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Vault-Tec bobblehead figures are promotional Vault-Tec items in Fallout 3, Fallout 4 and Fallout 76. Although found in the game files, Vault-Tec bobbleheads do not appear in Fallout: New Vegas.

BackgroundEdit

Bobbleheads are encountered within the Capital Wasteland, the Commonwealth and Appalachia, and not, for example, in any of the other vaults of the West Coast. This may suggest that the Vault-Tec bobblehead range was an exclusive item to the East Coast and not a line of permanent Vault-Tec merchandise. The idea of the bobbleheads being a piece of exclusive Vault-Tec merchandise is supported by a computer terminal found within the Vault-Tec HQ. The computer provides a list of 'orderable' merchandise such as clothing and lunchboxes, but when a bobblehead is requested the terminal reports that they are only available to executive staff. However, a letter from Vault-Tec (addressed to the Gomez family, who also appear within Vault 101) can be found in a mailbox in Springvale that says "Be sure to present this letter to your Vault-Tec representative to receive your special, commemorative Vault Boy bobble-head toy!"

Fallout 3Edit

Collectors Edition Bobblehead

Twenty bobbleheads can be found in the Capital Wasteland. Once found, the bobbleheads can be stored on a Bobblehead collector's stand in the Megaton house or the Tenpenny Tower suite. Typically, bobbleheads acquired through console commands cannot be put on the bobblehead stand, and do not count towards any of the bobblehead-related achievements. However, bobbleheads created via player.placeatme console command could be picked with a related achievement and could be put on a bobblehead stand. Bobbleheads from TestQAItems cannot be put on a bobblehead stand.

Each of the Vault-Tec bobbleheads in Fallout 3 permanently increases one of the 7 S.P.E.C.I.A.L. statistics by 1 point, or one of the 13 skills of the player character by 10 points. The bobbleheads will not increase a statistic beyond the maximum of 10 (S.P.E.C.I.A.L.) or 100 (skills). Keep that in mind when planning a character, or their bonuses may be wasted. It is inadvisable to max out any S.P.E.C.I.A.L.s before collecting the bobbleheads, as any that are collected afterward will have the bonuses wasted.

Two of the Fallout 3 achievements and trophies involve collecting Vault Boy bobbleheads. The first achievement or trophy is named Yes, I Play with Dolls and is awarded for collecting 10 of them, players then earn the second achievement/trophy called Vault-Tec C.E.O. for finding all 20 of them.

Bobbleheads, as indicated below with an asterisk (*), can become unobtainable. Please refer to the respective articles for detailed information.

S.P.E.C.I.A.L.Edit

Name Location Base ID
Bobblehead - Strength * Megaton: Lucas Simms' house, on the desk in the bedroom (the door to the immediate left at the top of stairs) on the second floor. His house is directly to the right when entering Megaton. 00038832
Bobblehead - Perception Republic of Dave: In the Museum of Dave, on a bookshelf to the right of the room. 00038833
Bobblehead - Endurance Deathclaw sanctuary: Inside entrance, down the ramp, on a small platform next to the rotting brahmin corpse. 00038834
Bobblehead - Charisma Vault 108: Cloning Lab, in the middle of that map, on top of a table in a large room with four beds in the central room, south of the clinic room. 00038850
Bobblehead - Intelligence Rivet City: Science lab, downstairs on one of the tables in the center of the lab, next to the lockers. The science lab can be reached through the midship deck or upper deck. 0003885c
Bobblehead - Agility Greener Pastures Disposal Site: In the office, on the desk next to an Average locked terminal. 000388e5
Bobblehead - Luck Arlington Cemetery North: In the Arlington House on a hill near the center of the cemetery. It is on a shelf in the basement. 000388e6

SkillsEdit

Name Location Base ID
Bobblehead - Barter Evergreen Mills: Bazaar, in a dark cave/nook in the corner of the room to the right of Smiling Jack. Jump over the workbench, it's on the rightmost shelves. 000388f3
Bobblehead - Big Guns Fort Constantine: CO Quarters (little bungalow), in the basement. It is in an open safe along with some caps and the ICBM launch code. 00038906
Bobblehead - Energy Weapons * Raven Rock: On the right desk in Colonel Autumn's bedroom: after passing the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the left door. 0003892f
Bobblehead - Explosives WKML Broadcast Station: Sealed cistern, the sewer (manhole cover) behind the station. The manhole cover is tucked into the rocks. (See page for image) 00038930
Bobblehead - Lockpick Bethesda ruins: Bethesda Offices East, second floor: on a desk under a safe, with an active lamp. 00038931
Bobblehead - Medicine * Vault 101: Before taking the G.O.A.T. or during Escape!, it can be found on James' medical desk. During Trouble on the Homefront, it is in the clinic's backroom on a cart. 00038950
Bobblehead - Melee Weapons Dunwich Building: Go through the Dunwich Building, go through the Forsaken Dunwich Ruins and go to the virulent underchambers (where one can also destroy the Krivbeknih, at the Ug-Qualtoth.) Upon exiting the virulent underchambers to the Dunwich Building, it will be in the center of a room, right next to the exit to Dunwich Building mixed in with some cans and bottles (metallic room). 00038951
Bobblehead - Repair * Arefu: Evan King's house (requires 50 Lockpick, no Karma cost). Upon entering, look to the left. It is on the white table. 00038952
Bobblehead - Science Vault 106: After entering the vault, move downstairs and enter the living quarters. Once in the living quarters take a left, cross the small bridge in the atrium, then take a right and enter the second door on the left. Follow this hall to the end, kill the insane survivor and cross the room to where the bobblehead is located. 00038953
Bobblehead - Small Guns National Guard depot: National Guard armory, sitting on a shelf in the sealed storage room in the basement. The switch for the utility door to access the armory is found on the 3rd floor that can only be reached by going through the depot training wing and depot offices. 00038954
Bobblehead - Sneak Yao guai tunnels: Yao guai den, on top of a metal box northeast of the big pool of water. 00038955
Bobblehead - Speech Paradise Falls: Eulogy's Pad, on the table right next to the terminal. 00038956
Bobblehead - Unarmed Rockopolis: An unmarked location due west of Smith Casey's garage and due north of Girdershade. The entrance (a large boulder) is below a party banner that is lit up at night. The bobblehead is next to Argyle's body. 00038958

