup_name=SRNRRN_M ; San Fran - NCR - Redding - Reno Trade route
maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0
enc_00=Chance:10%,Enc:(4-7) EPA_Deathclaws AMBUSH Player
enc_01=Chance:15%,Enc:(5-8) EPA_Fire_Geckos AMBUSH Player
enc_02=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-5) EPA_Deathclaws
enc_03=Chance:3%,Enc:(6-10) FRAN2_San_Fran_Caravan FIGHTING (4-7) EPA_Deathclaws
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:8%,Enc:(5-8) DNRV_Redding_Caravan FIGHTING (4-6) EPA_Fire_Geckos
enc_14=Chance:8%,Enc:(7-11) NCR_Caravan FIGHTING (3-7) EPA_Fire_Geckos
enc_15=Chance:10%,Enc:(6-10) FRAN2_San_Fran_Caravan
enc_16=Chance:20%,Enc:(5-8) DNRV_Redding_Caravan
enc_17=Chance:15%,Enc:(6-9) DNRV_Reno_Caravan
enc_18=Chance:13%,Enc:(7-11) NCR_Caravan
enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 53]
lookup_name=New_D ; Areas around New Reno
maps=Desert Encounter 7, Desert Encounter 2, Desert Encounter 6, Desert Encounter 5
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:15%,Enc:(4-8) NEW_Yakuza AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:15%,Enc:(4-7) NEW_Gang AMBUSH Player
enc_14=Chance:10%,Enc:(7-10) RED_Wolves AMBUSH Player
enc_15=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Yakuza
enc_16=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Gang
enc_17=Chance:20%,Enc:(4-8) NEW_Mobsters
enc_18=Chance:10%,Enc:(1-2) NEW_Traveller
enc_19=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 54]
lookup_name=New_M ; Areas around New Reno
maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5
enc_00=Chance:15%,Enc:(4-8) NEW_Yakuza AMBUSH Player
enc_01=Chance:15%,Enc:(4-7) NEW_Gang AMBUSH Player
enc_02=Chance:10%,Enc:(7-10) RED_Wolves AMBUSH Player
enc_03=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Yakuza
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Gang
enc_14=Chance:20%,Enc:(4-8) NEW_Mobsters
enc_15=Chance:10%,Enc:(1-2) NEW_Traveller
enc_16=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_17=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 55]
lookup_name=New_C ; Areas around New Reno
maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8
enc_00=Chance:15%,Enc:(4-8) NEW_Yakuza AMBUSH Player
enc_01=Chance:15%,Enc:(4-7) NEW_Gang AMBUSH Player
enc_02=Chance:10%,Enc:(7-10) RED_Wolves AMBUSH Player
enc_03=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Yakuza
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Gang
enc_14=Chance:20%,Enc:(4-8) NEW_Mobsters
enc_15=Chance:10%,Enc:(1-2) NEW_Traveller
[Encounter Table 56] ; Areas around Broken Hills
lookup_name=Brok_D
maps=Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 11
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(606) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_03=Chance:10%,Enc:(2-6) BROK_Rogues AND (3-5) RED_Wolves AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:20%,Enc:(4-8) BROK_Rogues AMBUSH Player
enc_14=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player
enc_15=Chance:10%,Enc:(6-12) DMRV_Scorpions AMBUSH Player
enc_16=Chance:10%,Enc:(8-12) ARRO_Spore_Plants AMBUSH Player
enc_17=Chance:5%,Enc:(6-10) BROK_Unity_Patrol FIGHTING (3-6) BROK_Rogues
enc_18=Chance:5%,Enc:(5-8) BROK_Unity_Patrol FIGHTING (8-12) RED_Wolves
enc_19=Chance:20%,Enc:(8-10) BROK_Unity_Patrol
enc_20=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
[Encounter Table 57]
lookup_name=Brok_M ; Areas around Broken Hills
maps=Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 2, Cavern Encounter 5
enc_00=Chance:10%,Enc:(2-6) BROK_Rogues AND (3-5) RED_Wolves AMBUSH Player
enc_01=Chance:20%,Enc:(4-8) BROK_Rogues AMBUSH Player
enc_02=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player
enc_03=Chance:10%,Enc:(6-12) DMRV_Scorpions AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(8-12) ARRO_Spore_Plants AMBUSH Player
enc_14=Chance:5%,Enc:(6-10) BROK_Unity_Patrol FIGHTING (3-6) BROK_Rogues
enc_15=Chance:5%,Enc:(5-8) BROK_Unity_Patrol FIGHTING (8-12) RED_Wolves
enc_16=Chance:20%,Enc:(8-12) BROK_Unity_Patrol
enc_17=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_18=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 58]
lookup_name=Fran_O ; Areas around San Francisco
maps=Coast Encounter 7, Coast Encounter 8, Coast Encounter 10, Coast Encounter 5, Coast Encounter 11
enc_00=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player
enc_01=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player
enc_02=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player
enc_03=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player
enc_14=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries
enc_15=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang
enc_16=Chance:20%,Enc:(4-8) FRAN_Elronologists
[Encounter Table 59]
lookup_name=Fran_M ; Areas around San Francisco
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Cavern Encounter 3, Mountain Encounter 4
enc_00=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player
enc_01=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player
enc_02=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player
enc_03=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player
enc_14=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries
enc_15=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang
enc_16=Chance:20%,Enc:(4-8) FRAN_Elronologists
enc_17=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_18=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 60]
lookup_name=Fran_C ; Areas around San Francisco
maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8
enc_00=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player
enc_01=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player
