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Vault-Tec bobblehead figures are promotional Vault-Tec items in Fallout 3, Fallout 4 and Fallout 76. Although found in the game files, Vault-Tec bobbleheads do not appear in Fallout: New Vegas.
Bobbleheads are only encountered within the Capital Wasteland, the Commonwealth and Appalachia, and not, for example, in any of the other vaults of the West Coast. This may suggest that the Vault-Tec bobblehead range was an exclusive item to the East Coast and not a line of permanent Vault-Tec merchandise. The idea of the bobbleheads being a piece of exclusive Vault-Tec merchandise is supported by a computer terminal found within the Vault-Tec HQ. The computer provides a list of 'orderable' merchandise such as clothing and lunchboxes, but when a bobblehead is requested the terminal reports that they are only available to executive staff. However, a letter from Vault-Tec (addressed to the Gomez family, who also appear within Vault 101) can be found in a mailbox in Springvale that says "Be sure to present this letter to your Vault-Tec representative to receive your special, commemorative Vault Boy bobble-head toy!"
Fallout 3
Twenty bobbleheads can be found in the Capital Wasteland. Once found, the bobbleheads can be stored on a Bobblehead collector's stand in the Megaton house or in the Tenpenny Tower suite. Typically, bobbleheads acquired through console commands cannot be put on the bobblehead stand, and do not count towards any of the bobblehead-related achievements. However, bobbleheads created via player.placeatme console command could be picked with a related achievement and could be put on a bobblehead stand. Bobbleheads from TestQAItems cannot be put on a bobblehead stand.
Each of the Vault-Tec bobbleheads in Fallout 3 permanently increases one of the 7 S.P.E.C.I.A.L. statistics by 1 point, or one of the 13 skills of the player character by 10 points. The bobbleheads will not increase a statistic beyond the maximum of 10 (S.P.E.C.I.A.L.) or 100 (skills). Keep that in mind when planning a character, or their bonuses may be wasted. It is inadvisable to max out any S.P.E.C.I.A.L.s before collecting the bobbleheads, as any that are collected afterwards will have the bonuses wasted.
Two of the Fallout 3 achievements and trophies involve collecting Vault Boy bobbleheads. The first achievement or trophy is named Yes, I Play with Dolls and is awarded for collecting 10 of them, players then earn the second achievement/trophy called Vault-Tec C.E.O. for finding all 20 of them.
Bobbleheads, as indicated below with an asterisk (*), can become unobtainable. Please refer to the respective articles for detailed information.
S.P.E.C.I.A.L.
Name | Location | Base ID |
---|---|---|
Bobblehead - Strength * | Megaton: Lucas Simms' house, on the desk in the bedroom (the door to the immediate left at the top of stairs) on the second floor. His house is directly to the right when entering Megaton. | 00038832 |
Bobblehead - Perception | Republic of Dave: In the Museum of Dave, on a bookshelf to the right of the room. | 00038833 |
Bobblehead - Endurance | Deathclaw sanctuary: Inside entrance, down the ramp, on a small platform next to the rotting brahmin corpse. | 00038834 |
Bobblehead - Charisma | Vault 108: Cloning Lab, in the middle of that map, on top of a table in a large room with four beds in the central room, south of the clinic room. | 00038850 |
Bobblehead - Intelligence | Rivet City: Science lab, downstairs on one of the tables in the center of the lab, next to the lockers. The science lab can be reached through the midship deck or upper deck. | 0003885C |
Bobblehead - Agility | Greener Pastures Disposal Site: In the office, on the desk next to an Average locked terminal. | 000388E5 |
Bobblehead - Luck | Arlington Cemetery North: In the Arlington House on a hill near the center of the cemetery. It is on a shelf in the basement. | 000388E6 |
Skills
Name | Location | Base ID |
---|---|---|
Bobblehead - Barter | Evergreen Mills: Bazaar, in a dark cave/nook in the corner of the room to the right of Smiling Jack. Jump over the work bench, it's on the rightmost shelves. | 000388F3 |