Other notablesEdit

Broken Steel

With the addition of the Almost Perfect perk that becomes available when level 30 is reached, (Broken Steel add-on required) it is tempting for advanced players to wait until they can use this perk, then collect all S.P.E.C.I.A.L. bobbleheads. This is because Almost Perfect raises all of the Lone Wanderer's stats to 9, so collecting all bobbleheads after taking the perk makes all stats raise to 10. This requires waiting until level 30, however, which could handicap one for most of the game. One should weigh the benefits of higher stats now (more skill points from high Intelligence, access to various perks) against having a "perfect score" later on.

Point Lookout

In the Point Lookout add-on, several "fake" bobbleheads appear (called Schmault-Tec bubbleheads) during a hallucination sequence as part of the main questline (after getting sprayed with the Mother Punga fumes). These are identical in appearance to normal bobbleheads but are larger in size. They cannot be added to inventory but give taunting, sarcastic messages. For instance, when finding the Luck bubblehead, it says "Dead mother, life in a post-nuclear Wasteland and not a friend in it. Yeah, you aren't exactly blessed." When finding the Charisma bubblehead, there are birthday balloons and a skeleton on an operating table labeled "Mom." There is a Schmault-Tec bubblehead for every S.P.E.C.I.A.L. stat, but none for skills. See the gallery for all seven images and their messages.

Fallout 4Edit

As in Fallout 3, each bobblehead increases a corresponding S.P.E.C.I.A.L. stat permanently by one, and can be stored on a bobblehead stand crafted at any settlement, or on the one in a room in Vault 81. Bobbleheads that previously increased a skill now grant a permanent unique perk. Refer to the respective articles for more detailed information.

Taking a S.P.E.C.I.A.L. bobblehead while the player character's stat is at 10 allows that stat to increase to 11. As the Bobblehead counts as a stat gain, if one was below 10 before picking it up, they can't level that stat to above ten via normal methods.

S.P.E.C.I.A.L.Edit

Name Location Location description Base ID
Strength bobblehead Mass Fusion building On the metal wall sculpture five levels above the lobby desk. 00178b63
Perception bobblehead Museum of Freedom On a desk next to a broken terminal in the back of the room where the player character first meets Preston Garvey 00178b5d
Endurance bobblehead Poseidon Energy On the metal desk with a magazine, near steamer trunk, central metal catwalk. 00178b55
Charisma bobblehead Parsons State Insane Asylum On Jack Cabot's office desk, close to the elevator, administration area. 0078bb54
Intelligence bobblehead Boston Public Library On the computer bank, mechanical room, northwest corner of the library. 00178b58
Agility bobblehead Wreck of the FMS Northern Star On the edge of the bow of the ship, wooden platform. 00178b51
Luck bobblehead Spectacle Island In the 2nd deck pilot house of a green tugboat located at the southern end of Spectacle Island, on a locker shelf near the steamer trunk. 00178b5a

UtilityEdit

Name Effect Location Location description Base ID
Barter bobblehead +5% Better prices Longneck Lukowski's Cannery Inside the metal catwalk hut, northwest upper area of the main cannery room. 00178b52
Lock picking bobblehead Easier lockpicking Pickman Gallery Last tunnel chamber where one can see Pickman; On the ground between brick pillars and a bin fireplace. 00178b59
Medicine bobblehead +10% Stimpak healing Vault 81 In Curie's office, southeast corner of the vault. 00178b5b
Repair bobblehead +10% Fusion core duration Corvega assembly plant On the very end of the top exterior gantry (blue balloon), southwest roof section of the plant building. 00178b5e
Science bobblehead +1 Guess hacking Malden Middle School (Vault 75) On the desk overlooking the subterranean "training" area, within the science labs. 00178b5f
Sneak bobblehead +10% Harder to detect Dunwich Borers On a small metal table by a lantern, right next to the metal post terminal area #4. 00178b61
Speech bobblehead +100 Vendor caps Park Street station (Vault 114) In the overseer's office. 00178b62