enc_02=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player
enc_03=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player
enc_14=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries
enc_15=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang
enc_16=Chance:20%,Enc:(4-8) FRAN_Elronologists
[Encounter Table 61]
lookup_name=Fran_D ; Areas around San Francisco
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player
enc_14=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player
enc_15=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player
enc_16=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player
enc_17=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries
enc_18=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang
enc_19=Chance:20%,Enc:(4-8) FRAN_Elronologists
enc_20=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 62]
lookup_name=Fran2_D ; San Francisco - Redding Trade Route
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(5-9) EPA_Deathclaws AMBUSH Player
enc_14=Chance:10%,Enc:(8-12) EPA_Tough_Fire_Geckos
enc_15=Chance:10%,Enc:(8-12) EPA_Tough_Alien AMBUSH Player
enc_16=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) FRAN_Mercenaries
enc_17=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) FRAN_Mercenaries
enc_18=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) EPA_Tough_Fire_Geckos
enc_19=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Tough_Alien
enc_20=Chance:10%,Enc:(4-8) FRAN2_San_Fran_Caravan
enc_21=Chance:10%,Enc:(6-8) DNRV_Redding_Caravan
enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 63]
lookup_name=Fran2_C ; San Francisco - Redding Trade Route
maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8
enc_00=Chance:10%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player
enc_01=Chance:10%,Enc:(5-9) EPA_Deathclaws AMBUSH Player
enc_02=Chance:10%,Enc:(8-12) EPA_Tough_Fire_Geckos
enc_03=Chance:10%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) FRAN_Mercenaries
enc_14=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) FRAN_Mercenaries
enc_15=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) EPA_Tough_Fire_Geckos
enc_16=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Tough_Alien
enc_17=Chance:10%,Enc:(4-8) FRAN2_San_Fran_Caravan
enc_18=Chance:10%,Enc:(6-8) DNRV_Redding_Caravan
[Encounter Table 64]
lookup_name=Wild5_D ; Areas between San Francisco and NCR
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:0%,Enc:(5-8) NAV_Enclave_Patrol AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:20%,Enc:(4-9) NCR_Masters_Army AMBUSH Player
enc_14=Chance:20%,Enc:(3-6) EPA_Deathclaws AMBUSH Player
enc_15=Chance:35%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player
enc_16=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_17=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_18=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_19=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 65]
lookup_name=Wild5_M ; Areas between San Francisco and NCR
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0
enc_00=Chance:0%,Enc:(5-8) NAV_Enclave_Patrol AMBUSH Player
enc_01=Chance:10%,Enc:(4-9) NCR_Masters_Army AMBUSH Player
enc_02=Chance:20%,Enc:(3-6) EPA_Deathclaws AMBUSH Player
enc_03=Chance:35%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_14=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 66]
lookup_name=NRNR_D ; NCR - New Reno - Redding Trade Route
maps=Desert Encounter 4, Desert Encounter 5, Desert Encounter 9, Desert Encounter 10
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:3%,Enc:(6-10) NCR_Caravan FIGHTING (4-8) NCR_Masters_Army
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:3%,Enc:(6-10) DNRV_Reno_Caravan FIGHTING (4-8) NCR_Masters_Army
enc_14=Chance:1%,Enc:(6-10) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Deathclaws
enc_15=Chance:13%,Enc:(6-10) DNRV_Redding_Caravan
enc_16=Chance:13%,Enc:(6-10) DNRV_Reno_Caravan
enc_17=Chance:13%,Enc:(6-10) NCR_Caravan
enc_18=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_19=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 67]
lookup_name=NRNR_M ; NCR - New Reno - Redding Trade Route
maps=Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 2, Cavern Encounter 4, Cavern Encounter 5
enc_00=Chance:3%,Enc:(6-10) NCR_Caravan FIGHTING (4-8) NCR_Masters_Army
enc_01=Chance:3%,Enc:(6-10) DNRV_Reno_Caravan FIGHTING (4-8) NCR_Masters_Army
enc_02=Chance:1%,Enc:(6-10) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Deathclaws
enc_03=Chance:13%,Enc:(6-10) DNRV_Redding_Caravan
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:13%,Enc:(6-10) DNRV_Reno_Caravan
enc_14=Chance:13%,Enc:(6-10) NCR_Caravan
enc_15=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_16=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 68]
lookup_name=Wild6_M ; Area between New Reno and NCR
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0
enc_00=Chance:33%,Enc:(8-12) RED_Wolves AMBUSH Player
enc_01=Chance:33%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player
enc_02=Chance:33%,Enc:(8-12) DMRV_Scorpions AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_12=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_13=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 69]
lookup_name=Wild6_D ; Area between New Reno and NCR
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:33%,Enc:(8-12) RED_Wolves AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:33%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player
enc_14=Chance:33%,Enc:(8-12) DMRV_Scorpions AMBUSH Player
enc_15=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_16=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_17=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_18=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_19=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 70]