Bobblehead - Big Guns | Fort Constantine: CO Quarters (little bungalow), in the basement. It is in an open safe along with some caps and the ICBM launchcode. | 00038906 |
Bobblehead - Energy Weapons * | Raven Rock: On the right desk in Colonel Autumn's bedroom: after passing the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the left door. | 0003892F |
Bobblehead - Explosives | WKML Broadcast Station: Sealed cistern, the sewer (manhole cover) behind the station. The manhole cover is tucked into the rocks. (See page for image) | 00038930 |
Bobblehead - Lockpick | Bethesda ruins: Bethesda Offices East, second floor: on a desk under a safe, with an active lamp. | 00038931 |
Bobblehead - Medicine * | Vault 101: Before taking the G.O.A.T. or during Escape!, it can be found on James' medical desk. During Trouble on the Homefront, it is in the clinic's back room on a cart. | 00038950 |
Bobblehead - Melee Weapons | Dunwich Building: Go through the Dunwich Building, go through the Forsaken Dunwich Ruins and go to the virulent underchambers (where one can also destroy the Krivbeknih, at the Ug-Qualtoth.) Upon exiting the virulent underchambers to the Dunwich Building, it will be in the center of a room, right next to the exit to Dunwich Building mixed in with some cans and bottles (metallic room). | 00038951 |
Bobblehead - Repair * | Arefu: Evan King's house (requires 50 Lockpick, no Karma cost). Upon entering, look to the left. It is on the white table. | 00038952 |
Bobblehead - Science | Vault 106: After entering the vault, move downstairs and enter the living quarters. Once in the living quarters take a left, cross the small bridge in the atrium, then take a right and enter the second door on the left. Follow this hall all the way to the end, kill the insane survivor and cross the room to where the bobblehead is located. | 00038953 |
Bobblehead - Small Guns | National Guard depot: National Guard armory, sitting on a shelf in the sealed storage room in the basement. The switch for the utility door to access the armory is found on the 3rd floor that can only be reached by going through the depot training wing and depot offices. | 00038954 |
Bobblehead - Sneak | Yao guai tunnels: Yao guai den, on top of a metal box northeast of the big pool of water. | 00038955 |
Bobblehead - Speech | Paradise Falls: Eulogy's Pad, on the table right next to the terminal. | 00038956 |
Bobblehead - Unarmed | Rockopolis: An unmarked location due west of Smith Casey's Garage and due north of Girdershade. The entrance (a large boulder) is below a party banner that is lit up at night. The bobblehead is next to Argyle's body. | 00038958 |
Other notables
- Broken Steel
With the addition of the new Almost Perfect perk that becomes available when level 30 is reached, (Broken Steel add-on required) it is tempting for advanced players to wait until they can use this perk, then collect all S.P.E.C.I.A.L. bobbleheads. This is because Almost Perfect raises all of the Lone Wanderer's stats to 9, so collecting all bobbleheads after taking the perk makes all stats raise to 10. This requires waiting until level 30, however, which could handicap one for most of the game. One should weigh the benefits of higher stats now (more skill points from high Intelligence, access to various perks) against having a "perfect score" later on.
- Point Lookout
In the Point Lookout add-on, several "fake" bobbleheads appear (called Schmault-Tec bubbleheads) during a hallucination sequence as part of the main questline (after getting sprayed with the Mother Punga fumes). These are identical in appearance to normal bobbleheads but are larger in size. They cannot be added to inventory but give taunting, sarcastic messages. For instance, when finding the Luck bubblehead, it says "Dead mother, life in a post-nuclear Wasteland and not a friend in it. Yeah, you aren't exactly blessed." When finding the Charisma bubblehead, there are birthday balloons and a skeleton on an operating table labeled "Mom." There is a Schmault-Tec bubblehead for every S.P.E.C.I.A.L. stat, but none for skills. See the gallery for all seven images and their messages.
