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'''Vault 75''' is a [[Vault-Tec Corporation|Vault-Tec]] [[vault]] located in [[the Commonwealth]] in [[Timeline#2287|2287]].<ref>[[Fallout 4 Vault Dweller's Survival Guide]] p. 288: ''"According to some uncorroborated reports, Vault-Tec was commissioned by the U.S. military to experiment on and train children to become battle-ready super-soldiers who would obey orders without a second thought. The experiment did not end well. Gunners have moved into what remains of the vault. If you are currently allied with the Brotherhood of Steel or the Institute, expect to encounter allied forces battling Gunners at this location. The entrance to the interior is located behind a cell door (watch for the trap) at the southern corner of the building."''</ref>
'''Vault 75''' is a [[Vault-Tec Corporation|Vault-Tec]] [[vault]] located in [[the Commonwealth]] in [[Timeline#2287|2287]].
 
   
 
==Background==
 
==Background==
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They were raised learning about the horrors of "Uptopland," a nickname for the [[The Commonwealth|wasteland]], and were told that they would be strong enough to venture out into the wastes and help the suffering people upon graduation. If they were intelligent and physically well built, they were either "harvested" for their good genes when they turned eighteen, or those displaying good intelligence and obedience were recruited to the vault's science team after graduation. The others who were deemed insufficient to the vault's standards were killed upon reaching the age of eighteen after a ceremony "celebrating" their graduation. However, details found in the various terminals suggest that even those who were "graduated" were killed after harvesting. The mission of Vault 75, above all, was the refinement of human genetics.
 
They were raised learning about the horrors of "Uptopland," a nickname for the [[The Commonwealth|wasteland]], and were told that they would be strong enough to venture out into the wastes and help the suffering people upon graduation. If they were intelligent and physically well built, they were either "harvested" for their good genes when they turned eighteen, or those displaying good intelligence and obedience were recruited to the vault's science team after graduation. The others who were deemed insufficient to the vault's standards were killed upon reaching the age of eighteen after a ceremony "celebrating" their graduation. However, details found in the various terminals suggest that even those who were "graduated" were killed after harvesting. The mission of Vault 75, above all, was the refinement of human genetics.
   
At some point the vault was opened and emptied. Some internal log entries suggest there was a rebellion among the junior test subjects, aided by a "graduate" scientist. This is backed by the way the bodies are placed in the Vault, indicating a quick and merciless breakout. Whatever the case, in [[Timeline#2287|2287]] there are no residents remaining, and the vault is serving as a hidden [[Gunners]] stronghold.
+
At some point the vault was opened and emptied. Some internal log entries suggest there was a rebellion among the junior test subjects, aided by a "graduate" scientist. This is backed by the way the bodies are placed in the Vault, indicating a quick and merciless breakout. Whatever the case, in [[Timeline#2287|2287]] there are no residents remaining, and the vault is serving as a hidden [[Gunners]] stronghold.
   
 
==Layout==
 
==Layout==
 
The entrance is a standard vault entrance, accessible through the Malden School basement door from the wasteland. An elevator will take the player character down into the actual vault. Entering the elevator will activate the quest [[Vault 75 (quest)|Vault 75]]. The entire vault is initially heavily populated with Gunners, although depending on the player character's choices in the endgame, other enemies will appear: [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] forces will appear if the player completes the game with [[the Railroad]] or [[the Institute]], whereas [[synth]]s will appear instead if the player sided with the Brotherhood of Steel or the [[Commonwealth Minutemen|Minutemen]].
 
The entrance is a standard vault entrance, accessible through the Malden School basement door from the wasteland. An elevator will take the player character down into the actual vault. Entering the elevator will activate the quest [[Vault 75 (quest)|Vault 75]]. The entire vault is initially heavily populated with Gunners, although depending on the player character's choices in the endgame, other enemies will appear: [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] forces will appear if the player completes the game with [[the Railroad]] or [[the Institute]], whereas [[synth]]s will appear instead if the player sided with the Brotherhood of Steel or the [[Commonwealth Minutemen|Minutemen]].
   