lookup_name=VNNB_D ; Vault 15 - New Reno - NCR - Broken Hills
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:20%,Enc:(6-10) NCR_Marauders AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:10%,Enc:(8-10) RED_Wolves
enc_14=Chance:10%,Enc:(7-10) DMRV_Scorpions AMBUSH Player
enc_15=Chance:3%,Enc:(5-9) RDRC_Broken_Hills_Caravan FIGHTING (3-6) NCR_Marauders
enc_16=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-6) NCR_Marauders
enc_17=Chance:1%,Enc:(5-10) NCR_Caravan FIGHTING (4-8) RED_Wolves
enc_18=Chance:0%,Enc:(4-8) V15_Caravan FIGHTING (4-9) DMRV_Scorpions
enc_19=Chance:5%,Enc:(5-9) RDRC_Broken_Hills_Caravan
enc_20=Chance:5%,Enc:(6-9) DNRV_Reno_Caravan
enc_21=Chance:5%,Enc:(5-10) NCR_Caravan
enc_22=Chance:5%,Enc:(4-8) V15_Caravan
enc_23=Chance:8%,Enc:(1-2) New_Traveller
enc_24=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_28=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_29=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_30=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_31=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 71]
lookup_name=VNNB_M ; Vault 15 - New Reno - NCR - Broken Hills
maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5
enc_00=Chance:20%,Enc:(6-10) NCR_Marauders AMBUSH Player
enc_01=Chance:10%,Enc:(8-10) RED_Wolves
enc_02=Chance:10%,Enc:(7-10) DMRV_Scorpions AMBUSH Player
enc_03=Chance:3%,Enc:(5-9) RDRC_Broken_Hills_Caravan FIGHTING (3-6) NCR_Marauders
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-6) NCR_Marauders
enc_14=Chance:8%,Enc:(5-10) NCR_Caravan FIGHTING (6-8) RED_Wolves
enc_15=Chance:0%,Enc:(4-8) V15_Caravan FIGHTING (4-9) DMRV_Scorpions
enc_16=Chance:5%,Enc:(5-9) RDRC_Broken_Hills_Caravan
enc_17=Chance:5%,Enc:(6-9) DNRV_Reno_Caravan
enc_18=Chance:5%,Enc:(5-10) NCR_Caravan
enc_19=Chance:5%,Enc:(4-8) V15_Caravan
enc_20=Chance:8%,Enc:(1-2) New_Traveller
enc_21=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 72]
lookup_name=NCR_M ; Area arounc NCR
maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 5, Mountain Encounter 6, Mountain Encounter 4
enc_00=Chance:10%,Enc:(4-7) NCR_Masters_Army AMBUSH Player
enc_01=Chance:15%,Enc:(6-10) NCR_Marauders AMBUSH Player
enc_02=Chance:2%,Enc:(5-9) NCR_Rangers FIGHTING (4-6) NCR_Masters_Army
enc_03=Chance:10%,Enc:(5-10) NCR_Rangers FIGHTING (4-9) NCR_Marauders
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:2%,Enc:(2-6) KLA_Farmers FIGHTING (5-9) NCR_Masters_Army
enc_14=Chance:10%,Enc:(3-6) KLA_Farmers FIGHTING (6-9) NCR_Marauders
enc_15=Chance:20%,Enc:(6-10) NCR_Rangers
enc_16=Chance:10%,Enc:(3-5) KLA_Farmers
enc_17=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_18=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 73]
lookup_name=NCR_D ; Area arounc NCR
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 11
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:10%,Enc:(5-7) NCR_Masters_Army AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:15%,Enc:(6-10) NCR_Marauders AMBUSH Player
enc_14=Chance:2%,Enc:(5-9) NCR_Rangers FIGHTING (4-6) NCR_Masters_Army
enc_15=Chance:10%,Enc:(5-10) NCR_Rangers FIGHTING (4-9) NCR_Marauders
enc_16=Chance:2%,Enc:(2-6) KLA_Farmers FIGHTING (5-9) NCR_Masters_Army
enc_17=Chance:10%,Enc:(3-6) KLA_Farmers FIGHTING (6-9) NCR_Marauders
enc_18=Chance:20%,Enc:(6-10) NCR_Rangers
enc_19=Chance:10%,Enc:(3-5) KLA_Farmers
enc_20=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_25=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_27=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
[Encounter Table 74]
lookup_name=V15_M ; Area arounc Vault 15
maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0
enc_00=Chance:0%,Enc:(5-9) NCR_Masters_Army FIGHTING (8-12) Wild2_Mutated_Molerats
enc_01=Chance:8%,Enc:(4-8) NCR_Masters_Army AMBUSH Player
enc_02=Chance:20%,Enc:(8-10) DVMV_Mantis_Swarm AMBUSH Player
enc_03=Chance:10%,Enc:(4-8) Wild2_Mutated_Molerats AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:20%,Enc:(6-12) DMRV_Scorpions AMBUSH Player
enc_14=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_15=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
[Encounter Table 75]
lookup_name=V15_D ; Area arounc Vault 15
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1)
enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1)
enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1)
enc_03=Chance:0%,Enc:(5-9) NCR_Masters_Army FIGHTING (8-12) Wild2_Mutated_Molerats
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:8%,Enc:(4-8) NCR_Masters_Army AMBUSH Player
enc_14=Chance:20%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player
enc_15=Chance:20%,Enc:(4-8) Wild2_Mutated_Molerats AMBUSH Player
enc_16=Chance:20%,Enc:(6-12) DMRV_Scorpions AMBUSH Player
enc_17=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1)
enc_18=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1)
enc_19=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1)
enc_20=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1)
enc_21=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1)
enc_22=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1)
enc_23=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)
enc_24=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;; End of Newly added Encounter Tables ;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; All of the Tile information:
[Tile Data]
num_horizontal_tiles=4
; Known means that you have heard of a place (partial fog and button
; shows up)
; Visited means that you have been there (no fog at all, button is
; available)
; Not really sure if these are necessary...
