| For the original game before it became Fallout, see Vault 13: A GURPS Post-Nuclear Adventure. |
Vault 13 or the Vault of the Holy 13 or (simply Holy Thirteen in Arroyo,[1]), is a Vault-Tec Vault located in southern California.
Its location is west of Shady Sands and Vault 15, and east of Mariposa Military Base.
Background[]
With the death of the last Overseer and the abolishment of the position after his betrayal of the Vault Dweller, the remaining Vault 13 dwellers commissioned the Brotherhood of Steel to acquire and install a mainframe computer, allowing for automatic control and regulation of Vault 13's systems.[2]
After his banishment, the Vault Dweller reunited with the deserter group and they journeyed north, into the wilderness of North California and Oregon, where they ultimately founded a new village and named it Arroyo, relying on the protection of an extensive network of badlands and canyons. Rather than try to rebuild a town, they created a new community with a tribal culture. Over the span of three generations (roughly eighty years), Vault 13 and the Dweller's origins turned into a myth, known as "the Vault of the Holy Thirteen." The leader of Shady Sands, Aradesh, seeking to learn more about the Dweller that had saved his daughter and village, disappeared and was presumed dead on a journey with Seth to find the old Vault, leaving Tandi to assume the leadership of the growing nation of the New California Republic.
In 2241, the grandchild of the Vault Dweller, the Chosen One, was sent by Arroyo's elder, daughter of the Vault Dweller and their mother, to find Vault 13 and retrieve the G.E.C.K. inside in order to save the dying village during a historic drought.[3] In the time since the Dweller's banishment, however, Vault 13 had been seized by the paramilitary organization known as the Enclave earlier that year. On May 15, it sent a coded sequence to Vault 13, activating its central computer with an All-Clear signal. Martin Frobisher, the spokesman for Vault 13, promptly went through the emergence protocol, playing the pre-War Leaving the Vault training video for the gathered dwellers and ensuring other preparations were complete. A day later, on May 16, 2241, the Vault was opened, only to be met by Vertibird-assisted assault squads. The Enclave troops opened fire, killing three Vault dwellers on the spot and stormed the Vault, rounding up everyone they could and taking them to their stronghold on the Enclave Oil Rig. A day later, on May 17, a pack of intelligent deathclaws was deployed to the now-empty Vault by Enclave animal handlers to cover up the operation and slaughter any witnesses.[Non-game 1]
Ultimately, however, the pack did not obey their orders and with their isolation from their handlers, they deserted the Enclave's mission. Gruthar, the pack leader, organized a proper community in the confines of the Vault, using the voice recognition on the mainframe to provide for his family. A small community of humans eventually trickled back into Vault 13 as well, mostly composed of refugees rescued from the wasteland or volunteers from other communities. Problems for the Vault's new inhabitants arose later in 2241, when a new arrival stumbled onto the Vault and concluded that the peaceful, intelligent deathclaws were the greatest threat to humanity, leading to him damaging the mainframe, and bombing Kerith, Gruthar's mate and the pack's matriarch before being taken into custody. With the interloper's actions endangering the safety of the pack in the Vault, Gruthar was forced to send out hunters in the surrounding area, preying on NCR brahmin herds to help his pack survive.[4]
Eventually, the Chosen One's search for a G.E.C.K. brought them back to Vault 13 where they received the last one from Gruthar. Shortly after, however, the Enclave sought to eradicate the deathclaws for their failure, and a team under Secret Service agent Frank Horrigan returned to Vault 13, wiping out the pack (save for Gruthar's son Goris who was outside the Vault at the time) and their human neighbors entirely. Vault 13 was left abandoned afterward.[Non-game 2]
Layout[]
Cavern entrance[]
The link between Vault 13 and outer world. Nothing is here.
Entrance[]
Some intelligent deathclaws as a welcome
Intelligent deathclaws have moved in, however, they allow humans (who they found in the wasteland) to live among them. They are first brought to Joseph, the herbalist for medical treatment.
Living quarters[]
Who needs to be eliminated?
The living quarters serve now more as a prison for those who disturb the law in Vault 13. Also, a shrine to Vault 13's champion is being built here and it is being tended by Gordon.
Command center[]
One mother and one computer
The Command center is now a place where the deathclaw matriarch lays her eggs. The main computer is broken and a computer voice module is needed to repair it.
| Loot |
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Inhabitants[]
- Deathclaws
- Gruthar, the leader
- Goris, a companion
- Kerith, the matriarch
- Dar, Jul, Thearn, Valdis, deathclaw warriors
- Humans
- Joseph, the healer
- Ariel
- Dalia, a Vault 15 squatter who made her way to Vault 13
- Dave, an unlucky dweller
- Jimmy
- Gordon, caretaker of the dweller's memorial
- Matt
- Sandy
Related quests[]
- Retrieve the GECK for Arroyo
- Fix the Vault 13 computer
- The navigation computer needs the NavComp part to work
Notes[]
Vault 13 command center before 2161, seen in the Guardian of Forever special encounter (Fallout 2)
- The Vault will be inaccessible when starting the game. However, it can be entered after one day has elapsed in-game.
