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This page contains archived information from User talk:Kingclyde. Please do not make any edits here, edit the base page instead.


Just copy all its previous contents to User talk:Kingclyde/Archive 1. I already put Template:Archives on top of the page. Ausir 22:50, 23 June 2009 (UTC) User talk:Kingclyde/Archive 2

Disambig Edit

You just use the move function, then click on the non-disambiguated title link on the left, and edit it. Ausir 00:14, 24 June 2009 (UTC)

Revision undone Edit

Hey Kingclyde, why did you undo my edit at the Dunwich Building page? I thought i made a fairly good point on the discussion page as to why i removed the Cthulhu/Statue part. -- 19:06, 24 June 2009 (UTC)

I didn't even notice the discussion page thingy. I read it and undid my undo. We may need to move the whole thing to discussion because it is speculation. There really is no firm evidence to my knowledge.--Kingclyde 19:10, 24 June 2009 (UTC)

Yeah, i guess it's pretty much up to the observer. Still, a name like Alhazred can't be a reference to much else. -- 19:30, 24 June 2009 (UTC)

Locations Edit

Why are item locations being moved to discussion pages? It doesn't really seem to have much of a point to me. I'm for moving them back to articles - I haven't been active in FO3 articles, but that's where I put them in FO1 and 2 weapons, armors, etc. Ausir 03:48, 25 June 2009 (UTC)

I remember asking you about this awhile ago. I think it is redundant and really clutters up a page with locations of stuff like cherry bombs, laser rifles, leaf blowers and abraxo soap. By moving it to the discussion page and leaving a link to the discussion page, it helps the keep the main article tidy. If you notice, when someone adds locations they tend to do it without concern for format or duplication. It's up to you though, you're in charge. It just gives me a lot of work to do. And a headache.:)--Kingclyde 03:52, 25 June 2009 (UTC)
Unlike strategies, which are mostly just opinions/original research, locations are factual info that should IMHO be kept in the articles themselves. Ausir 03:54, 25 June 2009 (UTC)
Ok, but I'm not going to keep up on stuff like the abraxo cleaner with 50+ locations. It's clutter. I'm an editor and I like format and tidyness, so that is the kind of stuff I look after.--Kingclyde 03:56, 25 June 2009 (UTC)
For weapon components, I think it's good to mention at least some early game locations of the items. And users adding stuff "without concern for format or duplication" could by the same reasoning mean we should move all article content to talk pages. :)Ausir 03:59, 25 June 2009 (UTC)
Very true:)--Kingclyde 04:03, 25 June 2009 (UTC)

Pass cards trivia Edit

I think it more likely that it is the Fallout 2 one. As there are only Blue and Red, and the fact you only find them on ghouls. Fat Man Spoon 17:23, 26 June 2009 (UTC)

Huh?--Kingclyde 17:24, 26 June 2009 (UTC)
Here, you edited around and I thought I'd ask you first before changing it. Fat Man Spoon 17:28, 26 June 2009 (UTC)
Oh, I just moved the wording and capitalization. I'm currently following a guy who is adding misspelled words.--Kingclyde 17:30, 26 June 2009 (UTC)

Troll Edit

Someone in the Talk:Mothership Zeta (add-on) page keeps adding 'Kingclyde sucks a mean cock!'. Kill him. Fat Man Spoon 23:46, 27 June 2009 (UTC) BANS, BANS, BANS. Nitpicker of the Wastes 23:55, 27 June 2009 (UTC)

Why do the damn admins have real lives? Ugh. Nitpicker of the Wastes 00:15, 28 June 2009 (UTC)

The two persons in question have been banned. Thanks.--Kingclyde 01:31, 28 June 2009 (UTC)
Whoo! That was close. We really need that VTHG soon. Nitpicker of the Wastes 01:33, 28 June 2009 (UTC)

Evilness Edit

You may want to consider protecting your talk page from Unregisted users. You've been attacked here twice now. Fat Man Spoon 15:01, 28 June 2009 (UTC)

Well, then unregistered users who aren't vandals wouldn't be able to speak with Clyde. You seem to have chickened out of yesterday's plan. Just doing my job. 15:04, 28 June 2009 (UTC)
I'm going to leave the talk page unprotected. That way they can more likely insult me here vs' me finding it randomly in some other article. They vandalize, I ban. Easy as warm apple pie.--Kingclyde 20:31, 28 June 2009 (UTC)

Hey, can you protect my User Page? Not the talk one. Pre-emptive measures, you know? Fat Man Spoon 20:39, 28 June 2009 (UTC)

Done--Kingclyde 20:41, 28 June 2009 (UTC)
Excellent. EXCELLENT! Fat Man Spoon 20:43, 28 June 2009 (UTC)
Calm down. You'll make a mess. Just doing my job. 20:44, 28 June 2009 (UTC)

Can you protect my user page? Not the discussion page I'll just let people ramble on whatever they want on that.--Cheesytom 17:48, 5 August 2009 (UTC)

Blog and news Edit

What do you think about this: Forum:Wiki blogs and news? I think it can be a pretty neat way of expanding The Vault's scope into newsposting. See: The Vault:News. Ausir 23:24, 1 July 2009 (UTC)

That does sound pretty cool. I may be out for a few days. I caught pneumonia and it's making me sleep. Alot.--Kingclyde 23:43, 1 July 2009 (UTC)

Fallout 3 patch 1.6 Edit

You changed Fallout 3 patch 1.6 to say that it's only current for the PC. Is it still the case? The patch adds Point Lookout achievements, so I'm pretty sure it should be current for the 360 as well. Ausir 23:34, 1 July 2009 (UTC)

I may be able to answer this... for every DLC on my Xbox, I've had to install a patch, put not for PL, which I was worried about for a while. Fat Man Spoon 23:39, 1 July 2009 (UTC)
Actually it is xbox360 as well. The besetha forumi was reading was incorrect.--Kingclyde 23:41, 1 July 2009 (UTC)
But I never got one... unless it did two at once... Fat Man Spoon 23:44, 1 July 2009 (UTC)

Question? Edit

I noticed that u deleted one video of mine from Perforator page. And u say that there is no need for demonstration video. AND that my video had incorrect title.
Now Im just little confused here. First Im begged (including wiki admins here) to make videos for all weapons, quests, unique items and so on and now u alone decide that there is no need for video for Perforator. First of all, I have talked with Ash (I still miss her) and Ausir that making videos for all kind of different items that are popular among all players is, well if not essential, at least needed, to get this wiki to serve its audience better. If I was looking for a video for Perforator (maybe just for entertainment who knows) as a normal user and couldnt find it like all other unique weapons, I wouldnt be very pleased. But then again, thats just me.

In my humble opinion videos for all things and stuff are pretty important for making this wiki even better. But now I would like to hear ur opinion on this matter.
And I would love to know what u meant with "incorrect title"? Youtube1smaller CryonBrion (Talk) 23:28, 2 July 2009 (UTC)

Videos on how to obtain the weapons or their special abilities are fine by me in my opinion, but a video of someone just shooting the xuaglong is kind of a given. Videos on how the firelance sets stuff on fire or whatnot is cool. If a video shows how to get the weapon I leave it in no problem. The one with the incorrect title, I can't remember for sure which one it was but I think it was either the wrong weapon or it said obtaining weapon "x" and all it showed was firing it at a few objects. The only other reason I remove videos is if there are multiple of the same videos on the same page, which I still encounter every once and awhile. If you can point out which one I labeled as incorrect, I'll look at it. With me being sick all this past week, my mind is finally starting to clear. Thanks.--Kingclyde 20:40, 3 July 2009 (UTC)
Hi ! Yes, I understand what u mean about the relevance of videos for some items. The video that I was talking about is Perforator. My videos are used for all unique weapons, unique apparel, bobbleheads, main quests, most side quests, add-ons and much more, since I have agreed to the request of Ash some half year ago to make videos for every important item, quest and other stuff. And this is why I took interest toward ur actions. I would appreciate that at least my videos will stay on the pages, since I count myself as a some kind of an unofficial video provider for this wiki. I understand the reason for u to remove the Perforator video, but since people (my over 10,000 subscribers and friends in YouTube) have requested videos for everything, including here, I think its better to have a video for Perforator even if its not so essential. People still expect videos for at least all unique items, quests, add-ons and so on. And I doubt that anyone will make better videos (the sense of arrogance XD), so it would be great if my videos could stay on the pages. But then again, I have no authority here. Im merely a user and a fan of this wiki, but since I have worked my ass off for 8 months now for my videos, I would really greatly value it if my videos can stay in here. Im just trying to help make this wiki even better =) Youtube1smaller CryonBrion (Talk) 04:12, 6 July 2009 (UTC)
At this point all I'm doing now is removing duplicate videos. Other than that I'm going to leave videos in.--Kingclyde 04:28, 6 July 2009 (UTC)

Karma and the Megaton settler Edit

I just noticed this edit and undid it. There are five levels of karma in this game: Very bad, bad, neutral, good, and very good. Your karma must be "very good" to receive gifts from the Megaton settler, whenever I've dropped down to merely "good" she stops giving gifts. Grandmasterka 07:17, 5 July 2009 (UTC)

