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{{Quotation|Ages ago, long before I was born, [[Boomers|we]] lived underground. Everyone had guns but the [[Vault 34 overseer|overseer]] wouldn't let us explode anything, not even a [[Frag grenade (Fallout: New Vegas)|hand grenade]]. We left and wandered the wastes. There were savages with [[Knife (Fallout: New Vegas)|knives]]. We blew them up with [[Frag mine (Fallout: New Vegas)|frag mines]] and grenades, burned them with [[Flamer (Fallout: New Vegas)|flamethrowers]].{{Inline quote|sound=FNV Pete AgesAgo.ogg}}|[[Pete (Fallout: New Vegas)|Pete]], Keeper of the Story}}
 
{{Quotation|Ages ago, long before I was born, [[Boomers|we]] lived underground. Everyone had guns but the [[Vault 34 overseer|overseer]] wouldn't let us explode anything, not even a [[Frag grenade (Fallout: New Vegas)|hand grenade]]. We left and wandered the wastes. There were savages with [[Knife (Fallout: New Vegas)|knives]]. We blew them up with [[Frag mine (Fallout: New Vegas)|frag mines]] and grenades, burned them with [[Flamer (Fallout: New Vegas)|flamethrowers]].{{Inline quote|sound=FNV Pete AgesAgo.ogg}}|[[Pete (Fallout: New Vegas)|Pete]], Keeper of the Story}}
   
'''Vault 34''' is one of the [[Vault-Tec Corporation|Vault-Tec]] [[vault]]s located in the [[Mojave Wasteland]].
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'''Vault 34''' is one of the [[Vault-Tec Corporation|Vault-Tec]] [[vault]]s, located southwest of [[Nellis Air Force Base]] in the [[Mojave Wasteland]].
   
 
==Background==
 
==Background==
As part of the Vault experiment, the armory was overstocked with weapons and ammunition. It was also equipped with a great number of recreational facilities, including a full-sized swimming pool, at the cost of living space. By [[Timeline#2281|2281]], it still has people living in it,<ref name="diary4">[[User blog:Flamebreaker13/4th New Vegas dev diary: the factions|''Fallout: New Vegas'' developer diary 4: Factions]]</ref> including [[Horowitz]], although most of its residents have become [[Feral ghoul (Fallout: New Vegas)|feral ghoul]]s and [[glowing one]]s. They are, however, still able to speak with some level of intelligence.
+
As part of the vault social experiment, the armory was overstocked with weapons and ammunition. It was also equipped with a great number of recreational facilities, including a full-sized swimming pool, at the cost of living space. By [[Timeline#2281|2281]], it still has people living in it,<ref name="diary4">[[User blog:Flamebreaker13/4th New Vegas dev diary: the factions|''Fallout: New Vegas'' developer diary 4: Factions]]</ref> including [[Horowitz]], although most of its residents have become [[Feral ghoul (Fallout: New Vegas)|feral ghouls]] and [[glowing one]]s. They are still able to speak with some level of intelligence.
   
 
According to various sources inside the vault, the vault became overpopulated. Foreseeing problems, the overseer had a remote link to the armory lock installed on his terminal, denying access. A group of residents demanded access to the armory, stating the right to defend themselves, which the overseer denied. Rioting broke out soon after, and the group who had demanded access to the armory stormed the exit and left the vault.
 
According to various sources inside the vault, the vault became overpopulated. Foreseeing problems, the overseer had a remote link to the armory lock installed on his terminal, denying access. A group of residents demanded access to the armory, stating the right to defend themselves, which the overseer denied. Rioting broke out soon after, and the group who had demanded access to the armory stormed the exit and left the vault.
   
Additionally, according to the [[Boomers]] historian [[Pete (Fallout: New Vegas)|Pete]], the Boomers used to occupy Vault 34, but they grew tired of not being allowed to use their weapons so they left and started a community at [[Nellis Air Force Base|Nellis]]. The fact that [[Pearl]] possesses the key to a gun case located deep in Vault 34 contributes to the credibility of this story.
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This information is corroborated by [[Boomers]] historian [[Pete (Fallout: New Vegas)|Pete]], who tells the [[Courier]] that the Boomers used to occupy Vault 34, but they grew tired of not being allowed to use their weapons so they left and started a community at Nellis. The fact that [[Pearl (Fallout: New Vegas)|Pearl]] possesses the key to a gun case located deep in Vault 34 contributes to the credibility of this story.
   
The main exit was then sealed and guards posted to prevent anyone else from leaving. Years later, the vault started to experience problems with overpopulation, and the overseer proposed population control measures. This resulted in a portion attempting to overthrow the overseer, after which they unsuccessfully stormed the armory, damaging areas of the vault in the process; most importantly the reactor cooling vents, though also the main computer systems and other infrastructure. Consequently, the damaged reactor started leaking radioactive gases throughout the vault, and attempts to repair the reactor by the engineering team failed. Panic then set in. Whether by accident or design, the main exit could not be opened again, trapping the residents inside, their only hope being an automated unsealing of the vault in the near future or external intervention before they died from radiation poisoning.
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After the vault dwellers' exodus from the vault, the main exit was sealed and guards posted to prevent anyone else from leaving. This is counterintuitive to the vault's overpopulation problem, coming to a head years later, with the overseer proposing population control measures. This resulted in a portion attempting to overthrow the overseer, after which they unsuccessfully stormed the armory, damaging areas of the vault in the process, such as the reactor cooling vents, the main computer systems, and other infrastructure. Consequently, the damaged reactor began leaking radioactivity throughout the vault and attempts to repair the reactor by the engineering team failed. Panic then set in. Whether by accident or design, the main exit could not be opened again, trapping the residents inside, their only hope being an automated unsealing of the vault in the near future or external intervention before dying of radiation poisoning.
   
