|For player character in Fallout, see Vault Dweller.|
The Vault Dweller of Vault 76, as a group referred to as Vault Dwellers and Seventy-Sixers, and individually as Seven Six, among other designations, such as Ressies and Vault Residents (or simply Residents), are the player characters in Fallout 76. On October 23, 2102, 25 years to the day since the Great War, they emerged from their Vault for Reclamation Day and began exploring and recolonizing Appalachia, eventually reclaiming the region. One last Dweller emerged from the Vault a year later, having nearly depleted the Vault's supplies.
Individuals from Appalachia and various parts of the United States with different ethnicities, religions, and sets of unique skills. Those individuals who were selected to enter Vault 76 represented the "cream of the crop" of the United States' citizens. Compared to the other inhabitants of America, they were highly accomplished and intelligent and possessed competitive personalities. Each was chosen for their unique skills and temperament, making them the "country's best and brightest." This included aerospace engineers and nuclear engineers, Nobel Prize winners, university lecturers, lawyers and professors, physicists, war veterans, businessmen and women, high donor graduates, mathematicians, and athletes. This made managing them a challenge for the Vault's staff.
As an incentive to maintain order in their unique living accommodations, several awards in the Vault, evident by the display case in the quarters for various achievements. These include volunteering for the canned mystery meat experiment when no one else would eat it, the isolation program, the Vault hall monitor award, Best Hair award, and Vault dweller of the year award. They also trained for when they would emerge using the educational Vault films such as Let's Work With Others, The Power of the Atom, Laying the Cornerstones and Atomics for Peace. As part of their wasteland survival, they learned to use the C.A.M.P. They spent their lives in the Vault using their skills for the "betterment of the Vault." Many were also golf and instrument players, as well as avid readers, board game players, and skiers.
After 25 years in Vault 76, the overseer would receive the activation notice to open the Vault and all inhabitants would enter Appalachia as part of Reclamation Day. Before release, these individuals would be equipped and trained in the operation of the Construction and Assembly Mobile Platform device (or C.A.M.P.) for settling uninhabited areas. Given a map to explore their surroundings accurately and allowed to leave with their Pip-Boy 2000 Mark VI. As per procedure (and against the wishes of the security team), they would not be armed and only lightly provisioned exiting Vault 76. Besides the equipment given to them to settle Appalachia, they would need to procure weapons and other resources from scavenging. By 2103, these individuals took part in assisting either the settlers or raiders that had come back to Appalachia in reclaiming the region, as well as finding a rumored fortune hidden somewhere in the region as well.
- Fallout 76 users are allowed to create up to a maximum of 5 Vault Dwellers to travel Appalachia with.
- The Vault Dwellers are an ensemble of protagonists, as there are more than one player character in Appalachia.
- In the Whitespring bunker, one can take a membership quiz in which they can choose their former occupation and belief system.
- Along with the Sole Survivor, the Vault Dwellers are the second protagonists to potentially have lived before the Great War.
- Due to character customization and many residents of Vault 76 having children during the 25 years within it, it is possible for said protagonists to be born inside the Vault yet old enough to be considered as an adult.
- Professor-bot does not seem to recognize them and remarks that they are young enough to graduate from VTU as an overseer. Other individuals in Appalachia refer to them as a youth.
- Those with high intelligence can show proficiency in a number of subjects and feats, such as:
The Vault Dwellers of Vault 76 appear only in Fallout 76.
- In-game sources refer to the player characters as "Vault Dwellers" or "Dwellers."
- Settler wanderer: "You Seventy-Sixers. You guys are something else."
- By Meg Groberg
- Vault 76 terminal entries; Security terminal; Security Logs
- Fallout 76 trailer; Transcripts
- Vault Dweller (Fallout 76): "I just left Vault 76. Any advice?"
Vault 76 overseer: "You just what? Seriously? What were you doing in Vault 76 all these months? *deep breath* All right, everyone was supposed to leave at Reclamation Day. My advice -- start pulling your weight and catch up. And maybe invest in an alarm clock."
- Mister Handy: " / , ahhh... you've stayed so long past Reclamation Day, our stores are nearly depleted!"
- Vault 76 terminal entries; overseer's terminal, Day to Day Duties
- Fallout 76 intro
- Vault 76 terminal entries; security terminal, Final entry
- Vault 76 terminal entries; overseer's terminal, Survival First
- Vault Dweller (Vault 76): "I'm not a kid, old man."
Munch: "Scrappy, ain't ya? Didn't anyone ever tell you, "Respect your elders, or get a bullet in the brain?" "
- Settler forager: " "
- Vault Dweller: "[Intelligence 8+] I'm slightly familiar with Dokuchaev's work, the father of soil science isn't he?"
Dr. Mangano: "Yes! Indeed he's been credited as such. His work on geographical variation and his soil classification system brought much needed order to the field."
- Intelligence 8+ descriptions of Doctor Dias's brain, Gina's brain, and Greg's brain.
- Vault Dweller: "[Intelligence 8+] If they get the radio working, we could drastically decrease their signal-to-noise ratio using a burst jammer."
Beckett: "Uh... yeah. I'm sure everything you just said made perfect sense to you, but all I heard was "blah, blah, blibbidy-blah."