See if you can figure out which one it starts with. If we put "paladin" or "messiah" and higher (i don't know which it is) it may be more helpful and will give a definitive starting point.--Kingclyde 22:18, 5 July 2009 (UTC)
I'm still not sure that you get it... A player's lever does not matter. Only the player's karma matters. (She gives you gifts as long as you have very good karma, no matter how early or late in the game it is.) Grandmasterka 09:14, 8 July 2009 (UTC)
Uh yeah I "get it". But there are different levels of good karma. Maybe I didn't clarify the question. What level good karma does this usually start at? When I check my stats, there is a picture of me with something under it. Something along the line of good,bad,neutral, etc. And under that there is a rating or title. I'm asking which title because it may help some people. Thanks and please don't insult me. I'm not insulting you. :)--Kingclyde 18:20, 8 July 2009 (UTC)
The 'rating' is your title, drawn from your karma and level. The settler only comes when you have very good karma, regardless of your level. Spoon 18:37, 8 July 2009 (UTC) I look like an ass.--Kingclyde 18:39, 8 July 2009 (UTC)
So? Spoon 18:45, 8 July 2009 (UTC)

Guide Edit

Actually, pointing out errors in the official guide is within our scope. Ausir(talk) 22:46, 5 July 2009 (UTC)

Glitches Edit

I didn't even know they were ever out of articles. Yes, I think they are relevant. Ausir(talk) 00:16, 6 July 2009 (UTC)

We talked about it awhile ago. A lot of articles have multiples glitches and cheats which cluttered articles. If you want them in, I'll reduce my number of edits because my goal is to help keep this look orderly and not cluttered. I can't keep the carpet vacuumed while the kids are still eating their crackers.--Kingclyde 00:19, 6 July 2009 (UTC)
Saying "it's on the talk page" doesn't look good to me. If anything, it would be better to say that it's described in more detail in the Knock Knock article. Or maybe just link them to the appropriate bugs articles? I'm generally against any article saying that "such and such are described on the talk page". Opinion stuff like strategy sections should be moved to the talk page, glitches etc. that are not relevant to the page in question too. But in this case it sounded pretty relevant to me. Ausir(talk) 00:27, 6 July 2009 (UTC)
I've actually linked most of them to the discussion page. Example is the Firelance and a few others. Would it be ok if I resumed that path?--Kingclyde 00:31, 6 July 2009 (UTC)
Linked most of what to the discussion page? No, I don't think it's OK. If something is relevant enough to be linked to from article namespace, it should be in an article, not just on a discussion page. If something is not relevant enough to be linked to, it shouldn't be linkled to from article namespace at all. Ausir(talk) 00:33, 6 July 2009 (UTC)
Frankly, I don't know what to do anymore. Things change and from an editors point of view, somethings can end up looking like crap, honestly. I'll just deal with vandals and minor stuff such as grammar and blocking morons who vandalize. You guys can deal with formatting, templates etc. I have made my recommendations and I felt my edits were proper. If I were to go to an article and find a general glitch article, fine I'll agree with you there. But what I don't like to see is these long winded step by step instructions on how to exploit glitches. In my opinion it's the same as cheating. And I thought we didn't add cheats to articles. Maybe it's because I'm an old school gamer who thinks cheats are for wussies but that's just me. Anyways that my two cents. I'm going back to bed to see if I can shake this pneumonia off.--Kingclyde 01:41, 6 July 2009 (UTC)
I don't see what's wrong with adding cheats for a single-player game to articles. If you don't like them, you can simply choose not to use them, but people do come here for that kind of information. Anyway, one solution would be to move all these exploit walktrhoughs to one common article all others would just link to. And good luck with the pneumonia! Ausir(talk) 07:35, 6 July 2009 (UTC)

haha yeah Edit

i was the duder that added the images of the Scavenger's Dog and Doc to the dogmeat article quite a while back. it was actually because the featured image for dogmeat was the shot of him walking down the road with the lone wanderer and it didn't really work, so i dropped the first image there partly to give a portrait of dogmeats face and partly to point out how the two npcs share models and birth defects 8-) -- 12:36, 10 July 2009 (UTC)

Alien BlasterEdit

Hi dear friends =) Why did you edit my change for Alien Blaster ? I think you see that the two weapons are not all identical and doesn't use the same ammunition. Old Alien Blaster and New Alien Blaster would do well to differentiate And where is the alien crash site in Fallout 2, I didn't find Light-Revan 16:45, 14 July 2009 (UTC)

I have no idea about Fallout 2's location but in the fallout 3 section there is already a reference to the ammunition difference. I left it in there because someone added it for a reason. I'm not sure though because I've only played FO3. I also left the merchants name in there and made a grammatical correction. The ammo info was redundant.--Kingclyde 16:58, 14 July 2009 (UTC)

RE:Last edit Edit

I understand that but if you think about it it doesnt make any sense, even the article's text and video contradict it. the article says, and i quote "it is the most powerful weapon in this class: in DAM, DPS, and magazine capacity." and since the normal Chinese assault rifle does 51 DMG it certainly can't be lower then that. also the video at time 4:21 shows the rifle having 64 and im holding it (in game) as im typing this and it has 64 at 100% cnd. in conclusion as much as i apreciate you using a source like G.E.C.K. for its accuracy, in this case they have made a mistake, no one is perfect and G.E.C.K. is no exception, but we don't have to make the same mistake. I wont edit the article again and i wouldn't edit an article at all with out evidence and the ability to present it. i do, however, hope you will look over said evidence and consider changing the article. thanks.(Maverick21)

The GECK show base damage which is what we go by. The video shows whoever it is and the damage is affected by whatever perks he/she may have. That is the way it is with everything. The GECK is not a mistake because it uses the actual game files to extract the damage in it so there is no "mistake". The normal assault rifle needs to be changed as well because if I remember correctly it is around 38. I have to check when I get home. Thanks.--Kingclyde 19:43, 14 July 2009 (UTC)

No problem. just a thought though, maybe you should consider including base dmg and Maximum possible dmg (as in with 100% in that skill and at 100% cnd), i figure it would cut down on incidents like this and confusion amongst users. (Maverick21 20:51, 14 July 2009 (UTC))

Super Mutant vs Mirelurk? Edit

Hi, i was wondering if it was normal that mirelurks and super mutants don't attack each other? Cause i was in the Vernon Square East/Takoma Park subway tunnels and a super mutant and mirelurk hunter were within eye shot of each other but did nothing. Could it be the same reason as why they don't attack ghouls, since they see them as kin? But even then i doubt the Mirelurks would not attack them. I recorded a video of it, sorry for bad quality, it was recorded on my phone. I play on the PS3 version of Fallout 3. Its 3gp, so you'll probably need Realplayer to play it. Here's the video link:

Fallout 3 glitch exploits Edit

I made the Fallout 3 glitch exploits page - I think it's a better place to move such stuff from articles to than the talk pages are. Ausir(talk) 00:33, 24 July 2009 (UTC)

Yes, I just added a link to the glitch page to Fallout 3 followers. Ausir(talk) 00:38, 24 July 2009 (UTC)

Weapon infobox Edit

Just edit Template:Infobox weapon gamebryo. However, the template documentation does say that it's the in-game displayed damage... Ausir(talk) 01:06, 24 July 2009 (UTC)

Ben canning glitch thing Edit

Wanted to say that the reason i wrote about the glitch a second time was that i tought that it was deleted because i didnt write it in a good way or did some misses, didnt either think to check the discussion page to check on why it was deleted. I didnt write about the glitch a second time to be annoying, but because i tought i hade to write it in a better way, didnt now that it could happen to all the npc's and not just Canning.

No problem, it seems to be a very common bug. It happens even with random items. Strange really--Kingclyde 23:43, 25 July 2009 (UTC)

Walkthrough vs Strategy vs Personal Gameplay stories Edit

I'm learning. I still think the Shoot 'Em in the Head, Getting The Power Armor section can be improved. Can you direct me to a Quest page that you consider well-written and well-organized? I'm trying to get a picture of what to aim for. (Also, FYI, I wasn't finished with that section. I was trying to find ways to fit the relevant info into the section.)Thanks--Gothemasticator 20:59, 27 July 2009 (UTC)

No problem, as soon as I find one that's well written I'll let you know :). When this was originally written, that article was cluttered badly. I cleaned it up and removed alot of personal strategy. People were being to specific like someone posted crowley's route to Fort Constantine step by step. That was silly. Some of the fairly we written ones are below:

Free Labor Jiggs' Loot Tenpenny Tower (quest)--Kingclyde 21:20, 27 July 2009 (UTC)

Thanks, I'll check 'em out.--Gothemasticator 21:27, 27 July 2009 (UTC)

One more question. Is refering to the PC as "you" fair game? I may be wasting my time trying to phrase everything in third person.--Gothemasticator 21:29, 27 July 2009 (UTC)

Yes, refer to the player character as PC is fine. I usually try to change the entries that say he/she or him/her to the PC.--Kingclyde 21:32, 27 July 2009 (UTC)

Italics Usage Edit

All right, so no italics in section titles? Some follow-up questions:

  • Do character names (e.g. Huckleberry Finn) need any special formatting? I am particularly curious about proper names of fictional characters that include titles (e.g. Wadsworth the Butler--from the movie Clue).
  • When do we italicize internal article names that are also names of, say, a book (e.g. Grognak the Barbarian)?

