Icon disambig
For other characters that appear in the Fallout universe named Victor, see Victor.
Fancy meeting you here, friend.

Victor is a friendly, but mysterious, PDQ-88b Robco security model 2060-B Securitron found in Goodsprings, Novac, Boulder City, and The Strip during 2281.


Victor has been in Goodsprings since long before Mr. House's Securitrons rolled out onto the old Las Vegas Strip. By his own account he has been in the town for about ten or fifteen years, but claims not to recall anything from before that time.[1] According to Trudy and the town's other residents, Victor's old owner used to live in the shack on the south side of town (identified by the Old World flag hanging outside), but nobody has lived there since at least 2274 when Trudy first arrived in town.

Whether his programming allows him to realize it or not, there are things that Victor has been keeping from the townsfolk. For example, when Mr. House finally found the platinum chip in the ruins of Sunnyvale, Victor was tasked with returning it to the Lucky 38. To achieve this, he hired seven couriers from the Mojave Express in Primm. There were to be seven packages - six decoys (a pair of fuzzy dice, a knight chess piece, etc.), and one containing the real platinum chip, which was to be carried by Ulysses.

After Ulysses mysteriously refused the job, the task fell to the Courier, who was intercepted by Benny, Jessup and McMurphy to be eventually taken to Goodsprings Cemetery.

The Chip was taken by Benny, and the Courier was shot in the head and left for dead. After being buried in a shallow grave (dug by the two Great Khans as seen in the intro), the Courier was dug up by Victor and taken to Goodsprings where he/she received brain surgery from Doc Mitchell and was nursed back to health.

Interactions with the player character

Interactions overview

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
Icon severed ear
This character drops an ear when killed (Contract Killer).
Icon severed finger
This character drops a finger when killed (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.
This character is a temporary companion.
This character is a permanent companion.
This character is a doctor.
This character is a merchant. Caps: -
Sells: -
This character can repair items. Repair cap: -
Deep Sleep
This character rents beds. Cost: - caps.
This character starts quests.


Perk empathy synthesizer
This character is involved in quests.


  • They Went That-a-Way: After coming out of Doc Mitchell's house, you will see Victor wheeling around Goodsprings. He can be questioned about what happened to you and where the men who shot you went.
  • The House Always Wins: Upon entering the New Vegas Strip, Victor will be in front of the Lucky 38. He lets you in and gets you to the Penthouse via elevator.
  • We Must Stop Meeting Like This: Victor will tail you throughout your search for the men who shot you. He will show up in the perimeter surrounding Goodsprings, Novac, Boulder City and the Strip.
  • We Must Stop Beating Like This: After going on the main road, you may get attacked by some cazadores. Victor is right behind you to help fight them off.

Effects of player's actions

  • After killing or disabling Mr. House, Victor will seemingly disappear. He can then be found in Goodsprings at his shack, permanently disabled.

Other interactions

  • If the Courier heads out of Goodsprings north on the road nearing the makeshift Great Khan camp without speaking to Sunny Smiles, Victor will rush to the Courier's defense against the cazadores blocking the road.
  • Victor may aid the Courier in combat against Barton Thorn by launching grenades from a distance. This only occurs if the player's health is low, and as a result the grenades may end up killing the Courier as well as or instead of Barton.
  • Victor downplays his role in the Courier's rescue, saying that he discovered his/her body when he was out for a stroll. He is a bit evasive and yet always eager to be helpful, but if the Courier requests Victor's help against the Powder Gangers during the quest Ghost Town Gunfight, Victor fails to show up to the battle, despite agreeing to do so. Afterwards, a Science check of 25 reveals that he was remotely deactivated, with Victor claiming that it was a command he'd never heard of before.
  • If the Courier wanders into Powder Ganger territory, there is a rare occasion in which Victor is in fighting mode with the Powder Gangers. There are two outcomes in this interaction: You can help Victor fight, or he can handle it himself. Either way, Victor can overcome the Powder Gangers, or Victor will "die" and can be searched upon his death.


