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Gametitle-FO4.png

Variable Removal is a Railroad radiant quest in Fallout 4. It requires the Sole Survivor to go to a random location and eliminate a Courser. If left unchecked, a Courser could cause a lot of damage to the Railroad's infrastructure.

Quick walkthrough[edit | edit source]

Railroad radiant quest: Variable Removal
Speak to P.A.M.
Accept the mission.
Head to the designated location.
Kill the courser.
Report to P.A.M.
Reward: 300 XP
100–300 caps

Detailed walkthrough[edit | edit source]

  1. Eliminate the Courser — The Pip-Boy will have been updated with the location of the Courser (they are different random locations). Travel to that location and eliminate the Courser.
  2. Report back to P.A.M. — Return to P.A.M. at the Railroad HQ. She will congratulate the player character on a job well done and give bottlecaps or sometimes a weapon as a reward.

Possible locations[edit | edit source]

Quest stages[edit | edit source]

StageStatusDescriptionLog Entry
100 Eliminate the CourserPAM has intel on a Courser in the field. An unchecked Courser can cause tremendous damage to the Railroad. So my job is to eliminate it.
200 Report back to P.A.M.The Courser's been put down. Another grave threat to the Railroad taken care of. Now to check in with PAM.
300Quest finishedQuest completeWith that Courser taken care of, PAM doesn't have any more leads on others in field. The Railroad's a little safer. For now, at least.
9000Quest failedQuest failed

Notes[edit | edit source]

  • When initiating this quest, P.A.M.'s dialogue will differ depending on whether or not the Institute has been destroyed.
  • When the Institute is friendly to the Sole Survivor, killing the courser does not make them hostile, although it is still considered to be a murder and will be registered as such in the crime stats.
  • It is possible for this quest to point to a location in an installed add-on.
  • In Survival mode, P.A.M. states that there are three coursers to be removed, and she does not give any more quests after the third courser is killed. P.A.M. will give repeat locations, such as five or more Wattz missions.
  • Once Mass Fusion has been started, P.A.M. will not communicate with the player character, including giving rewards or acknowledging completion of the quest.
  • If the quest sends the player character to ArcJet Systems before Call to Arms has been completed, the courser will be unreachable. On PC, it is possible to use the tcl console command to clip into the area with the courser.

Bugs[edit | edit source]

  • PCIcon pc.png Playstation 4Icon ps4.png Xbox OneIcon xboxone.png Sometimes the quest will not be given again once completed, likely due to an error in the radiant quest system.[verified]
  • PCIcon pc.png Playstation 4Icon ps4.png Xbox OneIcon xboxone.png If P.A.M. is reprogrammed and brought back to the Prydwen after the completion of Tactical Thinking, the quest will still be given as if you are still a member of the Railroad.[verified]
    • One can use the console command setstage 00186c79 300 to fix this.
  • PCIcon pc.png Playstation 4Icon ps4.png Xbox OneIcon xboxone.png The radiant target may sometimes fail to change and can become locked into one location, e.g. only ever having the courser appear at University Point and not at any other location.[verified]
  • PCIcon pc.png Playstation 4Icon ps4.png Xbox OneIcon xboxone.png If the target location is the RobCo Battlezone, the courser may spawn beneath the arena and cannot be reached to complete the quest.[verified]
    • It is possible to use the console command MoveToQuestTarget <QuestID> to teleport to the Courser and then to P.A.M.
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