; 7 X 6
[Tile 0]
art_idx=339
encounter_difficulty=0
walk_mask_name=wrldmp00
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Ocean,Fill_W,None,None,None,Fish_O
0_1=Ocean,Fill_W,None,None,None,Fish_O
0_2=Ocean,Fill_W,None,None,None,Fish_O
0_3=Ocean,Fill_W,None,None,None,Fish_O
0_4=Ocean,Fill_W,None,None,None,Fish_O
0_5=Ocean,Fill_W,None,None,None,Fish_O
1_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O
1_1=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O
1_2=Ocean,Fill_W,Rare,Rare,Rare,Fish_O
1_3=Ocean,Fill_W,Rare,Rare,Rare,Fish_O
1_4=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O
1_5=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O
2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
2_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Arro_O
2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
2_3=Mountain,No_Fill,Rare,Rare,Rare,Arro_M
2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Arro_D
2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
3_1=Mountain,No_Fill,Rare,Rare,Rare,Arro_M
3_2=Mountain,No_Fill,Rare,Rare,Rare,Arro_M
3_3=Mountain,No_Fill,Rare,Rare,Rare,Arro_M
3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Arro_D
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
4_1=Mountain,No_Fill,Rare,Rare,Rare,Arro_M
4_2=Mountain,No_Fill,Rare,Rare,Rare,Arro_M
4_3=Mountain,No_Fill,Rare,Rare,Rare,Arro_M
4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Arro_D
4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
5_1=Mountain,No_Fill,Rare,Rare,Rare,Arro_M
5_2=Desert,No_Fill,Rare,Rare,Rare,Arrok_D
5_3=Desert,No_Fill,Rare,Rare,Rare,Arro_D
5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M
6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
6_2=Mountain,No_Fill,Rare,Rare,Rare,Arrok_M
6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
[Tile 1]
art_idx=340
encounter_difficulty=0
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
0_2=Mountain,No_Fill,Rare,Rare,Rare,Kla_M
0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D
1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Klad_D
1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Klad_D
1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D
2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D
2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Klad_D
2_5=Desert,No_Fill,Frequent,Frequent,Frequent,Den_D
3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
3_3=Desert,No_Fill,Common,Common,Common,DMRV_D
3_4=Desert,No_Fill,Common,Common,Common,DMRV_D
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_D
4_3=Desert,No_Fill,Common,Common,Common,DMRV_D
4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M
5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M
6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M
6_3=Mountain,No_Fill,Common,Common,Common,Band_M
6_4=Mountain,No_Fill,Common,Common,Common,Band_M
6_5=Mountain,No_Fill,Common,Common,Common,Band_M
[Tile 2]
art_idx=341
encounter_difficulty=-15
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M
0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M
0_2=Mountain,No_Fill,Common,Common,Common,DMRV_M
0_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M
0_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M
0_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M
1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M
1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M
1_2=Mountain,No_Fill,Common,Common,Common,DMRV_M
1_3=Mountain,No_Fill,Common,Common,Common,Band_M
1_4=Mountain,No_Fill,Common,Common,Common,Band_M
1_5=Mountain,No_Fill,Common,Common,Common,Band_M
2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M
2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M
2_2=Mountain,No_Fill,Common,Common,Common,DMRV_M
2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D
3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D
3_2=Mountain,No_Fill,Common,Common,Common,DMRV_M
3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M
4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M
4_2=Mountain,No_Fill,Common,Common,Common,DMRV_M
4_3=Desert,No_Fill,Common,Common,Common,DMRV_D
4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_D
4_5=Mountain,No_Fill,Rare,Rare,Rare,Mod_M
5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D
5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D
5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M
5_4=Desert,No_Fill,Rare,Rare,Rare,DVMV_D
5_5=Mountain,No_Fill,Rare,Rare,Rare,Mod_M
6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M
6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M
6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M
6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_D
6_5=Mountain,No_Fill,Rare,Rare,Rare,Mod_M
[Tile 3]
art_idx=342
encounter_difficulty=-15
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M
0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D
0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D
0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D
0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_M
0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D
1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M
1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M
1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M
1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M
1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_M
1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D
2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M
2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M
2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M
2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D
2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_D
2_5=Mountain,No_Fill,Rare,Rare,Rare,DVMV_M
3_0=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M
3_1=Desert,No_Fill,Rare,Rare,Rare,Wild2_D
3_2=Desert,No_Fill,Rare,Rare,Rare,Wild2_D
3_3=Desert,No_Fill,Rare,Rare,Rare,Geck_D
3_4=Mountain,No_Fill,Rare,Rare,Rare,Geck_M
3_5=Desert,No_Fill,Rare,Rare,Rare,DVMV_D
4_0=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M
4_1=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M
4_2=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M
4_3=Mountain,No_Fill,Rare,Rare,Rare,Geck_M
4_4=Desert,No_Fill,Rare,Rare,Rare,Geck_D
4_5=Desert,No_Fill,Rare,Rare,Rare,DVMV_D
5_0=Mountain,No_Fill,Common,Common,Common,Wild2_M
5_1=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M