The vault is divided in three sections, the common, lab and admin area. To access the [[Vault 75 lab access card|lab]] and [[Vault 75 admin access card|admin]] area key cards are necessary to unlock the security doors. Downstairs is a combat simulation room, where you can use the terminal to initiate a combat training game and record your score online. This room also contains the Gunner commander that has an [[Vault 75 lab access card|access card]] needed to open up sealed doors in the vault.
+
The vault is divided in three sections, the common, lab and admin area. To access the [[Vault 75 lab access card|lab]] and [[Vault 75 admin access card|admin]] area key cards are necessary to unlock the security doors. Downstairs is a combat simulation room, where you can use the terminal to initiate a combat training game and record your score online. This room also contains the [[Gunner commander]] that has a [[Vault 75 lab access card|lab access card]].
   
The admin section of the vault can be found deeper in the vault behind the sealed doors. Some of the doors that lead to the vault overseer room within this section require an [[Vault 75 admin access card|admin access card]], which can be acquired/looted from one of the enemies lurking within.
+
The admin section of the vault can be found deeper in the vault behind the sealed lab doors. Some of the doors that lead to the vault overseer room within this section require an [[Vault 75 admin access card|admin access card]], which can be acquired/looted from one of the enemies lurking within.
   
 
==Notable loot==
 
==Notable loot==
* [[Vault 75 lab access card]] - On the Gunner commander in the simulation area, or in the tool case next to him. Gives access to the lab section.
+
* [[Vault 75 lab access card]] - On the [[Gunner commander]] in the simulation area, or in the tool case next to him. Gives access to the lab section.
* [[Overseer residence key]] - On the Gunner commander
+
* [[Overseer residence key]] - On the Gunner commander.
 
* [[Vault 75 admin access card]] - On a Gunner in the lab area. Gives access to the admin section.
 
* [[Vault 75 admin access card]] - On a Gunner in the lab area. Gives access to the admin section.
 
* [[Science bobblehead]] - Accessible with the lab access card, in the same room as the Gunner holding the admin access card, on the desk overlooking the subterranean combat simulation area and the "diner." From the elevator it's through the first lab access door on the right marked Security, then right again, up the stairs and all the way to the westernmost part of this floor.
 
* [[Science bobblehead]] - Accessible with the lab access card, in the same room as the Gunner holding the admin access card, on the desk overlooking the subterranean combat simulation area and the "diner." From the elevator it's through the first lab access door on the right marked Security, then right again, up the stairs and all the way to the westernmost part of this floor.
 
* [[Grognak the Barbarian (Fallout 4)|Grognak the Barbarian issue #5]] - In the room just off the overseer's room (Expert pick or use the overseer's terminal to unlock)
 
* [[Grognak the Barbarian (Fallout 4)|Grognak the Barbarian issue #5]] - In the room just off the overseer's room (Expert pick or use the overseer's terminal to unlock)
 
* [[Vault-Tec lunchbox]] - On the lower level. Immediately after exiting the elevator, look left at the intersection behind the blue container. There is a skeleton wearing glasses and holding it.
 
* [[Vault-Tec lunchbox]] - On the lower level. Immediately after exiting the elevator, look left at the intersection behind the blue container. There is a skeleton wearing glasses and holding it.
* [[Overseer safe key]] - In the room just off of the overseer's room (A lock with a Master difficulty or use the overseer's terminal to unlock)
+
* [[Overseer safe key]] - In the room just off of the overseer's room (the safe has a lock with a Master difficulty or one can use the overseer's terminal to unlock the safe).
   
 
==Related quests==
 
==Related quests==
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* There are three instances of four wooden blocks arranged in the name "Gary," a reference to [[Gary (clone)|Gary clones]] from [[Vault 108]] in ''[[Fallout 3]]''; One in the western residential room on the mezzanine floor, another under the open vault door behind some crates and one more in a cabinet inside one of the children's dorm rooms.
 
