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View from the Vault, Part 2 is a note in Fallout 4. It is written by Piper after an interview with the Sole Survivor.

Location[]

It can be given to the player character by Nat. The transcript changes depending on what is said to Piper during the interview.

Transcripts[]

Note 2A[]

Transcript

View from the Vault Part 2 By Piper Wright

Continued from Part 1.

So what does <Alias=Player> have to say about seeing Diamond City for the first time?

"Honestly, seeing everyone surviving out here? Rebuilding the world? It gives me hope."

Hope. When was the last time someone in our city talked about hope who wasn't some politician fishing for points in the next election, making empty promises at the Wall? But our outsider hasn't let the cynicism of our strange world get the better of <Alias.PronounObj=Player>.

This is all the more remarkable because of the reason <Alias.Pronoun=Player> came to the Commonwealth. You see, <Alias=Player> has a son. Shaun. And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent, and that parent is now risking everything - wandering through this strange and unfriendly world of ours - in order to save Shaun from his kidnappers.

We all know the rumors and whispers that surround every missing person in Diamond City. The guilty looks we pass to mourning family members as we "thank the Wall that, this time, it wasn't us." You can end up dead in the Commonwealth for a million reasons. Why spend our time worrying about kidnappings?

Why, indeed.

Continued in Part 3.

Note 2B[]

Transcript

View from the Vault Part 2 By Piper Wright

Continued from Part 1.

So what does <Alias=Player> have to say about seeing Diamond City for the first time?

"You're all living in rusty shacks, killing each other, and my God, the smell..."

Painful words. So much of civilization was lost when the bombs fell, and we have rebuilt without the comfort and security of the old Vaults. However arrogant and privileged <Alias=Player>'s statement seems, we have to remember where <Alias.Pronoun=Player> came from, and what we must look like to <Alias.PronounObj=Player>.

Perhaps all this anger is really just to cover up what <Alias.Pronoun=Player>'s lost. You see, <Alias=Player> has a son. Shaun. And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent, and that parent is now risking everything - wandering through this strange and unfriendly world of ours - in order to save Shaun from his kidnappers.

We all know the rumors and whispers that surround every missing person in Diamond City. The guilty looks we pass to mourning family members as we "thank the Wall that, this time, it wasn't us." You can end up dead in the Commonwealth for a million reasons. Why spend our time worrying about kidnappings?

Why, indeed.

Continued in Part 3.

Note 2C[]

Transcript

View from the Vault Part 2 By Piper Wright

Continued from Part 1.

So what does <Alias=Player> have to say about seeing Diamond City for the first time?

"I've been having too much fun blowing things up to think about it."

It's important to note that <Alias=Player> was not actually blowing things up at the time, and that perhaps <Alias.Pronoun=Player> was referencing the violence that is all too common when you're traveling outside the Wall to the more dangerous parts of the Commonwealth. How curious, though, that <Alias.PronounPos=Player> first reaction to the horrors and tragedies out there would be humor?

You see, <Alias=Player> has a son. Shaun. And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent, and that parent is now risking everything - wandering through this strange and unfriendly world of ours - in order to save Shaun from his kidnappers.

We all know the rumors and whispers that surround every missing person in Diamond City. The guilty looks we pass to mourning family members as we "thank the Wall that, this time, it wasn't us." You can end up dead in the Commonwealth for a million reasons. Why spend our time worrying about kidnappings?

Why, indeed.

Continued in Part 3.

Note 2D[]

Transcript

View from the Vault Part 2 By Piper Wright

Continued from Part 1.

So what does <Alias=Player> have to say about seeing Diamond City for the first time?

"Can you even compare the two? The world out here? It's not even close to the one I left."

While we like to think of our city as a shining jewel, it's worth remembering that not everyone comes here by choice. Sometimes people are forced from the comforts of their homes, and as the largest settlement in the Commonwealth, this is where they end up. Most are just looking for refuge, but sometimes they come here desperately looking for something. Or someone.

You see, <Alias=Player> has a son. Shaun. And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent, and that parent is now risking everything - wandering through this strange and unfriendly world of ours - in order to save Shaun from his kidnappers.

We all know the rumors and whispers that surround every missing person in Diamond City. The guilty looks we pass to mourning family members as we "thank the Wall that, this time, it wasn't us." You can end up dead in the Commonwealth for a million reasons. Why spend our time worrying about kidnappings?

Why, indeed.

Continued in Part 3.

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