5_2=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M
5_3=Desert,No_Fill,Rare,Rare,Rare,Geck_D
5_4=Mountain,No_Fill,Rare,Rare,Rare,Geck_M
5_5=Mountain,No_Fill,Rare,Rare,Rare,Geck_M
6_0=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M
6_1=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M
6_2=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M
6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Geck_D
6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Geck_D
6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Geck_D
[Tile 4]
art_idx=343
encounter_difficulty=0
walk_mask_name=wrldmp04
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Ocean,Fill_W,None,None,None,Fish_O
0_1=Ocean,Fill_W,Rare,Rare,Rare,Fish_O
0_2=Ocean,No_Fill,Rare,Rare,Common,Fish_O
0_3=Ocean,No_Fill,Common,Common,Common,Fish_O
0_4=Ocean,No_Fill,Common,Common,Common,Fish_O
0_5=Ocean,Fill_W,None,None,None,Fish_O
1_0=Ocean,Fill_W,Rare,Rare,Rare,Fish_O
1_1=Ocean,Fill_W,Rare,Rare,Rare,Fish_O
1_2=Mountain,No_Fill,Rare,Rare,Rare,Prim_M
1_3=Mountain,No_Fill,Common,Common,Common,Prim_M
1_4=Mountain,No_Fill,Common,Common,Common,Fish_O
1_5=Ocean,Fill_W,Common,Common,Common,Fish_O
2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
2_1=Mountain,No_Fill,Rare,Rare,Rare,Prim_M
2_2=Mountain,No_Fill,Rare,Rare,Rare,Prim_M
2_3=Mountain,No_Fill,Common,Common,Common,Prim_M
2_4=Mountain,No_Fill,Common,Common,Common,Prim_M
2_5=Desert,No_Fill,Common,Common,Common,Prim_D
3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
[Tile 5]
art_idx=344
encounter_difficulty=-20
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D
0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D
1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D
1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D
1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D
1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D
2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D
2_2=Mountain,No_Fill,Common,Common,Common,DNRV_M
2_3=Mountain,No_Fill,Common,Common,Common,DNRV_M
2_4=Mountain,No_Fill,Common,Common,Common,DNRV_M
2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
3_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M
3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D
3_5=Desert,No_Fill,Rare,Rare,Rare,DNRV_D
4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
4_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M
4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
5_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M
5_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M
5_5=Desert,No_Fill,Rare,Rare,Rare,Red_D
6_0=Mountain,No_Fill,Common,Common,Common,Band_M
6_1=Mountain,No_Fill,Common,Common,Common,Band_M
6_2=Mountain,No_Fill,Rare,Rare,Rare,Red_M
6_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M
6_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M
6_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M
[Tile 6]
art_idx=345
encounter_difficulty=-15
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M
0_1=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M
0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
0_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M
0_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M
0_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M
1_0=Mountain,No_Fill,Common,Common,Common,Band_M
1_1=Mountain,No_Fill,Common,Common,Common,Band_M
1_2=Mountain,No_Fill,Rare,Rare,Rare,Red_M
1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
1_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M
1_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M
2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
2_2=Mountain,No_Fill,Rare,Rare,Rare,Red_M
2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
2_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M
2_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M
3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
3_2=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M
3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
4_2=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M
4_3=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M
4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
5_4=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M
5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
[Tile 7]
art_idx=346
encounter_difficulty=-35
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D
0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D
1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
2_0=Mountain,No_Fill,Rare,Rare,Rare,VPat_M
2_1=Mountain,No_Fill,Rare,Rare,Rare,VPat_M
2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
3_0=Desert,No_Fill,Common,Common,Common,VPat_D
3_1=Mountain,No_Fill,Rare,Rare,Rare,VPat_M
3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M
3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M
4_0=Desert,No_Fill,Rare,Rare,Rare,VPat_D
4_1=Desert,No_Fill,Rare,Rare,Rare,VPat_D
4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M
4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M
4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M
5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D
5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M
5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M
5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M
6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D
6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M
6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D
[Tile 8]
art_idx=347
encounter_difficulty=-40
walk_mask_name=wrldmp08
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Ocean,Fill_W,None,None,None,Fish_O
0_1=Ocean,Fill_W,None,None,None,Fish_O
0_2=Ocean,Fill_W,None,None,None,Nav_O
0_3=Ocean,Fill_W,None,None,None,Nav_O
0_4=Ocean,Fill_W,None,None,None,Nav_O
0_5=Ocean,Fill_W,None,None,None,nav_O
1_0=Ocean,Fill_W,None,None,None,Fish_O
1_1=Ocean,Fill_W,None,None,None,Fish_O
1_2=Ocean,Fill_W,None,None,None,Nav_O
1_3=Ocean,Fill_W,None,None,None,Nav_O
1_4=Ocean,Fill_W,None,None,None,Nav_O
1_5=Ocean,Fill_W,None,None,None,Nav_O
2_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O
2_1=Ocean,Fill_W,Rare,Rare,Rare,Fish_O
2_2=Ocean,Fill_W,Rare,Rare,Rare,Nav_O
2_3=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Nav_O
2_4=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Nav_O
2_5=Ocean,Fill_W,None,None,None,Nav_O
3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
3_2=Mountain,No_Fill,Common,Common,Common,Nav_M