WeaponsEdit

Name Effect Location Location description Base ID
Big guns bobblehead +25% Critical damage with heavy weapons Vault 95 In the living quarters area, northmost room, on a radio. 00178b53
Energy weapons bobblehead +25% Critical damage with energy weapons Fort Hagen In the command center, southwest kitchens, on a small table between two fridges. (Accessible only during/after the main quest Reunions) 00178b56
Explosives bobblehead +15% explosive damage Saugus Ironworks In the blast furnace, on the second level catwalk behind Slag's spawn, sitting on top of a control panel attached to the wall to the left of a steamer trunk. 00178b57
Melee bobblehead +25% Critical damage with melee weapons Trinity Tower On a table in the cage where Rex Goodman and Strong are being held. 00178b5c
Small guns bobblehead +25% Critical damage with ballistic guns Gunners plaza On the broadcast desk in the on-air room, first floor, west side of the building. 00178b60
Unarmed bobblehead +25% Critical damage with unarmed attacks Atom Cats garage On the hood of the rusty car in the main warehouse. 00178b64

Fallout 76Edit

Unlike other Fallout games, the bobbleheads in Fallout 76 are not permanent, and are consumables that provide temporary effects lasting one real-world hour (two hours with Curator), and multiple copies of each bobblehead can be held. There are fixed locations for a bobblehead to potentially spawn, although the ones that do are randomized.

S.P.E.C.I.A.L.Edit

Name Effect Base ID
Bobblehead: Strength When used, gain +2 Strength for 1 hour. 0042fee6
Bobblehead: Perception When used, gain +2 Perception for 1 hour. 0042fedc
Bobblehead: Endurance When used, gain +2 Endurance for 1 hour. 004fe4ee
Bobblehead: Charisma When used, gain +2 Charisma for 1 hour. 004fe4ec
Bobblehead: Intelligence When used, gain +2 Intelligence for 1 hour. 004fe4f4
Bobblehead: Agility When used, gain +2 Agility for 1 hour. 004fe4e3
Bobblehead: Luck When used, gain +2 Luck for 1 hour. 0042fed6

UtilityEdit

Name Effect Base ID
Bobblehead: Caps When used, twice as likely to find better cap stashes for 1 hour. 004fe4ea
Bobblehead: Leader When used, you gain 5% more experience for 1 hour. 0042fed2
Bobblehead: Lock Picking When used, it increases the lockpicking "sweet spot" by 30% for 1 hour. 0042fed4
Bobblehead: Medicine When used, it increases stimpak healing by 30% for one hour. 0042fed8
Bobblehead: Repair When used, fusion cores last 30% longer for 1 hour 0042fede
Bobblehead: Science When used, you get +1 guess when hacking a terminal for 1 hour. 0042fee0
Bobblehead: Sneak When used, you are 30% harder to detect while sneaking for 1 hour. 0042fee4

WeaponsEdit

Name Effect Base ID
Bobblehead: Big Guns When used, you gain +20% damage with heavy guns for 1 hour. 004fe4e8
Bobblehead: Energy Weapons When used, you gain +20% damage with energy guns for 1 hour. 004fe4f0
Bobblehead: Explosive When used, you gain +30% damage with explosives for 1 hour. 004fe4f2
Bobblehead: Melee When used, you gain +10% more damage with melee weapons for 1 hour. 0042feda
Bobblehead: Small Guns When used, you gain +20% more damage with ballistic guns for 1 hour. 0042fee2
Bobblehead: Unarmed When used, you gain +25% more damage with unarmed attacks for 1 hour. 0042fee8

LocationsEdit

Bobbleheads in Fallout 76 no longer spawn at a set location each time. Instead, they are randomized across a set number of locations. Bobbleheads are susceptible to physics, so they may fall off of platforms and may not be in the exact location.

