Vault 76 is a Vault-Tec facility located in the Forest region of Appalachia. It is located north of Flatwoods and was designated as the "Official Vault of the Tricentennial" by Vault-Tec, under the tagline "Vault-Tec Salutes America."[Non-canon 1]
Contents
Background
Vault statistics | |
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Construction begin | February 2065 |
Construction end | October 2069 |
Duration planned | 240-300 months |
Facilities | Brainpower 4 LightLife Geo-Thermal General Atomics Nuclear Power |
Construction began February 2065 and ended October 2069.[1] The facility was designed to use LightLife Geo-Thermal, General Atomics nuclear, and super reactors for its power supply, and the Brainpower 4 computer control system.[1] It was completed and introduced to the public on July 4, 2076, the United States' tercentenary, celebrating 300 years since the nation's founding.[2][3]
The occupants were selected due to their high aptitude, including alumni of Vault-Tec University, members of the military, and high level government employees.[4] When the Great War occurred, the security team was charged with ensuring authorized personnel made it safely inside the vault.[5] This team was authorized to use lethal force to achieve this directive, instructed to lock all weapons in specified containers immediately after the entry procedures were completed.[5] The vault was planned to open to the outside world after 20-25 years, the inhabitants charged with the recolonization of Appalachia, known as "Reclamation Day."[6][4]
The Vault 76 overseer's first directive was to navigate any challenges among inhabitants, with a focus on maintaining their overall health and safety.[7] The security team managed conflicts occurring in day to day operations.[8] The inhabitants began their service to the vault, the overseer and security chief's team supported by a morale officer and personnel department.[9][10] Over the years the citizens continued their directives, having children, engaging in friendly competitions, and celebrating momentous events.[9] Those who lived outside of the vault speculated about who resided within.[11][12]
Reclamation Day
As Reclamation Day approached, the inhabitants began preparations, including purging files and wrapping up projects.[13][14] The population of the vault had reached a high enough level to require rationing due to stress on the hydroponics system, but when creating their final reports, the security team reported no deaths.[9][15] Security requested permission to arm the inhabitants before they left the vault, but was denied by the overseer.[15] The Vault Dwellers completed preparation checklists, including wiping logs, securing non-essential gear, and acquiring reclamation packages.[16]
The staff set up survival stations and the overseer instructed everyone to quickly proceed away from the vault to begin their mission once the doors open, as the vault would become inhospitable thereafter by way of a mandatory shutdown.[17][18] The overseer hosted a party the night before Reclamation Day from 10:00 PM to midnight, offering the remaining liquor rations and official Vault-Tec party hats.[19][20]
Once the party concluded and the inhabitants retired for the evening, the overseer made their final recordings and proceeded out of the vault ahead of everyone else.[19] The overseer was given a separate mission to find and secure three nuclear silos code-named ALPHA, BRAVO, and CHARLIE.[21] If they found the sites still nuclear capable, they were ordered to ensure no one except Vault-Tec access or launch nuclear ordnance, and that Vault-Tec alone maintain jurisdiction over any government or military claims.[21]
Layout
Vault 76 is the game's starting and tutorial area, providing a direct route to the exit with few branches. The player character awakes in their apartment and has the opportunity to explore their surroundings and collect the Nuka Tapper game holotape from their personal terminal. They are only allowed to exit the apartment once they collect the Pip-Boy 2000 Mark VI.
Upon exiting, they enter an atrium area with detritus from the previous evening's party. The atrium is large, complete with tables, a diner, and a soccer field in the middle. There is a note that cannot be taken sitting on one of the tables in the diner on the upper level, called the love note. Side routes are inaccessible but the player character can access the personnel files in the projector room, the survival displays, and the overseer's office.
Several Mister Handies are positioned throughout the vault on the route to the exit and man stations at which the player character can acquire their C.A.M.P. and a few other basic necessities as they prepare to leave. After leaving, no one can return to the interior, but new characters created will always start in the vault.
Equipment stations | ||||
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Number | Image | Name | Attendant | Items |
1 | ![]() |
Stay Hydrated | Worthy | Rad-X Purified water |
2 | ![]() |
Health & Medication | Cavendish | Stimpak RadAway |
3 | ![]() |
Power is Key | Higgenbottom | Cloth x5, Steel x5 Wood x5 Adhesive x3 |
4 | ![]() |
Join a Team | Merriman | Party hat |
5 | ![]() |
Camping Made Easy | Crowley | C.A.M.P. |
6 | ![]() |
Get a Job | Poole | Black-rim glasses Perk cards Pen |
Inhabitants
Mentioned
Notable loot
- Orders from Maria Chavez - A note that can sometimes spawn on a Responder corpse down the stairs from the vault.
- Overseer's log - Vault 76 - Holotape, inserted into the overseer's terminal in her office, or obtained from Pennington outside the vault.
- Scouts' Life - issue #01
- Nuka Tapper - Holotape game, inserted into the terminal in the player character's room (fixed spawn and is otherwise not obtainable outside of randomized magazine spawns).
- CAMP - The player's C.A.M.P. is obtainable here.
- Pip-Boy 2000 Mark VI - Next to the player's door.
Notes
- Vault 76 is mentioned in a Citadel terminal entry, listed under D.C. area vaults.[1]
- Aboard Mothership Zeta, a recording of an individual abducted by the Zetan aliens can be found, an assistant CEO of Vault-Tec Corporation named Giles Wolstencroft. He records that he was captured while inspecting the construction site of Vault 76.[22]
- A newscaster reporting before the Great War in the Commonwealth mentions the debut of Vault 76 the previous year, in honor of America's Tercentenary.[3]
- Reuben Gill and ZAX 1.3c within Vault 51 discuss the opening of the vault on Reclamation Day, where ZAX refuses Gill's command of opening their vault so that he could travel to Vault 76.[23]
- Vault 76 cannot be nuked in the quest I Am Become Death.
- Welcoming Committee is a quest cut from the location.
Appearances
Vault 76 appears only in Fallout 76 and is mentioned in Fallout 3 and Fallout 4.
Behind the scenes
When reaching the first checkpoint, the "celebration" music from Fallout Shelter plays.
Gallery
Exterior |
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7 |
Player character apt |
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Equipment stations |
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Vault interior |
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Checkpoints |
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Vault door |
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Concept art and signage |
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Vault 76 jumpsuit seen in the achievement Never Go It Alone |
References
Non-canon
- ↑ Fallout 76 Vault Dweller's Survival Guide p.286: "01. VAULT 76 (VAULT)
Welcome to Vault 76! We hope you had a wonderful Reclamation Day shindig, but it's now time to leave. Follow the onscreen instructions, visiting each of the locations on the map, before heading out into the Appalachian wilderness. Remember you can return to the (relative) protection of the Vault entrance when using Fast-Travel without having to spend any Caps. Usually, though, you should gather all items you can before leaving."
(Fallout 76 Vault Dweller's Survival Guide Atlas of Appalachia)
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