3_3=Mountain,No_Fill,Common,Common,Common,Nav_M
3_4=Mountain,Fill_W,Common,Common,Common,Nav_M
3_5=Mountain,Fill_W,Frequent,Frequent,Frequent,Nav_M
4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
4_2=Mountain,No_Fill,Common,Common,Common,Nav_M
4_3=Desert,No_Fill,Common,Common,Common,Nav_D
4_4=Mountain,No_Fill,Common,Common,Common,Nav_M
4_5=Mountain,No_Fill,Common,Common,Common,Nav_M
5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
5_2=Mountain,No_Fill,Common,Common,Common,Nav_M
5_3=Desert,No_Fill,Common,Common,Common,Nav_D
5_4=Desert,No_Fill,Common,Common,Common,Nav_D
5_5=Mountain,No_Fill,Common,Common,Common,Nav_M
6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
6_2=Mountain,No_Fill,Common,Common,Common,Nav_M
6_3=Desert,No_Fill,Common,Common,Common,Nav_D
6_4=Desert,No_Fill,Common,Common,Common,Nav_D
6_5=Mountain,No_Fill,Common,Common,Common,Nav_M
[Tile 9]
art_idx=348
encounter_difficulty=-40
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D
2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
2_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
2_5=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D
3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D
3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
3_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
3_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D
4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D
4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D
4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D
4_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
4_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D
5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D
5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D
5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D
5_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
5_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D
6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D
6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D
6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D
6_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
6_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
[Tile 10]
art_idx=349
encounter_difficulty=-40
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Rare,Rare,Rare,Red_M
0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_M
0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D
0_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
0_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
1_1=Mountain,No_Fill,Common,Common,Common,Red_M
1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_M
1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_M
1_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
1_5=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
2_0=Mountain,No_Fill,Rare,Rare,Rare,Red_M
2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M
2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
3_1=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M
3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
4_3=Mountain,No_Fill,Rare,Rare,Rare,New_M
4_4=Mountain,No_Fill,Rare,Rare,Rare,New_M
4_5=City,No_Fill,Common,Common,Common,New_C
5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
5_3=Mountain,No_Fill,Rare,Rare,Rare,New_M
5_4=Mountain,No_Fill,Rare,Rare,Rare,New_M
5_5=City,No_Fill,Common,Common,Common,New_C
6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
6_3=Mountain,No_Fill,Rare,Rare,Rare,New_M
6_4=Mountain,No_Fill,Rare,Rare,Rare,New_M
6_5=City,No_Fill,Common,Common,Common,New_C
[Tile 11]
art_idx=350
encounter_difficulty=-55
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M
0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D
0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
1_0=Mountain,No_Fill,Common,Common,Common,Raid_M
1_1=Mountain,No_Fill,Common,Common,Common,Raid_M
1_2=Mountain,No_Fill,Common,Common,Common,Raid_M
1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D
1_4=Desert,No_Fill,Rare,Rare,Rare,Brok_D
1_5=Desert,No_Fill,Rare,Rare,Rare,Brok_D
2_0=Mountain,No_Fill,Common,Common,Common,Raid_M
2_1=Mountain,No_Fill,Frequent,Frequent,Frequent,Raid_M
2_2=Desert,No_Fill,Common,Common,Common,RDRC_D
2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D
2_4=Desert,No_Fill,Rare,Rare,Rare,Brok_D
2_5=Desert,No_Fill,Rare,Rare,Rare,Brok_D
3_0=Mountain,No_Fill,Frequent,Frequent,Frequent,RDRC_M
3_1=Desert,No_Fill,Frequent,Frequent,Frequent,RDRC_D
3_2=Desert,No_Fill,Common,Common,Common,RDRC_D
3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D
3_4=Mountain,No_Fill,Rare,Rare,Rare,Brok_M
3_5=Mountain,No_Fill,Rare,Rare,Rare,Brok_M
4_0=Desert,No_Fill,Frequent,Frequent,Frequent,RDRC_D
4_1=Desert,No_Fill,Frequent,Frequent,Frequent,RDRC_D
4_2=Desert,No_Fill,Common,Common,Common,RDRC_D
4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D
4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
5_0=Desert,No_Fill,Common,Common,Common,RDRC_D
5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D
5_2=Desert,No_Fill,Rare,Rare,Rare,Raid_D
5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D
5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D
6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D
6_2=Mountain,No_Fill,Rare,Rare,Rare,Raid_M
6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
[Tile 12]
art_idx=351
encounter_difficulty=-25
walk_mask_name=wrldmp12
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Ocean,Fill_W,None,None,None,Nav_O
0_1=Ocean,Fill_W,None,None,None,Nav_O
0_2=Ocean,Fill_W,None,None,None,Nav_O
0_3=Ocean,Fill_W,None,None,None,Wild4_O
0_4=Ocean,Fill_W,None,None,None,Wild4_O
0_5=Ocean,Fill_W,None,None,None,Wild4_O
1_0=Ocean,Fill_W,None,None,None,Nav_O
1_1=Ocean,Fill_W,None,None,None,Nav_O
1_2=Ocean,Fill_W,None,None,None,Nav_O
1_3=Ocean,Fill_W,None,None,None,Wild4_O
1_4=Ocean,Fill_W,None,None,None,Wild4_O
1_5=Ocean,Fill_W,None,None,None,Wild4_O
2_0=Ocean,Fill_W,None,None,None,Nav_O
2_1=Ocean,Fill_W,None,None,None,Nav_O
2_2=Ocean,Fill_W,None,None,None,Nav_O
2_3=Ocean,Fill_W,None,None,None,Wild4_O
2_4=Ocean,Fill_W,None,None,None,Wild4_O
2_5=Ocean,Fill_W,None,None,None,Wild4_O
3_0=Ocean,Fill_W,Common,Common,Common,Nav_O
3_1=Ocean,No_Fill,Common,Common,Common,Nav_O
3_2=Ocean,No_Fill,None,None,None,Nav_O
3_3=Ocean,No_Fill,None,None,None,Wild4_O
3_4=Ocean,No_Fill,None,None,None,Wild4_O
3_5=Ocean,No_Fill,None,None,None,Wild4_O
4_0=Mountain,No_Fill,Common,Common,Common,Nav_M
4_1=Ocean,Fill_W,Common,Common,Common,Nav_O