* There are three instances of four wooden blocks arranged in the name "Gary," a reference to [[Gary (clone)|Gary clones]] from [[Vault 108]] in ''[[Fallout 3]]''; One in the western residential room on the mezzanine floor, another under the open vault door behind some crates and one more in a cabinet inside one of the children's dorm rooms.
 
* The chief scientist's terminal references [[Stanislaus Braun]] from [[Vault 112]].
 
* The chief scientist's terminal references [[Stanislaus Braun]] from [[Vault 112]].
* The chief scientist's terminal states that the most recent graduation was scheduled for 999.66e33 days ago. This is either a mistake or intended to represent a glitch in the terminal and cannot be used to date the events in the vault as this is many orders of magnitude larger than the age of the universe. However, if it is taken to be a hexadecimal number, it works out at approximately 6 years 267 days 9 hours 38 minutes and 44.5 seconds.
+
* The chief scientist's terminal states that the most recent graduation was scheduled for 999.66e33 days ago. This is either a mistake or a glitch in the terminal, as this would equal 2.737×10^33 years, or over two and a half decillion years.
 
* When one participates in the combat simulation in Vault 75 their name and time will be recorded on the terminal in the same room.
 
* When one participates in the combat simulation in Vault 75 their name and time will be recorded on the terminal in the same room.
* If you have already completed the game with The Institute, there will be a battle between rogue BoS and the Gunners taking place in Vault 75. Similarily, if one completes the game for the Brotherhood, there will be a battle between synths and Gunners.
+
* If you have already completed the game with The Institute, or the Railroad, there will be a battle between rogue BoS and the Gunners taking place in Vault 75. Similarly, if one completes the game for the Brotherhood or Minutemen, there will be a battle between synths and Gunners.
  +
* If you have not completed the game with any faction, but you have started a faction quest to destroy BoS for example, the fight between Gunners and BoS will also be taking place here.
  +
* Vault 75 along with [[Vault 95]] are the only two vaults where players are unable to obtain a vault suit.
   
 
==Appearances==
 
==Appearances==
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==Bugs==
 
==Bugs==
{{Platforms|pc|ps4|xboxone}} It is possible that the quest does not trigger upon entering Vault 75, therefore causing the key cards not to spawn and making the Science bobblehead unobtainable. This may be caused by a misc quest pointing to the chems stash in the vault. On PC this may be fixed by spawning the required keys ({{ID|001a58a2}} and {{ID|001a58a6}}) to allow further progress; the quest may be added and completed automatically when leaving the vault or the quest may trigger when leaving the admin area and completed upon accessing the Overseer's terminal. This can also happen even if you got the "Search for Caps in Vault 75" miscellaneous quest.{{Verify|verified}}
+
{{Platforms|pc,ps4,xboxone}} It is possible that the quest does not trigger upon entering Vault 75, therefore causing the key cards not to spawn and making the Science bobblehead unobtainable. This may be caused by a misc quest pointing to the chems stash in the vault. On PC this may be fixed by spawning the required keys ({{ID|001a58a2}} and {{ID|001a58a6}}) to allow further progress; the quest may be added and completed automatically when leaving the vault or the quest may trigger when leaving the admin area and completed upon accessing the Overseer's terminal. This can also happen even if you got the "Search for Caps in Vault 75" miscellaneous quest.{{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
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Vault_75_Grognak_on_bed.png|[[Grognak the Barbarian (Fallout 4)|Grognak the Barbarian]] on the bed
 
Vault_75_Grognak_on_bed.png|[[Grognak the Barbarian (Fallout 4)|Grognak the Barbarian]] on the bed
 
Vault_75_teddybear_in_chair.png|Teddybear in the chair
 
Vault_75_teddybear_in_chair.png|Teddybear in the chair
  +
Vault 75 lab access card.jpg|[[Vault 75 lab access card]]
  +
Vault_75_admin_access_card.jpg|Gunner on the left has the [[Vault 75 admin access card|admin access card]]
 
