Fallout Wiki
Fallout Wiki
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{{For|the main article regarding traits in the ''[[Fallout world|Fallout]]'' universe|Trait}}
{{Games|VB}}{{VB overviews}}
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{{Games|VB}}{{Navbox overviews VB}}
 
{{overviewintro
 
{{overviewintro
 
|subject =trait
 
|subject =trait
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==List of traits==
 
==List of traits==
{| class="fallout-table fallout-table-align-top" style="text-align: center;"
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{| class="va-table va-table-top" style="text-align: center;"
 
|-
 
|-
 
! style="width: 12em;" | Trait
 
! style="width: 12em;" | Trait
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| Double chance of [[Addiction]]
 
| Double chance of [[Addiction]]
 
|-
 
|-
| [[Clean Living]]
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| [[Chem Resistant (trait)|Clean Living]]
 
| 50% less chance of chem [[Addiction]]
 
| 50% less chance of chem [[Addiction]]
 
| effects last on 50% as long
 
| effects last on 50% as long
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| Can take one fewer companion than normal
 
| Can take one fewer companion than normal
 
|-
 
|-
| [[Finesse]]
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| [[Finesse (trait)|Finesse]]
 
| +10% chance on criticals
 
| +10% chance on criticals
 
| -30% on [[Damage]]
 
| -30% on [[Damage]]
 
|-
 
|-
 
| [[Gifted]]
 
| [[Gifted]]
| 5 extra points on skills
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| 5 extra points on stats
| -10% on all skills<br>five less points next level
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| -10% on all skills<br />-5 skill points each level
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|-
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| [[NCR Background]]
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| Find NCR caches and get extra background info
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| No Penalty
 
|-
 
|-
 
| [[Good Natured]]
 
| [[Good Natured]]
| +10 on [[Medic]], [[Persuasion]] and [[Science]]
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| +10 on [[Medicine|Medic]], [[Persuasion]] and [[Science]]
 
| -4 on [[Combat Sequence]]
 
| -4 on [[Combat Sequence]]
 
|-
 
|-
| [[Increased Metabolism]]
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| [[Fast Metabolism (trait)|Increased Metabolism]]
 
| +2 [[Healing Rate]]
 
| +2 [[Healing Rate]]
 
| [[Radiation Resistance]] and [[Poison Resistance]] start at 0%
 
| [[Radiation Resistance]] and [[Poison Resistance]] start at 0%
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| -10 on [[Evasion]]
 
| -10 on [[Evasion]]
 
|-
 
|-
| [[Night Person]]
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| [[Night Person (trait)|Night Person]]
 
| +10% to all skill checks at night
 
| +10% to all skill checks at night
 
| -10% to all skill checks in daytime
 
| -10% to all skill checks in daytime
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| [[Skilled]]
 
| [[Skilled]]
 
| Additional Tag skill
 
| Additional Tag skill
| -5 skill points every level
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| -5 skill points each level
 
|-
 
|-
 
| [[Small Frame]]
 
| [[Small Frame]]
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|}
 
|}
   
==Removed traits==
 
The following traits were to be removed in comparison to previous games:
 
* [[Bloody Mess]]
 
* [[Heavy Handed]]
 
* [[Jinxed]]
 
* [[Sex Appeal]]
 
   
{{Traits}}
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{{Navbox traits}}
   
 
[[Category:Van Buren traits| ]]
 
[[Category:Van Buren traits| ]]
 
[[Category:Traits| Van Buren]]
 
[[Category:Traits| Van Buren]]
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[[ru:Особенности Van Buren]]

Revision as of 17:31, 20 October 2017

 
Gametitle-VB
Gametitle-VB

General information

Traits would have modified different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits would always have had both positive and negative results.

One would have been able to choose up to two traits when designing a character (or none at all).

List of traits

Trait Benefit Penalty
Bruiser Damage with melee and unarmed attacks are increased by 20% Action Point costs for melee and unarmed attacks are increased by 1
Chem Reliant Faster lose of Chem side effects Double chance of Addiction
Clean Living 50% less chance of chem Addiction effects last on 50% as long
Fast Shot [Action Point] costs for firearms and thrown weapons attacks are decreased by 1 Cannot make targeted attacks with firearms and thrown weapons
Feral Kid Throwing range = Strength x 4 in place of Strength x 3, and you move 20% faster on the world map Can take one fewer companion than normal
Finesse +10% chance on criticals -30% on Damage
Gifted 5 extra points on stats -10% on all skills
-5 skill points each level
NCR Background Find NCR caches and get extra background info No Penalty
Good Natured +10 on Medic, Persuasion and Science -4 on Combat Sequence
Increased Metabolism +2 Healing Rate Radiation Resistance and Poison Resistance start at 0%
Kamikaze +4 to Combat Sequence -10 on Evasion
Night Person +10% to all skill checks at night -10% to all skill checks in daytime
One Hander +10% chance to hit with one-handed weapons in Hand 1 -10% to hit with two-handed weapons and weapons in Hand 2
One In a Million When you score a critical hit, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. When you roll a critical fail, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points.
Red Scare +2 Perception for the purposes of sight range. -5 penalty to hit.
Skilled Additional Tag skill -5 skill points each level
Small Frame +10 to Evasion -50 to Carry Weight