 
==Layout==
 
==Layout==
Outside, just in front of the entrance, is a [[Truck|U.S. Army truck]] with radioactive barrels in the back and several [[Gecko (Fallout: New Vegas)#Golden gecko|golden gecko]]s will spawn. The interior itself is unique among the vaults of the Mojave, having a much longer access tunnel appearing to be a natural cave, as well as a radically different layout. Moreover, the vault interior is highly irradiated. Precautions should be made to address rads accumulated while exploring, as the player will start to become irradiated upon entering Vault 34. In addition, be aware that a frequent theme in this vault will be new enemies appearing behind the Courier.
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Outside, just in front of the entrance, is a U.S. Army [[truck]] with radioactive barrels in the back and several [[Gecko (Fallout: New Vegas)#Golden gecko|golden geckos]] will spawn. The interior itself is unique among the vaults of the Mojave, having a much longer access tunnel appearing to be a natural cave, as well as a radically different layout. Moreover, the vault interior is highly irradiated. Precautions should be made to address rads accumulated while exploring, as the player character will start to become irradiated immediately upon entering Vault 34. The radiation alongside enemies approaching from all directions will additionally threaten the Courier.
  +
 
===First floor===
 
This section is comprised of the vault's long entrance tunnel, blast door, atrium, clinic, and a few apartments. Although this vault can feel a little like a labyrinth, it is mostly symmetrical in layout, although some halls have collapsed or been barricaded, forcing alternative routes to be taken. A flooded area along the western side contains the corpse of a vault technician glowing one under a desk. The corpse holds the [[Vault 34 security terminal password]].
   
===1st floor===
 
This section is comprised of the vault's long entrance tunnel, blast door, atrium, clinic, and a few apartments. Although this vault can feel a little like a labyrinth, it is mostly symmetrical in layout, although some halls have collapsed or been barricaded, forcing alternative routes to be taken.
 
A flooded area along the western side contains the corpse of a glowing one which the game calls a '[[Vault 34 technician|Vault technician]]' under a desk. The corpse holds the [[Vault 34 security terminal password]].
 
 
[[File:Vault 34 1st floor.jpg|right|220px]]
 
[[File:Vault 34 1st floor.jpg|right|220px]]
The entry room is completely devoid of items, but an [[overseer's journal fragment]] can be found in the control booth. Most loot in this section is either in lockers or dressers, although first aid boxes are scattered about, as are [[10mm pistol (Fallout: New Vegas)|10mm pistols]] and [[10mm submachine gun (Fallout: New Vegas)|10mm submachine guns]].
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The entry room is completely devoid of items, but an [[overseer's journal fragment]] can be found in the control booth. Most of the loot found in this section is located in lockers or dressers, although first aid boxes are scattered around, as well as [[10mm pistol (Fallout: New Vegas)|10mm pistols]] and [[10mm submachine gun (Fallout: New Vegas)|10mm submachine guns]]. Several doors in this vault move up and down indefinitely due to rubble blocking the entryways. The doors cannot be interacted with. All doors in the vault feature a gold stripe instead of the number "34."
   
A medical center includes a broken Mark III [[Auto-Doc]]. It cannot be repaired by the player, but its diagnostic module can be used as one of the solutions for the quest [[Et Tumor, Brute?]].
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A medical center includes a broken Mark III [[Auto-Doc]]. It cannot be repaired by the player character, but its diagnostic module can be used as one of the solutions for the quest [[Et Tumor, Brute?]].
   
There is a terminal ([[Science]] 100) on the lower level, located in the Utility room, through the Clinic, which can pump the water out of one of the flooded areas. To activate the terminal without hacking, backtrack a small amount to the flooded area which will be on your right when facing the armory door. Straight down at the bottom of the pool is another dead glowing ghoul 'vault technician' under another desk with the [[Vault 34 utility terminal password]]. Use this on the computer in the Utility room to drain the water from that same flooded area and gain access to the Security Room.
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There is a terminal ([[Science]] 100) on this level, located in the utility room, through the clinic, which can pump water out of one of the flooded areas. To activate the terminal without hacking, backtrack a small amount to the flooded area which will be on the right when facing the armory door. Straight down at the bottom of the pool is another dead glowing vault technician under a desk with the Vault 34 utility terminal password. This can be used on the terminal in the utility room in order to drain the water from that same flooded area and gain access to the security room. Opposite of the utility room is another overseer's journal fragment. This level also provides access to the armory and the overseer's office.
 
In the room opposite the Utility room is another [[overseer's journal fragment]]. This level has access to the Armory and the Overseer's office.
 
 
{{clear}}
 
{{clear}}
   
 
===Reactor===
 
===Reactor===
 
[[File:Vault 34 reactor.jpg|right|220px]]
 
[[File:Vault 34 reactor.jpg|right|220px]]
This section has higher radiation than the rest, excluding the armory, as it contains the damaged reactor of the vault. At the end of the main hallway is a door to the flooded areas of the vault, which is inaccessible, and a small room containing a few security guards and a ''[[True Police Stories]]'' on the floor. The mutated [[Vault 34 overseer|overseer]] is in his office, standing on his raised desk with two turrets mounted underneath it. One of the [[overseer's journal fragment]]s is in the room also. Be warned that upon entering the room, more ghouls will break through the inaccessible door labeled ''"Operations"'' and attack. Under the stairs is the lightly flooded engineering level, ending in the reactor chamber itself. The terminal next to the door is used to open it, and the terminal inside the reactor itself is required for the quest [[Hard Luck Blues]]. The overseer's window overlooks an inaccessible part of the armory.
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This section has higher radiation than the rest, excluding the armory, as it contains the damaged reactor of the vault. At the end of the main hallway is a door to the flooded areas of the vault, which are inaccessible, and a small room containing a few security guards and a ''[[True Police Stories]]'' on the floor. One of the overseer's journal fragments is also found in this room. Be warned that upon entering, more ghouls will break through the inaccessible door labeled "operations" and attack. Under the stairs is the less flooded engineering level, ending in the reactor chamber itself. The terminal next to the door is used to open it, and the terminal inside the reactor itself is required for the quest [[Hard Luck Blues]]. The overseer's window overlooks an inaccessible part of the armory.
 
