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The Vault's door rolled open exactly one year after the bombs fell. Those who had been living safely within its confines found the Wasteland, and groups of other survivors on the outside, to be less than welcoming of their arrival. Vault 94 remains, though its inhabitants are long gone, and it has been completely overrun by nature. Yet, something within now threatens its destruction.— Inside The Vault, Fallout 76

Vault 94 is a Vault-Tec vault located on the border of the Savage Divide and the Mire regions of Appalachia in 2102.

After the release of Nuclear Winter patch 1.2.2.9, the player character is able to visit Vault 94 during vault raids, in groups of up to four. It will be closed again for an indefinite amount of time with the release of Wastelanders.

BackgroundEdit

Vault 94 was designed to test the adaptability of non-violent ideological groups when presented with post-apocalyptic societies.[1] The vault's core values consisted of faith, nonviolence, communal life, and ecological harmony. The residents, endorsed by Antonio Salavar, belonged to an agricultural religious community and were to reinforce their values during the shelter period of one year.[2][3] In place of an overseer, the vault was governed by a council system where all residents could participate in voting for the community.

Living quarters were compacted, creating communal residential spaces instead of individual quarters. The vault was also given an abundance of high-value resources but wasn't provided with any weapons, armor, or other defenses.[3] Residents were encouraged to open the vault to other survivors who would likely be armed and desperate, requiring the community to quickly adapt and modify their belief system to survive.[1]

Tyrone Hayes, the sole Vault-Tec employee, was assigned to report Vault 94's progress as its "special" overseer. To reduce interference with the experiment, Hayes was to avoid contact with the residents and maintain his identity as a Vault-Tec maintenance engineer.[1] As the vault was self-governing, he had no authority and was instructed to avoid any role in the council's decision-making process.

As multiple mass extinction events were anticipated after the Great War, the primary mission assigned to Vault 94's residents was to monitor and preserve the local ecosystem while assisting other survivors with their needs. The vault included a complete agricultural facility with a massive seed bank containing all known plants suitable for edible or medicinal use.[4] It was also provided with a Garden of Eden Creation Kit in a secure wing of the vault, with access requiring a council vote to prevent misuse.[5]

The vault's G.E.C.K. wing completed construction in March 2077 and, by June, the unit was fully installed.[6] On October 21, two days prior to the Great War, Vault-Tec issued orders for staff to finish their assignments and return to Vault-Tec University, with the exception of Tyrone Hayes being ordered to stay behind.[7][8] On October 23, when the signal came in, Hayes contacted Salavar and the vault's first residents arrived around noon.[9] As radiation began to intensify, Tyrone attempted to stall the door for the rest of the congregation before the failsafe tripped and automatically sealed around 1:30. The second bus arrived at the vault at 3:00, but the door was hardwired to prevent opening until the end of the shelter period, locking the residents outside.[10]

While remaining in a state of shock, the residents adjusted to the vault's environment without conflict or outbursts. Salavar continued to be disdainful toward Hayes, blaming him for the second half of her congregation being locked out.[1] Over time, Tyrone began to integrate into the community against the vault's directive, attending community council meetings, morning services, and even proposing to Angelique, the pastor's daughter.[11][12][13][14]

As the year-long shelter period drew to an end, Salavar proposed an ambassador program to the council, sending residents out to search for survivors and invite them back to the vault.[15] Knowing the community wasn't capable of adapting to the wasteland, Hayes strongly advised against the motion and eventually revealed his role as overseer, presenting Vault-Tec's original instructions.[16] After the motion passed, Tyrone attempted to prepare the residents, unsuccessfully proposing various security measures to the council.[17]

Vault 94 reopened on October 23, 2078, a year after the Great War. As per the pastor's initiative, ambassadors were given access codes to open the vault door in place of the standard Pip-Boy interface and were sent into the wasteland to invite survivors back to the vault.[18][19] One vault dweller, Maria Collins, also established a garden outside the vault to test the contaminated soil.[20] Many vault ambassadors, however, were tortured or outright killed by raiders and hung as decorations.[21]

In November, a vault ambassador arrived at Harpers Ferry, claiming that the vault had enough supplies to establish a farm to feed the town. The mayor of Harpers Ferry, Miranda Vox, sent a group of survivors back to the vault to investigate the ambassador's claims.[22] On November 20, the group arrived at the vault and demanded to know who was in charge. Mike Ramirez sent the survivors to the community council, with the group failing to stop at the weapons check.[23] At 12:04 PM, suspicious of the community's hospitality and certain they were walking into a trap, the survivor group interrupted the council's meeting. Insisting that the vault's welcoming nature was a shameless trap to lure in trusting wastelanders, the group massacred the council.[24]

