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Fallout Interactive Experience
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“Oh my, you're seriously wounded. Here, let me help you.”— Medic
The Vault 13 medic is a resident of Vault 13 in 2161.
Background
He is the current medical practitioner for the vault residents. His office is located on level one of the vault.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is involved in quests. | ||
This character is a doctor. |
Other interactions
- He gives the option of healing the player character at no cost. However, the Vault Dweller must have an injury and good reputation to even be treated by the doctor. He refuses his services based on bad deeds and reputation.
- With the vault technology, he can treat basic injuries, remove radiation and heal crippled limbs. Of course, the more serious the injury, the more time the operation will take.
- With low enough Intelligence (less than 4), the medic will give a stimpak every time they talk to him.
Tell me about
Medic's Tell-me-abouts | |
---|---|
Query | Response |
Medic | I'm here at all times, to offer assistance and healing. |
Healing | I can heal you if you are injured. |
Overseer | A good man doing a difficult job. |
Water, Chip, Waterchip | The chip controls the level of purity in the underground water supply. It is a critical piece of equipment that cannot be repaired. |
Vault | This is where we live. You should understand that. |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Vault 13 jumpsuit |
Behind the scenes
- The Vault Dweller was initially supposed to be able to ask for more stimpaks and chems, by passing a mediocre Speech check. The medic would redirect them to a locker with supplies, but no such locker is implemented in the game.
Appearances
The Vault 13 medic appears only in Fallout.
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