Fallout 4
As in Fallout 3, each bobblehead increases a corresponding S.P.E.C.I.A.L. stat permanently by one, and can be stored on a Bobblehead stand crafted at any settlement, or on the one in a room in Vault 81. Bobbleheads that previously increased a skill now grant a permanent unique perk. Refer to the respective articles for more detailed information.
Taking a S.P.E.C.I.A.L. bobblehead while the player character's stat is at 10 allows that stat to increase to 11. As the Bobblehead counts as a stat gain, if one was below 10 before picking it up, they can't level that stat to above ten via normal methods.
S.P.E.C.I.A.L.
Name | Location | Location description | Base ID |
---|---|---|---|
Strength bobblehead | Mass Fusion building | On the metal wall sculpture high above the lobby desk. | 00178B63 |
Perception bobblehead | Museum of Freedom | On a desk next to a broken terminal in the back of the room where the player character first meets Preston Garvey | 00178B5D |
Endurance bobblehead | Poseidon Energy | On the metal desk with a magazine, near steamer trunk, central metal catwalk. | 00178B55 |
Charisma bobblehead | Parsons State Insane Asylum | On Jack Cabot's office desk, close to elevator, administration area. | 00178B54 |
Intelligence bobblehead | Boston Public Library | On the computer bank, mechanical room, northwest corner of the library. | 00178B58 |
Agility bobblehead | Wreck of the FMS Northern Star | On the edge of the bow of the ship, wooden platform. | 00178B51 |
Luck bobblehead | Spectacle Island | In the 2nd deck pilot house of a green tugboat located at the southern end of Spectacle Island, on a locker shelf near the steamer trunk. | 00178B5A |
Utility
Name | Effect | Location | Location description | Base ID |
---|---|---|---|---|
Barter bobblehead | +5% Better prices | Longneck Lukowski's Cannery | Inside the metal catwalk hut, northwest upper area of the main cannery room. | 00178B52 |
Lock picking bobblehead | Easier lockpicking | Pickman Gallery | Last tunnel chamber where one can see Pickman; On the ground between brick pillars and a bin fireplace. | 00178B59 |
Medicine bobblehead | +10% Stimpak healing | Vault 81 | In Curie's office, southeast corner of the vault. | 00178B5B |
Repair bobblehead | +10% Fusion core duration | Corvega assembly plant | On the very end of the top exterior gantry (blue balloon), southwest roof section of the plant building. | 00178B5E |
Science bobblehead | +1 Guess hacking | Malden Middle School (Vault 75) | On the desk overlooking the subterranean "training" area, within the science labs. | 00178B5F |
Sneak bobblehead | +10% Harder to detect | Dunwich Borers | On a small metal table by a lantern, right next to the metal post terminal area #4. | 00178B61 |
Speech bobblehead | +100 Vendor caps | Park Street station (Vault 114) | In the overseer's office. | 00178B62 |
Weapons
Name | Effect | Location | Location description | Base ID |
---|---|---|---|---|
Big guns bobblehead | +25% Critical damage with heavy weapons | Vault 95 | In the living quarters area, northmost room, on a radio. | 00178B53 |
Energy weapons bobblehead | +25% Critical damage with energy weapons | Fort Hagen | In the command center, southwest kitchens, on a small table between two fridges. (Accessible only during/after the main quest Reunions) | 00178B56 |
Explosives bobblehead | +15% explosive damage | Saugus Ironworks | In the blast furnace on the second level catwalk behind Slag's spawn and next to a steamer trunk. | 00178B57 |
Melee bobblehead | +25% Critical damage with melee weapons | Trinity Tower | On a table in the cage where Rex Goodman and Strong are being held. | 00178B5C |
Small guns bobblehead | +25% Critical damage with ballistic guns | Gunners plaza | On the broadcast desk in the on-air room, first floor, west side of the building. | 00178B60 |
Unarmed bobblehead | +25% Critical damage with unarmed attacks | Atom Cats garage | On the hood of the rusty car in the main warehouse. | 00178B64 |
Fallout 76
Unlike other Fallout games, the bobbleheads in Fallout 76 are consumables that provide temporary effects lasting one real-world hour. There are fixed locations for a bobblehead to spawn, although the one that does is randomized.
