Welcome to Nukapedia!

Greetings, Kennyannydenny, and welcome to the Fallout Wiki!


User resources

If you have questions, please feel free to ask one of our administrators or moderators or join us on Discord. We look forward to working with you!

Sincerely, Jspoelstra (talk) 17:13, May 28, 2013 (UTC)


I wanted to personally welcome you to Nukapedia. I hope you enjoy your time here as much as on TES wiki, and I'll be looking forward to seeing further productive edits from you. Just let me know if you have any questions over our wiki or community, and I'll be happy to help at any time. Happy editing! ForGaroux.png Some Assembly Required! 09:28, April 21, 2013 (UTC)

Notable Bugs

Thank you for your recent edit over the Elliott Tercorien article-page. Unfortunately, your edit was reverted by one of our editors, since clipping and texture issues are non-notable according to our current bug policies. ForGaroux.png Some Assembly Required! 21:04, April 29, 2013 (UTC)

Ok, thanks for noting. But one question: what are clipping issues? {{SUBST:Signature|Kennyannydenny}} 21:10, April 29, 2013 (UTC)
For instance, if you see a radscorpion half-way through the ground, that' a clipping bug. ForGaroux.png Some Assembly Required! 21:17, April 29, 2013 (UTC)
Ow, ok. Thanks for explaining! And its funny that you use that example since i've seen lots and lots of radscorpions being stuck into the ground :D and just recently, dogmeat. Thanks again! {{SUBST:Signature|Kennyannydenny}} 21:23, April 29, 2013 (UTC)
Sure thing! And yeah, that's the reason why I always use that example. :P The only real reason why we don't include those specific sort of bugs is simply because there's just so many, along with it being because of engine limitations, meaning that it's listed on the overall bug page instead of individual article-pages. Thank you for understanding. ForGaroux.png Some Assembly Required! 21:26, April 29, 2013 (UTC)
No problem. Well i've been used to Bethesda's games and understand there are too many of such bugs. But since i'm used to Elder Scrolls wikia rules, and the rules here are a bit different, i'm trying to get used to these rules. For example: we don't use the template verify. But i must confess, our bug sections are a bit disorganized, and it is sometimes annoying to be checking all those bugs that are being added all day long. {{SUBST:Signature|Kennyannydenny}} 21:33, April 29, 2013 (UTC)

Bugs/Verify template

Hey, just letting you know, when you add the {{verify}} template add five ~s so that it looks like this: {{verify|~~~~~}}. Richie9999 (talk) 21:07, April 29, 2013 (UTC)

Ow ok ;) {{SUBST:Signature|Kennyannydenny}} 21:10, April 29, 2013 (UTC)


Dat is even omschakelen, een mail in het Nederlands na 2500 in het Engels. Bij de update van Wikia vorige week woensdag ontstonden de problemen. Infoboxen werden uit elkaar getrokken tot het originele formaat van de infobox afbeeldingen en die is op FO3 en FNV paginas veel groter dan 240px, wat de standaard is. Nu hebben we een paar dagen geleden een kleine aanpassing in common.css gemaakt, waardoor de hoofdafbeelding weer in 240px wordt weergeven. Echter, de map markers en local maps worden nog wel steeds origineel weergegeven en die zorgen ervoor dat een pagina zoals Megaton nog steeds een probleem geeft (vanwege dus die grote map marker afbeeldingen). Neem nu een pagina zonder die map markers, zoals ant researcher, die is nu dus goed omdat die geen mm en lm heeft. Een ander probleem hebben we nu met afbeeldingen die juist kleiner zijn dan 240px, zoals de personages van Tactics. Die zijn origineel 75px en als je een edit maakt op die paginas worden ze vergroot tot 240px. Dus het probleem is verschoven. Maar voorlopig heb ik liever het probleem bij de oude games dan de nieuwe. Overigens kun je de expression errors verwijderen door een zgn. null edit te maken waarop je ze ziet (edit, geen wijziging en opslaan). Dus daar zou je mee kunnen helpen. We hebben het probleem al lang aangekaart bij Wikia en wachten nog steeds op een oplossing van hun kant. Ik hoop dat die niet al te lang meer duurt. Denk niet dat het ons zelf lukt op te lossen, het is erg complex (ligt aan hoofd infobox template). N.B. Kun je administrator in je profiel verwijderen, die is nogal misleidend aangezien je dat hier niet bent. Jspoel Speech Jspoel.png 17:14, May 23, 2013 (UTC)

Nou kijk, dat wil ik zien. Gewoon een paar honderd paginas nalopen achter elkaar in een paar uur. Ik heb het gisteren gedaan voor alle Fallout 3 characters t/m r geloof ik. Ook 150 of 200 of zo. Ziet er toch even beter uit dan. Bedankt! Jspoel Speech Jspoel.png 20:08, May 23, 2013 (UTC)

Fallout Wiki:Notable loot policy

I thought I should probably tell you that we don't generally consider skill magazines to be notable loot unless they appear in large quantities. You can find the community policy on loot using the link above. Great Mara (talk) 09:12, June 18, 2013 (UTC)