Location Location description
98 NAR Regional Inside an overturned military train car on the west side of the tracks (accessed via the underside), on a small book cabinet near the bed.
Alpine River Cabins
  1. In the eastern cabin, on top of a bunk bed.
  2. In the southern cabin with the bear rug, underneath a bunk bed.
AMS testing site Near the southern warehouse, behind the building containing power armor stations, between the two fusion generators, on the ground.
Appalachian Antiques
  1. On the second floor, under the bed, near a bedpost and a white suitcase.
  2. On top of the roof's lower section, northeast of the edge, above the hanging wind chimes.
Arktos Pharma In the protein sequencer room, on the floor between the protein sequencer terminal and the collection chamber.
Autumn Acre cabin On a side table near the large stone fireplace, by the antique globe.
AVR Medical Center
  1. On a lamp hanging from the ceiling with a skeleton on it. The bobblehead must be shot down to retrieve it.
  2. On the second floor, in the southeast office, on a metal desk with a terminal. Same office as the stolen supplies note.
  3. On the third floor, south side office, accessed via a hole in the wall; in the northeast corner of the office, on a wooden and metal cabinet.
  4. Near or on the terminal shell in the southwest corner of the upper lab room with the Chemistry Station in it, and the large hole in the floor.
Bastion Park
  1. On the north (cliff) side of the park, near the flagpole, on the ground by the bench with the two skeletons on it.
  2. Inside the school bus parked next to the fountain, on the second seat to the right from the driver's seat.
Becker farm
  1. Inside the white house by the bridge, in the south corner of the bedroom, on the bedside drawer with the hat and radio on it.
  2. One is located in the greenhouse, on the second floor, on a dresser.
  3. Upstairs in the roofless white farmhouse south of the aerosolizer, near the industrial trunk and opposite the safe, on the metal table.
Beckley
  1. In the middle of town, on the south side of the upper defensive raider wall, on the small green card table.
  2. On the east side of town, on the roof of the inaccessible store just south of the gas station, on the inside of the "C" shape of the air conditioning duct; reached via the rooftops of the taller structures to the west.
Belching Betty
  1. Inside the white-and-orange trailer across the tracks immediately after climbing the tall stairs after hitting the emergency button, on top of the toolbox (one of two) near the chemistry station.
  2. In the main cavern generator room, by the body of Fire Breather Rita Wilcox, on a metal table by a mainframe computer between the two light-blue generators.
  3. Down the right tunnel on top of one of the shelves in the storage room just down the metal stairs.
  4. In the long conveyor belt room near the exit, at the end of a section of rail.
Big Al's Tattoo Parlor
  1. Behind the bar in the Nukashine.
  2. On the table in the distillery supply room (quest-related terminal needed for access).
Big B's Rest Stop On the roof of the Super-Duper Mart, under a bed placed below the "R" of the signage.
Big Bend Tunnel In the clerk's office, on a filing cabinet across from a terminal, past the locked blue double doors.
Black Bear Lodge In the basement, in the farthest room from the stairs, on the metal desk near the door and above the green footlocker.
Blackwater mine
  1. On top of the warehouse with the interior mine entrance and the curved roof, on the middle chimney.
  2. Underwater, at the bottom of the vertical cavern with the metal gantry and generator at the top.
  3. In the tiny computer room with a view of the mine shaft, on the metal desk.
  4. In the dead-end alcove to the right of the exit ladder, on the long horizontal metal bar.
Bolton Greens
  1. Outside the mansion, near the playground, in the baby stroller by the green bench.
  2. On the roof, on a corner of the small set of stairs flanking both sides, near an ammo box and footlocker.
  3. On the first floor, behind a locked door in the kitchen, in the room with the Gourmands' terminal.
  4. On the north mezzanine balcony, on an ornate side table.
  5. In the upstairs bedroom with the large brick fireplace, in the western corner, on the small round table with the two burgundy chairs.
The Burning Mine
  1. In the huge tiered chamber, at the lower end of the sloping coal conveyor belt, on the blue conveyor end attached to the yellow machinery.
  2. On the western side of the large room with the gantry platform, near the blue piston machinery and metal stairs, behind the fusion core generator on a metal shelf.
  3. Halfway down the large smoke-filled room with the generators at the bottom and metal gantry steps and shaft structure at the top (and small tunnel entrances at the top), on the tiered rock area with the burning coal, inside the yellow and metal crate trolley.
  4. In the large room with the two yellow generators, where the coring takes place, in the upper break room with the jukebox, on top of the metal mainframe computer.
Camden Park
  1. Near the Camden Park Express, under the "Minor Miner Zone" sign, in a train car by a skeleton.
  2. On the summit of the Widowmaker's first rise, above the crashed rollercoaster cars, in the shack.
  3. In the metal employee building, on a filing cabinet by the desk with the terminal on it.
  4. In the middle of the Widowmaker ride, inside the raider camp, on a barrel by the green plastic outhouse.
Camp Venture
  1. In the weapons storage building, on the ground next to the weapons workbench.
  2. On top of the northeastern cabin's roof, between two small chimneys.
  3. In front of the command center cabin, on top of a pair of green barrels.
Charleston Capitol Building In the judge's chambers at the back of the courtroom with the collapsed ceiling.
Clancy Manor On the roof of the manor, a wood board between one of the sets of two dorm windows.
Cobbleton farm On the roof with the four different-colored sheets attached to it, on the central peak.
Crevasse Dam
  1. On the ground floor of the maintenance building, in the same room as the Thanks Lenny holotape, in a sink.
  2. In the upper section of the large pump room, in the mainframe computer room, on a the concrete balcony with the sandbags.
The Crosshair
  1. In the northeastern section of the camp, on the stacked crates next to the armor workbench.
  2. In the rear of the camp, near the power armor chassis, on a metal cage next to a cooler.
Darling sister's lab On the roof of the "welkcomIcon sic" metal caravan trailer, by the gramophone and banjo.
Deathclaw island
  1. On top of the shack at the northwest point of the island, on the top left corner of the roof.
Dolly Sods wilderness
  1. In the shop, under the counter beneath the cash register.
  2. Upstairs in the residential cabin, in the bedroom with bunkbeds, on a table.
Drop site V9 Inside the building, on the counter behind the security gate.
Dyer Chemical
  1. Inside the main storage area, in the southwest corner, at the base of a vertical steel girder and metal work surface by the Chemistry Station and Nuka-Cola machine.
  2. On the south side of the facility, in the "welcome" office off the locker room, by the empty filing cabinet in the northeast corner.
  3. On the northwestern side of the facility, in a blue gantry maintenance hut with two giant pipes on the east wall, at the bottom of an open filing cabinet in a cluster of cabinets.
  4. In the Sewer Maintenance Building, in the northwest upper-level corner of the building, in a small blue tray-crate.
Eastern Regional Penitentiary
  1. On the penitentiary roof above the main entrance, inside the southern centered watchtower, on the corner of a mainframe computer bank.
  2. Near the hole in the perimeter wall by the north tower, on the ground near the rock outcrop.

One is located on the bump out of the perimeter wall under the north tower.

