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Good. 'In hoc signo taurus vinces.' Report to Legatus Lanius immediately - he'll brief you on the plan of battle. Come back victorious, or don't come back.Caesar

Veni, Vidi, Vici is a Legion faction quest and achievement/trophy in Fallout: New Vegas.

Quick walkthrough[]

Main Quest: Veni, Vidi, Vici 
Reach the Hoover Dam power plant
(Optional) Take out the NCR snipers along the dam. 
(Optional) Release the trapped legionnaires inside the intake tower. 
Locate General Oliver in his compound
Fight and kill General Oliver. 
Pass a 100 Speech skill check to convince Oliver to retreat. 
Speak with Legate Lanius in the power plant. 
XP
Achievement/trophy
Game completion 

Detailed walkthrough[]

The quest will begin immediately after returning to the Legion's leader at the Fort following the completion/failure of Arizona Killer and deciding the fate of President Kimball. The leader will then send the player character to speak with Legate Lanius at his field camp on the eastern end of the Hoover Dam. After agreeing, one will be transported to a hill just outside of the camp and directed to enter the war tent on the highest will within the camp (the same hill one would find Lanius during a non-Legion playthrough). After finishing a sacrificial ritual to the Son of Mars, Lanius will elaborate on the plan to assault the NCR's position on the dam with the goal of killing or neutralizing their field commander, General Lee Oliver inside his personal compound within the dam's power plant to ensure the Legion's victory. One can also ask questions of Lanius to learn more about him. The player character is then directed to exit the camp via the west-end gate to reach the dam and begin the attack.

Reaching the General[]

The path one follows to reach the objective is a mirrored reversal of that taken during the other three ending quests of the game, this time going from the eastern end of the dam to the western end. Legionnaires will be fighting against NCR troopers, who have set up several sandbag barricades for cover under fire. If the Boomers were recruited during Render Unto Caesar, as one approaches the checkpoint, the restored B-29 will fly over the western end of the dam and drop heavy ordinance on NCR positions before flying off. Inside the checkpoint, a veteran decanus is waiting for the player character, and he can be told of the attack's progress so far and will reveal that the Legion's attack on the western side has been difficult due to most of their men being stuck inside one of the intake towers as well as the effective counteroffensive by Ranger snipers on the dam exterior, triggering two optional objectives to resolve both problems.

On the other side of the checkpoint, two Ranger snipers reside on top of the towers along the south face of the dam, shooting at legionnaires while more troopers guard the doors to the intake towers where the bulk of Legion forces are being held back on the north face. The former can be resolved by climbing the nearest tower, killing the Ranger there, and using a long-range weapon such as the enemy's own sniper rifle to kill the other one on the opposite tower.

Fighting to the closer intake tower where the quest marker points to, completing the optional objective requires using the terminal to unlock the maintenance hatch, after which a centurion appears to thank the player character for their assistance; one can also pass either a 60 or 80 Speech skill check to decide the course of the Legion's forward attack, either sending more legionnaires into the power plant or rerouting them to the top of the dam.

Finally reaching the western end of the dam, the visitor center will be defended by a large group of Rangers attacking from the southern road. Great Khans will appear outside the center aiding the Legion against the NCR (unless one wiped them out or completed Oh My Papa by convincing Papa Khan to break the alliance and either build a new legacy, causing them to be absent, or that the tribe is a lost cause, causing them to be hostile to both sides).

Final confrontation[]

In the visitor center, a pair of NCR heavy troopers guard the elevator leading down into power plant 01 and attack on sight. Inside the first section of the power plant, more troopers and Rangers guard the length of the plant, with the objective pointing to the door leading to power plant 02, and if the legionnaires were freed from the intake towers and sent to the dam interior, they will aid in fighting the NCR and allowing the player character to get through power plants 03 and 04, in the latter of which, on the southern end lies the metal double doors leading into Oliver's compound.

Inside the compound, General Oliver will speak to the player character from a high ledge, lamenting the Legion's strategic advantage against his troops and resolving to go down fighting with them. One can threaten him and begin the final fight, or one can pass a 50, followed by a 100 Speech skill check to convince the General to retreat with his men through an escape tunnel, unlocking unique dialogue with Lanius afterward. If the latter is not possible, once dialogue ends, a force field is thrown up to prevent directly attacking Oliver as he and his Ranger bodyguards flee deeper into the compound while troopers attack from the ground and from above. Using nearby stairs to reach the path going after Oliver, the force field blocking it can be disabled by attacking a generator in the room right next to it.

