No edit summary |
No edit summary |
||
Line 70: | Line 70: | ||
==Notes== |
==Notes== |
||
* In first-person, when chambering a round the player character will bring their hand palm-up and grasp the bulb of the bolt within their fist. However, from third-person they will seem to simply grab the bulb with their forefinger and thumb, palm-down. |
* In first-person, when chambering a round the player character will bring their hand palm-up and grasp the bulb of the bolt within their fist. However, from third-person they will seem to simply grab the bulb with their forefinger and thumb, palm-down. |
||
− | * Ranger Milo at Nelson warns the Courier that he does not want his men " |
+ | * Ranger Milo at Nelson warns the Courier that he does not want his men "plinked to death with some old varmint rifle" while doing the quest [[Back in Your Own Backyard]] |
* Even though there is a hole in the stock, it remains unused with the thumb on top. |
* Even though there is a hole in the stock, it remains unused with the thumb on top. |
||
Revision as of 00:00, 23 May 2011
The varmint rifle is a weapon in Fallout: New Vegas.
Characteristics
The varmint rifle is a low powered entry weapon. The player character receives a free one in a poor condition and with a good supply of ammunition during the tutorial quest Back in the Saddle with Sunny Smiles in Goodsprings. They are also a common weapon among low level Powder Gangers and Fiends, and are very inexpensive to repair.
Although its damage and damage-per-second (DPS) are low, it can be very accurate at long ranges if you manually target outside of V.A.T.S. With good guns and sneak skill, one-shot kills with sneak attack critical head shots are possible against low level non-player characters. With the addition of the night scope and silencer modifications, its usefulness later game is further extended.
The varmint rifle has one of the best scope modifications for low light vision. Though it doesn't always make the opponent light up, it does let the player character make out their details.
A fully repaired varmint rifle can fire 597 rounds before breaking.
Modifications
- Varmint rifle night scope - adds mid to long range scope with night vision.
- Varmint rifle silencer - silences the weapon.
- Varmint rifle extended mags +3 rounds per magazine.
Variant
- Ratslayer, a unique version found in Broc Flower Cave with all the mods pre-attached. It boasts better damage, critical damage, critical chance, spread, rate of fire and lower action points for usage.
Locations
- Goodsprings - one is given to the player character by Sunny Smiles, during the quest Back in the Saddle.
- New California Republic Correctional Facility - located in the north-west watchtower.
- Lucky Jim mine - on the shelves in the corner.
- Vikki and Vance Casino, Primm - on top of the wall of safes in casino cashier's office.
- Primm - in the sheriffs office, behind the table in the corner opposite the bed with the corpses of Sheriff McBain and Mrs. McBain.
- Wolfhorn ranch - on the shelves in the shack.
- Silver Peak Mine - located inside the shack on the shelves.
- Cap counterfeiting shack - on the shelves opposite the entrance.
- Dixon carries one.
- Powder gangers carry these.
Notes
- In first-person, when chambering a round the player character will bring their hand palm-up and grasp the bulb of the bolt within their fist. However, from third-person they will seem to simply grab the bulb with their forefinger and thumb, palm-down.
- Ranger Milo at Nelson warns the Courier that he does not want his men "plinked to death with some old varmint rifle" while doing the quest Back in Your Own Backyard
- Even though there is a hole in the stock, it remains unused with the thumb on top.
Behind the scenes
The following is based on Fallout: New Vegas cut content. |
Various indicators point to the varmint rifle having been intended to be chambered for .22LR rounds at some point during development. Among the indicators is the "Reduced Limb Damage" effect shown in the Pip-Boy for both the silenced .22 pistol and the silenced .22 SMG being named "DummyNVVarmintRifle", as well as Dixon carrying a varmint rifle in his inventory along with 16 .22LR rounds, rather than 5.56mm rounds.
End of information based on Fallout: New Vegas cut content |
Bugs
- While zooming in third-person view and then switching to first-person view, the player character can get both: "true iron sight" and "cross hair". Also the "cross hairs" seems to indicate that the point of impact is located slightly to the left from center of the iron sights.
- Freeside's north gate from next to the Mick & Ralph's crier causes the screen to completely glitch out; however it returns to normal after exiting zoomed mode or by looking away. After applying the silencer to an already scoped rifle, aiming towards the