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Gametitle-FO76 NW
Gametitle-FO76 NW
Control the flooding before Vault 94 is lost forever!

Vault Mission: Dead in the Water is a raid mission in the Fallout 76 add-on Nuclear Winter.

Quick walkthroughEdit

Vault Mission: Dead in the Water
Have the team leader use the terminal to open the vault door.
Have the team leader select the difficulty at the guest terminal.
Repair the leaking pipes in the atrium.
Repair the leaking pipes in the residential wing.
Find the maintenance engineer's ID card.
Acquire the pump reset codes from the engineer's locked terminal.
Regroup and enter the crafting room.
Reward: 50 gunpowder, 2 bulk ammo scrap
Repair the leaking pipes in the engineering wing.
Restart the vault's reactors.
Complete the five randomly assigned tasks.
Press the emergency restart button.
Repair the leaking pipes in the utility and agriculture wings.
Restart the four flood control pumps.
Defeat the strangler heart.
Use the white terminal to activate the emergency flood control procedure.
Reward: 50 XP, Vault 94 steel, improved repair kits, gunpowder, bulk ammo scrap (see table).

Detailed walkthroughEdit

Set-upEdit

Upon arrival at Vault 94, the player and their team must enter the vault. Once they are in the outer cave, the team leader must unlock and open the vault door, in order to progress further. Once the door is open, the team can walk through it to enter the instance. When the entire team has loaded into the main interior, the team leader initializes the maintenance procedure at the vault 94 guest terminal, selects a difficulty, and prepares to start the mission.

Vault EntranceEdit

After the vault door closes, a blue bulkhead door will open, allowing access to the rest of the vault. The party must run down a few sets of stairs, and pass through the screening room in order to reach another blue bulkhead door, with a button to the left of it. This will allow access the next stage. Beware, as this stage is where the party is introduced to some of the new, dangerous creature variants found exclusively in Vault 94.

AtriumEdit

After the button has been pressed, the bulkhead door will open, granting access to the atrium. In the atrium, two mirelurk queens will appear, as well as numerous mirelurk crabs and feral ghouls. The party is tasked with repairing pipes throughout the atrium. The number of pipes required will change depending on the difficulty. Also note that each repaired pipe will add 10 seconds to the timer (if on expert or standard difficulty). The pipes will almost exclusively be found in the corners of the atrium. Once all the required pipes have been repaired, the draining process will be initiated for the residential wing. Two flashing lights will appear next to a bulkhead door to the far left of the atrium. Once the draining process has been concluded, a button will activate and the door will be available to be opened.

Residential wingEdit

Once in the residential wing, the party will be faced with two tasks: repair pipes and recover the vault maintenance engineer's keycard. The pipe repairing is fairly standard, and will require a bit of searching. A wise strategy would be to have one player hunt for the keycard, while the others repair pipes and perform pest control. To locate the keycard, a party member must go through the maintenance tunnels (found to the left upon entry) and reach the end, where there will be a drop-down to the vault common room. Once a player has read the maintenance logs in the common room terminal, the party must then hunt down 3 sets of keys. The first is found in a random location in the common room. Once the first key is found, the player must enter the room which they have the key for, and find the next key. There are 3 rooms, and the order in which you must enter them is randomized. However, all 3 room keys must be found in order for the maintenance engineer's keycard to be obtained. In the final room that was unlocked, there will be a red keycard placed somewhere in the room. After the keycard is found, the player who picked it up must return to the common room, where the maintenance engineer's room will be located. Using the keycard, one can enter the room. To progress, the locked terminal must be unlocked. With rank 2 in the Hacker perk card, the player can hack it themselves. However, this is time consuming. If one manages to locate the terminal password (also in the locked room), it can expedite the process significantly. After terminal access has been obtained, one must print out the reactor and pump code sheets. Once the codes have been obtained, and the pipes have been repaired, the party must wait for the engineering wing to drain. After drainage has been completed, a bulkhead to the far right of the wing will be usable, allowing access to the next section.

Team assemblyEdit

Once the entire party has gone through the bulkhead, the timer will stop. The room you find yourself in is small, however one of every workbench is available, allowing armor and weapon repair. However, there is no stash box. Once the team is prepared, a door to the right of the room must be opened.

Engineering wingEdit

The team will exit into a medium-sized room with two vault reactors. The team is tasked with repairing pipes and restarting the reactor. A smart strategy would be to clear the room prior to restarting the reactor, as enemies do not continually spawn during this section. Once the enemies have been cleared, a player must initialize the restart procedure on the reactor control terminal, to the back of the room, on the second floor. This will begin a complicated process that is time-sensitive, regardless of difficulty. The group will be required to perform 5 separate tasks that will be picked at random. Each task will have a maximum of 2 and half minutes to complete. If the task is incomplete when the timer runs out, the party must restart the entire process. If all 5 tasks are completed, the 6th task will be to press the emergency restart button. This can be located to the right of the room, on the second floor. Once it is pressed, and all the pipes have been repaired, draining will start for the utility and agriculture wings. Once draining is complete, the party can continue through a bulkhead to the back of the room, on the bottom floor.