Fo4_Science_bobblehead.jpg|[[Science bobblehead]]
 
Fo4_Science_bobblehead.jpg|[[Science bobblehead]]
 
FO4_Vault_75_skeleton_1.png|A soldier's skeleton hidden behind a shipping crate
 
FO4_Vault_75_skeleton_1.png|A soldier's skeleton hidden behind a shipping crate
 
FO4_Vault_75_skeleton_2.png|A soldier's skeleton handcuffed to a pipe in the kitchen
 
FO4_Vault_75_skeleton_2.png|A soldier's skeleton handcuffed to a pipe in the kitchen
  +
FO4 Vault 75 door.jpg|The vault's door (can only be seen with noclip)
 
</gallery>
 
</gallery>
  +
  +
{{RT}}
   
 
{{Navbox locations FO4}}
 
{{Navbox locations FO4}}
 
{{Navbox vaults}}
 
{{Navbox vaults}}
   
[[Category:Fallout 4 locations]]
 
 
[[Category:Vault 75| ]]
 
[[Category:Vault 75| ]]
   
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[[ko:볼트 75]]
 
[[ko:볼트 75]]
 
[[pl:Krypta 75]]
 
[[pl:Krypta 75]]
  +
[[pt:Vault 75]]
 
[[ru:Убежище 75]]
 
[[ru:Убежище 75]]
 
[[uk:Сховище 75]]
 
[[uk:Сховище 75]]
  +
[[zh:75号避难所]]

Revision as of 13:26, 27 December 2019

 
Gametitle-FO4
Gametitle-FO4

Vault 75 is a Vault-Tec vault located in the Commonwealth in 2287.[1]

Background

Located underneath Malden Middle School, this vault was presented to the public as a safe place for children in the school to take cover in the event of a nuclear war. When the bombs eventually fell in 2077, every designated family with a student attending the school, along with the teachers, made it to the vault in time. Upon entering, the children were separated from their families and escorted to the atrium, while the adults were executed by security staff, under the guise they were receiving "orientation." This act of murder coincided with the purpose of the vault, which was to enhance the gene pool of its selected residents to create stronger and more intelligent subjects. The surviving children were harshly tested mentally and physically - bordering on torture, and without regard for the survival of weaker individuals - as part of the experiment.

They were raised learning about the horrors of "Uptopland," a nickname for the wasteland, and were told that they would be strong enough to venture out into the wastes and help the suffering people upon graduation. If they were intelligent and physically well built, they were either "harvested" for their good genes when they turned eighteen, or those displaying good intelligence and obedience were recruited to the vault's science team after graduation. The others who were deemed insufficient to the vault's standards were killed upon reaching the age of eighteen after a ceremony "celebrating" their graduation. However, details found in the various terminals suggest that even those who were "graduated" were killed after harvesting. The mission of Vault 75, above all, was the refinement of human genetics.

At some point the vault was opened and emptied. Some internal log entries suggest there was a rebellion among the junior test subjects, aided by a "graduate" scientist. This is backed by the way the bodies are placed in the Vault, indicating a quick and merciless breakout. Whatever the case, in 2287 there are no residents remaining, and the vault is serving as a hidden Gunners stronghold.

Layout

The entrance is a standard vault entrance, accessible through the Malden School basement door from the wasteland. An elevator will take the player character down into the actual vault. Entering the elevator will activate the quest Vault 75. The entire vault is initially heavily populated with Gunners, although depending on the player character's choices in the endgame, other enemies will appear: Brotherhood of Steel forces will appear if the player completes the game with the Railroad or the Institute, whereas synths will appear instead if the player sided with the Brotherhood of Steel or the Minutemen.