Thanks--Gothemasticator 21:55, 29 July 2009 (UTC)

Toc's get no italics, Grognak the Barbarian and other internal articles can be linked vs. italics and fictional characters can be italicized. Usually I use it for the latter and to make a point, such as "when entering the bomb storage do not take the armor if you wish to get paid by Crowley. Italics usually emphasize something important.--Kingclyde 21:59, 29 July 2009 (UTC)

Scoped Gauss Rifle article Edit

What is going on there? JustW353 is right, you *are* removing important parts of the article, like the whole section about it being featured on a Chinese propaganda poster, which is important lore. Ausir(talk) 01:54, 30 July 2009 (UTC)

Ok the propaganda poster I guess I can understand, but what other parts did I remove that were important? I slimmed down the beta section and just created the link proper. The info is covered in the beta article and does not need to be repeated in my opinion. And I moved a bug from the notes section to the bugs section, which has been restored so now there a duplicates. I don't delete stuff for no reason. So I don't see what I removed other than the propaganda atuff, which in my opinion is 'pure' speculation. When I see the words "it is possible that" in a note it usually equals speculation as it does here.--Kingclyde 06:00, 30 July 2009 (UTC)
It's not 'pure' speculation because the poster is there, which means that the rifle was used by the Chinese as well. And yeah, I was referring only to this - it pissed me off a bit because I was just looking for the poster. Ausir(talk) 08:51, 30 July 2009 (UTC)

Templates Edit

Well, I don't have anything against using a small template for that - after all, repeated messages is what templates are for. The template was just not working 100% right, which is why I reverted your edits after I had fixed it. -- Porter21 (talk) 07:03, 31 July 2009 (UTC)

Bugs =Edit

Why do you keep ripping apart the bugs sections? You said it was to reduce clutter, but I've seen several good and true bugs removed and not replaced anywhere. Isn't there a better option? System Error 00:18, 2 August 2009 (UTC)

The last four are not specific bugs to this quest. They are general bugs and either already exist on the general bug page or belong there. They do not belong in every article when it is a generalized FO3 bug. Also the note on how to fix a "bug" that was caused by using the console to noclip is not a bug. It is a common error that may occur within any game engine when you start to noclip into place the game did not intend on you going in the first place. Common sense to me. In reality, all of the so called "bugs" are not bugs at all and will be removed. Please do not revert them. Thanks.--Kingclyde 04:38, 2 August 2009 (UTC)
Not common sense to me. I personally think you're dictating what is and is not a bug in your own eyes. And it's not just the bugs sections. How did you let the trick to get both weapons/costumes in The Superhuman Gambit go from a highly detailed explanation to "lol just equip power armor on them when you first see them"? Why'd my trick to obtain the GECK in Finding the Garden of Eden without being captured by the Enclave get removed, but the reference to it in the article not be? And what about the things Ausir mentioned? Honestly, it's just sloppy editing you're doing, and you're the one who should stop. Seriously. Also, while I can't speak for some edits, everything I add has been tested without any console commands and appear to be a bug. System Error 14:36, 6 August 2009 (UTC)
First, my edits are not sloppy as I correct many grammatical, format and various other edits. Second, you need to actually read the explanations above. Concerning the superhuman gambit, Ausir has stated that all glitches and exploits will be moved to the discussion page. Now it looks like we have a glitches/exploits page which those will be moved to. Glitches using console command or glitches period do not constitute a bug nor do they belong in the article. And what you are talking about concerning the GECK article, I'm not sure what you are talking about. All of your edits are still there. And what things that Ausir mentioned are you talking about. If you are going to add an insult to my talk page, the least you can do is explain yourself clearly and concisely. Thanks.--Kingclyde 16:13, 6 August 2009 (UTC)
Thing is, it's going to be tough to re-add them, seeing as how they're all buried in la-la-land. That and the general disorganization of the bugs page are the main reasons why I say this. And yes, while I do approve of the grammatical edits and especially removing videos when not needed, you seem to be evading the point on The Superhuman Gambit. The trick is still there, alive and well in the page, just heavily dumbed down. Don't know whether you got confused there or you're just evading the point, but I'll give you the benefit of the doubt. As for the GECK thing, it is in reference to my line The door leading to the area where the Enclave ambushes the player will lock after Fawkes is told to retrieve the G.E.C.K., and requires a non-existent key to open. This was likely done to prevent players from escaping with the G.E.C.K., but...(see below). Another line was part of this chain, On some occasions, Fawkes will seemingly fail to retrieve the G.E.C.K., but it actually gets transferred into his inventory instantly. This seems to happen when he tries to walk up against something and finds his path blocked. This happened to the editor. (the last sentence which you added). However, after that, there was a bug I discovered where combining the two alongside luring Fawkes over past the knockout point (via attacking him, moving, ducking, and using a stealth boy). You removed this bug for whatever reason, keeping in plenty of others for another unspecified reason, and ignored the "but..." to boot. That's what I was talking about. As for talk pages, your adding bugs there is very erratic (some seem to get added, some don't), and they also get weighed down by talk about the quests themselves. And their presence there is only mentioned here and on the pages themselves as far as I know; so people wouldn't know to look! The thing Ausir was talking about your removing that piece of information from the Scoped Gauss Rifle article; two discussions up from this one. It just seems like you're trying to slim down articles as much as possible. May just be personal preferences, but I prefer heavy detail to brief convenience. There is a line to be drawn, sure, but I feel you're crossing the line on the other side in some ways. That clear and concise enough for ya? :) System Error 09:23, 8 August 2009 (UTC)

Well you can do whatever you want for all I care now. The scoped Gauss rifle was a Chinese propaganda poster i removed, the superhuman gambit strategy was moved to discussion with a link to it. Ausir and I agreed a long time ago that all strategy which includes getting both costumes and weapons belong on the discussion page. As for bugs, I don't add bugs to the talk pages, only strategies. All of the bugs that state unconfirmed have that because they are old and are most likely have been fixed by a patch. No bugs belong in the discussion page. As for "This happened to the editor. (the last sentence which you added)", I never add first person confirmation, I'm the first to remove it as it is childish. That line was added by anonymous user with the IP of on June 16th. Just do what you want. The following is what I do to articles and what will continue to be done to that and other articles:

  • Grammatical cleanup
  • Bugs will have unconfirmed added to them, if they are not confirmed in a reasonable time (3 weeks or so) or if they have been fixed by a patch, they get removed
  • All strategies and exploits get moved to discussion page
  • All GECK related specs will be taken from the GECK
  • Redundancies will be removed and the original will be clarified if needed
  • Videos that are not needed will be removed
  • Format violations will be corrected.
  • Any other maintenance items

I'm sorry if my style of editing clashes but the way I do things has already been agreed upon. I hope I didn't evade you point this time. But when pointing out an example of something that is wrong, please confirm that I am actually responsible for it before pointing fingers. Have a great day.--Kingclyde 17:44, 10 August 2009 (UTC)

I'm going on vacation for awhile so I may not respond quickly to this. Any errors or old stuff you want to readd, use the history and authors tab to retrieve the old info.--Kingclyde 17:47, 10 August 2009 (UTC)

  • Ah, okay at the by the editor thing. But hey, how can you blame me? It's a nightmare to sort through the editing history! There's just one more thing I want to know. "Agreed upon" when, where, and by who? You haven't elaborated on it, and it's making me raise an eyebrow slightly. You're still ducking the point about the removed bugs being hard to retrieve, however (and I never did say I personally confirmed anything myself, I just put the bugs on there as is). And as for the clutter issue, why not add in collapsable sections? It'd be much more intuitive than simply moving excess info to the discussion page with no hint about it! Just puttin' in my two cents, that's all. System Error 07:17, 21 August 2009 (UTC)
Ok, I'm still not sure what you are saying I'm ducking. The question I answered about the history? I answered that. It is NOT hard to find stuff in history. I'm not sure if you are will to do the light work to find them. All bugs need to have a tag on them to state which platform they came from. As for the stuff that has been agreed to, I see you found the policy project page. From this point forward use the discussion page there for bug questions or any other questions. If you wish to continually allege that I am still ducking questions that have been clearly answered or am "making you raise an eyebrow" then post here.I am really not sure how much more I can explain myself. Apparently not deep enough to satisfy your curiosity. And me "making you raise your eyebrow" insinuates that you think I am either doing something malicious or evil, which I'm not. So there it is. Please refer to this page: The Vault talk:Policy and guidelines project/content criteria--Kingclyde 17:25, 21 August 2009 (UTC)

Videos Edit

Well, the problem is that we don't really have any guidelines on how to deal with videos. Personally, I find too many videos per page annoying, especially since they slow down the loading time. The only ones which are really useful are those on how to obtain rare and/or hard-to-find items. You're also right about the quest videos, they usually show only one path and they're really the visual equivalent of someone adding his personal story to an article (same for videos which just show somebody running around with a gun and killing random stuff). However, I don't mind if things like quest videos are on seperate videos pages (like Broken Steel videos). That's all just my personal opinion though. Maybe it'd be best if we make a forum topic about it and try to get a community consensus on some sort of guidelines for videos. -- Porter21 (talk) 17:34, 5 August 2009 (UTC)

Benjamin Montgomery - Trivia Edit

Actually I removed most of the Trivia in that article (which you just reverted), although I did not add the Indiana Jones bit. The reasons for my removals were:

  • Montgomery is quite a common surname and the trivia bit itself states that the NPC has nothing else in common with the general. Which is a very weak connection overall.
  • That Montgomery is a marine is justified by his ingame quote. That he is part of some special unit is speculation which may or may not be true.
  • The quotes were moved to a seperate quotes section. -- Porter21 (talk) 16:58, 10 August 2009 (UTC)
I didn't even notice the quotes being moved. The problem with trivia is that it is all speculation in my opinion unless the devs say such and such was modeled after such and such or it is extremely obvious. I agree about Benard but stuff like that Indy Jones stuff makes no real connection. On the teddy bear article, I removed that teddy bears bleeding video again. If I have on pet peeves after vandalism it is stupid videos! :)--Kingclyde 17:04, 10 August 2009 (UTC)
Of course it's mostly speculation to an extent but I agree that we should try to keep it somewhat reasonable. When a character is supposed to be a reference to five different others it gets ridiculous in my opinion.
Regarding the Teddy Bear Bleeding stuff, I remember removing it before as well. It's not like anybody really cares and the "blood" is just the sprite from hitting the table underneath... -- Porter21 (talk) 17:09, 10 August 2009 (UTC)

Projects Edit

Please join the discussion here: Forum:Projects. Thanks in advance :) -- Porter21 (talk) 12:04, 11 August 2009 (UTC)

Preacher Page Edit

My bad, I forgot to go through and delete the bad ones after I reverted the edits. However, the

"The mines in the alleyway explode like nukes when triggered by the Preacher. Once they are taken (put into inventory), they act like regular mines. However, the last spot that each mine was at when they are taken (put into inventory) will explode as a nuke when triggered."