  1. On the second floor in cell block B, in a cell with two barrels and a locked safe, placed on top of the safe.
  2. On the southeast corner of the prison roof, behind two vents, next to a cap stash.
Emmett Mountain disposal site
  1. Inside the upper fenced exterior area with the two large, blue processing units, in the small locked (Picklock 1) metal garage, hidden on the ground behind three corroding metal barrels.
  2. In the curve-roofed warehouse to the right of the mine entrance door, in the south corner, inside the sink.
  3. Inside the mine, past the mine junction, down the southeast end of the initial mine tunnel, on the orange forklift with the radioactive barrels.
Firebase Major Inside the green tent, on the crate near the sleeping bag.
Flooded trainyard Inside the control tower near the rusting crane and locomotive, on the file box by the desk with a terminal.
Fujiniya Intelligence Base
  1. In the northeast corner of the dormitory, by the door, on a small wooden side cabinet shelf.
  2. In the laboratory chamber, between a ladder and a protectron pod, on a metal shelf.
  3. In the southwest corner, near an orange toolbox and a fallen Chinese flag, on one of the computers.
  4. In the southwestern corner of the main processing chamber, in the lower section, near the huge cylinder, on top of a mainframe computer.
Gauley mine
  1. In the locker room to the south of the entrance, in the southwest corner of the room, inside a locker.
  2. At the end of the first mine tunnel, in the shack at the junction, atop a mine support.
  3. In the main generator and gantry chamber, on the northwest concrete wall, on the top edge of the blackened wall AC unit with the light above it.
Garrahan Mining Headquarters Inside the CEO's office, in the southeast corner, on the white shelf.
The General's Steakhouse
  1. On the upper floor of the northwest corner of the main interior restaurant area, on the shelf of a short bookcase near a steamer trunk.
  2. On the roof, on top of a small wooden crate near a green suitcase and a barrel.
The Giant Teapot
  1. In the Red Rocket station, below the cash register, underneath the counter.
  2. On the upper floor of the gift shop, next to the toilet.
Grafton Dam In the blue catwalk office near the top floor, on the metal desk with a typewriter.
Greg's Mine Supply On the second floor of the store, on the wooden desk with Greg's terminal.
Groves family cabin In the southern cabin, in the southeast corner, directly above the bunk bed, on a horizontal support beam.
Horizon's Rest
  1. In the cockpit of the crashed plane, on the floor behind the seat.
  2. In the building at the top of the transmission tower, on the metal table to the beside the safe.
Hornwright Industrial headquarters
  1. On floor 3, in the south corner of the reactor lab, on the metal counter half-hidden by a wooden crate.
  2. In the sunken floor section of the external connection system chamber, by the circular Protectron calibration pad, in leg alcove of the red mainframe computer.
  3. On the basement level, in the northwest computer room overlooking the sub-basement, in the tiny foot alcove of the jutting part of the red mainframe computer.
Hornwright summer villa On top of the gazebo near the greenhouse.
Hunter's Ridge On the roof of one of the treehouses to the northeast, sitting right in front of a petrified corpse.
Huntersville
  1. Inside the hardware store, above the Plumbing sign near the collapsed roof.
  2. Inside Gail Meyer's home (half destroyed house with blue siding, a red roof, and a red star), on the floor of the attic. Accessible by walking up the fallen tree to the very top, then jumping across to the attic flooring ledge.
Johnson's Acre
  1. In the "effluent hole" of the outhouse.
  2. East of the cabin, on the top of the tall rock promontory with the three dead skeletons (and possible power armor frame), by the corner of the broken wood crate with the skeleton inside.
Kanawha Nuka-Cola plant
  1. In the upstairs Snackability R&D laboratory, in a blue maintenance structure attacked to the ceiling of the sunken loading dock, on the mainframe computer.
  2. In the upstairs Snackability R&D laboratory, on a metal shelf inside the locked pantry.
  3. In the locker room between the two largest chambers of the plant, in an open locker.
Kiddie Corner cabins North of the roundabout and cooking station, inside the ruined trailer, on the desk.
The Kill Box (formerly Burdette Manor)
  1. Lying on the floor near the flattened side door on the western side of the manor, just outside.
  2. On the rock cliff between the edge of the property and the dry lake, on a narrow ledge halfway down, below the cluster of Soot Flowers.
Lady Janet's Soft Serve On the northwest end of the trailer's roof.
Landview Lighthouse
  1. Inside the lighthouse, on the highest level of the interior stairway.
  2. Inside the nearby house, in the upstairs bedroom, on the desk between the typewriter and the lighthouse keeper's terminal.
Lewis & Sons Farming Supply
  1. In the greenhouse, on the counter by the cash register.
  2. In the barn, on top of a piece of machinery near the power armor station.
  3. In the barn, on the upstairs balcony, sitting on top of a barrel.
Lewisburg
  1. One on the upper floor of the visitor's center, near the restrooms, sitting on a wooden desk next to a radio.
  2. In the east-central block of the rooftop garden area of town, in the "rooftop living room" on top of the two-level white brick building, on a wooden crate near a couch.
Lost home
  1. On the southern corner of the corrugated roof, by the green card table and two deck chairs (sniper's area), in the blue tray container.
  2. Inside the southern corner shanty house with the dark red couch and cooking pot, in the small wood box near the paint box and "animal control" chem box.
Marigold Pavilion On the second floor, between two mattresses, sitting on a floorboard sticking up.