4_2=Ocean,No_Fill,Common,Common,Common,Nav_O
4_3=Ocean,No_Fill,None,None,None,Wild4_O
4_4=Ocean,No_Fill,None,None,None,Wild4_O
4_5=Ocean,No_Fill,None,None,None,Wild4_O
5_0=Desert,No_Fill,Common,Common,Common,Nav_D
5_1=Mountain,No_Fill,Common,Common,Common,Nav_M
5_2=Ocean,Fill_W,Common,Common,Common,Nav_O
5_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_O
5_4=Ocean,No_Fill,None,None,None,Wild4_O
5_5=Ocean,No_Fill,None,None,None,Wild4_O
6_0=Desert,No_Fill,Common,Common,Common,Nav_D
6_1=Desert,No_Fill,Common,Common,Common,Nav_D
6_2=Mountain,No_Fill,Common,Common,Common,Nav_M
6_3=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Wild4_O
6_4=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Wild4_O
6_5=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Wild4_O
[Tile 13]
art_idx=352
encounter_difficulty=-50
walk_mask_name=wrldmp13
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
0_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O
1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M
1_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O
2_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
2_1=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
2_2=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
2_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
2_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
2_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O
3_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
3_1=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
3_2=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
3_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
3_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran_D
4_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
4_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
4_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
4_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
4_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran_D
5_0=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
5_1=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
5_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_M
5_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
5_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_D
6_0=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
6_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
6_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
6_3=City,No_Fill,Frequent,Frequent,Frequent,EPA_C
6_4=City,No_Fill,Frequent,Frequent,Frequent,EPA_C
6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
[Tile 14]
art_idx=353
encounter_difficulty=-30
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
0_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
0_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
0_3=City,No_Fill,Frequent,Frequent,Frequent,EPA_C
0_4=City,No_Fill,Frequent,Frequent,Frequent,EPA_C
0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D
1_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
1_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
1_2=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M
1_3=City,No_Fill,Frequent,Frequent,Frequent,EPA_C
1_4=City,No_Fill,Frequent,Frequent,Frequent,EPA_C
1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M
2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D
2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D
3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
4_0=City,No_Fill,Common,Common,Common,New_C
4_1=City,No_Fill,Common,Common,Common,New_C
4_2=City,No_Fill,Uncommon,Uncommon,Uncommon,New_C
4_3=City,No_Fill,Common,Common,Common,New_C
4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
5_0=Mountain,No_Fill,Frequent,Frequent,Frequent,New_M
5_1=City,No_Fill,Common,Common,Common,New_C
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
5_3=Mountain,No_Fill,Common,Common,Common,New_M
5_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Wild6_M
5_5=Mountain,No_Fill,Uncommon,Uncommon,Common,Wild6_M
6_0=City,No_Fill,Common,Common,Common,New_C
6_1=City,No_Fill,Common,Common,Common,New_C
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
6_3=Mountain,No_Fill,Common,Common,Common,New_M
6_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Wild6_M
6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
[Tile 15]
art_idx=354
encounter_difficulty=-45
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M
0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D
0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D
0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
1_0=Mountain,No_Fill,Rare,Rare,Rare,Brok_M
1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D
1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D
1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D
1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D
2_0=Desert,No_Fill,Rare,Rare,Rare,Brok_D
2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D
2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D
2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D
2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D
2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D
3_0=Mountain,No_Fill,Rare,Rare,Rare,Brok_M
3_1=Desert,No_Fill,Common,Common,Common,Brok_D
3_2=Desert,No_Fill,Frequent,Frequent,Frequent,Wild6_D
3_3=Mountain,No_Fill,Common,Common,Common,Wild6_M
3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D
4_1=Mountain,No_Fill,Common,Common,Common,Brok_M
4_2=Mountain,No_Fill,Frequent,Frequent,Frequent,Wild6_M
4_3=Mountain,No_Fill,Common,Common,Common,Wild6_M
4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
[Tile 16]
art_idx=355
encounter_difficulty=0
walk_mask_name=wrldmp16
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Ocean,Fill_W,None,None,None,Fran_O
0_1=Ocean,Fill_W,None,None,None,Fran_O
0_2=Ocean,Fill_W,None,None,None,Fran_O
0_3=Ocean,Fill_W,None,None,None,Fran_O
0_4=Ocean,Fill_W,None,None,None,Fran_O
0_5=Ocean,Fill_W,None,None,None,Fran_O
1_0=Ocean,Fill_W,None,None,None,Fran_O
1_1=Ocean,Fill_W,None,None,None,Fran_O
1_2=Ocean,Fill_W,None,None,None,Fran_O
1_3=Ocean,Fill_W,None,None,None,Fran_O
1_4=Ocean,Fill_W,None,None,None,Fran_O
1_5=Ocean,Fill_W,None,None,None,Fran_O
2_0=Ocean,Fill_W,None,None,None,Fran_O
2_1=Ocean,Fill_W,None,None,None,Fran_O
2_2=Ocean,Fill_W,None,None,None,Fran_O
2_3=Ocean,Fill_W,None,None,None,Fran_O
2_4=Ocean,Fill_W,None,None,None,Fran_O
2_5=Ocean,Fill_W,None,None,None,Fran_O
3_0=Ocean,Fill_W,None,None,None,Fran_O
3_1=Ocean,Fill_W,None,None,None,Fran_O