{{clear}}
 
{{clear}}
   
 
===Armory===
 
===Armory===
 
[[File:Vault 34 armory.jpg|right|220px]]
 
[[File:Vault 34 armory.jpg|right|220px]]
This is a small area that begins at a staircase and ends at a hallway. One way goes to a small common room with a reloading bench and a copy of [[Guns and Bullets (Fallout: New Vegas)|Guns and Bullets]] by a couch. The other way goes to the armory, with a door that needs to be unlocked through the overseer's terminal before it can be entered. The armory is a small, two level room, with weapons and ammunition scattered around on the floor, tables and shelves. among other ammunition. The unique weapon, [[All-American]], is found on an overturned table to the right side of the armory, and in a Very Hard locked [[footlocker]], is the [[Pulse gun (Fallout: New Vegas)|pulse gun]]. The upper gantry is inaccessible.
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This is a small area that begins at a staircase and ends in a hallway. One way goes to a small common room with a reloading bench and a copy of ''[[Guns and Bullets (Fallout: New Vegas)|Guns and Bullets]]'' by a couch. The other way goes to the armory through a door that needs to be unlocked with the overseer's terminal before it can be entered. To access the armory, two passwords from two ghoul engineers that are in submerged areas must be found. Then a terminal must be used to pump water out of a flooded area and a second terminal will be used to unlock the overseer's door. The overseer is a [[Feral ghoul (Fallout: New Vegas)#Feral ghoul reaver|feral ghoul reaver]], who is directly assisted in defense by two turrets.
   
  +
Once neutralized, the armory password is gleaned from the corpse, which allows the terminal to be hacked and armory accessed by progressing through the clinic. The armory is a small, two-level room, with weapons and ammunition scattered around on the floor, tables, and shelves. The unique weapon [[All-American]] is found on an overturned table to the right side of the armory, and in a Very Hard locked [[Footlocker (Fallout 3)|footlocker]], is the [[Pulse gun (Fallout: New Vegas)|pulse gun]]. Most of the weapons in the armory are in very poor condition. The upper gantry is inaccessible.
To access the armory you must get two passwords from two ghoul engineers that are in submerged areas. Then you must find two terminals, the first to pump out the water and on the second terminal an option will appear to open the overseer's door, then proceed to the overseer's office which is on the right of a hall beyond the newly unlocked door.
 
 
Once inside, you have to destroy the turret(s) and the ghoulified overseer and take his password from his corpse. Use the password to hack his terminal and open the armory door. Proceed to exit the room (if you are searching for the armory) and travel through the clinic. Eventually you will find the room containing many weapons (such as missile launchers, various rifles and SMG's) and the All-American Marksman carbine. Most of the weapons in the armory are in very poor condition but can be repaired with each other.
 
 
{{clear}}
 
{{clear}}
   
===Security Station A===
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===Security station A===
 
[[File:Vault 34 security station A.jpg|right|220px]]
 
[[File:Vault 34 security station A.jpg|right|220px]]
The door to this small area is underwater, but can easily be accessed when the water is pumped out. It contains a few security guards and a set of security armor. An [[overseer's journal fragment]] is found on the desk, next to the terminal which unlocks the overseer's quarters.
+
The door to this small area is underwater, but can easily be accessed once the water is pumped out. It contains security guards and a set of security armor. An overseer's journal fragment is found on the desk, next to the terminal which unlocks the overseer's quarters.
  +
{{clear}}
   
 
==Notable loot==
 
==Notable loot==
 
* [[All-American]] - A unique [[marksman carbine]], on an overturned table in the armory. Some companions, such as [[Craig Boone|Boone]] may pick up the All-American and equip it.
{{Notable content
 
 
* In the armory, there is a large stash of ammunition and weapons, including two [[Sniper rifle (Fallout: New Vegas)|sniper rifles]], a [[Missile launcher (Fallout: New Vegas)|missile launcher]], a [[Minigun (Fallout: New Vegas)|minigun]], three blocks of [[C-4 plastic explosive|C-4]], two [[assault carbine]]s, two [[Grenade launcher (Fallout: New Vegas)|grenade launchers]], one [[marksman carbine]] and a [[riot shotgun]].
| The unique [[Marksman carbine]], named the [[All-American]], on an overturned table in the armory. Some companions, especially [[Craig Boone|Boone]], may pick up the All-American and equip it if they are in your party.
 
 
* [[Pulse gun (Fallout: New Vegas)|Pulse gun]] - In a Very Hard locked gun case on the floor next to a table in the armory. Aside from being picked, the lock can also be opened with [[Col. Blackwell's key]] from [[Nellis Air Force Base]].
| In the armory there is a large stash of ammunition and weapons, including two [[Sniper rifle (Fallout: New Vegas)|sniper rifle]]s, a [[Missile launcher (Fallout: New Vegas)|missile launcher]], a [[Minigun (Fallout: New Vegas)|minigun]], three blocks of [[C-4 plastic explosive|C-4]], two [[assault carbine]]s, two [[Grenade launcher (Fallout: New Vegas)|grenade launcher]]s, one [[Marksman carbine]], and a [[riot shotgun]].
 