Utility & Agriculture wingsEdit

Upon entry into the utility wing, the party must continue through a mud tunnel, repairing pipes as they go. At the end of the utility tunnel, there will be a drop down to the agriculture wing. This wing is a large flooded chasm, filled with glass greenhouses and mirelurks. The team must scour the two wings and repair every pipe they find. If all the pipes are repaired, a door to the back of the agriculture wing (on the second floor) will be operable, and the team must enter, in order to begin the next stage.

Flood control pumps & The Strangler heartEdit

Upon entry, the group is tasked with restarting the flood control pumps. This requires typing 4 codes into 4 different keypads. In order to do this, one player must be typing in the codes manually, while another player reads the codes off of the pump code sheet obtained in the residential wing. Once all 4 codes have been typed in, the party will be tasked with defeating the strangler heart. It will be above a bulkhead door, on the wall to the far end of the room. The strangler heart can only be harmed if its petals are open. However, it will only open its petals if a player is near enough to it. This can be risky as the heart spews out a highly radioactive gas that can kill unprotected player very quickly. In order to defeat the heart, one player must be constantly getting its petals to open, while the others attack the heart and the other creatures it calls as reinforcements. This can be difficult as the Vault 94 strangler heart has an enormous health pool and high resistances. However, once it is defeated, the vines that were covering the bulkhead door will be lifted, and the party can continue on to the final stage.

Pump control station & CompletionEdit

Once the team has gone through the bulkhead, one player must activate the emergency flood procedure on the white terminal in the center of the control station. After a brief period of waiting for results, the raid will be over, and the team can reap the rewards. Note the Vault 94 steamer trunk with a guaranteed 3-star legendary item. After all is said and done, the team can either fast travel away, or exit through a series of one-way bulkheads to the vault entrance.

RewardsEdit

Novice difficulty Standard difficulty Expert difficulty
  • (1) Guaranteed 3-star legendary item (in steamer trunk)


  • (1) Guaranteed 3-star legendary item (in steamer trunk)
  • (1) Guaranteed 3-star legendary item (in steamer trunk)


Quest stagesEdit

StageStatusDescriptionLog Entry
? Listen to the mission briefing
? Head for the Pump Control StationVault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
? Listen to the announcement
? Repair pipes in the AtriumVault 94 has flooded. In order to drain the Residential Wing, we need to repair the pipes in the Atrium.
? Draining...
? Listen to the announcement
? Enter the Residential Wing
? Listen to the announcement
? Repair pipes in the Residential WingVault 94 has flooded. To proceed, we need to locate the Pump Restart Codes and repair the pipes in the Residential Wing.
? Locate the Maintenance Engineer's Room
? Find the Maintenance Engineer's ID Card
? Acquire the Pump Reset CodesVault 94 has flooded. To proceed, we need to locate the Pump Restart Codes and repair the pipes in the Residential Wing.
? Draining...
? Listen to the announcement
? Enter the Engineering Wing
? Assemble your team
? Proceed when ready
? Listen to the announcement
? Repair pipes in the Engineering WingVault 94 has flooded. To proceed, we need to restart the reactors and repair the pipes in the Engineering Wing.
? Restart the ReactorsVault 94 has flooded. To proceed, we need to restart the reactors and repair the pipes in the Engineering Wing.
? (Random) Adjust the Circuit Breakers
? (Random) Replace the damaged Mainframe Cores
? (Random) Enter the Reactor Reset Codes (X/2)
? (Random) Engage the Reactor Interlocks (X/4)
? (Random) Authenticate with the Hand Scanners
? (Random) Restart the Reactor Subsystems
? (Random) Replace the Reactor Catalyst Canisters (X/2)
? Press the Emergency Restart Button
? Draining...
? Listen to the announcement
? Enter the Utility Wing
? Head for the Pump Control StationVault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
? Repair pipes in the Utility & Agriculture WingsVault 94 has flooded. To proceed, we need to repair the pipes in the Utility and Agriculture Wings.
? Listen to the announcement
? Restart the Flood Control Pumps (X/4)Vault 94 has flooded. To proceed, we need to restart the pumps and repair the pipes in the Utility and Agriculture Wings.
? Draining...
? Defeat the Strangler heart
? Enter the Pump Control StationVault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
? Activate the Emergency Flood Control ProcedureVault 94 has flooded. To save the Vault, we need to activate the emergency flood control procedure.
? Activate the Emergency Flood Control Procedure(Optional) Repair pipes to earn additional time
? Wait for the resultsWe saved Vault 94 from the rising floodwaters.OR
Vault 94 was flooded when its flood control system failed.
?Icon checkVault Mission: Dead in the Water Complete

NotesEdit

  • Dead in the Water is the first of three vault raids to come in Nuclear Winter.
  • It was first available on August 20, 2019, for all PC players. It was available on consoles on August 22, 2019.
  • Junk is not dropped on death inside the vault.

BugsEdit

Xbox OneIcon xboxone If a player fails to enter the first bulkhead quickly enough, an invisible wall may appear, barring the player from participating in the raid.[verification needed]

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