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| [[Bruiser]] |
| [[Bruiser]] |
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+ | | Damage with melee and unarmed attacks are increased by 20% |
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− | | |
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+ | | Action Point costs for melee and unarmed attacks are increased by 1 |
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− | | |
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| [[Chem Reliant]] |
| [[Chem Reliant]] |
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| [[Clean Living]] |
| [[Clean Living]] |
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− | | 50% less chance of chem |
+ | | 50% less chance of chem [[Addiction]] |
| effects last on 50% as long |
| effects last on 50% as long |
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|- |
|- |
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| [[Fast Shot]] |
| [[Fast Shot]] |
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+ | | [Action Point] costs for firearms and thrown weapons attacks are decreased by 1 |
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− | | |
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+ | | Cannot make targeted attacks with firearms and thrown weapons |
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− | | |
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| [[Feral Kid]] |
| [[Feral Kid]] |
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| [[Good Natured]] |
| [[Good Natured]] |
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+ | | +10 on [[Medic]], [[Persuasion]] and [[Science]] |
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− | | |
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+ | | -4 on [[Combat Sequence]] |
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− | | |
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| [[Increased Metabolism]] |
| [[Increased Metabolism]] |
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| [[Kamikaze]] |
| [[Kamikaze]] |
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+ | | +4 to [[Combat Sequence]] |
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− | | |
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+ | | -10 on [[Evasion]] |
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− | | |
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|- |
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| [[Night Person]] |
| [[Night Person]] |
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+ | | +10% to all skill checks at night |
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− | | |
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+ | | -10% to all skill checks in daytime |
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− | | |
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| [[One Hander]] |
| [[One Hander]] |
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+ | | +10% chance to hit with one-handed weapons in Hand 1 |
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− | | |
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+ | | -10% to hit with two-handed weapons and weapons in Hand 2 |
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− | | |
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| [[One In a Million]] |
| [[One In a Million]] |
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| [[Skilled]] |
| [[Skilled]] |
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+ | | Additional Tag skill |
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− | | |
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+ | | -5 skill points every level |
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− | | |
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| [[Small Frame]] |
| [[Small Frame]] |
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+ | | +10 to [[Evasion]] |
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− | | |
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+ | | -50 to [[Carry Weight]] |
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− | | |
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Revision as of 15:46, 30 December 2009
Template:VB overviews
This page lists all traits in Van Buren, the canceled Fallout 3 by Black Isle Studios. |
General information
Traits would have modified different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits would always have had both positive and negative results.
One would have been able to choose up to two traits when designing a character (or none at all).
List of traits
Trait | Benefit | Penalty |
---|---|---|
Bruiser | Damage with melee and unarmed attacks are increased by 20% | Action Point costs for melee and unarmed attacks are increased by 1 |
Chem Reliant | Faster lose of Chem side effects | Double chance of Addiction |
Clean Living | 50% less chance of chem Addiction | effects last on 50% as long |
Fast Shot | [Action Point] costs for firearms and thrown weapons attacks are decreased by 1 | Cannot make targeted attacks with firearms and thrown weapons |
Feral Kid | Throwing range = Strength x 4 in place of Strength x 3, and you move 20% faster on the world map | Can take one fewer companion than normal |
Finesse | +10% chance on criticals | -30% on Damage |
Gifted | 5 extra points on skills | -10% on all skills five less points next level |
Good Natured | +10 on Medic, Persuasion and Science | -4 on Combat Sequence |
Increased Metabolism | +2 Healing Rate | Radiation Resistance and Poison Resistance start at 0% |
Kamikaze | +4 to Combat Sequence | -10 on Evasion |
Night Person | +10% to all skill checks at night | -10% to all skill checks in daytime |
One Hander | +10% chance to hit with one-handed weapons in Hand 1 | -10% to hit with two-handed weapons and weapons in Hand 2 |
One In a Million | When you score a critical hit, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. | When you roll a critical fail, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. |
Red Scare | +2 Perception for the purposes of sight range. | -5 penalty to hit. |
Skilled | Additional Tag skill | -5 skill points every level |
Small Frame | +10 to Evasion | -50 to Carry Weight |
Removed traits
The following traits were to be removed in comparison to previous games:
Template:Traits