  +
* [[Detonator (Fallout: New Vegas)|Detonator]] - Located in the armory.
| [[Pulse gun (Fallout: New Vegas)|Pulse gun]] - in a locked gun case (very hard), on the floor next to a table in the armory. Aside from being picked, the lock can also be opened with [[Col. Blackwell's key]] from [[Nellis Air Force Base]].
 
| [[Detonator (Fallout: New Vegas)|Detonator]] - located in the armory.
+
* ''[[Guns and Bullets (Fallout: New Vegas)|Guns and Bullets]]'' - On the small metal table between the sofas by the pool table, in the armory common room.
 
* Seven [[Vault 34 security armor]]s and seven [[Vault 34 security armor|helmets]] - Five sets can be found lying in the armory. One is also found in the room on the left, right after the 2nd flooded staircase, lying on a chair in a pile of rubble. Another one is located in security station A.
| ''[[Guns and Bullets (Fallout: New Vegas)|Guns and Bullets]]'' - On the small metal table between the sofas by the pool table, in the armory common room.
 
 
* Four [[overseer's journal fragment]]s can be found throughout the vault.
| 7 [[Vault 34 security armor]]s and 7 [[Vault 34 security armor|helmets]]. Five sets can be found lying in the armory. One is also found in the room on the left, right after the 2nd flooded staircase, lying on a chair in a pile of rubble. Another one is located in Security Station A.
 
 
* [[Vault 34 utility terminal password]] and [[Vault 34 security terminal password]] - On Vault 34 technicians in flooded sections of the first floor.
| Four [[Overseer's journal fragment]]s can be found throughout the vault.
 
| [[Vault 34 utility terminal password]] and [[Vault 34 security terminal password]], on [[Vault 34 technician]]s in flooded sections of the first floor
 
}}
 
   
 
==Related quests==
 
==Related quests==
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==Notes==
 
==Notes==
* The background music is "[[Industrial Junk]]", which was previously used for [[Junktown]] in ''Fallout'' and [[Gecko (town)|Gecko]] in ''Fallout 2''.
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* The background music is "[[Industrial Junk]]," which was previously used for [[Junktown]] in ''Fallout'' and [[Gecko (town)|Gecko]] in ''Fallout 2''.
* The majority of the vault dwellers are not wearing [[Vault 34 jumpsuit]]s. Instead, they wear the normal clothing of a [[Feral ghoul (Fallout: New Vegas)|feral ghoul]]. The exceptions are vault security, who appear to wear the remains of security armor. They do, however, occasionally carry the item.
+
* The majority of the vault dwellers are not wearing [[Vault 34 jumpsuit]]s. Instead, they wear the normal clothing of a feral ghoul. The exceptions are vault security, who appear to wear the remains of security armor. They do, however, occasionally carry the item.
* When in the overseer's Office, the Armory is visible through the window. However, it is a separate area from the actual armory the player visits: feral ghouls exist in it, the only door into it leads to nothing, and if the player enters the room with console commands, the ammunition crates cannot be interacted with. However, the weapons on the tables can be looted.
+
* When in the overseer's office, the armory is visible through the window. However, it is a separate area from the actual armory the player character can access. There are feral ghouls within, the only door into it leads nowhere, and if the player character enters the room with console commands, the ammunition crates cannot be interacted with. However, the weapons on the tables can be looted.
* There is an alternate entrance to Vault 34 cavern to the north-west of the usual entryway, on top of the rocky hill. The opening is near some radioactive waste barrels, and a [[Gecko (creature)|golden gecko]] may be present. Jumping into the pit doesn't have you actually enter the cave, you just fall a few feet on top of a black void with dialogue to enter if you look down. If you fall in the pit area you can't jump out, so your options are either to enter the Vault or to fast travel.
+
* There is an alternate entrance to Vault 34 cavern to the northwest of the usual entryway, on top of the rocky hill. The opening is near some radioactive waste barrels, and a golden gecko may be present. Jumping into the pit doesn't result in access to the cave, instead falling a few feet on top of a black void with dialogue to enter if looking down. The pit can not be escaped by normal means, requiring fast travel to exit.
 
* The main vault door is so close to the wall it is actually out of its track and clipping through the floor grating, making it inoperable.
 
* The main vault door is so close to the wall it is actually out of its track and clipping through the floor grating, making it inoperable.
 
* If the overseer is somehow knocked off of the pedestal (with [[Ranger Takedown]], [[Miss Fortune]], etc), they may be flung back to their original position when getting back up.
* Ghouls will spawn as you enter certain rooms to ambush the player, usually in pairs.
 
 
* Due to the use of scripted sequences that spawn more ghouls, companions are more vulnerable in this vault than they are elsewhere. Since companions can see (but not kill) the hostile ghouls, they are treated as still being in combat, and thus won't autoheal until all the ghouls are dead. This can be remedied by going into a vacant section to allow them to recover.
* The overseer is a [[Feral ghoul (Fallout: New Vegas)#Feral ghoul reaver|feral ghoul reaver]], who is directly assisted in his defense by two turrets.
 
 
* This is one of the few vaults that has no visible control panel to operate the vault door, despite it being opened manually before.
** If the overseer is somehow knocked out of the pedestal (with [[Ranger Takedown]], [[Miss Fortune]], etc), he may be flung back to his original position when getting back up.
 
