|For an overview of submachine gun models, see submachine gun.|
Vance and his wife Vikki were "master criminals" before the Great War. The player character can hear the story of Vikki and Vance by consulting Primm Slim in the Vikki and Vance Casino. Slim's account implies that Vikki and Vance were in fact small-time white-collar criminals. According to Slim, Vance had acquired this high-quality, mint-condition 9mm machinegun at some point, but never fired it. The weapon is missing from its display case in the Vikki and Vance Casino.
The plaque next to the empty gun case reads:
Vance's 9mm SMG has several differences from the standard 9mm SMG. First and foremost, it does more damage, the damage-per-second is higher, and it has a drum magazine with a greater capacity. Aesthetically, it is in pristine condition with wood or Bakelite grip panels, lacks a stock, and has a different Express-type iron sight. Its high rate of fire, common ammunition, and high DPS makes it a valuable weapon to one skilled in Guns.
Vance's 9mm submachine gun can fire a total of about 3745 standard rounds, the equivalent of 63 reloads, from full condition before breaking.
|Standard, HP & JHP||3745||63|
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
|9mm submachine gun||14||154||11||x0.06||14||4||20||2.8||1.5||30||2745||4||850||212.5||25||3|
|9mm submachine gun||14||200.2||14.3||x0.06||14||6||20||4.2||1.5||60||2745||4||2500||625||25||3|
|Vance's 9mm submachine gun||17||221||13||x0.05||17||5||20||4.3||1.5||60||3745||4||1500||375||25||3|
Despite the weapon being missing from its display case, Primm Slim does not notice. With a high enough Science skill (50), however, one will gain a dialogue option to reveal that the weapon was taken to Wins hideout, where it can be found inside the safe with a Very Hard lock. The lock can be picked or with a high enough Speech skill (55), one can convince the Wins to provide the combination.
Behind the scenes
Vikki and Vance are a reference to the real world Bonnie and Clyde. The combination of the safe is 05-23-34, the date the crime duo was killed in real life.
Sometimes the magazine may not be where it should; it will hover near the end of the gun. [verified]
- Reloading the gun will fix this, as will drawing the gun out and then re-holstering. Switching weapons may also fix this bug with this weapon and others.