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Heh heh. Good meat, huh? Cat meat, rat meat, dog meat - maybe even *you* meat!

Violet is a high-ranking member of the Fiends, second to Motor-Runner, in the Mojave Wasteland in 2281.

Background[]

Unlike other Fiend leaders such as Driver Nephi and Cook-Cook, Violet completely forgoes associating with any other members of her gang and is instead only accompanied by a pack of feral hounds, that she supposedly breeds herself (according to Major Dhatri).[1] She feeds her pack with a supply of human flesh.[2]

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui icon quest
This character is involved in quests.

Quests[]

Inventory[]

Notes[]

  • Though Violet will never respawn, her dogs (minus Violetta) will.
  • Having at least one rank of the Animal Friend perk or sniping her from a distance will make the dogs friendly and they will not attack.
  • Her dogs may not appear until she is killed.
  • Her skin is noticeably darker than most non-player characters, being nearly black with the exception of her face.
  • It is possible for her corpse to disappear after fast traveling, making the retrieval of her head impossible without reloading or the use of console commands.
  • She is one of the few named characters that are affected by the Sneering Imperialist perk.
  • Violet has an unused unique dialogue tree in the GECK, in which the Courier can ask her basic questions about herself, her dogs, Driver Nephi and Cook-Cook.

Notable quotes[]

Appearances[]

Violet appears only in Fallout: New Vegas.

Behind the scenes[]

  • Violet was designed by project director Joshua Sawyer, who also designed the other Fiend targets in Three Card Bounty.[Non-game 1]
  • When asked why the dialogue for the Fiend targets in Three Card Bounty was cut, Sawyer responded that having them able to be talked to created a scenario in which the player could very easily game the system, and make killing the Fiends too easy (such as by placing mines around them while they were non-hostile NPCs). As such, the Fiend targets were set to always be hostile, making their dialogue inaccessible in normal gameplay.[Non-game 2]

References[]

  1. The Courier: "Violet."
    Major Dhatri: "Violet it is. Wish I could give you more advice on how to bring her down, but we know less about her than the other two. Just watch out for the dogs. She raises them herself. Might as well be their mother - they never leave her side."
    (Major Dhatri's dialogue)
  2. Around 30 pieces of human flesh can be found at Violet and Violetta's trailer compound, with most placed in or near dog bowls.

Non-game

  1. Fallout: New Vegas 10th Anniversary Charity Stream Part 2 (reference starts at 4:16:55)
    Joshua Sawyer: "'Who designed the Fiend targets?' I did."
    (Transcript)
  2. Fallout: New Vegas 10th Anniversary Charity Stream Part 2 (reference starts at 4:35:18)
    Joshua Sawyer: "There's a huge amount of dialogue in the game, and we found there were, like, I think the problem with Violet and the other Fiends being talked- like, you could talk to them, is it made it almost impossible to set up scenarios where you couldn't just, like, drop, um... drop tons of mines and stuff all over the place and just, uh, gank 'em. Yeah, there were reasons. There were reasons why we didn't do it that way, ultimately."
    (Transcript)