Middle Mountain Cabins
  1. In the southern cabin, on the desk next to the Pioneer Scout terminal.
  2. In the southwest cabin, on a shelf just above the fireplace.
Monongah In the locked (Picklock 1) supply shed attached to one of the houses, on a shelf.
Morgantown Airport
  1. In one of the quarantine tents sitting next to a medkit.
  2. In the laboratory hangar, on a shelf.
Morgantown High School
  1. In the boys' restroom, on a toilet in a closed stall.
  2. In the gym, on top of the kitchen area that can be reached from the bleachers.
  3. In the locked office across room across from the cafeteria (with the red door), on top of the bookshelf by the desk.
Morgantown trainyard
  1. In the control tower, on the terminal.
  2. Inside the largest tower, to the left of the ham radio, on a desk.
Mount Blair
  1. Near the large bulldozer warehouse southeast of the excavator, inside the trailer to the west, on the oval table.
  2. In the basement (ID card needed) of one of the bulldozer garages, through the barred door, on or near the tall tool cabinet near the explosive canisters and metal shelving.
Mount Blair trainyard
  1. In the northwest area, halfway down the narrow coal conveyor belt running from the abandoned mine shaft Elaine area into the trainyard, just east of the long blue metal hut platform.
  2. On the roof of the main building, at the southern edge between the two fans, at the foot of a large chimney.
  3. On the northeastern corner of the eastern trainyard roof, on the exterior corner of the locked (2) roof maintenance hut, near the small corner chevron plate.
  4. East of the yard building, above the coal carriages, on a girder holding the large L-shaped coal pipe attached to the huge bulbous white metal tower.
Mountainside Bed & Breakfast
  1. In the basement, near the tinker's workbench, on the washing machine.
  2. In the locked (2) foyer area of the house, on the reception desk just behind the comment terminal.
  3. In the upstairs living room with the board games, green carpet, and dark red furniture; sitting on top of the television.
  4. Inside the kitchen pantry, on the metal shelf with the ladder leaning on it.
  5. Upstairs on the outside balcony railing near a trunk.
NAR repair yard In the control tower, on a filing cabinet.
National Isolated Radio Array
  1. On the roof of the office building, on the on the northern edge, near a skeleton. Can be accessed via the roof of the crashed red big rig trailer.
  2. Inside the maintenance warehouse with the two flagpoles outside, in the northwest corner of the mezzanine upstairs balcony, on the metal shelving.
  3. In the small service building right next to the radio telescope.
  4. At the foot of the dish with the flagpole outside, inside the dish array control room, on top of the small central computer mainframe.
National Radio Astronomy Research Center
  1. In the basement of the building, near the armor workbench, on the tall tool case.
  2. In the maintenance office by the western stairwell, on the top floor.
New River Gorge Resort North across Interstate 59, inside the top platform at the end of the adventure course in the woods.
Ohio River Adventures In the boat docked at the pier, on the control panel.
Overlook cabin
  1. Northwest of the parking lot, in front of a blue car, on the ledge of the rocky cliff.
  2. On the northern side of the exterior, by the broken windows and the pool table.
Philippi Battlefield Cemetery In the museum, behind the front counter, on the far left.
Pioneer Scout camp
  1. On the second floor on a ceiling beam.
  2. On top of the adventure tower in the middle of the camp (not the lookout tower), accessed by makeshift scaffolding from tree logs, next to a sack.
  3. On the edge of a picnic table in the upper dining area of the mess hall.
Pleasant Valley Ski Resort
  1. In the red ski lift converted into a guard tower at the front gate, near Stanley's note.
  2. Inside the main lodge, on a shelf next to the three teddy bears in the trading post.
  3. In the office opposite vendor bot Resin's shop, on the same desk as "Harland's up to no good" holotape.
  4. On the first floor of Resin's shop, on a small round table to the left of the open bureau.
Portside Pub On the roof, by a group of rusting air conditioning units, next to a safe.
Poseidon Energy Plant WV-06
  1. At the end of the giant T-shaped horizontal pipes that enter the first of the two cooling towers, near a chem-addled skeleton; access via the gantry stairs on the northeast side of the main building.
  2. On the roof of the plant at the end of the highest scaffolding, next to a minigun and red steamer trunk.
  3. On the west corner of the expansion cooling tower roof, by a skeleton, slumped against the tower with chems scattered about. Enhanced jumping may be required to reach this location.
  4. In the largest pool in the fuel storage chamber, on an underwater girder (interior).
  5. In the reactor room, on the south side girders (with cap stashes), supporting the top of the reactor near the ceiling; carefully jump from the computer bank on the highest gantry to eventually reach it.
R&G Processing Services Inside the fenced perimeter, in the outdoor shed with an orange forklift, on a green cabinet.
Ranger district office In the northwest office, on the filing cabinets near Ranger Simons' terminal and the locked safe (3).
Ranger lookout On the top floor of the lookout tower, on a desk.
Red Rocket filling station On the roof of the filling station, on southeast corner.
Relay tower HG-B7-09 On the roof at the base of tower mast, sitting on a large toolbox.
Relay tower HN-B1-12 Inside the building, on the small mainframe computer bank.
Relay tower LW-B1-27 On the northwest interior wall, inside a locker.
Ripper Alley Up the hill to the north, at the back of the alley next to a few bones and candles.