Is real and I was wondering why you would take that out. Leave out the ending if you think the note is "strategy based". And who's the weakest ingame npc? I thought someone with the geck would confirm something by now, but with the console version I don't know who else it would be. Reflect 20:33, 11 August 2009 (UTC)

I'll double check the GECK, but I thought there was one more person that was weaker. The mines explode like a nuke because there are mini nukes that get set off when the mines go off. I returned to the location, dropped the mines but held onto the nukes, and they went like regular mines. That's why I removed it. Its not factual. Now if it happens again on your console, it may be a bug. If that's the case, add a toc of Bugs, the add the bug along with the platform. Commonly (confirmed xx) xx being whatever platform the bug was on. I tested it with PC and it's a no go. I'll verify the HP in the GECK tonight.--Kingclyde 20:51, 11 August 2009 (UTC)

I guess it could be a bug on the 360 or my console cuz I've done it multiple times now. When I move (right stick) the mines out of the alley, they all go off like nukes and so do the scripted ones in the alley. Did you pick them up and drop them one at a time without putting them into inventory? Cuz the second you put them into inventory, it negates the nuke effect and they will just become/act like regular mines. It could also have something to do with the mini nukes too cuz I think I just moved them out of the alley instead of picking (putting into inventory) them like you did. Reflect 12:57, 12 August 2009 (UTC)

Found info in the GECK. His hp is 10 while the lowest NPC's are the water beggars who have 1 HP.--Kingclyde 23:29, 14 August 2009 (UTC)

Policy and guidelines project Edit

Any chance you could participate in the Policy and guidelines project? I'd appreciate it. -- Porter21 (talk) 21:34, 16 August 2009 (UTC)

Please add your ideas to the comments sections. I left the image and video sections empty in the proposal because I figured these would be a bit more controversial than the rest. As for the previous discussion about Videos, I'd summarize the arguments and/or link to it. -- Porter21 (talk) 02:48, 18 August 2009 (UTC)

Locations such as Sugar Bombs Edit

I'd say a location list is okay (since there is an unmarked quest for them); however, it's worth considering limiting the list to locations where you find a large number of them. -- Porter21 (talk) 06:38, 19 August 2009 (UTC)

Weapons Edit

You're free to, anyone can start projects :) I just didn't want to start too many at once to avoid apreading the available editors too thin and to give everyone a chance to see how projects work first. -- Porter21 (talk) 21:24, 19 August 2009 (UTC)

Well, the layout for weapon pages is being discussed here: Unified page layout project/item. Your format is similar but I guess it'd be best to follow the future standard one. Feel free to add your feedback to that page. -- Porter21 (talk) 20:25, 24 August 2009 (UTC)

concept art Edit

hey ive got some helpful pictures to add on here but im not going to do it until im sure how, if you would tell me that would be great!- mat mod

Would you mind? Edit

Banning Seems determined to add sexual content to the Rivet City population pages. Nitty 01:03, 23 August 2009 (UTC)

Done--Kingclyde 23:47, 23 August 2009 (UTC)
Thank 'ee. Nitty 23:48, 23 August 2009 (UTC)

'Reorganization and rewording' of The Shocker. Edit an inaccurate edit summary considering what you actually did. 2 pictures, one of the weapon as found with it's holotape, the other of the sparking effect in action, plus references that had been discussed on the talk page... removed. I'll grant that some irrelevant information was taken out (speculation on the death of the wastelander seems useless when bodies are so frequently found ingame), but please at least mention the removal of all this other information, let alone give some kind of justification on the discussion page. Some information which does not even belong in the article was also left in; information on other loot in the same room, which is usually reserved for loot lists in articles on specific locations, was untouched. Is this just a simple mistake? I have re-added said content, plus a few minor improvements. Radithor 00:16, 25 August 2009 (UTC)

I'm assuming that you are writing because I removed your images. They are redundant and do not need to be there. Considering the fact that I am not finished with the article (I'm doing this at work and thus get interrupted often). Some of those references made no sense. The Spiderman reference makes absolutely no sense other than a "sparkly effect". Does that mean we need to post a reference to everything that sparkles? No. Same thing with the handshake reference. Notes should only be for the particular weapon and not reference vague similarities. I'll leave the one picture but it should be renamed to what it is properly called. "Electrical damage" is what the GECK calls it and we tend to follow the GECK. Also the TOC for the video that you changed is incorrect. The proper TOC is simply "Video or Videos". When you see a short edit note that means its a short note. I do my best and am probably one of the few that is concise with my notes. Now I have people busting my balls. Please refer to the Unified page layout project/item for some layout stuff. There is still work that I have to do. Much work. Thanks for the constructive criticism though.--Kingclyde 00:32, 25 August 2009 (UTC)
If you think the picture(s) are redundant, please explain this assertion. What kind of standards are you applying? An image of the weapon as found in-game has illustrative value in showing the weapon in a non-abstract manner, as well as showing where the weapon can be found visually. An image of the weapon actually being used seems far from 'redundant'. Furthermore on the issue of images, the idea that "Cluttering the article with too many images should be avoided. Instead, place them in a gallery at the end if applicable." seems to be interpretable in more than one way. I would take it that it means 'excess images should be moved to a gallery section', as the alternative is 'images should be moved to a gallery section', which defeats the point of illustration.
"Considering the fact that I am not finished with the article (I'm doing this at work and thus get interrupted often)." This sentence did not actually reference any particular point, but I presume you are trying to say you have more to add that will help clear this up?
You seem to be picking and choosing which points to argue on with the Spiderman reference. These are discussed in the talk page, could you please address the justifications given? Also, 'The Shocker' is not a 'hand shake' but a hand gesture. 'The Shocker' is a term best known (from google search, rough, but the best avaliable) to reference the hand gesture and the comic book character. To argue whether or not these similarities are 'vague' is of course somewhat subjective, but I believe I have given proper justification for both.
Point taken on the 'electrical damage'. Shall update all references to it's effect to that phraseology. As for the video title, although you may have edited it correctly to the TOC, you have ignored the informative intent - there is nothing in the article which describes what the video is trying to show. Will add a subtitle there too.
This is a classic issue of deletionism and inclusionism, but here is something to think about: although the "Wilderness, east of Springvale School in an average locked footlocker in a medium-sized radiated ship" location you removed in the Power fist article was vague and also contained irrelevant information, I have just visited said location in-game and found a Power Fist in said footlocker. Unless you are suggesting the contents of this locker are random, after checking yourself? Also, in the same article information on how to obtain an infinite durability Power Fist via glitching has been removed, and this information has not turned up on the glitches page. You seem to be simply removing useful information. Radithor 02:00, 25 August 2009 (UTC)
I'm NOT PICKING AND CHOOSING WHAT TO EXPLAIN to you. I have explained and answer ALL of the answers to the previous questions. Are you the same guy as the other that questioned why I made spelling changes to "his" article. Did you review the link I gave you? The picture was redundant because the same thing is shown in the video. Why have it in two places. Basic Webster's definition for redundant. If you can't figure out the meaning of "I am not finished with this article" then I can't help you there. It means what I said. Simple english. The references must apply to the weapon and how it is named. If you actually read the discussion page, most people disagree with the reference. Therefore it is left out. Same thing with the hand gesture. I really don't see anything 1)having to do with a melee weapon or 2)electrical about the hand gesture. The spider man reference doesn't even describe the weapon as being the same. The only similarity is the electrical effect. The TOC 'video" is a standard TOC in The Vault. The wilderness location was removed because it is a random script. As for the glitch, I didn't remove it so please do not accuse me of something I did not do. So far you have accused me of removing information that I did not removed and of not explaining myself when I did already. I hope I was a bit more up to your standards this time. As I know I don't meet them, so this is the last time I will discuss the topic with you. Thanks again for the information and have an excellent day.--Kingclyde 16:47, 25 August 2009 (UTC)

As far as I can see, this discussion primarily centers on the removal of the supposed references and one image. Regarding the image, I'd have kept it and added it to the gallery section. The wording in the article layout concerning images is vague on purpose; what makes an article look cluttered is not something you can put definite rules on, it's somewhat subjective.

