For an overview of submachine gun models, see submachine gun. |
Vance's 9mm submachine gun is a unique weapon in Fallout: New Vegas.
Background[]
Vance and his wife Vikki were "master criminals" before the Great War, known somewhat infamously as Vikki and Vance. According to Primm Slim's account, it's implied that Vikki and Vance were in fact small-time white-collar criminals. Vance reportedly acquired this "high-quality" and "mint-condition" 9mm submachine gun at some point, but never fired it once in the duo's "career." After their deaths, their car along with the weapon were put on display in the Vikki and Vance Casino in Primm as a tourist attraction.
By 2281, the weapon went missing from its display case, being stolen by Sammy and Pauline Wins, who had their own designs of committing a crime spree in the vein of Vikki and Vance. They hijacked Primm Slimm to cover up their theft and fled with the weapon to their hideout to plan their heist of the Strip.
The plaque next to the empty gun case reads:
Characteristics[]
Vance's 9mm SMG has several differences from the standard 9mm SMG. First and foremost, it does more damage, the damage-per-second is higher, and it has a drum magazine with a greater capacity. Aesthetically, it is in pristine condition with wood or Bakelite grip panels, lacks a stock, and has a different Express-type iron sight. Its high rate of fire, common ammunition, and high DPS makes it a valuable weapon to one skilled in Guns.
Durability[]
Vance's 9mm submachine gun can fire a total of about 3745 standard rounds, the equivalent of 63 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP & JHP | 3745 | 63 |
+P | 3120 | 52 |
Variant[]
- 9mm SMG - Standard variant found throughout the Mojave Wasteland.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
9mm submachine gun | 14 | 154 | 11 | x0.06 | 14 | 4 | 20 | 2.8 | 1.5 | 30 | 2745 | 4 | 850 | 212.5 | 25 | 3 |
9mm submachine gun | 14 | 200.2 | 14.3 | x0.06 | 14 | 6 | 20 | 4.2 | 1.5 | 60 | 2745 | 4 | 2500 | 625 | 25 | 3 |
Vance's 9mm submachine gun | 17 | 221 | 13 | x0.05 | 17 | 5 | 20 | 4.3 | 1.5 | 60 | 3745 | 4 | 1500 | 375 | 25 | 3 |
Location[]
The weapon will be missing from its display case despite Primm Slim seemingly not noticing. By passing a 50 Science skill check, however, a dialogue option becomes available to reveal that the weapon was taken to the Wins hideout, where it can be found inside the safe with a Very Hard lock. The lock can be picked, or, with 55 Speech, one can convince the Wins to provide the combination.
Related quests[]
Behind the scenes[]
Vikki and Vance are a reference to the real world Bonnie and Clyde. The combination of the safe is 05-23-34, the date the crime duo was killed in real life.
Bugs[]
Sometimes the magazine may not be where it should; it will hover near the end of the gun. [verified]
- Reloading the gun will fix this, as will drawing the gun out and then re-holstering. Switching weapons may also fix this bug with this weapon and others.