Fallout Wiki
Fallout Wiki
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| [[Gifted]]
 
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| 5 extra points on skills
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| -10% on all skills<br>five less points next level
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| [[Good Natured]]
 
| [[Good Natured]]

Revision as of 21:25, 3 December 2009

 
Gametitle-VB
Gametitle-VB

General information

Traits would have modified different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits would always have had both positive and negative results.

One would have been able to choose up to two traits when designing a character (or none at all).

List of traits

Trait Benefit Penalty
Bruiser
Chem Reliant Faster lose of Chem side effects Double chance of Addiction
Clean Living 50% less chance of chem addiction effects last on 50% as long
Fast Shot
Feral Kid Throwing range = Strength x 4 in place of Strength x 3, and you move 20% faster on the world map. Penalty exists, but the description is illegible in the van Buren tech demo.
Finesse
Gifted 5 extra points on skills -10% on all skills
five less points next level
Good Natured
Increased Metabolism
Kamikaze
Night Person
One Hander
One In a Million When you score a critical hit, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. When you roll a critical fail, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points.
Red Scare +2 Perception for the purposes of sight range. -5 penalty to hit.
Skilled
Small Frame

Removed traits

The following traits were to be removed in comparison to previous games:

Template:Traits