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+ | {{For|the main article regarding traits in the ''[[Fallout world|Fallout]]'' universe|Trait}} |
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+ | {{Games|VB}}{{Navbox overviews VB}} |
{{overviewintro |
{{overviewintro |
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|subject =trait |
|subject =trait |
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==List of traits== |
==List of traits== |
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− | {| class=" |
+ | {| class="va-table va-table-top" style="text-align: center;" |
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! style="width: 12em;" | Trait |
! style="width: 12em;" | Trait |
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| Double chance of [[Addiction]] |
| Double chance of [[Addiction]] |
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− | | [[Clean Living]] |
+ | | [[Chem Resistant (trait)|Clean Living]] |
| 50% less chance of chem [[Addiction]] |
| 50% less chance of chem [[Addiction]] |
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| effects last on 50% as long |
| effects last on 50% as long |
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| Can take one fewer companion than normal |
| Can take one fewer companion than normal |
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− | | [[Finesse]] |
+ | | [[Finesse (trait)|Finesse]] |
| +10% chance on criticals |
| +10% chance on criticals |
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| -30% on [[Damage]] |
| -30% on [[Damage]] |
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|- |
|- |
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| [[Gifted]] |
| [[Gifted]] |
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− | | 5 extra points on |
+ | | 5 extra points on stats |
− | | -10% on all skills<br> |
+ | | -10% on all skills<br />-5 skill points each level |
+ | |- |
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+ | | [[NCR Background]] |
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+ | | Find NCR caches and get extra background info |
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+ | | No Penalty |
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|- |
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| [[Good Natured]] |
| [[Good Natured]] |
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− | | +10 on [[Medic]], [[Persuasion]] and [[Science]] |
+ | | +10 on [[Medicine|Medic]], [[Persuasion]] and [[Science]] |
| -4 on [[Combat Sequence]] |
| -4 on [[Combat Sequence]] |
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|- |
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− | | [[Increased Metabolism]] |
+ | | [[Fast Metabolism (trait)|Increased Metabolism]] |
| +2 [[Healing Rate]] |
| +2 [[Healing Rate]] |
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| [[Radiation Resistance]] and [[Poison Resistance]] start at 0% |
| [[Radiation Resistance]] and [[Poison Resistance]] start at 0% |
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| -10 on [[Evasion]] |
| -10 on [[Evasion]] |
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− | | [[Night Person]] |
+ | | [[Night Person (trait)|Night Person]] |
| +10% to all skill checks at night |
| +10% to all skill checks at night |
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| -10% to all skill checks in daytime |
| -10% to all skill checks in daytime |
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| [[Skilled]] |
| [[Skilled]] |
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| Additional Tag skill |
| Additional Tag skill |
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− | | -5 skill points |
+ | | -5 skill points each level |
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| [[Small Frame]] |
| [[Small Frame]] |
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− | ==Removed traits== |
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− | The following traits were to be removed in comparison to previous games: |
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− | * [[Bloody Mess]] |
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− | * [[Heavy Handed]] |
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− | * [[Jinxed]] |
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− | * [[Sex Appeal]] |
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− | {{ |
+ | {{Navbox traits}} |
[[Category:Van Buren traits| ]] |
[[Category:Van Buren traits| ]] |
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[[Category:Traits| Van Buren]] |
[[Category:Traits| Van Buren]] |
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+ | [[ru:Особенности Van Buren]] |
Revision as of 17:31, 20 October 2017
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This page lists all traits in Van Buren, the canceled Fallout 3 by Black Isle Studios. |
General information
Traits would have modified different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits would always have had both positive and negative results.
One would have been able to choose up to two traits when designing a character (or none at all).
List of traits
Trait | Benefit | Penalty |
---|---|---|
Bruiser | Damage with melee and unarmed attacks are increased by 20% | Action Point costs for melee and unarmed attacks are increased by 1 |
Chem Reliant | Faster lose of Chem side effects | Double chance of Addiction |
Clean Living | 50% less chance of chem Addiction | effects last on 50% as long |
Fast Shot | [Action Point] costs for firearms and thrown weapons attacks are decreased by 1 | Cannot make targeted attacks with firearms and thrown weapons |
Feral Kid | Throwing range = Strength x 4 in place of Strength x 3, and you move 20% faster on the world map | Can take one fewer companion than normal |
Finesse | +10% chance on criticals | -30% on Damage |
Gifted | 5 extra points on stats | -10% on all skills -5 skill points each level |
NCR Background | Find NCR caches and get extra background info | No Penalty |
Good Natured | +10 on Medic, Persuasion and Science | -4 on Combat Sequence |
Increased Metabolism | +2 Healing Rate | Radiation Resistance and Poison Resistance start at 0% |
Kamikaze | +4 to Combat Sequence | -10 on Evasion |
Night Person | +10% to all skill checks at night | -10% to all skill checks in daytime |
One Hander | +10% chance to hit with one-handed weapons in Hand 1 | -10% to hit with two-handed weapons and weapons in Hand 2 |
One In a Million | When you score a critical hit, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. | When you roll a critical fail, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. |
Red Scare | +2 Perception for the purposes of sight range. | -5 penalty to hit. |
Skilled | Additional Tag skill | -5 skill points each level |
Small Frame | +10 to Evasion | -50 to Carry Weight |
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