On top of the tall dresser, along the west wall of the corner bedroom, second floor (interior). In the bureau outside the master bedroom, second floor (interior).

Riverside Manor
  1. On the second floor, along the west wall of the corner bedroom.
  2. On the second floor, on the bureau outside the master bedroom.
Rollins labor camp On top of the roof of the excavator, behind the skeleton.
Safe 'n Clean Disposal By the pond on bulldozer, on the seat next to the skeleton.
Sal's Grinders In the large upstairs bedroom with the trunk, on a desk next to Sal's personal terminal.
Seneca Gang camp On the south side of the camp, by the red seat with corpse on it, on an end table by the red steamer trunk.
Silva homestead
  1. Inside the gray farmhouse on the roadside, in the upstairs bedroom, on the ornate dresser.
  2. Inside the red silo barn, on the metal desk by the Arktos Pharma terminal.
South Cutthroat camp
  1. On the north edge of the road, in a re-purposed ski lift cabin with a toilet, on the window seal.
  2. On the north side of the road, on top of the makeshift throne made from a red chair and destroyed car.
  3. On the southwest side of the camp, in the storefront near the guard tower, inside of a display case.
  4. On the north side of the road, next to a car chassis containing a sofa, on an end table.
Southhampton Estate
  1. On the second floor of the red barn, on the balcony, on a metal table.
  2. On the second floor of the house, on the right corner of the bed's headboard.
Spruce Knob Southwest of the observation tower, on a rock adjacent to the western observation area.
Striker Row
  1. Inside the rusting coach/tent near the tire piles, on the dashboard radio.
  2. At the top of the location by a trunk and tarp-covered sitting area, inside the blue-and-white metal trailer, on the metal desk.
Summersville Docks
  1. To the north, in the small red storage shed with a dinghy propped up against it, on a shelf inside.
  2. Under the northernmost pier, by the red fishing boat.
  3. To the south, in the building with racks of fish and a cooking stove, on a metal shelf.
Sunnytop Ski Lanes
  1. On the lowest floor at the ski rental, on the counter next Vincent Fried's Terminal.
  2. Outside of room 6, on the green tin roof just through the broken window, in a metal cage.
  3. In room 2, on the desk near the guest terminal.
  4. In the lift operator building near the start of the athletics course, on the computer console.
Sutton
  1. In the blue house to the north, on the second floor.
  2. On the north side of town, inside the Overseer’s childhood home on the north side of town, in the basement, on a bottom shelf near the "You've got Vim!" poster.
  3. On the roof of the liquor store, behind two barrels on the roof of the liquor store.
Sylvie & Sons logging camp
  1. Inside the tent with a gramophone, on a cardboard box stacked atop several wooden crates.
  2. Inside the tent closest to the cooking station, on a metal crate next to a medkit.
The Rusty Pick
  1. Inside the cellar workbench room just before the locked (2) double doors, on the metal desk, behind Mick Flanagan's terminal.
  2. At the end of the tunnels beneath the building, behind a half-buried barrel near pallets and containers in netting.
Thunder Mountain power plant
  1. In the interior corridor leading from cooling tower #2, on the black mainframe computer on the wall marked "turbine hall."
  2. In the flooded fuel storage room, underwater on an explosives box.
  3. In the flooded fuel storage room, underwater below large open red warehouse doors and "reactor" sign, under the middle of five submerged trolley carts carrying yellow radiation barrels.
  4. In the northwestern corner of the reactor room, in the small section of rusting hatch pipe.
  5. In the south side of the reactor room, at the foot of the reactor, on the corner of the light blue mainframe computer bank.
Top of the World
  1. On the mezzanine level, on the ramp directly across the elevator doors, on top of a speaker.
  2. On the mezzanine level, behind a storefront west of the elevator column, on the wooden shelf with a gramophone on it.
  3. On the mezzanine level, near the shopping pavilion, on at TV stand near a sofa.
Torrance House
  1. On the eastern edge of the roof, near two skeletons embracing.
  2. On the stone perimeter wall of the hedge maze.
Treetops
  1. On the platform with the bowling pins, on a table.
  2. South of the platform with the bowling pins, next to a red garden gnome.
  3. Approximately four platforms up (one platform below a cooking station), on an end table beside a large toolbox and sleeping bag.
  4. Approximately six platforms up (one platform above a cooking station), on a desk next to a tea kettle and coffee cup.
Tygart water treatment In the southeastern corner, near a mattress within the enclosed raider camp, on a crate.
Tyler County fairgrounds
  1. Inside the "Tyler County Scare" building near the front, on the long table.
  2. In the Nuka-Cola stand that is shaped like a bottle, on the metal shelving.
  3. On the south side of the fairgrounds, in the room with three "Hoop Shots" games, on a token dispenser.
Uncanny Caverns
  1. Inside a vending machine beside the Uncanny Caverns photo opportunity sign.
  2. Inside the "Halfling Hole" tour section and audio tour station 6, on the rocks above the skeleton and several liquor bottles.
  3. Inside the dead end section for audio tour station 8, on a ledge near the two sleeping bags and the cooking station.
  4. Southeast of the audio switch for tour 7, on the rocks by a small patch of Glowing Fungus and skeletal remains
US-13C Bivouac
  1. In the southeast tent with the broken terminal, on a wood crate near the entrance.
  2. In the southwest tent with two beds, on the curved metal containers at the back of the tent.
Vault-Tec Agricultural Research Center
  1. On the first floor, inside the men's restroom, in a urinal.
  2. In the western corner of the hydroponics room, inside one of the three refrigerators to the near of the locker room.
  3. In upstairs the office to the southeast of the back stairs, in a filing cabinet drawer on the ground, near an office desk fan.
  4. In a dry section of the basement laboratory, near an empty filing cabinet, on the corner of the metal desk with the destroyed terminal.
Vault-Tec University
  1. In Room 202: Office of the Dean of Admissions, on a filing cabinet behind a cardboard box.
  2. In the simulated vault cafeteria, above the refrigerator.
  3. In the simulated vault, in the the shower room to the northwest of the gym on the black mirror and sink.
Watoga Emergency Services
  1. Upstairs in the room with Chief, to the left after exiting the elevator, under the L-shaped reception desk.
  2. On the medical floor, in the maintenance room with three Protectron pods, on a shelf under the "Protect Your Hands!" poster.
  3. On the medical floor, inside the locked room with Brotherhood of Steel corpses, on the metal counter along the north wall.
Watoga High School
  1. On the roof, next to the tents, on an air vent.
  2. On the second floor, in the headmaster's office, on the curved desk, beside his terminal and the November announcements draft.
  3. In the kitchen adjacent to the cafeteria, in an open refrigerator.
  4. On the first floor, in the art studio, on one of the long wooden tables.
  5. In the auditorium, in the director's office behind the seating, on the long desk with the green chair and destroyed terminal.
Watoga Municipal Center
  1. On the second floor, in the locked executive office, on a desk near the Picklock (3) safe.
  2. On the third floor, in the locked judge's office.
Watoga Shopping Plaza Inside Hubris Comics, to the left of the cash register.
Watoga Transit Hub
  1. On the front services desk.
  2. On the desk in the back office, across from the fusion core generator.
Wavy Willard's Water Park
  1. In the changing room near the Wavy Waves swimming area, in the open locker under the "L" in the "Lockers" sign.
  2. Inside the mouth of Crocolossus Mountain, on a table.
  3. In the basement maintenance area across from a fusion generator on top of a toolbox.
  4. In the maintenance garage behind the deep end of the swimming pool, above the armor workbench.
Wendigo cave
  1. In the section with the spike floor trap board, two sleeping bags, and skeletons.
  2. In the watery junction cavern with the rock column; in an area with two skeletons, open first aid boxes, and some entrails; inside of a small blue tray container.
  3. At a junction cavern of the cave interior with a large rock column, near a skeleton and canned dog food.
  4. In the rubble-filled alcove with the metal box, below the shaft of light, by the chained skeleton with the red bandana.
West Tek research center In the locked room near the entrance to the FEV tank storage area, near the steamer trunk.
Widow's Perch On the top of the billboard, on the southern end of the plank bridge which connects the shack to the billboard.
Willard Corporate Housing In the trailer just north of the roundabout and cooking station, on the metal desk by the ruined terminal.
Wixon homestead In the hangar area, near the large storage shelf, on a barrel.
WV Lumber Co.
  1. On the edge of the roof, in the waste bin.
  2. In the partly ruined maintenance garage next to the stacked squared-off lumber, inside the structure with the "protect your hands" poster.
  3. Inside the red barn storage warehouse, on the raised area by an upturned filing cabinet and first aid box.