3_2=Ocean,Fill_W,None,None,None,Fran_O
3_3=Ocean,Fill_W,None,None,None,Fran_O
3_4=Ocean,Fill_W,None,None,None,Fran_O
3_5=Ocean,Fill_W,None,None,None,Fran_O
4_0=Ocean,Fill_W,None,None,None,Fran_O
4_1=Ocean,Fill_W,None,None,None,Fran_O
4_2=Ocean,Fill_W,None,None,None,Fran_O
4_3=Ocean,Fill_W,None,None,None,Fran_O
4_4=Ocean,Fill_W,None,None,None,Fran_O
4_5=Ocean,Fill_W,None,None,None,Fran_O
5_0=Ocean,Fill_W,None,None,None,Fran_O
5_1=Ocean,Fill_W,None,None,None,Fran_O
5_2=Ocean,Fill_W,None,None,None,Fran_O
5_3=Ocean,Fill_W,None,None,None,Fran_O
5_4=Ocean,Fill_W,None,None,None,Fran_O
5_5=Ocean,Fill_W,None,None,None,Fran_O
6_0=Ocean,Fill_W,None,None,None,Fran_O
6_1=Ocean,Fill_W,None,None,None,Fran_O
6_2=Ocean,Fill_W,None,None,None,Fran_O
6_3=Ocean,Fill_W,None,None,None,Fran_O
6_4=Ocean,Fill_W,None,None,None,Fran_O
6_5=Ocean,Fill_W,None,None,None,Fran_O
[Tile 17]
art_idx=356
encounter_difficulty=-50
walk_mask_name=wrldmp17
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fran_O
0_1=Ocean,Fill_W,None,None,None,Fran_O
0_2=Ocean,Fill_W,None,None,None,Fran_O
0_3=Ocean,Fill_W,None,None,None,Fran_O
0_4=Ocean,Fill_W,None,None,None,Fran_O
0_5=Ocean,Fill_W,None,None,None,Fran_O
1_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fran_O
1_1=Ocean,Fill_W,Rare,Rare,Rare,Fran_O
1_2=Ocean,Fill_W,Rare,Rare,Rare,Fran_O
1_3=Ocean,Fill_W,Rare,Rare,Rare,Fran_O
1_4=Ocean,Fill_W,Rare,Rare,Rare,Fran_O
1_5=Ocean,Fill_W,None,None,None,Fran_O
2_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O
2_1=Ocean,No_Fill,Rare,Rare,Rare,Fran_O
2_2=City,No_Fill,Frequent,Frequent,Frequent,Fran_C
2_3=City,Fill_W,Uncommon,Uncommon,Uncommon,Fran2_C
2_4=Ocean,Fill_W,Rare,Rare,Rare,Fran_O
2_5=Ocean,Fill_W,Rare,Rare,Rare,Fran_O
3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M
3_1=City,No_Fill,Common,Common,Common,Fran_C
3_2=City,No_Fill,Common,Common,Common,Fran_C
3_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran_C
3_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C
3_5=Ocean,No_Fill,Rare,Rare,Rare,Fran_O
4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M
4_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C
4_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C
4_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C
4_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C
4_5=Ocean,No_Fill,Rare,Rare,Rare,Fran_O
5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_D
5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M
5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M
5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran_D
5_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran_C
6_0=Desert,No_Fill,Common,Common,Common,Wild5_D
6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D
6_2=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M
6_3=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M
6_4=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M
6_5=Desert,No_Fill,Rare,Rare,Rare,Wild5_D
[Tile 18]
art_idx=357
encounter_difficulty=-70
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Desert,No_Fill,Common,Common,Common,NRNR_D
0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D
0_2=Desert,No_Fill,Rare,Rare,Rare,Wild5_D
0_3=Desert,No_Fill,Rare,Rare,Rare,Wild5_D
0_4=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M
0_5=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M
1_0=Desert,No_Fill,Common,Common,Common,NRNR_D
1_1=Mountain,No_Fill,Common,Common,Common,NRNR_M
1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D
1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D
1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D
1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
2_0=Mountain,No_Fill,Common,Common,Common,Wild5_M
2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M
2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D
2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D
2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D
3_0=Mountain,No_Fill,Common,Common,Common,Wild5_M
3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M
3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D
3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D
3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D
4_0=Mountain,No_Fill,Common,Common,Common,Wild5_M
4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M
4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M
4_4=Desert,No_Fill,Rare,Rare,Rare,Wild5_D
4_5=Desert,No_Fill,Rare,Rare,Rare,Wild5_D
5_0=Mountain,No_Fill,Common,Common,Common,Wild5_M
5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M
5_4=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M
5_5=Desert,No_Fill,Rare,Rare,Rare,Wild5_D
6_0=Mountain,No_Fill,Common,Common,Common,Wild5_M
6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NCR_M
6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NCR_D
6_5=Desert,No_Fill,Rare,Rare,Rare,NCR_D
[Tile 19]
art_idx=358
encounter_difficulty=-50
; x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type
0_0=Mountain,No_Fill,Common,Common,Common,VNNB_M
0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
0_3=Mountain,No_Fill,Rare,Rare,Rare,NCR_M
0_4=Desert,No_Fill,Rare,Rare,Rare,NCR_D
0_5=Desert,No_Fill,Rare,Rare,Rare,NCR_D
1_0=Mountain,No_Fill,Common,Common,Common,VNNB_M
1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_M
1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_M
1_3=Mountain,No_Fill,Rare,Rare,Rare,NCR_M
1_4=Mountain,No_Fill,Common,Common,Common,NCR_M
1_5=Mountain,No_Fill,Rare,Rare,Rare,NCR_M
2_0=Mountain,No_Fill,Common,Common,Common,VNNB_M
2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_M
2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
2_3=Mountain,No_Fill,Rare,Rare,Rare,NCR_M
2_4=Mountain,No_Fill,Rare,Rare,Rare,NCR_M
2_5=Mountain,No_Fill,Rare,Rare,Rare,NCR_M
3_0=Mountain,No_Fill,Common,Common,Common,Wild5_M
3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D
3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D
3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
4_0=Mountain,No_Fill,Common,Common,Common,Wild5_M
4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D
4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
5_0=Desert,No_Fill,Common,Common,Common,Wild5_D
5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D
6_0=Mountain,No_Fill,Common,Common,Common,Wild5_M
6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M
6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M
6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D