Apparel Weapon Other items On death
- - 9mm rounds
10mm round
Scrap metal


  • Victor is an artificial intelligence distributed between all Securitrons. The player may witness (or even cause) his death several times over the course of his or her journey to Vegas, but in this event his personality simply "hops" to another unit, with no serious ramifications in the next meeting, similar to Yes Man. Victor claims that he doesn't know how this happens.
  • Once you leave Goodsprings and find Victor at another area, his first Securitron unit will be found in front of his Goodsprings shack, disabled, and when killed he cannot be looted, it will still say the AI program is offline.
  • If you commence combat with Victor, he may say "Next stop, Boot Hill!" If you open fire near him but not at him (for instance, if you shoot mantis nymphs from the schoolhouse yard near his house when he is there), he may exclaim "Holster that, and be quick about it!"
  • If the Courier kills Victor after beginning The House Always Wins, the quest will fail and House's ending will be unobtainable.
  • If you disable Victor with the Robotics Expert perk, he will be disabled forever, and won't jump to another Securitron.
  • He is scripted as a companion while he follows the Courier, meaning that he fast travels with you and his inventory can be searched.
  • Victor, if fought at the Strip, is one of only two Securitrons with Melee ability. The other is 010011110110111001100101.
  • He will take control of another securitron and force conversation with you when you enter The Strip for the first time.
  • If the Mark II software is used his face will stay the same but he will have the same power and weapons as the others.
  • Victor will stop attacking when you put your weapon away after attacking him.
  • If The House Has Gone Bust! has been failed, he will disappear from the game similar to Colonel Moore and Ambassador Crocker, if you fail Don't Tread on the Bear!
  • Attacking Victor in Goodsprings will cause Easy Pete to become hostile and he will aid Victor in the fight.
  • When killed, the display screen on Victor's securitron goes black. However, if the Courier crouches and walks inside of Victor, his face can be seen stuck floating inside.
  • If Ghost Town Gunfight is completed and Mr. House is victorious at Hoover Dam he sends Victor to monitor Goodsprings. In the game's closing titles, Doc Mitchell calls Victor a "mixed blessing" for the town.[2]

Notable quotes


Victor appears only in Fallout: New Vegas.

Behind the scenes

Victor's name and the face displayed on his screen are both references to Vegas Vic, a neon sign on the outside of The Pioneer Club in Las Vegas. Although now no longer moving or speaking, Vic's arm had at once waved, his cigarette moved, and the sign played a recording of 'Howdy Pardner!' every 15 minutes.


  • PCIcon pc Victor can sometimes show up inside of Salida del Sol, from the Dead Money add-on. [verified]
  • PCIcon pc Victor can sometimes show up inside the Hidden Valley bunker. [verified]
    • Possibly triggered by waiting a few hours, tested by waiting inside the room Knight Torres has a shop.
  • Playstation 3Icon ps3 Killing Victor in the Lucky 38 will cause him to disappear upon his death. After doing this, it is possible he may still be found in Victor's shack, deactivated. [verified]
  • PCIcon pc A fairly recent update may cause Victor to appear next to you every time you load your game (i.e. entering/exiting a building or fast-traveling). This can cause you to get stuck sometimes, such as in the mountain above Bitter Springs during the Climb Ev'ry Mountain quest. He will still appear in locations, like outside Boulder City and Lucky 38, but as a duplicate. One temporary solution if he blocks your path is to progress with his story to the point of Boulder City, after which he will agree to meet you at the Lucky 38 and leave. If you get to this point in dialogue options with him and no further he will always have those dialogue options where you can talk to him and he will leave afterwards, often waiting will get him to disappear. [verified]
  • PCIcon pc Sometimes Victor may not be able to communicate with you and you can not use him or the elevator to go to Mr. House or the suite. [verified]
  • Xbox 360Icon xbox360 Victor can be found dead at the entrance of the gate in front of the Dino Dee-lite front desk, even if he didn't die. [verified]
  • Xbox 360Icon xbox360 If you head straight to the Strip without tracking down Benny first, Victor will not tail you to Novac or Boulder City. [verified]
  • PCIcon pc If you don't meet Victor in Novac before starting Come Fly With Me he might show up inside REPCONN test site after entering or exiting the basement. His dialogue is the same as if you meet him in Novac. If you missed meeting him in Boulder City his dialogue is from there and he skips over the Novac one. [verified]



  1. Courier: How did you end up in Goodsprings? Victor's dialogue: I moseyed into town, oh, ten, fifteen years ago? Before that, I... hmmm, I can't quite seem to recall. Odd.
  2. Doc Mitchell's dialogue: Victor was a mixed blessing, however, as he continually monitored the town for Mr. House.
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