For the Fallout 2 faction, see Tanker vagrants. |
“Kids. Run by sh-shumtimes.”
The vagrant is an old man living in Freeside in 2281.
Background[]
Like the destitute traveler, he's pretty much a non-entity hanging around in the streets scraping by, occasionally seeing Max run around chasing Stacey with what seems like a toy ray gun in hand. Other than that, not much is known about him or why he became a vagrant.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is involved in quests. |
Quests[]
- I Could Make You Care: When the Courier needs to ask around Freeside about a rangefinder, dialogue with him is possible. The Courier can pay him for the information, threaten him (Strength 7 needed) or if they have low Intelligence there is special dialogue line which makes him talk like an intellectual person (similar to Torr from Fallout 2).
Effects of player's actions[]
- If the Courier tries to talk to him, he'll just laugh and cough.
- If walked by or aimed at, he will grunt unintelligibly and burp.
- He can be killed without gaining Freeside infamy or Karma loss.
Inventory[]
Apparel | Weapon | Other items | On death |
---|---|---|---|
Brahmin-skin outfit |
Appearances[]
The vagrant appears only in Fallout: New Vegas.
Bugs[]
Sometimes, if the player kills the vagrant, you will hear quotes like "Are you crazy man, I've got two kids to feed!" or, "Help!", similar to when your reputation in Freeside is lower than neutral, and Freeside thugs try to mug you but flee. [verified]