S.P.E.C.I.A.L.
Name | Effect | Base ID |
---|---|---|
Bobblehead: Strength | When used, gain +2 Strength for 1 hour. | 0042FEE6 |
Bobblehead: Perception | When used, gain +2 Perception for 1 hour. | 0042FEDC |
Bobblehead: Endurance | When used, gain +2 Endurance for 1 hour. | 004FE4EE |
Bobblehead: Charisma | When used, gain +2 Charisma for 1 hour. | 004FE4EC |
Bobblehead: Intelligence | When used, gain +2 Intelligence for 1 hour. | 004FE4F4 |
Bobblehead: Agility | When used, gain +2 Agility for 1 hour. | 004FE4E3 |
Bobblehead: Luck | When used, gain +2 Luck for 1 hour. | 0042FED6 |
Utility
Name | Effect | Base ID |
---|---|---|
Bobblehead: Caps | Twice as likely to find better cap stashes for 1 hour. | 004FE4EA |
Bobblehead: Leader | When used, gain 5% more experience for 1 hour. | 0042FED2 |
Bobblehead: Lock Picking | When used, it increases the lockpicking "sweet spot" by 30% for 1 hour. | 0042FED4 |
Bobblehead: Medicine | When used, it increases stimpak healing by 30% for one hour. | 0042FED8 |
Bobblehead: Repair | When used, fusion cores last 30% longer for 1 hour | 0042FEDE |
Bobblehead: Science | +1 guess when hacking a terminal for 1 hour. | 0042FEE0 |
Bobblehead: Sneak | When used, 30% harder to detect while sneaking for 1 hour. | 0042FEE4 |
Weapons
Name | Effect | Base ID |
---|---|---|
Bobblehead: Big Guns | +20% damage with heavy guns for 1 hour. | 004FE4E8 |
Bobblehead: Energy Weapons | +20% damage with energy guns for 1 hour. | 004FE4F0 |
Bobblehead: Explosive | +30% damage with explosives for 1 hour. | 004FE4F2 |
Bobblehead: Melee | +10% more damage with melee weapons for 1 hour. | 0042FEDA |
Bobblehead: Small Guns | +20% more damage with ballistic guns for 1 hour. | 0042FEE2 |
Bobblehead: Unarmed | +25% more damage with unarmed attacks for 1 hour. | 0042FEE8 |
Locations
Bobbleheads in Fallout 76 no longer spawn at a set location each time. Instead, they are randomized across a set number of locations. Bobbleheads are susceptible to physics, so they may fall off of platforms and may not be in the exact location.