The wastelanders eventually gained access to the G.E.C.K. wing with little resistance from the pacifist vault dwellers.[17] At 5:51 PM, assuming the G.E.C.K. was some sort of mind-control machine, the survivors shot the device with a minigun.[25] This triggered a meltdown of the device's fusion generator, resulting in a massive level-6 nuclear explosion with a radiation surge of 7800 rad/s. Significant mutations were expected for any surviving organisms within the affected area, an estimated 5.5 km.[6] A thick fog poured from the vault’s entrance, rapidly intensifying the area’s swampy environment and mutating the region's dense foliage.[22][26][27][28]

In 2102, the Vault 94 door remained sealed. The entrance required a vault access code, which only ambassadors carried. While the corpses of many vault ambassadors are found scattered across Appalachia, none still carry their access codes. With various states of emergency, residents can access the vault as "emergency response teams" and maintenance engineers.[29]

Vault 63, 96 and 94 are associated with vault raids, challenging team-based quests where an emergency in the vault must be fixed. Player characters are notified through an emergency radio beacon. These are instanced dungeons, where groups of up to four can enter and attempt to complete the raid for the chance at unique rewards.

LayoutEdit

The exterior of the vault features a small experimental garden that had been set up by Vault 94 resident Maria Collins to test what crops could still grow in the post-War environment. There is a shallow pool of water near the garden, along with some derelict vehicles, shacks and crates. A cave leads into the Vault 94 entrance. There is a waist-deep pool of water in the cave, which is covered from wall to wall with mutated vegetation endemic to the Mire.

OccupantsEdit

All of Vault 94's residents are deceased by 2102.

The corpses of 12 unnamed vault dwellers wearing Vault 94 jumpsuits can be found scattered throughout Appalachia. These are the corpses of the ambassadors that had been sent out by Gabriella Salavar.

Notable lootEdit

AppearancesEdit

Vault 94 appears in Fallout 76 and its add-on Nuclear Winter.

GalleryEdit

Current layoutEdit

Prior to Nuclear WinterEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Vault 94 terminal entries; Tyrone Hayes' terminal, VAULT 94 OVERSEER INSTRUCTIONS
  2. Antonio's holotape
  3. 3.0 3.1 Vault 94 terminal entries; community council terminal, Vault 94 overview
  4. Vault 94 terminal entries; community council terminal, Vault 94 mission & facilities
  5. Vault 94 terminal entries; community council terminal, 1172: G.E.C.K. wing access authorization
  6. 6.0 6.1 Vault 94 terminal entries; G.E.C.K. monitoring station terminal, G.E.C.K. system log
  7. Vault 94 terminal entries; exterior security terminal, security log - 10/21/77
  8. Vault 94 terminal entries; reception desk terminal, security log - 10/21/77
  9. Vault 94 terminal entries; exterior security terminal, security Log - 10/23/77
  10. Vault 94 terminal entries; reception desk terminal, security log - 10/23/77
  11. Vault 94 terminal entries; Tyrone Hayes' terminal, personal log - 1/14/78
  12. Vault 94 terminal entries; Tyrone Hayes' terminal, personal log - 3/6/78
  13. Vault 94 terminal entries; Tyrone Hayes' terminal, personal log - 5/29/78
  14. Vault 94 terminal entries; Tyrone Hayes' terminal, personal log - 8/28/78
  15. Vault 94 terminal entries; Tyrone Hayes' terminal, personal log - 10/5/78
  16. Vault 94 terminal entries; Tyrone Hayes' terminal, personal log - 10/16/78
  17. 17.0 17.1 Vault 94 terminal entries; community council terminal, view historical motions
  18. Vault 94 terminal entries; reception desk terminal, vault door control instructions
  19. Vault 94 terminal entries; vault access control terminal, search access code database
  20. Vault 94 terminal entries; exterior security terminal, user log - 10/24/78
  21. The deceased bodies of Vault 94 ambassadors (identifiable by the editor ID) are found in several places across the Savage Divide.
  22. 22.0 22.1 Harpers Ferry terminal entries; Miranda's terminal, Vault 94
  23. Vault 94 terminal entries; reception log - 11/20/78
  24. Vault 94 community council recording
  25. Vault 94 G.E.C.K. recording
  26. Harpers Ferry terminal entries; Ella's terminal, Vault 94
  27. Abandon house!
  28. Charleston Capitol Building terminal entries; Holbrook's terminal, capital mail relay, they've left their bunkers
  29. Vault Mission: Meltdown
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