Regarding the references, if there's doubt, they should rather be removed. Naturally, references are editors' assumptions on what the developers had in mind; without a dev coming out and telling us we'll never know for sure. Given the name of the other unique power fist, Fisto, the reference to the comic book villain seems more likely to me; however, as I said, if it's disputed it should rather not be in the article. -- Porter21 (talk) 17:16, 25 August 2009 (UTC)

what? Edit


?--Kingclyde 00:44, 25 August 2009 (UTC)

I'm sorry that I don't feel like listen to ignorant opinions from people on forums you really have no idea what they're talking about....--Francois878 00:53, 25 August 2009 (UTC)

No problem, usually I leave stuff like that in so other people can see how ignorant said person is. Remember forums do not always attract the high minded.--Kingclyde 00:59, 25 August 2009 (UTC)

Care to prove me wrong? Edit

Spoon 01:25, 25 August 2009 (UTC)

GOG competition Edit

So, will you be joining the GOG competition? It looks as if no one's interested for now (or maybe it's simply because of vacation time some users are somewhat less active for now). And you've already put yourself down as a participant in the FO3 character project. When we get this started people will join in. :) Ausir(talk) 15:31, 25 August 2009 (UTC)

SatCom Missile Launcher Edit

Move it to the GECK name. Any kind of official name (actual ingame name, GECK name, name from other "official" material) is always preferable to names made up by editors. -- Porter21 (talk) 17:58, 25 August 2009 (UTC)

Meh,i moved it. Captain TattyBoJangles Care to talk? 18:04, 25 August 2009 (UTC)

Inventories Edit

You're fixing my cheap-ass edits, aren't you? Spoon 23:18, 25 August 2009 (UTC)

Actually I fixed my cheap-ass edit. :) Forgot to hlink.--Kingclyde 23:21, 25 August 2009 (UTC)

Well, as long as the cheap-ass edits are fixed, I can sleep at night. Spoon 23:24, 25 August 2009 (UTC)

User Talk:

I checked out one of his edits and it said something about a retail alone disc. You said it was false info. It wasn't. Except, he should've said that it was the card, because the alone version is a card. Onipix 23:49, 26 August 2009 (UTC)

Yeah, it's just a download card, which is covered under download. If you by it thru live or via that retail package it is still a download. I believe porter corrected that before as well.--Kingclyde 23:51, 26 August 2009 (UTC)

Concerning Point Lookout-only pack Edit

I am not posting false information, I went to Best Buy in July to browse, and found a row of Point Lookout-only packs. I am only seeking to inform those who wish to purchase that add-on only, by physical means.

Here is my proof:

I, however, apologize that I said it was a disc, it appears I was wrong on that point. Nonetheless, you can purchase Point Lookout by physical means without getting Broken Steel.

-All in all, my point here is to make people aware of the fact that it's not a online only kind of download, thus making it easier for some to obtain it.

DarkreaperSW 00:38, 27 August 2009 (UTC)

I already knew that was the case so that's why I reverted the edits. I added wording to the article that mentions the retail download token.--Kingclyde 00:39, 27 August 2009 (UTC)
Thank you (and sorry about my poor HTML coding, I'm not use to posting on wiki)DarkreaperSW 00:43, 27 August 2009 (UTC)
No problem. Thanks for your edits and I hope you continue to edit in The Vault.--Kingclyde 00:45, 27 August 2009 (UTC)

The noob in admin clothing... Edit

I'm still new to being a respectable admin, but I've been thinking... should we protect Mister Crowley and Super mutant behemoth? They seem to take a lot of vandalism. And Ozzy songs. I'd do it myself, but I'm not sure if it would be a good idea. What do you think? Nitty 04:10, 28 August 2009 (UTC)

Sure, I'd limit it with an expiry time of a month or so--Kingclyde 04:17, 28 August 2009 (UTC)
There, all nice and secure. We just need to wait for the trolls to head to whatever the next video game hit is. Nitty 04:20, 28 August 2009 (UTC)

Lesko's inventory Edit

The hell? Ha. Spoon 19:06, 28 August 2009 (UTC)

Broken link... is broken. Spoon 19:11, 28 August 2009 (UTC)

Matthew lesko

AHA! Spoon

Video man Edit

I sorted him out. Spoon 21:51, 28 August 2009 (UTC)

No, it's enchantments. Engine's based on Oblivion, remember? Nitty 23:42, 28 August 2009 (UTC)

He was using his OVERLORD MIND TELEPATHY ENCHANTING SKILL Spoon 23:45, 28 August 2009 (UTC)

Some of the stuff is actually funny. Such as this:

Frank was a journalist who longed to fight crime. Armed with his trusty hi-flash, surely no rapscallion would be able to stand against him! Then Frank was sent to Anchorage, Alaska. There is no crime to fight in Anchorage. The fact of the matter is that it is simply too cold to commit dastardly deeds of illegality. This drove Frank to drink, which was not altogether unexpected, as everyone named Frank becomes an alcoholic, and everyone that has to live in Alaska is driven to drink. This double whammy destroyed Frank's liver, and he spent all of his Batman-sized inheritance on a new, robotic one. This new liver (and the kidneys that came with it; it was a package deal) enabled Frank to filter out any toxins, making him completely immune to any and all poisons. Knowing this, Frank decided to return to photo correspondence with a firey passion. After taking a very fancy picture of three hobos dressed as power armor equipped infantry units, Frank was able to move back to Washington, D.C. where he had an ill-fated tryst with the daughter of a senator. The senator had him poisoned. Thanks to his immunity, Frank obviously was unharmed. Frank then realized that this senator had committed: a crime! So he dug his old camera out of his closet, put on his newsman's cap, and went to do battle. After taking down several members of high society, the government awarded Frank 504.6 million dollars. Frank then founded the baseball team "The Capital Congressmen". The team did poorly in the league, and was eventually sent to China where communists pushed them off the Great Wall. Frank, in the meantime, went up into space, and is currently living aboard the orbital weapons platform activated by the Prisoner in the events of van Buren.

Hehe. Spoon 23:54, 28 August 2009 (UTC)

Big problem Edit

All of the Templates for FO3 Armour have broken. Take a look: Enclave Hellfire armor. Combat armor. Spoon 00:50, 29 August 2009 (UTC)

Someone also rounded up the critical mods below 1 to 1 on the various automatics and other such weapons. -- 01:08, 1 September 2009 (UTC)

Appearances Edit

My mistake. I thought "Appearances" had to be last. Sorry. --Sentinel 101 09:27, 30 August 2009 (UTC)

Hacker123 Edit

He's an IP. Or more namely, multiple IP's. I'll get an example in a moment. Spoon 17:05, 31 August 2009 (UTC)

There's one. Spoon 17:28, 31 August 2009 (UTC)

Something I've noticed... Edit

Whenever you do one of your bug/notes purging runs, it seems there is always someone bitching to you about it. Spoon 01:02, 1 September 2009 (UTC)

Yes, I see that too a lot. SuSpence95 (Talk) 01:11, 1 September 2009 (UTC)

Well, I move the bugs to the discussion page so they can be confirmed. Ausir and Porter mentioned that in one of the cleanup thingys. Plus it does make sense. I've also noticed that people really get pissed when I remove a general bug that applies to all NPC's. My goal is to make this place ship shape. That's why I am Kingclyde, your personal robotic admin. :) --Kingclyde 02:31, 1 September 2009 (UTC)

Hello holmes... Edit

These vandals need a trip to the dumpster behind KFC... The Dumpster behind KFC 19:40, September 1, 2009 (UTC)

agreed!--Kingclyde 19:41, September 1, 2009 (UTC)
Indeed,i am workign on a counter-palan against vandal central,oh and BTW,zombie,i unblocked you on eleventy. Captain TattyBoJangles Care to talk? 19:44, September 1, 2009 (UTC)

You wish to hear the story of this dumpster of mine?Oh and listen to THIS

The Dumpster behind KFC 19:45, September 1, 2009 (UTC)

Riiiiiiight,i have a plan to kill off Troll/Vandal-Central,meet me on the eleventy wikia,i unblocked you. Captain TattyBoJangles Care to talk? 19:47, September 1, 2009 (UTC)

You blocked me? How rude!--Kingclyde 19:48, September 1, 2009 (UTC)

No silly king,Nitty blocked zombie on the eleventy wikia,and i unblocked him. Captain TattyBoJangles Care to talk? 19:49, September 1, 2009 (UTC)

The dumpster is where bubba (a 7 foot tall black guy that is extremely 'gifted' he is also the chief of police... EVERYWHERE...) lives.Bubba rapes random people for angering him.Mostly nerds and it makes him even more mad when they listen to rap music.Bubba is also mah bodyguard.The Dumpster behind KFC 19:52, September 1, 2009 (UTC)

Bubsies 7 foot tall?Cool,im the same size as him! 19:54, September 1, 2009 (UTC)

He also has a 14 inch schlong... when limp!DAMN!The Dumpster behind KFC 19:56, September 1, 2009 (UTC)

Zombie,meett me on the Eleventy wikia,i have a plan to destroy these fucking vandals and trolls once 'n' for all! Captain TattyBoJangles Care to talk? 19:57, September 1, 2009 (UTC)

Hot damn! Edit

Wazzat? Vandals? WHERE?! WHERE DAMMIT?!?! Spoon 20:31, September 1, 2009 (UTC)

Supper Sledge Edit

Can I have one? Spoon 01:06, September 2, 2009 (UTC)

Only during supper and yes, you need to wash before supper!--Kingclyde 01:06, September 2, 2009 (UTC)

I'm starting to get the impression that you are ever so slightly high. Spoon 01:10, September 2, 2009 (UTC)

repair Edit

the thing is there were no extraordinary or nonstandard items on its repair list, it had the standard version and the other unique. all weapons can be repaired by vendors and alien epoxy. on top of that, the weapons it is repairable with is listed in the infobox. it's just kind of unnecessary and it looks ugly because it pushes the next section down, which clashes badly with the ad. -- 17:17, September 2, 2009 (UTC)

>It is part of the general format now.
fuck -- 17:20, September 2, 2009 (UTC)

Here ya go. Edit

BoneheadClydey has made 8,829 edits.

Spoon 20:27, September 2, 2009 (UTC)

Thanks!--Kingclyde 20:28, September 2, 2009 (UTC)

It updates instantly too.