Location | Location description |
---|---|
AMS testing site | Between the two fusion generators behind the building containing the power armor stations. |
Appalachian Antiques | Behind a bedpost on the second floor. |
Appalachian Antiques | On the eastern edge of the roof, outside the room with the Brotherhood corpse. |
Autumn Acre cabin | On the desk next to a coffee cup. |
AVR Medical Center | On a lamp hanging from the ceiling, with a skeleton on it. |
AVR Medical Center | On a desk on the top floor, in the south-east corner. |
Bastion Park | On the floor of the school bus. |
Bastion Park | On a park bench next to two skeletons. |
Belching Betty | In a storage room above the emergency beacon, on a metal shelf. |
Big B's Rest Stop | Under the bed on the roof of the rest stop building. |
Black Bear lodge | The basement, in the furthest room from the stairs. |
Blackwater Mine | On top of the entrance building to the mine. |
Bolton Greens | Top floor, on an end table in the bedroom. |
Camden Park | Beside a skeleton in a train car near the Camden Park Express. |
Camden Park | In the shack at the top of the Widow Maker's first rise, above the crashed cars. |
Camp Venture | Next to the weapon repair bench in the locked armory, northeast building. |
Camp Venture | On the roof of the building containing the locked armory. |
Clancy Manor | On the roof of the house. |
Darling sister's lab | On the roof of the trailer, next to the gramophone. |
Dolly Sods wilderness | Below the cash register in the gift shop. |
Dolly Sods wilderness | In the room with the bunk beds on the first floor of the residential building. |
Drop site V9 | On the counter behind the security gate inside the building. |
Dyer Chemical | In the corner to the left of the Chemistry Station. |
Emmett Mountain disposal site | In a sink by the showers near the entrance to the interior. Behind three barrels in the eastern shed. |
Flooded trainyard | On the desk in the control tower. |
Fujiniya Intelligence Base | On a shelf in the bunk room |
Fujiniya Intelligence Base | In a cubicle on the lowest floor |
Greg's Mine Supply | On the second floor of the mine supply, on a desk to the left of Greg's terminal. |
Horizon's Rest | In the airliner's cockpit. |
Huntersville | The hardware store, on a floorboard sticking out of the second level. |
Johnson's Acre | In the hole of the outhouse. |
Johnson's Acre | Behind the wooden fence, on top of the highest plateau with the iron works. |
Kanawha Nuka-Cola plant | In the blue maintenance hut. In the upstairs Snackability R&D laboratory. In a locker room between the two largest chambers. |
Landview Lighthouse | In the window on the level just below the top of the lighthouse. |
Marigold Pavilion | On the second floor, sitting on a floorboard sticking up. |
Middle Mountain Cabins | On the desk next to the Pioneer Scout terminal in the southern cabin. |
Monongah | On a shelf behind a locked door leading to a supply shed attached to one of the houses. |
Morgantown Airport | In one of the quarantine tents sitting next to a med kit. |
Morgantown trainyard | In the control tower, on the terminal. |
NAR repair yard | In the control tower. |
National Isolated Radio Array | In the southeastern building, on a console. |
National Radio Astronomy Research Center | In the basement on a tool chest. |
Pleasant Valley Ski Resort | On a table on a balcony (on the level above Vendor bot Resin). |
Portside Pub | On the roof. |
Poseidon Energy Plant WV-06 | On the roof of the plant at the end of the highest scaffolding. |
Ranger lookout | On the desk. |
Ranger district office | On the filing cabinet in Ranger Simon's office on the northwestern side of the building. |
Relay tower HN-B1-12 | On a shelf inside of the building. |
Relay tower LW-B1-27 | Inside a locker. |
Ripper Alley | On a ledge at the back of the alley, near several bones and candles. |
Sal's Grinders | On a desk next to Sal's personal terminal. |
Seneca Gang camp | On an end table near a steamer trunk. |
Silva homestead | In the Arktos Pharma testing barn, on a workbench. |
South Cutthroat camp | Next to a couch inside a repurposed car chassis. |
Southhampton Estate | On a table on the second floor of the barn. |
Southhampton Estate | Under the bed on the second floor of the house. |
Spruce Knob | On a rock adjacent to the western observation area. |
Summersville Docks | On a ledge in a small building on the northern side of the docks. |
Summersville Docks | On a shelf in a building with a cooking stove and racks of fish. |
Sunnytop Ski Lanes | Under the counter at the store on the lowest floor. |
Sunnytop Ski Lanes | On a metal cage accessed by going out of the window in room 6. |
