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| [[Gifted]] |
| [[Gifted]] |
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+ | | 5 extra points on skills |
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− | | |
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+ | | -10% on all skills<br>five less points next level |
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− | | |
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|- |
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| [[Good Natured]] |
| [[Good Natured]] |
Revision as of 21:25, 3 December 2009
This page lists all traits in Van Buren, the canceled Fallout 3 by Black Isle Studios. |
General information
Traits would have modified different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits would always have had both positive and negative results.
One would have been able to choose up to two traits when designing a character (or none at all).
List of traits
Trait | Benefit | Penalty |
---|---|---|
Bruiser | ||
Chem Reliant | Faster lose of Chem side effects | Double chance of Addiction |
Clean Living | 50% less chance of chem addiction | effects last on 50% as long |
Fast Shot | ||
Feral Kid | Throwing range = Strength x 4 in place of Strength x 3, and you move 20% faster on the world map. | Penalty exists, but the description is illegible in the van Buren tech demo. |
Finesse | ||
Gifted | 5 extra points on skills | -10% on all skills five less points next level |
Good Natured | ||
Increased Metabolism | ||
Kamikaze | ||
Night Person | ||
One Hander | ||
One In a Million | When you score a critical hit, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. | When you roll a critical fail, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. |
Red Scare | +2 Perception for the purposes of sight range. | -5 penalty to hit. |
Skilled | ||
Small Frame |
Removed traits
The following traits were to be removed in comparison to previous games:
Template:Traits