NotesEdit

  • In Fallout 3, regardless of where the bobbleheads are found, they all wear Vault 101 jumpsuits. In Fallout 4, they wear Vault 111 jumpsuits. In Fallout 76, they wear Vault 76 jumpsuits.
  • Although bobbleheads do not appear in Fallout: New Vegas, the snow globes serve as the game's collectibles, just as the bobbleheads do in Fallout 3 and Fallout 4, though the snow globes give no bonuses or affect the game in any way as the bobbleheads do.
  • In Fallout 3, at the Vault-Tec headquarters, there is a terminal at which employees before the Great War could get bobbleheads for a deduction from their paycheck. However, by 2277, the bobbleheads have run out of stock. Furthermore, the terminal also says that bobbleheads can only be bought by executives.
  • Despite being created before the War, the Barter bobblehead (and the Bobblehead: Caps, which uses its model) hold a bottle cap aloft.

Behind the scenesEdit

  • The bobbleheads were also used as a Fallout 3 promotional item by Bethesda Softworks and are included in the Collector's Edition of the game. They are similar to the ones in-game, but are shorter and in a generic standing-with-arms-folded pose.
  • Bobbleheads are also used as a promotional item for pre-orders of Fallout 4, this time all the different poses are available, although only one, random bobblehead is issued per pre-order.
  • A Vault Boy bobblehead appears in RAGE, another post-apocalyptic game published by Bethesda.
  • Various bobbleheads are available on the Bethesda store.
  • An exclusive bobblehead was released in Loot Crate's November 2015 box, posed with his hands on his hips and his shoulders back.
  • In the video game Rocket League, it is possible to acquire a Vault Boy bobblehead antenna.
  • The Charisma bobblehead is seen in a workshop in the first trailer for Fallout 4.

GalleryEdit

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