The vault is divided in three sections, the common, lab and admin area. To access the lab and admin area key cards are necessary to unlock the security doors. Downstairs is a combat simulation room, where you can use the terminal to initiate a combat training game and record your score online. This room also contains the Gunner commander that has a lab access card.

The admin section of the vault can be found deeper in the vault behind the sealed lab doors. Some of the doors that lead to the vault overseer room within this section require an admin access card, which can be acquired/looted from one of the enemies lurking within.

Notable loot

  • Vault 75 lab access card - On the Gunner commander in the simulation area, or in the tool case next to him. Gives access to the lab section.
  • Overseer residence key - On the Gunner commander.
  • Vault 75 admin access card - On a Gunner in the lab area. Gives access to the admin section.
  • Science bobblehead - Accessible with the lab access card, in the same room as the Gunner holding the admin access card, on the desk overlooking the subterranean combat simulation area and the "diner." From the elevator it's through the first lab access door on the right marked Security, then right again, up the stairs and all the way to the westernmost part of this floor.
  • Grognak the Barbarian issue #5 - In the room just off the overseer's room (Expert pick or use the overseer's terminal to unlock)
  • Vault-Tec lunchbox - On the lower level. Immediately after exiting the elevator, look left at the intersection behind the blue container. There is a skeleton wearing glasses and holding it.
  • Overseer safe key - In the room just off of the overseer's room (the safe has a lock with a Master difficulty or one can use the overseer's terminal to unlock the safe).

Related quests

Notes

  • Vault 75 does not have an external terminal to open the vault door from the outside.
  • Fast traveling to Vault 75 after the cell has refreshed may place the Sole Survivor directly on top of a fragmentation mine.
Gary-Vault-75

Gary's easter egg inside Vault 75.

  • There are three instances of four wooden blocks arranged in the name "Gary," a reference to Gary clones from Vault 108 in Fallout 3; One in the western residential room on the mezzanine floor, another under the open vault door behind some crates and one more in a cabinet inside one of the children's dorm rooms.
  • The chief scientist's terminal references Stanislaus Braun from Vault 112.
  • The chief scientist's terminal states that the most recent graduation was scheduled for 999.66e33 days ago. This is either a mistake or a glitch in the terminal, as this would equal 2.737×10^33 years, or over two and a half decillion years.
  • When one participates in the combat simulation in Vault 75 their name and time will be recorded on the terminal in the same room.
  • If you have already completed the game with The Institute, or the Railroad, there will be a battle between rogue BoS and the Gunners taking place in Vault 75. Similarly, if one completes the game for the Brotherhood or Minutemen, there will be a battle between synths and Gunners.
  • If you have not completed the game with any faction, but you have started a faction quest to destroy BoS for example, the fight between Gunners and BoS will also be taking place here.
  • Vault 75 along with Vault 95 are the only two vaults where players are unable to obtain a vault suit.

Appearances

Vault 75 only appears in Fallout 4.

Bugs

PCPC Playstation 4Playstation 4 Xbox OneXbox One It is possible that the quest does not trigger upon entering Vault 75, therefore causing the key cards not to spawn and making the Science bobblehead unobtainable. This may be caused by a misc quest pointing to the chems stash in the vault. On PC this may be fixed by spawning the required keys (001A58A2 and 001A58A6) to allow further progress; the quest may be added and completed automatically when leaving the vault or the quest may trigger when leaving the admin area and completed upon accessing the Overseer's terminal. This can also happen even if you got the "Search for Caps in Vault 75" miscellaneous quest.[verified]

Gallery

  1. Fallout 4 Vault Dweller's Survival Guide p. 288: "According to some uncorroborated reports, Vault-Tec was commissioned by the U.S. military to experiment on and train children to become battle-ready super-soldiers who would obey orders without a second thought. The experiment did not end well. Gunners have moved into what remains of the vault. If you are currently allied with the Brotherhood of Steel or the Institute, expect to encounter allied forces battling Gunners at this location. The entrance to the interior is located behind a cell door (watch for the trap) at the southern corner of the building."