* Interestingly, the reaction of sealing the door to prevent more people from leaving seems utterly counterproductive given the vault's overpopulation problem.
 
* Due to the use of scripted sequences that release more ghouls, [[Fallout: New Vegas companions|companions]] are more vulnerable in this Vault than they are elsewhere. Since companions can see (but not kill) the hostile ghouls, they are treated as still being in combat, and thus won't autoheal until all the ghouls are dead. This can be remedied by going into a vacant section to allow them to recover.
 
* This is one of the few Vaults that has no visible control panel to operate the vault door, despite it being opened manually before.
 
 
* [[Chris Haversam]] was born in Vault 34, but left when he was convinced he became a ghoul after maintaining the reactor. Ironically, the reactor malfunctioned and turned the vault dwellers into real ghouls, which eventually resulted in them turning feral.
 
* [[Chris Haversam]] was born in Vault 34, but left when he was convinced he became a ghoul after maintaining the reactor. Ironically, the reactor malfunctioned and turned the vault dwellers into real ghouls, which eventually resulted in them turning feral.
 
* When you talk to Boone while in the vault, he will say "Let's get out of this first" but it will still open up the normal conversation menu.
* Several doors in this vault go up and down. You cannot interact with them. There are tables blocking them from closing so they just go up and down indefinitely.
 
  +
* [[ED-E]] may have trouble following the player character throughout the vault, due to the door frames being slightly lower than its flying height.
* None of the doors feature the number "34", but instead just feature a gold stripe.
 
  +
* The door to "operations" will not open upon arrival to the overseer's office if the two Vault 34 terminal passwords have not yet been found. Collecting the passwords will result in the door's immediate opening upon approach.
* When you talk to Boone while in the vault, he will say "Let's get out of this first.", but it will still open up the normal conversation menu.
 
* [[ED-E]] may have trouble following the player throughout the Vault, due to the door frames being slightly lower than its height.
+
* Using console commands to clip through the wall to see the vault door will reveal the door does not feature the number 34. Instead, the vault door is blank.
* The door to "Operations" will not open when you reach the Overseer's office if you haven't also collected the 2 Vault 34 terminal passwords. However, if you go back and collect them after reaching the Overseer's office, the door will open immediately.
 
   
 
==Appearances==
 
==Appearances==
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==Behind the scenes==
 
==Behind the scenes==
* Vault 34 was designed by [[Sydney Wolfram]].{{Citation needed}}
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* Vault 34 was designed by [[Sydney Wolfram]].<ref>[https://www.linkedin.com/in/spwolfram LinkedIn recommendation]</ref>
  +
* Vault 34 is geographically situated in the same real world location as [[wikipedia:Frenchman Mountain|Frenchman's mine]], which contained a municipal fallout shelter in real life.<ref>[http://www.forgottennevada.org/sites/fallout.html Clark County Nevada Fallout Shelters]</ref>
 
{{BTS}}
 
{{BTS}}
 
* On the way into Vault 34 there is a skeleton with a 10mm pistol and ammunition - a reference to [[Ed (Fallout)|Ed]] from ''[[Fallout]]'' and ''[[Fallout 2]]''.
 
* On the way into Vault 34 there is a skeleton with a 10mm pistol and ammunition - a reference to [[Ed (Fallout)|Ed]] from ''[[Fallout]]'' and ''[[Fallout 2]]''.
* The [[Vault 34 utility terminal password]]s are Thunderbird and Bonneville, both names of Triumph motorcycles. These are also the names of popular US cars, the Ford Thunderbird, and Pontiac Bonneville.
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* The Vault 34 utility terminal passwords are "Thunderbird" and "Bonneville," both names of Triumph motorcycles. These are also the names of popular U.S. cars, the Ford Thunderbird and Pontiac Bonneville.
 
{{BTS|End}}
 
{{BTS|End}}
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc,ps3,xbox360}} Just outside of the vault's entrance, the golden geckos may become stuck "in" the U.S. Army truck.{{verify|verified}}
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* {{Platforms|pc,ps3,xbox360}} Just outside of the vault's entrance, the golden geckos may become stuck inside of the U.S. Army truck.{{verify|verified}}
* {{Platforms|pc,ps3,xbox360}} Upon discovery of the Vault 34, the related [[Find Vault 34|challenge of discovering the Vault]] is shown as "Find Vault 34 0/0".{{verify|verified}}
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* {{Platforms|pc,ps3,xbox360}} Upon discovery of Vault 34, the related [[Find Vault 34|challenge of discovering the Vault]] is shown as "Find Vault 34 0/0".{{verify|verified}}
* {{Platforms|pc,xbox360}} Saving anywhere inside the Overseer's office or the Armory may result in a corrupted game save.{{verify|verified}}
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* {{Platforms|pc,xbox360}} Saving anywhere inside the overseer's office or the armory may result in a corrupted game save.{{verify|verified}}
* {{Platforms|ps3}} While in The Armory Great Khans may appear and can make your character zoom in and freeze or slow down the game considerably. Two of the Great Khans will appear at the door to the Armory and one at the top of the stairs toward the armory.{{verify|verified}}
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* {{Platforms|ps3}} While in the armory, Great Khans may appear and can make the camera zoom in and freeze or slow down the game considerably. Two of the Great Khans will appear at the door to the armory and one at the top of the stairs toward the armory.{{verify|verified}}
* {{Platforms|xbox360}} Occasionally exiting through doors on lower levels may cause player to return to cave entrance after loading screen.{{verify|verified}}
+
* {{Platforms|xbox360}} Occasionally exiting through doors on lower levels may cause the player character to return to cave entrance after loading screen.{{verify|verified}}
* {{Platforms|xbox360}} Some clipping issues that may stick the player while swimming in the room with the glowing one with the [[Vault 34 security terminal password]]. Directly above the roll top desk your head can lodge in the ceiling and you become unable to continue onward. Switching camera perspective over and over may un-stick a player.{{verify|verified}}
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* {{Platforms|xbox360}} Some clipping issues that may stick the player character while swimming in the room with the glowing one with the Vault 34 security terminal password. Directly above the roll-top desk, the player character may become stuck in the ceiling and will become unable to continue onward. Switching camera perspective repetitively may result in a fix.{{verify|verified}}
 