- A random, special encounter in Fallout 2 - find a strange giant time stone portal named the Guardian of Forever. After passing through it, they arrive in Vault 13's command center and break the water purification chip in 2161 before returning to the world map screen.
- The background music "The Vault of the Future" is re-used for Vault 22 in Fallout: New Vegas.
- If the Chosen One leaves a companion inside the Vault, leaves, allows the deathclaw massacre to occur, then returns, said companion will still be alive.
- The Vault-Tec elevator decal has a spelling mistake, saying Vaul Tek.
Appearances[]
Vault 13 appears in Fallout 2.
Gallery[]
Image needed (Need vault door sprite)
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- Areas
- Sprites
- Cutscenes
- Concept art
- Vault 13
- A GURPS Post-Nuclear Role Playing Game
See also[]
References[]
- ↑ Martin Frobisher: "Eighty years ago, a hero saved our vault and then the Overseer exiled him. Others followed him into exile and they were never heard from again. We remember the event with shame."
The Vault Dweller: "Hey! You're talking about *my* ancestor and the people who founded my village. They all came from the Vault of the Holy 13."
(Martin Frobisher's dialogue) - ↑ The Chosen One: "{128}{}{Isn't this the vault overseer room?}"
Jimmy: "{151}{}{Normally the vault overseer would be stationed here but Vault 13 has been fully automated.}"
The Chosen One: "{154}{}{Why? I mean, isn't that unusual?}"
Jimmy: "{156}{}{I don't know the full story but at one point in the vault's history there was a rebellion. The overseer was either killed or overthrown, I'm not sure which. Anyway, the leaders of the revolution didn't want to entrust the fate of the people to another overseer so they installed this mainframe. The records say it was purchased from... oh, what was that name... Ah, I remember, the 'Brotherhood of Steel.'}"
(Ocjimmy.msg) - ↑ Arroyo elder: "{174}{aeld19}{Chosen One, things are not well here. We need the GECK if our village is to survive. Our people grow weak with hunger and our food reserves will not last much longer. Please, find the holy Thirteen and return to us. Go now.}"
(Arroyo elder's dialogue) - ↑ Gruthar: "{103}{}{Do not fear me, human. I do not intend to harm you. I am Gruthar, leader of this deathclaw pack. Why have you come here?}"
The Chosen One: "{111}{}{I'm investigating raids on the local brahmin ranches. Do you know anything about this?}"
Gruthar: "{164}{}{(Gruthar pauses and seems to be carefully considering his response to you) I am sorry to say that I ordered the raids on the human lands. I am responsible for the lives of many here. We are running out of food, water, and other supplies. Until I can get the situation corrected, I need to take what I, a deathclaw, can not ask humans for.}"
The Chosen One: "{166}{}{I'm sorry to hear that. Is there some way that I may be able to help you so that you can stop the raids?}"
Gruthar: "{139}{}{(Gruthar stares at you intently for a moment.) You would be interested in helping us? Yes, I sense little evil in you. Very well, I shall place my trust in you.}"
The Chosen One: "{141}{}{Thank you.}"
Gruthar: "{145}{}{There are many machines here, machines built by humans. Deathclaw hands can not use these machines. However, there is one machine that understands questions. I ask it to run the other machines and it obeys. This machine no longer listens. It will no longer run the other machines. We are running out of food and water. I have ordered raids on the human lands so that we may survive. I am not proud of this and I would put an end to it. If you repair this machine, I will be able to feed my people once again. I will gladly stop the raids. Will you agree to this?}"
The Chosen One: "{148}{}{Hmm... sounds like the voice recognition module has gone bad on you. Let's go take a look.}"
Gruthar: "{152}{}{Thank you. The machine is in the vault control center on the third level. If you can repair it, please do so. I am placing my trust in you. Please do not betray it. You are welcome here.}"
The Chosen One: "{153}{}{I won't let you down, Gruthar. You have my word on that.}"
(Gruthar's dialogue)
Non-game
- ↑ Fallout Bible 0: "2242 May 17 Enclave animal handlers drop a Deathclaw unit into Vault 13 from a safe distance to kill anyone investigating the Vault and cloak the Enclave's presence. Other Deathclaws are sent into the desert surrounding Vault 13 to check for any escapees or witnesses."
- ↑ According to John Deiley, who designed Vault 13, the inaccessible good ending where the deathclaws survive was intentionally scrapped because the Enclave plot required the slaughter of the deathclaws.
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