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"Desert Wind"
The police station... Ghost People love this place, no idea why. Might be the Holograms nearby.Dean Domino

The Villa police station is a location within the Villa in the Sierra Madre in the Fallout: New Vegas add-on Dead Money.



Prior to the Great War, the resort's private police force was headquartered in the building. They were functionally operational during the construction of the Villa and before the planned launch of the Gala Event. Composed of former members from public law enforcement departments, Frederick Sinclair often made rounds to the station ensuring that they were operating efficiently. While initially he would be accompanied by one of the cutting-edge holographic security he purchased from Big MT, eventually Sinclair ceased the practice. The combination of human and hologram security was ultimately all in an attempt to completely secure the remote, private resort from all threats foreign and domestic.

To that end, Sinclair made orders for security to screen all entrants to the resort for certain objects that were to be banned from the premises. Apparently unbeknownst to Sinclair, however, his hired security force was plagued heavily by corruption, in no small part due to the machinations of the man responsible for the construction of the Villa, Mr. Yesterday.

Sinclair's list of prohibited items often proved difficult to enforce for the security officers, and the Villa police chief told him as much. However, he was not telling Sinclair everything about the daily activities of the security staff, as the chief himself was on Yesterday's payroll. Believing he could help the situation, Sinclair arranged for all entrances to the Sierra Madre being outfitted with an automated system installed that would confiscate items on the list and/or with even the slightest bit of radiation, programmed to ship them back to the visitor's source address.

When the chief asked Sinclair about how the system would handle items already present in the Villa (tactfully not mentioning the construction crews' supplies), Sinclair dismissed it. Within an hour of Sinclair's speech on the new security measures, his contractor Mr. Yesterday secretly met with the chief to ask how "hardnosed" he could expect to be. At the same time, the contractor laid out several thinly veiled threats, emphasizing to the chief that he couldn't guarantee he could keep the security staff supplied if he wasn't showing his "friends" the same respect.

With the new security system installed, the Sierra Madre police continued to confiscate any personal items that could be considered dangerous or foreign, and ensured they knew who entered and who left. The system also helped keep track of those who came in and left; however, it didn't account for what the people would do once they were inside, nor did Sinclair care. When the chief asked again about watching the construction crews, Sinclair remarked it was a "Villa matter," essentially delegating the responsibility to Mr. Yesterday; the founder was only concerned that there were no more accidents among the construction crews and the Villa's construction would continue before the Gala Event kicked off.


Following the nuclear apocalypse, by 2281, the station's surroundings in the Villa became a hunting ground for the ghost people.[1][2][3] Despite the risk of scavenging posed by the "locals," Dean Domino made at least one successful attempt to get inside the place and pilfered multiple shotguns, "land mines," and other explosives to support his building of traps around the Sierra Madre.[4] On the inside, several radios have been left turned on due to an officer that was so excited for the Gala Event that he decided to turn on all the radios in the station to hear the event wherever he went.


Situated on the west side of the Villa, the central room contains a large cell occupied by Dog. There is a bed that can be used to sleep and a reloading bench that can be found in the third room to the right of Dog's cage.

The contraband room is located immediately left of the main entrance to the police station. The door's locked and there's no key to open it, only by havking the police chief's Hard-locked terminal next to it. Inside the contraband room are various weapons, ammunition and other miscellaneous items.

The basement consists of five rooms. The range of the single radio in the section extends through the grill window peering into the first room from its location in the last room. There are various containers and lockers with random miscellaneous loot in each basement room, including Sierra Madre chips.

A janitor's closet, to the right upon entering the second room, has some liquor and a bottle of Buffout in open containers. The final room contains the Dog command tape sitting next to the radio required for Find Collar 8: "Dog."

Radio locations[]

There is a total of five radios in the police station:

  • Three are near and around Dog's cell, two on top of or under the desks right up against the bars, and a third on the desk next to the contraband storage room left of the front door.
  • Another is on the desk right around the corner of the cellblock.
  • Another is in the basement section, on the table with the Dog command tape.

Notable loot[]

Related quests[]


  • If Dean Domino is an active companion when near the police station, he is reluctant to get any closer for fear of the ghost people there, stating they frequent the station as their hunting grounds. Going there for the first time, however, there will only be a single one outside the station and none inside, though two trappers will spawn after freeing Dog from his cage and completing the quest.
  • Due to being sealed from the Cloud, the bed found in one of the cells in the cellblock is one of few in Dead Money that can be used to sleep.
  • Upon visiting for the first time, Elijah repeats his warnings about the dangers of speakers and radios.[5]
  • If one rushes to the end of the basement, God's voice lines over the intercom introducing himself to the player character and also commenting on the Dog command tape will overlap.

Companion comments[]

Location comments
Character Comment
Dean Domino "What are we doing in here? Planning to toss me in a cell?"
"Never liked the Chief here, real stickler for "policy.""
"Made off with a lot of mines, shotguns, and explosives from here... wasn't easy with the Ghost People around."
Christine Royce [Christine studies the area, then the Police Station. She pretends to unload a weapon and holds up the imaginary cartridge, waving it.]


The villa police station appears only in the Fallout: New Vegas add-on Dead Money.



  1. Dean Domino: "We're not heading to the police station, are we? Ghost People hunt there."
    (Dean Domino's dialogue)
  2. Dean Domino: "The police station... Ghost People love this place, no idea why. Might be the Holograms nearby."
    (Dean Domino's dialogue)
  3. The Courier: "What can you tell me about the Villa and the town?"
    Dean Domino: "Residential area, clinic, police station - should keep away from the police station, it's a Ghost People hangout. Salida del Sol, Puesta del Sol are East Town, West Town. "Sunrise" and "Sunset." Or were when the streets and sky weren't covered with toxic gas. Ghost People don't come into the Villa much. West Town and East Town, though... they're thick with the Cloud and Ghost People. Like hunting grounds."
    (Dean Domino's dialogue)
  4. Dean Domino: "Made off with a lot of mines, shotguns, and explosives from here... wasn't easy with the Ghost People around."
    (Dean Domino's dialogue) Note: This line is spoken when at the Villa police station with him as companion for the third time.
  5. Father Elijah: "Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators. It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do."
    (Father Elijah's dialogue) Note: these lines are called "NVDLC01ElijahRadioPolice" in the game files, and are said the first time the player enters the Villa Police Station