Sutton | Behind two barrels on the roof of the liquor store. |
Sylvie & Sons logging camp | On a crate inside the tent with the gramophone. |
The Rusty Pick | At the end of the tunnels beneath the building, behind a barrel near an industrial trunk. |
Thunder Mountain power plant | On a console at the bottom of the reactor level, facing northeast. |
Top of the World | Second mezzanine level, on a shelf in the makeshift clothing shop opposite of the elevator. |
Treetops | Among some bowling pins, a few levels up. |
Treetops | About four levels up, next to a bird decoration on an end table beside a large toolbox and sleeping bag (one level below a cooking station). |
Treetops | On a desk next to a tea kettle and coffee cup, one level above a cooking station. |
Tyler County fairgrounds | In the room with three Hoop Shots, on a token dispenser. |
Tyler County fairgrounds | Sitting on a crate inside the "Tyler County Scare" building near the front. |
Tyler County fairgrounds | In the Nuka Cola stand that is shaped like a bottle. |
Uncanny Caverns | In a vending machine in the caverns, next to the Uncanny Caverns sign. |
Uncanny Caverns | In the Halfling Hole tour section (near Audio Tour Station 6). |
Uncanny Caverns | On a ledge at the back of the Dead End tour section (near Audio Tour Station 8). |
US-13C Bivouac | In the back of the center tent, next to the back pathway. |
Vault-Tec Agricultural Research Center | Inside a refrigerator in the indoor garden area. |
Vault-Tec Agricultural Research Center | On a desk in the last room in the basement. |
Vault-Tec Agricultural Research Center | in the mens restroom on the 1st floor |
Watoga Emergency Services | In the surgical suite with two dead Brotherhood members, third floor. |
Watoga Municipal Center | By a locked terminal in a second floor office. |
Watoga Transit Hub | On the front services desk. |
Watoga Transit Hub | On the desk in the back office, across from the fusion core generator. |
Wavy Willard's Water Park | At the top of the alligator ride, inside the mouth and on a table. |
Wavy Willard's Water Park | In a locker in the changing rooms. |
Wavy Willard's Water Park | Located in the basement maintenance area across from a fusion generator on top of a tool box. |
Wavy Willard's Water Park | Located in the maintenance garage. |
Wendigo cave | Halfway through the cave to the left, in an alcove near a skeleton handcuffed to a pole and a chair. |
West Tek research center | In the locked room near the entrance to the FEV tank storage area. (Keycard required for access,) |
Widow's Perch | On the top of the billboard to the right after crossing the foot bridge. |
98 NAR Regional | Inside a side-turned train car that can be entered from the bottom on the west side of the tracks. |
Notes
- In Fallout 3, regardless of where the bobbleheads are found, they all wear Vault 101 jumpsuits. In Fallout 4, they wear Vault 111 jumpsuits. In Fallout 76, they wear Vault 76 jumpsuits.
- Although bobbleheads do not appear in Fallout: New Vegas, the snow globes serve as the game's collectibles, just as the bobbleheads do in Fallout 3 and Fallout 4, though the snow globes give no bonuses or affect the game in any way like the bobbleheads do. However, Mr. House is extremely interested in the collectable snow globes found in the game, and he will pay handsomely for each. They can be given to Jane in exchange for 2000 caps each.
- In Fallout 3, at the Vault-Tec headquarters, there is a terminal at which employees before the war could get bobbleheads for a deduction from their paycheck. However, by 2277, the bobbleheads have run out of stock. Furthermore, the terminal also says that bobbleheads can only be bought by executives.
- The Charisma bobblehead is seen in a workshop in the first trailer for Fallout 4.
Behind the scenes
- The bobbleheads were also used as a Fallout 3 promotional item by Bethesda Softworks and are included in the Collector's Edition of the game. They are similar to the ones in-game, but are shorter and in a generic standing-with-arms-folded pose.
- Bobbleheads are also used as a promotional item for pre-orders of Fallout 4, this time all the different poses are available, although only one, random bobblehead is issued per pre-order.
- A Vault Boy bobblehead appears in RAGE, another post-apocalyptic game published by Bethesda.
- Various bobbleheads are available on the Bethesda store.
- An exclusive bobblehead was released in Loot Crate's November 2015 box, posed with his hands on his hips and his shoulders back.
- In the video game Rocket League, it is possible to acquire a Vault Boy bobblehead antenna.