On the upper level, a pair of NCR Veteran Rangers equipped with anti-material rifles will attack in an old office bullpen with long lines of sight from their sniping positions, as well as littering the room with traps in-between the cubicles. They will strafe between each long hall a couple of seconds after the player character and attack shortly after. One can use thrown explosives and/or two-handed weapons like grenade rifles/launchers to attack their positions behind cover, but be wary of the frag mines that might catch one unawares.

After killing the Rangers, the final level of the compound includes Oliver's office where the General and a pair of heavy troopers reside. They will attack from the end of a long hallway and can retreat into other side rooms as well. Oliver is much less defended in terms of Damage Threshold compared to the heavy troopers, so he can be killed quickly to focus on his support.

After clearing out the last of the republic defenders, one must return to the compound entrance and exit into the power plant. Legate Lanius will appear and congratulate the player character on bringing the Legion to its ultimate victory and paving the way for the future conquest of the West, completing the quest and ending Fallout: New Vegas.

Quest stages[]

StageStatusDescription
10 Cross the dam and make your way to the western power plant.
11 (Optional) Take out the snipers who've taken up position in the western portion of the dam.
12 (Optional) Release the waiting Legion reinforcements inside the intake tower.
20 Find the enemy commander, General Oliver.
30 Kill General Oliver and the soldiers guarding him.
40Quest finishedReturn to the Legate and tell him that General Oliver has been driven off.
41Quest finishedReturn to the Legate and tell him that General Oliver has been killed.

Behind the scenes[]

  • The quest name, "Veni, vidi, vici" translates to "I came, I saw, I conquered" and was written by Julius Caesar in a letter to the Roman Senate, describing a recent successful campaign that only took five days. The phrase is often used to refer to a swift, conclusive victory.
  • The Latin phrase spoken by Caesar (if he's alive to give it) before starting the quest ("In hoc signo taurus vinces.") is a paraphrase of "In hoc signo vinces," translated as "In this sign, you will conquer." It was most famously uttered by Constantine the Great, the first Christian emperor of Rome, who saw the sign of the Cross in the sun and uttered the phrase. By splicing in "taurus" before "vinces," Caesar is exhorting one to conquer for the symbol of the bull and the Legion.
  • If Arcade Gannon is an active companion (i.e. he was not sold as a slave to Caesar during Et Tumor, Brute? or one did not complete For Auld Lang Syne), he will immediately leave upon arriving at the Legate's camp. Attempting to talk to him again will result in him saying "Why don't you make like Odysseus and get lost?" This is a reference to Homer's Odyssey, in which Odysseus (also known as Ulysses) traveled for twenty years across the Aegean Sea, trying to return to his home island of Ithaca following the Trojan War, but gets lost and side-tracked numerous times along the way.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After leaving the Legate's tent, the gate to the dam will not open and the player character will be unable to fast travel thus they are unable to complete the Veni Vidi Vici quest and finish the game.[verified]
  • Playstation 3Playstation 3Playstation 3 When entering the Hoover Dam area with Rex and Cass or Rex and Lily as companions, both automatically go unconscious.[verified]
  • Playstation 3Playstation 3Playstation 3 Raul randomly dies when attempting to enter Hoover Dam from the Legate's camp. Waiting for an hour as soon as one walks through the door may prevent this.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The terminal to release the Legion centurions inside the Hoover Dam intake tower 01 may not appear.[verified]
  • Xbox 360Xbox 360 If the player chooses to wait before entering the Legate's camp, they might not be brought to the camp when they finally choose to go. Instead, it will simply bring up the prompt, and then not do anything after choosing "yes."[verified]
  • PCPC Xbox 360Xbox 360 After talking to Legate Lanius, the screen will fade to black, but instead of the player character exiting Lanius' war tent, they remain inside, unable to move or interact with the world, making it impossible to complete the quest.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 During the confrontation with General Oliver, after killing him and all his guards, the quest will not move on to tell the player to exit the room. Despite searching every area for any lingering enemies, no red tick(s) will appear. Simply load a save from before the conversation with General Oliver and try again.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After killing General Oliver and the rest of his troops, the game will prompt the player to exit through the first floor. The game may freeze (leaving you inside the room) when activating the door.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 During the confrontation with Oliver and his troops, the player must navigate through a room full of mines, tripwires, and other traps. If the player quicksaves and quick loads, all the mines previously detonated will detonate again.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 It is possible for an NCR ranger to become friendly in the office trap area. They will flee from the player character, making the objective of killing all NCR soldiers much more difficult.[verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Cut contentCut questsAuto-Inject Quest · Bright and Shiny · Chip Provenance · Debug Topics · Exploring Vault 74 · Jailhouse Rock · Meat of Champions (quest) · TempMan · Underpass Water Purifier · Viva Las Vegas! · Welcome to Fabulous New Vegas · World Changes Post-Endgame
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre · Return to the FountainCut content
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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