* {{Platforms|pc}} Upon leaving the vault, some companions may have vanished and/or their markers moved outside of the map.{{verify|verified}}
 
* {{Platforms|pc}} Upon leaving the vault, some companions may have vanished and/or their markers moved outside of the map.{{verify|verified}}
* {{Platforms|ps3}} If companions are told to wait at the top of flooded stairs in this area, they can become permanently stuck between doorways once the pump system is activated. A potential solution involves going into third person and rotating until the option to talk to them and dismiss them comes up.{{verify|verified}}
+
* {{Platforms|ps3}} If companions are told to wait at the top of flooded stairs in this area, they can become permanently stuck between doorways once the pump system is activated. A potential solution involves going into the third person and rotating until the option to talk to them and dismiss them comes up.{{verify|verified}}
* {{Platforms|pc}} Sometimes the entrance will show as Vault 34, Cloning Cells.{{verify|verified}}
+
* {{Platforms|pc}} Sometimes the entrance will show as Vault 34, cloning cells.{{verify|verified}}
* {{Platforms|xbox360}} Upon entering the armory, any companions that had disappeared without a trace may suddenly join you (confirmed Rex, ED-E and Veronica and Lily).{{verify|verified}}
+
* {{Platforms|xbox360}} Upon entering the armory, any companions that had disappeared without a trace may suddenly join the party (confirmed Rex, ED-E, Veronica and Lily).{{verify|verified}}
 
* {{Platforms|xbox360}} There is an inaccessible room containing three ghouls. Companions may somehow enter this room and become trapped.{{verify|verified}}
 
* {{Platforms|xbox360}} There is an inaccessible room containing three ghouls. Companions may somehow enter this room and become trapped.{{verify|verified}}
* {{Platforms|pc}} In the Overseer's office next to the monitor there is a chance you'll "fall in" the water and be stuck "in limbo" off the map or between floors in the water. You have to reload the autosave.{{verify|verified}}
+
* {{Platforms|pc}} In the overseer's office next to the monitor there is a chance to "fall in" the water and become stuck "in limbo" off the map or between floors in the water. A save must be reloaded.{{verify|verified}}
   
 
==Gallery==
 
==Gallery==
<gallery widths=200>
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<gallery widths=200 captionalign=center>
 
FNV Wallpaper 12.jpg|Vault 34 wallpaper from the ''Fallout'' [http://fallout.bethsoft.com/eng/downloads/wallpapers.html website]
 
FNV Wallpaper 12.jpg|Vault 34 wallpaper from the ''Fallout'' [http://fallout.bethsoft.com/eng/downloads/wallpapers.html website]
guns and bullets vault 34.jpg|[[Guns and Bullets (Fallout: New Vegas)|Guns and Bullets]] located on the small metal table, in the Armory Common room.
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guns and bullets vault 34.jpg|''[[Guns and Bullets (Fallout: New Vegas)|Guns and Bullets]]'' located on the small metal table, in the armory common room
vault 34 interior.jpg|Vault 34 1st floor.
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vault 34 interior.jpg|Vault 34 first floor
Broken ceiling in Vault 34.jpeg|The broken ceiling in the Systems Room witnesses the past violence.
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Broken ceiling in Vault 34.jpeg|The broken ceiling in the systems room is evidence of past violence
Vault 34 damaged interior.jpeg|Broken walls and pipes.
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Vault 34 damaged interior.jpeg|Broken walls and pipes
Exterior of a flooded room.jpeg|A flooded room ready to explode under the water pressure.
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Exterior of a flooded room.jpeg|A flooded room ready to explode under the water pressure
Vault 34 door.png|Vault gear door room.
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Vault 34 door.png|Vault gear door room
Broken Vault 34 door.jpeg|The Vault's gear door problem.
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Broken Vault 34 door.jpeg|The vault's gear door problem
Outside the vault34 blast.jpg|Outside the gear door.
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Outside the vault34 blast.jpg|Outside the gear door
The_Vault_34_entrance_cave.jpeg|The cave outside the vault.
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The_Vault_34_entrance_cave.jpeg|The cave outside the vault
vault34 alternate entrance exterior.jpg|Vault 34 alternate entrance.
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vault34 alternate entrance exterior.jpg|Vault 34 alternate entrance
 
Vault 34 cave.png
 
Vault 34 cave.png
Allamericanlocation.jpg|The [[All-American]] inside the armory.
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Allamericanlocation.jpg|The [[All-American]] inside the armory
  +
FNV_pulse_gun.jpg|[[Pulse gun (Fallout: New Vegas)|Pulse gun]]
 
Overseers office vault 34.png|The overseer's office
 
Overseers office vault 34.png|The overseer's office
 
Vault 34 corridor.png
 
Vault 34 corridor.png
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FO-NV Vault 34 door.jpg|The vault's door (only viewable with noclip) notice how the door lacks the number
 
</gallery>
 
</gallery>
   
Line 153: Line 147:
 
[[de:Vault 34]]
 
[[de:Vault 34]]
 
[[es:Refugio 34]]
 
[[es:Refugio 34]]
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[[fi:Vault 34]]
 
[[fr:Abri 34]]
 
[[fr:Abri 34]]
 
[[it:Vault 34]]
 
[[it:Vault 34]]

Revision as of 17:45, 17 May 2020

 
Gametitle-FNVGametitle-FB
Gametitle-FNVGametitle-FB
"Industrial Junk
Ages ago, long before I was born, we lived underground. Everyone had guns but the overseer wouldn't let us explode anything, not even a hand grenade. We left and wandered the wastes. There were savages with knives. We blew them up with frag mines and grenades, burned them with flamethrowers.Pete, Keeper of the Story

Vault 34 is one of the Vault-Tec vaults, located southwest of Nellis Air Force Base in the Mojave Wasteland.

