Derived statistic
|
Description
|
Derived from
|
Action Points
|
The amount of actions your character can take during a combat turn.
|
Agility
|
Evasion
|
How good your character is at avoiding being hit in combat.
|
Agility
|
Biological Resistance
|
?
|
|
Carry Weight
|
The maximum amount of equipment your character can carry, in pounds.
|
Strength
|
Combat Sequence
|
Determines how soon in a combat turn your character can react.
|
Perception
|
Critical Chance
|
Chance to cause a Critical Hit.
|
Luck
|
Damage Resistance
|
Any damage taken is reduced by this amount.
|
-
|
Flash Resistance
|
?
|
?
|
Healing Rate
|
How much Hit Points you heal at the end of each day.
|
Endurance
|
Hit Points
|
How much damage your character can take before dying.
|
Endurance Strength
|
Melee Damage
|
Amount of bonus damage in hand-to-hand combat.
|
Strength
|
Perk Rate
|
How many levels must pass before you gain another perk.
|
-
|
Radiation Resistance
|
Amount of radiation your character is exposed to is reduced by this amount.
|
?
|
Skill Rate
|
How many skill points you gain per level.
|
Intelligence
|
Throwing Range
|
?
|
Strength
|