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|icon =Icon passcard.png
 
|icon =Icon passcard.png
 
|image =Red Pass Card.png
 
|image =Red Pass Card.png
|image size =240px
 
 
|quests =[[Still in the Dark]], [[Bleed Me Dry]]
 
|quests =[[Still in the Dark]], [[Bleed Me Dry]]
 
|weight =0
 
|weight =0
 
|value =0
 
|value =0
 
|baseid ={{ID|0f3d50}}
 
|baseid ={{ID|0f3d50}}
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|footer =[[File:Vault 22 door cave keycard loc.jpg|240px]]
 
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==Characteristics==
 
==Characteristics==
This key card is used to access the cave in [[Vault 22]]. The cave is the only way to get to the 6 [[HEPA 20 Cartridge Filter]]s you need to complete the quest [[Still in the Dark]]. You can also find Mantis Ootheca containing the Giant Mantis Eggs needed to complete [[Bleed Me Dry]]. The keycard is required to get into the server room, which access is needed to to get research in the quest [[There Stands the Grass]]
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This keycard is used to access the cave in [[Vault 22]]. The cave is the only way to get to the 6 [[HEPA 20 cartridge filter]]s you need to complete the quest [[Still in the Dark]]. You can also find mantis ootheca containing the giant mantis eggs needed to complete [[Bleed Me Dry]]. The keycard is required to get into the server room, which access is needed to get research in the quest [[There Stands the Grass]].
   
 
==Location==
 
==Location==
On the fourth floor/commons area (lower level), turn left as you enter the lower level and a bit further on there is a door with a sign that reads ''Quarters.'' This door is locked with an average difficulty lock, but can also be bypassed using the terminal in the overseers office. Past the ''Quarters'' door, the keycard is located in the first room on the left. Just inside the room door on the right is a shelf. The keycard is sitting on a stack of papers on the shelf with the lamp (see picture).
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In Vault 22, on the fourth floor/common areas (lower level), turn left as you enter the lower level and a bit further on, there is a door with a sign that reads ''Quarters.'' This door is locked with an Average difficulty lock, but can also be bypassed using the terminal in the overseers office. Past the ''Quarters'' door, the keycard is located in the first room on the left. Just inside the room door on the right is a shelf. The keycard is sitting on a stack of papers on the shelf with the lamp.
   
 
==Notes==
 
==Notes==
* While it may be convenient to use explosives in the rooms to try and badger out the spore carriers, this can cause the keycard to be flown to another location in the room, forcing the player to rummage around in thick flora in order to obtain it.
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While it may be convenient to use explosives in the rooms to try and badger out the spore carriers, this can cause the keycard to be flown to another location in the room, forcing the player to rummage around in thick flora in order to obtain it.
   
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==Gallery==
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<gallery>
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Vault 22 common areas loc map.jpg|Position on the local map
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</gallery>
   
 
[[Category:Fallout: New Vegas miscellaneous items]]
 
[[Category:Fallout: New Vegas miscellaneous items]]
 
[[Category:Fallout: New Vegas quest items]]
 
[[Category:Fallout: New Vegas quest items]]
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[[es:Pase de la puerta de la cueva del Refugio 22]]

Latest revision as of 22:40, July 22, 2018

 
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The Vault 22 cave door keycard is a miscellaneous item in Fallout: New Vegas.

CharacteristicsEdit

This keycard is used to access the cave in Vault 22. The cave is the only way to get to the 6 HEPA 20 cartridge filters you need to complete the quest Still in the Dark. You can also find mantis ootheca containing the giant mantis eggs needed to complete Bleed Me Dry. The keycard is required to get into the server room, which access is needed to get research in the quest There Stands the Grass.

LocationEdit

In Vault 22, on the fourth floor/common areas (lower level), turn left as you enter the lower level and a bit further on, there is a door with a sign that reads Quarters. This door is locked with an Average difficulty lock, but can also be bypassed using the terminal in the overseers office. Past the Quarters door, the keycard is located in the first room on the left. Just inside the room door on the right is a shelf. The keycard is sitting on a stack of papers on the shelf with the lamp.

NotesEdit

While it may be convenient to use explosives in the rooms to try and badger out the spore carriers, this can cause the keycard to be flown to another location in the room, forcing the player to rummage around in thick flora in order to obtain it.

GalleryEdit

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