And by the looks of it, I have more than you. Spoon 20:29, September 2, 2009 (UTC)

Impossible! Well, you do edit a lot of talk pages. :)--Kingclyde 20:34, September 2, 2009 (UTC)

Yes, and there is also the fact that you abandon conversations halfway through. Spoon 20:35, September 2, 2009 (UTC)

As you are adequately demonstrating here :D Spoon 20:48, September 2, 2009 (UTC)

What? I'm attempting to work lol.--Kingclyde 21:02, September 2, 2009 (UTC)

I hate spelling words wrong. It makes me insecure. Well, I'll let you get back to your job as Editor. Spoon 21:06, September 2, 2009 (UTC)

It's funny that I'm an editor here and in real life. lol--Kingclyde 21:12, September 2, 2009 (UTC)


why did you revert the edit on the metal armour mk 2 there was no reason for that,its not even up there that you can buy it from new reno arms (which you can). thanks and have a great day!--Herbert the tree 23:50, September 2, 2009 (UTC)

Dates Edit

Don't forget to add the deates in the character page intros (2277 for FO3). Ausir(talk) 00:40, September 3, 2009 (UTC)

Will do. I have alot of catching up to do.--Kingclyde 00:42, September 3, 2009 (UTC)

The Pitt article Edit

For the PC version, both LIVE download and retail version are also mentioned in the article text; yet they are both listed in the infobox. Why would this be different for the Xbox version? Info in article and infobox are not mutually exclusive, an infobox is the summary of the article's most important points. It seems Porter21 agrees with me, seeing as he/she added the retail version to both the PC and Xbox fields in the first place. I'm starting to think you're simply reverting my edits because I do not have an account here. 14:39, September 7, 2009 (UTC)

Well, if Porter agrees than fine. Not sure how you got a hold of him while he is on vacation. Are you accusing me of bigotry? Pretty bold of you. Coming here and arguing your point is fine. But giving a low blow like that is uncalled for and uncivilized. I added it for now, but I can only find the add on download token and not a separate disc. I'll discuss this with Porter when he returns from vacation. And, one last thing. It is really easy to sign up for an account. Takes all of 30 seconds. Cherrio!--Kingclyde 00:58, September 8, 2009 (UTC)
I didn't get hold of him; I looked it up in the page history. For the disc, see here for example: - took all of 5 seconds to find it. 08:37, September 8, 2009 (UTC)

Point of contension Edit

He raises an interesting point regarding the weapon crit mult values. Could you take a look, and sort it out? Spoon 14:21, September 8, 2009 (UTC)

damage in gamebryo template Edit

If the line is not precise enough, feel free to clarify it - it's template documentation, not some sort of holy guideline which requires a vote to change. As I already mentioned in previous discussions about the weapon infobox data, I'm by no means a GECK expert and I wasn't involved in the discussions which led to the values on the FO3 weapons page/the FO3 infoboxes, so I don't really know more about it than the bits and pieces I gathered from Talk:Fallout 3 weapons. If you can come up with a more accurate damage number which is calculated from GECK values, be my guest. I do agree that a standard is needed, but I can't magically pull one out of a hat :) -- Porter21 (talk) 09:42, September 9, 2009 (UTC)

Another thing: damage value in table for automatic weapons. In some cases, like R91 assault rifle, Chinese assault rifle, or Xuanlong assault rifle, it lists DPS value, in most other cases, like 10mm SMG or Minigun (Fallout 3) it list so called Pip-Boy value (that appears in the game, but is no where to be listed in GECK).
Personally, I would go for Pip-Boy value, if for no anther reason then because it's not listed anywhere else, and it helps when comparing things in running game (how close is my damaged weapon to fully repaired one? how much better will my damage be if I max my Small Guns still, etc...). Also, DPS can easily be calculated for auto-weapons if you multiply damage per projectile value with 1/2 of Rate of Fire. P22 06:08, September 10, 2009 (UTC)

What I'm in the process of doing is getting the in-game values for all the weapons. No perks, 100% condition and 100 skill in the appropriate category. So the damage line will be true in-game damage while basedmg is the GECK base value. I'll keep you guys informed on my progress.--Kingclyde 08:18, September 10, 2009 (UTC)
I'm fine with that, although I think finding a way to calculate the damage rating from the GECK values would be less work-intensive in the long run. -- Porter21 (talk) 08:19, September 13, 2009 (UTC)
That would be great! Just note that currently some AoE weapons (like Missile launcher or Tesla cannon) list both base and AoE damage in damage section of table as separate values (split by + sign). What I propose is listing Pip-Boy value there (single number from game), projectile impact damage in basedmg section (what you see in GECK), and extra AOE damage in separate new section, if possible. If it's difficult to add new section, then basedmg should have both values split by + sign, just like it's currently done in damage section. P22 08:33, September 10, 2009 (UTC)
There is a seperate field for aoe already, see the template documentation. -- Porter21 (talk) 08:19, September 13, 2009 (UTC)
Isn't that for AoE radius, not area damage? P22 10:29, September 13, 2009 (UTC)

Another question: Why are some fields not optional anymore? Things like rof or projectiles. Single shot weapons don't have rof. And only shotgun-like weapons have multiple projectiles, not need for "1" entry for every other weapon.

And possible request: In GECK, there is Attack Shots/Sec value for weapons, which pretty accurately shows how quickly some weapons fire, and together with basedamage more correctly shows true damage output per second for weapon (note that DPS values from GECK seem badly calculated for weapons that are not automatic, for example Laser Pistol fires very fast, yet geck dps value is lower then single shot damage). P22 10:29, September 13, 2009 (UTC)

Everything in the template can be optional to a point. If the templates says optional or if the weapon does not have that rating, just delete that link in the template, but make sure to hit preview before save. This is to verify the template still works.
{{Infobox weapon gamebryo
|games      =which game(s) this weapon appears in
|type       =gun/melee/unarmed/explosive - determines mandatory fields
|unique     =yes/no - does only one weapon of this type exist in the game?
|name       =name
|icon       =icon (optional)
|image      =picture of the weapon
|desc       =description of image above (optional)
|extra      =any extra stuff like additional images, etc.
|skill      =which skill this weapon uses
|damage     =damage displayed ingame (in the Pip-Boy)
|critmult   =crit % multiplier
|critdmg    =crit damage
|dps        =DPS according to the G.E.C.K. (optional)
|ap         =AP
|hp         =item HP
|ammo       =ammo type (optional)
|maxammo    =Ammo capacity (optional)
|basedmg    =base damage from the G.E.C.K. (optional)
|ammousage  =ammo usage per shot (optional)
|projectiles=number of projectiles per shot (optional)
|rof        =Rate of fire (optional)
|sprd       =spread (optional)
|aoe        =area of effect radius (optional)
|repair     =which items the weapon can be repaired with
|weight     =item weight
|value      =item value
|quests     =related quests, if any (optional)
|baseid     =Base ID

As for the damage rating, I think the pip-boy displayed damage with no perks, 100 repair and skill is a logical baseline. I am already in the process of making those readings and that way it will also reducing people say "where the hell did you get that from" and whatnot. --Kingclyde 22:35, September 13, 2009 (UTC)

Here is for example MPLX Novasurge. Template has no damagebase and rof stats, but they are still displayed in table as damagebase? and rof? Thus mandatory, not optional, as documentation suggests. P22 06:46, September 14, 2009 (UTC)
Tried fooling around with templates, and it seems documentation is wrong. Only dps, aoe and quest sections are marked as optional!!! I tried making projectiles and rof section optional, but it seems I can't seem to make it work (those sections stay mandatory in weapon articles), so I revered it back to original. P22 07:05, September 14, 2009 (UTC)
The documentation is not exactly wrong; the sections you mentioned are only mandatory for certain types of weapons (projectiles and rof are mandatory for guns only), depending on the setting for the "type" field. Only stuff that is optional for all types of weapons is marked as completely optional. This is necessary to ensure the appropriate fields are always filled out for certain types of weapons; previously a lot of guns were missing necessary fields because people copy/pasted infoboxes of melee weapons and nobody ever noticed it because the fields were marked as optional. -- Porter21 (talk) 11:56, September 14, 2009 (UTC)
Now all non-automatic guns have rof section with vaule of "rof?". It really needs to get optional (what is rof for non-automatic weapon, 0? 1?, N/A?). Other non-optinal sections, IMHO, are not much big deal.
Alternatively, adding Attack Shots/Second from GECK in table could do the trick. That value is same for automatic weapons to ROF, while for other weapons gives crucial info on their firing speed. It's also useful for comparing speed of melee weapons too. P22 14:04, September 14, 2009 (UTC)
"Fire Rate" is a value in the GECK and is available for all guns. Whether it applies or not is a different matter, but it's certainly possible to fill it out. If "Attack Shots/Second" is more accurate, replace it - you'd have to explain where exactly to find that value though, at least I can't find it. The goal is not to present all possible data but only data that's actually meaningful.
That said, this discussion should really go on Talk:Fallout 3 weapons and not on a user talk page. -- Porter21 (talk) 15:57, September 15, 2009 (UTC)
Ok, just to add replay. Fire Rate stat does absolutely nothing for weapons not tagged as automatic (anything can be filled there and would make no difference). In fact, if you manually tag and untag automatic flag that stat will be greyed out. As for Attack Shots/Sec, it's on Art and Sound tab, at the central right side of the screen. Easy to miss, but pretty crucial since it corresponds to actual speed of melee and range weapons (if you tap fire button as quickly as possible for non-automatics). There are reload and jam speeds stats there too, but GECK wiki explains that those two are unused by the game. P22 16:24, September 15, 2009 (UTC)
I'm aware that rof only applies to automatic guns; I simply wasn't aware of the attack shots/sec parameter and hence it was the only RoF-esque parameter available which did something for at least some of the guns. Discussion continued at Template talk:Infobox weapon gamebryo. -- Porter21 (talk) 22:37, September 17, 2009 (UTC)

fallout tactics portal Edit

I just so happen to be looking at the fallout tactics portals article of the day and.......well its been the same ever since i started using this wiki. can it only stay that article of the day or can someone change it if not then ill try to change it every day.--Herbert the tree 13:17, September 9, 2009 (UTC)

That sounds good i just so happen to see its been that way forever lol, ill be sure to try to change it everyday.--Herbert the tree 23:58, September 9, 2009 (UTC)

I was looking around actually and im not sure where the article of the day thing is?,like the actual thing u can edit.--Herbert the tree 00:28, September 10, 2009 (UTC)

Who Dares Wins edit Edit

Er, what? What error in grammar? I actually checked the wiki for help after wandering around for awhile trying to figure out why some of the satellite systems were non-operational and what to do about it; the page was no help as is. It's quite misleading if you're in the habit of reading all the options on in-game terminals rather than following walkthroughs, and it'd be nice to help others avoid having the same problem. Zompist 22:42, September 9, 2009 (UTC)

Here's what you wrote:

"The satellite uplink terminal contains options to check the status of the satellite; it looks like some systems aren't functional.  This is just flavortext, not a subquest; just fire the payload."