Background

As part of the vault social experiment, the armory was overstocked with weapons and ammunition. It was also equipped with a great number of recreational facilities, including a full-sized swimming pool, at the cost of living space. By 2281, it still has people living in it,[1] including Horowitz, although most of its residents have become feral ghouls and glowing ones. They are still able to speak with some level of intelligence.

According to various sources inside the vault, the vault became overpopulated. Foreseeing problems, the overseer had a remote link to the armory lock installed on his terminal, denying access. A group of residents demanded access to the armory, stating the right to defend themselves, which the overseer denied. Rioting broke out soon after, and the group who had demanded access to the armory stormed the exit and left the vault.

This information is corroborated by Boomers historian Pete, who tells the Courier that the Boomers used to occupy Vault 34, but they grew tired of not being allowed to use their weapons so they left and started a community at Nellis. The fact that Pearl possesses the key to a gun case located deep in Vault 34 contributes to the credibility of this story.

After the vault dwellers' exodus from the vault, the main exit was sealed and guards posted to prevent anyone else from leaving. This is counterintuitive to the vault's overpopulation problem, coming to a head years later, with the overseer proposing population control measures. This resulted in a portion attempting to overthrow the overseer, after which they unsuccessfully stormed the armory, damaging areas of the vault in the process, such as the reactor cooling vents, the main computer systems, and other infrastructure. Consequently, the damaged reactor began leaking radioactivity throughout the vault and attempts to repair the reactor by the engineering team failed. Panic then set in. Whether by accident or design, the main exit could not be opened again, trapping the residents inside, their only hope being an automated unsealing of the vault in the near future or external intervention before dying of radiation poisoning.

Layout

Outside, just in front of the entrance, is a U.S. Army truck with radioactive barrels in the back and several golden geckos will spawn. The interior itself is unique among the vaults of the Mojave, having a much longer access tunnel appearing to be a natural cave, as well as a radically different layout. Moreover, the vault interior is highly irradiated. Precautions should be made to address rads accumulated while exploring, as the player character will start to become irradiated immediately upon entering Vault 34. The radiation alongside enemies approaching from all directions will additionally threaten the Courier.

First floor

This section is comprised of the vault's long entrance tunnel, blast door, atrium, clinic, and a few apartments. Although this vault can feel a little like a labyrinth, it is mostly symmetrical in layout, although some halls have collapsed or been barricaded, forcing alternative routes to be taken. A flooded area along the western side contains the corpse of a vault technician glowing one under a desk. The corpse holds the Vault 34 security terminal password.

Vault 34 1st floor

The entry room is completely devoid of items, but an overseer's journal fragment can be found in the control booth. Most of the loot found in this section is located in lockers or dressers, although first aid boxes are scattered around, as well as 10mm pistols and 10mm submachine guns. Several doors in this vault move up and down indefinitely due to rubble blocking the entryways. The doors cannot be interacted with. All doors in the vault feature a gold stripe instead of the number "34."

A medical center includes a broken Mark III Auto-Doc. It cannot be repaired by the player character, but its diagnostic module can be used as one of the solutions for the quest Et Tumor, Brute?.

There is a terminal (Science 100) on this level, located in the utility room, through the clinic, which can pump water out of one of the flooded areas. To activate the terminal without hacking, backtrack a small amount to the flooded area which will be on the right when facing the armory door. Straight down at the bottom of the pool is another dead glowing vault technician under a desk with the Vault 34 utility terminal password. This can be used on the terminal in the utility room in order to drain the water from that same flooded area and gain access to the security room. Opposite of the utility room is another overseer's journal fragment. This level also provides access to the armory and the overseer's office.

Reactor

Vault 34 reactor

This section has higher radiation than the rest, excluding the armory, as it contains the damaged reactor of the vault. At the end of the main hallway is a door to the flooded areas of the vault, which are inaccessible, and a small room containing a few security guards and a True Police Stories on the floor. One of the overseer's journal fragments is also found in this room. Be warned that upon entering, more ghouls will break through the inaccessible door labeled "operations" and attack. Under the stairs is the less flooded engineering level, ending in the reactor chamber itself. The terminal next to the door is used to open it, and the terminal inside the reactor itself is required for the quest Hard Luck Blues. The overseer's window overlooks an inaccessible part of the armory.

Armory

Vault 34 armory

This is a small area that begins at a staircase and ends in a hallway. One way goes to a small common room with a reloading bench and a copy of Guns and Bullets by a couch. The other way goes to the armory through a door that needs to be unlocked with the overseer's terminal before it can be entered. To access the armory, two passwords from two ghoul engineers that are in submerged areas must be found. Then a terminal must be used to pump water out of a flooded area and a second terminal will be used to unlock the overseer's door. The overseer is a feral ghoul reaver, who is directly assisted in defense by two turrets.