1. Flavor and text are two words, not one.

2. "&nbsp" is a format error and should have been noticed and corrected in the preview mode, always use preview first.

From the article text that is part of the walkthrough: "Head to the Satellite Tower. Once inside, head to the top, to the terminal. Make sure you've thoroughly searched the crawler, then hit "Fire Payload" and choose your target:

  • Preset Target 01: Citadel
  • Preset Target 02: Project Purity
  • Preset Target 03: Megaton
  • Preset Target 04: Rivet City Carrier
  • Preset Target 05: Adams AFB Platform "

1. The above section of the article makes your entry redundant.

I'm not trying to single you out or anything like that, I just want to keep the articles from being cluttered. We are in the process of restructuring several articles and one of the things we are performing is cleanup. Thanks for you edits and we hope you continue to contribute to The Vault. Have a good day.--Kingclyde 22:55, September 9, 2009 (UTC)

Clydie, this is for all the marbles.Edit

Doncha think that all the stuff every noob from here to Munroeville wrote on the Firelance page can go? Nitty 23:21, September 10, 2009 (UTC)

Well, I was going to sort it all out when I got home. Delete the sob stories about how "mama didn't love them so they got no firelance" and to kind put a small list of where those peeps had the encounter at. What do you think about it?--Kingclyde 23:23, September 10, 2009 (UTC)
Since we know exactly where the Firelance is (everywhere), we don't really need all those "OMG I FOUND FIRELANCE AT (so-and-so)" bits. Nitty 23:26, September 10, 2009 (UTC)
That's what I was going to put, just like this

Firelance Event LocationsEdit

Damn near everywhere! Just be patient!--Kingclyde 23:32, September 10, 2009 (UTC)

We don't even need those, they're all listed at Fallout 3 random encounters. Nitty 23:34, September 10, 2009 (UTC)

Well I could make yet another archive or pluck through the archives and the current page and delete most of it.--Kingclyde 23:37, September 10, 2009 (UTC)
Kill it! Nitty 23:39, September 10, 2009 (UTC)
Eat it! Just eat it! If it's cold reheat it! Spoon 23:41, September 10, 2009 (UTC)
<slaps> PULL YOURSELF TOGETHER MAN! The terrorists have the nukes! Nitty 23:44, September 10, 2009 (UTC)
Oh HELL no! And don't call me Shirly. Spoon 23:45, September 10, 2009 (UTC)
I'm starting a forum topic, moving relevant stuff there and adding a link to the forum topic in the discussion page. IT is ridiculous. --Kingclyde 23:43, September 10, 2009 (UTC)


That guy is doing it to all of the character pages. Spoon 20:03, September 11, 2009 (UTC)

And it's getting on my nerves! Can he not read wiki guidelines?!?--Kingclyde 20:04, September 11, 2009 (UTC)
Why dontcha message him, and get HIM to undo his crazy cookieness? Spoon 20:07, September 11, 2009 (UTC)
Can you do that real quick, I'm fixing his edits!--Kingclyde 20:09, September 11, 2009 (UTC)
Sure thing! Have a great day! Spoon 20:11, September 11, 2009 (UTC)
Howzat? Spoon 20:20, September 11, 2009 (UTC)
Good!--Kingclyde 20:22, September 11, 2009 (UTC)
You are an exceptionally happy person, it seems. Spoon 20:23, September 11, 2009 (UTC)
I added to it.--Kingclyde 20:28, September 11, 2009 (UTC)
I also have to check his damage numbers, I don't think he's using the GECK--Kingclyde 20:33, September 11, 2009 (UTC)
Ugh, will it never end! I need some caffine... if I hadn't sworn off it for health reasons... Spoon 20:38, September 11, 2009 (UTC)

Re: Shoot 'Em in the Head Edit

Whoops! [runs off to load a savegame and see my mistake with my own two eyes] Thanks for correcting me!--Gothemasticator 07:27, September 12, 2009 (UTC)

Latest Change Reply Edit

Sorry if I'm doing this wrong, I'm still trying to figure out how to do things like send messages. Anyways, I assume you were referring to the Vault 108 change. Isn't that whole section about the experiments based purely on speculation? There is no more proof for it than for what I added to the page, so that should be deleted to. Ganon12788 02:58, September 13, 2009 (UTC)

Bot Edit

The setup instructions for the type of bot I'm using can be found at Using the python wikipediabot. In a second step, it'd be good to set up a seperate account for the bot and request a bot flag. -- Porter21 (talk) 08:16, September 13, 2009 (UTC)

Megaton backwards is notagem. Not-a-gem. Edit

Seriously... what the hell? Spoon Leave me a freakin' message 23:03, September 13, 2009 (UTC)

I have women tell me that all the time but I don't put it in my resume--Kingclyde 00:12, September 14, 2009 (UTC)

Really? Edit

[1] This is an entirely separate encounter from the one listed at Fallout_3_Enclave_appearances. The one added refers to an encounter at Seward Square Southeast, not northwest. It is far removed from the fight at the tent. It is directly beside the Southeast metro station. As you approach it a vertibird lands in front of you and drops off (on hard) a hellfire soldier with a sentry bot.-- 02:48, September 14, 2009 (UTC)

Than go ahead and add it to the enclave article. Thanks!--Kingclyde 07:44, September 14, 2009 (UTC)

Item repair Edit

I don't think it needs an own headline; an own paragraph under "Characteristics" is enough in my opinion (somewhat similar to how I've done it for the armor articles). I also wouldn't list merchant repair and Alien Epoxy as these apply to all weapons and hence mentioning them is a bit redundant. As for the infobox entry, I'd leave it - article and infobox content are not mutually exclusive, an infobox is basically supposed to be a short "at a glance" summary of the article (in the case of weapons it's also used to present data which is unwieldy when put in the article text but the main purpose reamins). -- Porter21 (talk) 12:04, September 14, 2009 (UTC)

Empty lines Edit

I've noticed you've been asking editors not to insert empty lines in articles. Just for your information, empty lines bening inserted around templates can be the result of using the WYSIWYG editor, so it may not have been intended by the author but the result of a bug. -- Porter21 (talk) 15:16, September 14, 2009 (UTC)

Capitalization Edit

You have sent me a message telling me not to capitalize word in the middle of a sentence. You seem to forget, what if it is a proper noun, such as the Citadel?

Really? You came here to argue maybe one of your edits that I reverted. Please read the guidelines in the link I sent you. I believe it covers that. Names like the Citadel are fine, but super mutants and similar broad descriptions do not need to be capitalized. And you seem to be picking at something other than the main reason why I reverted your edits. Have a good day.--Kingclyde 21:34, September 14, 2009 (UTC)

GOG competition Edit

Well, judging by your reaction I have apparently done something greatly unfair, although I'm not really sure what it is. I can see that your contributions may have suffered from being one of the first I reviewed and I was probably a bit more critical than later on; I'll go over them again. Other than that, I'll go over the issues you've mentioned on my talk page and try to explain.

Regarding Meat and Patchwork, "Occupation and activities" is a required section according to the project guidelines. This section is supposed to hold info on what the character does daily; it doesn't have to be a "job" or profession. For Meat it'd simply be that he's locked away in The Chop Shop and wanders around in his cell (I'm not sure on him appearing in the wasteland, he never did that in my games); for Patchwork, it'd be that he wanders around in Underworld all day (and ideally, which places he visits on his tours). In the project's sample article, you'll notice that I've described Lyons' wanderings in a similar manner.

Regarding ears and fingers, I removed them for two reasons:

  1. They are perk-dependent and will not appear for every player/character.
  2. The alignment info is in the infobox, people can make their deductions from there. Adding them to every article is a bit redundant; it's like mentioning that you can steal from evil characters freely in every article, it all comes with the karma level.

In Carol's case, I do not dispute that the items mentioned in the "Notes" section need to be in the article; I'm simply saying they should not be in the "Notes" section. You'll notice I've moved most of them to the "Interactions" section according to the project guidelines ("This includes interactions (...) effects of player actions on the character or on the player's interaction with the character"). The only notes I removed were "Carol is not critical to any main quest, and can easily be missed entirely. Still, when visiting the Underworld, the Lone Wanderer will likely encounter her sooner or later." (which applies to every non-quest-related character, it does not have a lot of information value) and "Like all innkeepers, Carol rents beds to persons passing through, while her friend Greta handles eating arrangements at the establishment. Apart from renting a bed and sharing her story, Carol has no impact on the events surrounding the Lone Wanderer." (which is a mixture of repeated info - renting beds is mentioned above - and the same low-info-value info as before). -- Porter21 (talk) 22:48, September 14, 2009 (UTC)

As Said Edit

As you suggested, I read it. I no longer excessively make links. I merely added some interesting trivia on Liberty Prime's page. Might you be temporarily paranoid?


Edits to Backwater Rifle Edit

"All of this will be added during the rework and is even being placed in the wrong location."

You removed pertinant information on the grounds that it would be 'added' during a 'rework.' Given your history of removing pertinant information on the grounds that it should go somewhere else or will go somewhere else without actually ensuring the information ever finds its way there I was wondering if you could provide specifics as to the nature and timing of said rework so that I may do so. Tetracycloide 17:34, September 15, 2009 (UTC)

The addition you added was about the Alien Epoxy and the ammo press. First you added it in the incorrect section. Why would you place it under Backwater Rifle vs Lincoln's Repeater instead of placing it at notes. While discussing the rework project for weapons, we have decided to use the infobox repair section only. In this section, only the weapons used to repair the weapon will be listed. Listing Alien Epoxy is the same as listing that the weapons can be repaired by vendors. It is redundant. The listing of Lever Action Rifles in the repair info box is good enough. The ammo press is discussed int Te Pitt article. Do we need that note on every article that uses the ammo that can be made in the press? Or did you feel that just on article was enough. It does not belong there, plain and simple. Thanks and have a good day.--Kingclyde 17:42, September 15, 2009 (UTC)

Let's actually review the whole edit summary instead of you just picking stuff out that you want-

"the repair info concerning expoxy is covered in the DLC page." true it already is

"All of this will be added during the rework and is even being placed in the wrong location." repair info belongs in the info box under repair

"Reverting incorrectly placed info is incorrect" - also true

If you are going to come here and attack me, please use relevant information before formulating lies about me. Thanks!--Kingclyde 17:49, September 15, 2009 (UTC)

It's hardly lying to point out you removed information on the grounds that it belonged in a different section on the same article without actually moving it to the relevant seciton or bothering to explain which seciton was correct. Those are both facts. As for reviewing the whole edit summary you've completely glossed over the information on the ammo press you removed in the exact same edit so if anyone is ignoring portions of the edit summary it is you. Lastly the style guidlines make absolutely no mention of a comparison section between two specific weapons so either the entire section should be removed, as it merely repeats information elsewhere in the wiki, or it should be complete and include all the relevant facts, like alien epoxy and the ammo press. Tetracycloide 17:59, September 15, 2009 (UTC)
Really? I didn't address the ammo press? Really? Please open your eyes. Also review the Item Repair ToC above for the discussion Porter and I were having and the conclusion that we came to. Thanks--Kingclyde 18:01, September 15, 2009 (UTC)
I'd also like to point out you have yet to supply me with a link to the details of the rework project for weapons although for what reason i can only speculate. Please reconsider how actions of this nature from long standing editors damages the wiki when information requested in good faith by newer editors is not supplied when request and is instead replaced with an abrasive curt response that does actually answer the question. Tetracycloide 18:05, September 15, 2009 (UTC)
No, you didn't address the ammo press nor have you really addressed the alien epoxy. The section you edited was not a general section on the backwater rifle it was a speclized section on the merits of the backwater rifle vs lincon's repeater. there's a big difference between mentioning the ammo press and alien epoxy on every weapon page and mentioning it in a section comparing two specific weapons the merits of which change based on the presence of the press and the epoxy. so while you've presented arguments against placing the information in the general section of the article you have yet to present a single argument for removing it from the comparison section. furthermore your arguments have been presented in as absasive a manner as possbile to and editor you have no experience with on the assumption that they're trying to fight with when they're actually just trying to get the information they need to avoid pointless conflicts like this in the future. Tetracycloide 18:11, September 15, 2009 (UTC)


I've tried top explain this properly but I'll try again. I'll try to be sensitive, sorry for my abrasiveness but I did just get laid off from one of my jobs so I'm a little pissed off. So sorry for being abrasive. Let's try this again in a more clear and concise way. Personally I think that section should have been removed long ago and I'm removing it now. I have done that with other weapons and this should be no exception. It has been moved.

The alien epoxy was discussed by Porter and myself on whether it and merchant repair should be listed in the repair section. I felt it should but he felt it should not as he said "I also wouldn't list merchant repair and Alien Epoxy as these apply to all weapons and hence mentioning them is a bit redundant.". So thus I would agree. He is a bureaucrat and thus has more say so in the matter than I.

As for the Ammo Press, I would imagine the same thing applies as it would be redundant.

Project The Vault talk:Unified page layout project/item page is here. Is is not weapon specific but item specific. The red is in discussion. If you want to add something to it, add it there instead of just making changes. If they get reverted, double check that page. The weapons overhaul project most likely will not start until the NPC and location projects are complete.

Once again I'm sorry if my curt responses damaged the wiki. I will retire my adminship if Ausir feels I should. --Kingclyde 19:32, September 15, 2009 (UTC)

The fasting isn't helping my attitude either. :)--Kingclyde 19:37, September 15, 2009 (UTC)

I'm sorry to hear about your personal issues, i'm sure if i were in your position i'd be much less amiable. I appreciate the link to the project page for the layout overhaul, it makes things clearer. Additionally I agree with the decision to remove the comparison section entirely and much prefer it to a comparison that was simply imcomplete and in general i might add. Since the section was removed from backwater rifle i will take the liberty of removing it from the Lincoln's repeater article as well since i assume the same guidelines apply. i'd say, on the whole, this work out to be an informative and agreeable experience and i hope your recent job loss works itself out for the best in the end. thank you Tetracycloide 20:45, September 15, 2009 (UTC)

What? Edit

? yourself.

Seriously, what's the matter? Spoon Leave me a freakin' message 20:42, September 15, 2009 (UTC)

Well... erm... GOOD! I think... Spoon Leave me a freakin' message 20:55, September 15, 2009 (UTC)

GOG contest award Edit

Trophy GOG contest 3rd place
You have won 3rd place in the Good Old Games character overhaul competition.
Won 2 download codes with a score of 43. Good job! -- Porter21 (talk) 09:19, September 16, 2009 (UTC)

"&nbsp" Edit

Why do I keep seeing that all over?

What is it?!

t frightens me...

Spoon Leave me a freakin' message 16:55, September 16, 2009 (UTC)

It's a bug with the Rich Text Editor. I'm not sure why it is still active if it is leaving xml errors everywhere.--Kingclyde 16:56, September 16, 2009 (UTC)
Perhaps,but why does it happen with people who NEVER using the Rich Text editor. HOLD! RELEASETIME! 17:01, September 16, 2009 (UTC)
Not sure, but it is an xml error that comes from a rte. Word does the same thing if you copy and paste from a word doc to the non-rte editor here. The reason xml and rich text editors don't like each other too much.--Kingclyde 17:03, September 16, 2009 (UTC)
Right,i'll be on TekTek if you need me. HOLD! RELEASETIME! 17:04, September 16, 2009 (UTC)

To answer Spoon's question, &nbsp ; (without the space between p and ;) is the HTML encoding for a "non-breakable space". There are different types of spaces in HTML (3 if I recall correctly) and the RTE is having a bit of trouble with them. They are all displayed as spaces when you view an article; the only thing special about this one is that it suppresses line breaks. For example, example&nbsp ;text (again without the space) will result in "example text" always being on the same line; if a line break is necessary, both words will be moved to the new line (in contrast, a normal space would result in "example" being in the original line and "text" in the new one). -- Porter21 (talk) 17:20, September 16, 2009 (UTC)

So really, it does nothing of any importance? It's just a nuisance when editing articles? Spoon Leave me a freakin' message 17:24, September 16, 2009 (UTC)
Nuisance, ja. Important, neine.--Kingclyde 17:30, September 16, 2009 (UTC)

GOG contest Edit

Congratulations! Please register at GOG if you haven't done it yet and give me your username and the games you want. Ausir(talk) 20:07, September 16, 2009 (UTC)

Crit DAM Edit

It's simple multiplication.

Take the Crit Dam stat.

Multiply by number of pellets.

Add in bonuses.

And scalp a Behemoth! Nitty 00:25, September 17, 2009 (UTC)

I still think that kinda belongs on the discussion page. What perks did he use? What was his skill etc? Will I need to make more tabs in the infobox to calculate that? It seems to be relevant to some people but it is too vague for most. Argh. I should have know about the scalping, I'm native american!--Kingclyde 00:28, September 17, 2009 (UTC)


You know some Democratic, green party cannibals?! Nitty 21:52, September 18, 2009 (UTC)

Yes, did you know Jeffery Dahmer was a democrat? --Kingclyde 22:11, September 18, 2009 (UTC)

Little question =p Edit

Hello King !

I'm just a little question for you. How, when you edit a page, when it appears in Recent Changes, you put information ? I tried putting in Sumary, but it doesn't work.

For exemple, like your edition of The Surgeon page, where you put the details for why you are editing the page.

Thank you in advance my friend ! Itachou 10:47, September 19, 2009 (UTC)

Sometimes the summay field removes all I entered! It will usually show up on the recent changes page as long as you only hit save once. If you saved and then edited it again, the recent changes page will show in my case kingclyde x2, which means I changed it twice. If I do that it won't display the summary but it will still show in the history and authors tab--Kingclyde 00:11, September 20, 2009 (UTC)

Mediation request Edit

There is a dispute over some edits I made to the Grayditch article. Since I'm involved in the dispute myself, could you please take a look and mediate? The disputed edits are this one and this one. Thanks in advance. -- Porter21 (talk) 13:03, September 19, 2009 (UTC)

I don't think the individual images of the ants and people should be there. They are already in the individual articles for each person/creature. As for the bed lists, that belongs in the housing article, not the Greyditch article. The guidelines say layout. Layout in my view is just that, a overall layout of the building, not a blow by blow account of what is in there. And the houses themselves along with the metro station and diner should be listed there. North, south, east and west are not needed because there is a compass in the HUD. I'll move some stuff around. That's my thought on it.--Kingclyde 21:17, September 19, 2009 (UTC)
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