Once neutralized, the armory password is gleaned from the corpse, which allows the terminal to be hacked and armory accessed by progressing through the clinic. The armory is a small, two-level room, with weapons and ammunition scattered around on the floor, tables, and shelves. The unique weapon All-American is found on an overturned table to the right side of the armory, and in a Very Hard locked footlocker, is the pulse gun. Most of the weapons in the armory are in very poor condition. The upper gantry is inaccessible.

Security station A

Vault 34 security station A

The door to this small area is underwater, but can easily be accessed once the water is pumped out. It contains security guards and a set of security armor. An overseer's journal fragment is found on the desk, next to the terminal which unlocks the overseer's quarters.

Notable loot

Related quests

Notes

  • The background music is "Industrial Junk," which was previously used for Junktown in Fallout and Gecko in Fallout 2.
  • The majority of the vault dwellers are not wearing Vault 34 jumpsuits. Instead, they wear the normal clothing of a feral ghoul. The exceptions are vault security, who appear to wear the remains of security armor. They do, however, occasionally carry the item.
  • When in the overseer's office, the armory is visible through the window. However, it is a separate area from the actual armory the player character can access. There are feral ghouls within, the only door into it leads nowhere, and if the player character enters the room with console commands, the ammunition crates cannot be interacted with. However, the weapons on the tables can be looted.
  • There is an alternate entrance to Vault 34 cavern to the northwest of the usual entryway, on top of the rocky hill. The opening is near some radioactive waste barrels, and a golden gecko may be present. Jumping into the pit doesn't result in access to the cave, instead falling a few feet on top of a black void with dialogue to enter if looking down. The pit can not be escaped by normal means, requiring fast travel to exit.
  • The main vault door is so close to the wall it is actually out of its track and clipping through the floor grating, making it inoperable.
  • If the overseer is somehow knocked off of the pedestal (with Ranger Takedown, Miss Fortune, etc), they may be flung back to their original position when getting back up.
  • Due to the use of scripted sequences that spawn more ghouls, companions are more vulnerable in this vault than they are elsewhere. Since companions can see (but not kill) the hostile ghouls, they are treated as still being in combat, and thus won't autoheal until all the ghouls are dead. This can be remedied by going into a vacant section to allow them to recover.
  • This is one of the few vaults that has no visible control panel to operate the vault door, despite it being opened manually before.
  • Chris Haversam was born in Vault 34, but left when he was convinced he became a ghoul after maintaining the reactor. Ironically, the reactor malfunctioned and turned the vault dwellers into real ghouls, which eventually resulted in them turning feral.
  • When you talk to Boone while in the vault, he will say "Let's get out of this first" but it will still open up the normal conversation menu.
  • ED-E may have trouble following the player character throughout the vault, due to the door frames being slightly lower than its flying height.
  • The door to "operations" will not open upon arrival to the overseer's office if the two Vault 34 terminal passwords have not yet been found. Collecting the passwords will result in the door's immediate opening upon approach.
  • Using console commands to clip through the wall to see the vault door will reveal the door does not feature the number 34. Instead, the vault door is blank.

Appearances

Vault 34 was first mentioned in the Fallout Bible and appears only in Fallout: New Vegas.

Behind the scenes

  • Vault 34 was designed by Sydney Wolfram.[2]
  • Vault 34 is geographically situated in the same real world location as Frenchman's mine, which contained a municipal fallout shelter in real life.[3]
  • On the way into Vault 34 there is a skeleton with a 10mm pistol and ammunition - a reference to Ed from Fallout and Fallout 2.
  • The Vault 34 utility terminal passwords are "Thunderbird" and "Bonneville," both names of Triumph motorcycles. These are also the names of popular U.S. cars, the Ford Thunderbird and Pontiac Bonneville.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Just outside of the vault's entrance, the golden geckos may become stuck inside of the U.S. Army truck.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Upon discovery of Vault 34, the related challenge of discovering the Vault is shown as "Find Vault 34 0/0".[verified]
  • PCPC Xbox 360Xbox 360 Saving anywhere inside the overseer's office or the armory may result in a corrupted game save.[verified]
  • Playstation 3Playstation 3Playstation 3 While in the armory, Great Khans may appear and can make the camera zoom in and freeze or slow down the game considerably. Two of the Great Khans will appear at the door to the armory and one at the top of the stairs toward the armory.[verified]
  • Xbox 360Xbox 360 Occasionally exiting through doors on lower levels may cause the player character to return to cave entrance after loading screen.[verified]
  • Xbox 360Xbox 360 Some clipping issues that may stick the player character while swimming in the room with the glowing one with the Vault 34 security terminal password. Directly above the roll-top desk, the player character may become stuck in the ceiling and will become unable to continue onward. Switching camera perspective repetitively may result in a fix.[verified]
  • PCPC Upon leaving the vault, some companions may have vanished and/or their markers moved outside of the map.[verified]
  • Playstation 3Playstation 3Playstation 3 If companions are told to wait at the top of flooded stairs in this area, they can become permanently stuck between doorways once the pump system is activated. A potential solution involves going into the third person and rotating until the option to talk to them and dismiss them comes up.[verified]
  • PCPC Sometimes the entrance will show as Vault 34, cloning cells.[verified]
  • Xbox 360Xbox 360 Upon entering the armory, any companions that had disappeared without a trace may suddenly join the party (confirmed Rex, ED-E, Veronica and Lily).[verified]
  • Xbox 360Xbox 360 There is an inaccessible room containing three ghouls. Companions may somehow enter this room and become trapped.[verified]
  • PCPC In the overseer's office next to the monitor there is a chance to "fall in" the water and become stuck "in limbo" off the map or between floors in the water. A save must be reloaded.[verified]

Gallery

References