And why is that? Why are skill books notable but skill magazines not? Thats really weird. On the page you mention are examples of which items are notable. But i don't understand one thing: Why is the Legion vexillarius armor notable, which is absolutely trash and i've found these armors several dozen times, but skill magazines are not notable? I personally like to see where these skill magazines are when i enter some area, because i need them often, but now i have open all specific skill magazine pages and check them all before entering the area just to see if there are any skill magazines lying around? IMHO, this policy is leaking at all sides. {{SUBST:Signature|Kennyannydenny}} 09:22, June 18, 2013 (UTC)
The notable loot policy was based around community discussions held in the forums. Skill books are considered notable because they confer a permanent stat increases whereas the magazines are only temporary. As far the Vexillarius Armor, some items are added to that list based on the number of set, non-random locations they can be found in the environment. Great Mara (talk) 09:27, June 18, 2013 (UTC)
I still think its weird that skill magazines are counted as non-notable such as, for example, baseballs and scrap metal, and are not counted as notable such as skill books. {{SUBST:Signature|Kennyannydenny}} 09:30, June 18, 2013 (UTC)
Ps. What are we counting as large quantities? Since you won't see 20 Patriot's cookbooks lying at the same place... {{SUBST:Signature|Kennyannydenny}} 09:33, June 18, 2013 (UTC)
I reverted your addition of Fixin' Things to the Vault 3 notable loot section. As mentioned skill magazines are NOT notable loot, don't add them to articles as such. In terms of large quantities, it normally requires a large quantity of multiple skill magazines with fixed locations within one area, I can only think of one page that has skill magazines listed as notable due to the number. As for why, beyond the community decision Mara already mentioned I believe part of the reason that skill magazines aren't notable but skill books are is that there is a finite number of skill books and skill books benefits are permanent. Richie9999 (talk) 11:26, June 18, 2013 (UTC)
"As mentioned skill magazines are NOT notable loot, don't add them to articles as such" just so you know: I got this message after editing that page. So yes, i know. And thank you for the answer on the quantities. So the things would only be notable if say there would be 30/40 of them in one place. {{SUBST:Signature|Kennyannydenny}} 11:31, June 18, 2013 (UTC)


You certain College Administration Building isn't the same as Collegiate administration building? ☢ Energy X ☣ 17:36, November 12, 2015 (UTC)

Ow yeah that may indeed be the same, I just discovered it and it said in my game: "College Administration Building". So I don't know how the other person got that name. But yeah, the articles need to be merged :) Thanks for noting! {{SUBST:Signature|Kennyannydenny}} 17:42, November 12, 2015 (UTC)

Eh, it was a placeholder article, anyway. Deleted. ☢ Energy X ☣ 17:44, November 12, 2015 (UTC)

Woopsie, my bad. Sorry! The map actually shows the location as Collegiate Administration Building so I've renamed it. Sorry! {{SUBST:Signature|Kennyannydenny}} 18:35, November 12, 2015 (UTC)


Note: words are capped when they are derived statistics, meaning Energy Resistance and Damage Resistance are in caps. But such examples are only exceptions. ☢ Energy X ☣ 18:19, November 14, 2015 (UTC)


Thanks for the edits on those clothing pages. I'm new to this wiki thing, maybe a little too eager to help out. Iroodbot (talk) 18:12, November 18, 2015 (UTC)

No problems :) {{SUBST:Signature|Kennyannydenny}} 19:40, November 18, 2015 (UTC)

Patroller rights

Are you interested in patroller rights? You're doing good work here, using proper layouts with new pages. You're a serious editor and active, these are the people we need. It'd be a step before having the possibility to apply for admin. Jspoel Speech Jspoel.png 21:59, November 30, 2015 (UTC)

Well yeah, i'd like that :) Ps. I really need to fix my signature :P {{SUBST:Signature|Kennyannydenny}} 22:04, November 30, 2015 (UTC)
Welcome to the team :) - Greets Peace'n Hugs (talk) (blog) 22:29, November 30, 2015 (UTC)
Thanks! :D Btw, how do I change my signature exactly, it was such a long time ago that I did that... {{SUBST:Signature|Kennyannydenny}} 22:30, November 30, 2015 (UTC)
Move your mouse over the avatar you can see at the right top of the screen, click on "preferences", or go to http://fallout.wikia.com/wiki/Special:Preferences . Then you can just go to "Custom signature:" and make it what you want it to be :) - Greets Peace'n Hugs (talk) (blog) 22:32, November 30, 2015 (UTC)
Derp I was just there. Must be because its so late :P {{SUBST:Signature|Kennyannydenny}} 22:48, November 30, 2015 (UTC)

Legendary creatures

From what I read of the Game Guide probably each variant can be a legendary, so then we'll have too many variants on the page. We leave a general note for now I think each variant can become legendary. When the Fo4 GECK is released we can check again. Jspoel Speech Jspoel.png 14:36, December 10, 2015 (UTC)

Ok sounds good :) Kennyannydenny (talk) 16:35, December 10, 2015 (UTC)

Base values

Hey, you're right about the perks increasing the item property values that I'm seeing. Is there a way to show the base values, other than loading a save where I don't have the perks? - JCuber (talk) 22:40, December 11, 2015 (UTC)

Not as far as I know. I just never bought any perk that upgrades such effects and values. The only thing tampering with my stats are sometimes perk magazines. So unfortunately no, if you see a value/effect lower than it shows in your game, its probably a good idea to not change those to the higher numbers, only if the lower number is ridiculous. For now, we must rely on each other to correct one another :) When the Creation Kit comes out in 2016, PC users have the ability to find such base values in there. Kennyannydenny (talk) 22:46, December 11, 2015 (UTC)

Happy new year!

I would like to use the Christmas/New Year-wishes-tradition, though I'm a week late, to thank those around me who kept this wiki and daily life more fun for me during the past year. Everything just seems so normal and evident that we are here almost every day, yet it's very worthwhile to consider for a moment how wonderful it is to have people like you around me, making editing and being on chat a lot more enjoyable. I would also like to use this opportunity to wish a happy and healthy new year for you and everyone around you who is dear to you. I hope you'll have a great and healthy new year in which all your wishes may come true! - Greets Peace'n Hugs (talk) (blog) 00:06, January 6, 2016 (UTC)


Klopt. Houdt me al een tijdje bezig waar het probleem ligt. Ik stel de bars in MediaWiki:Wikia.js/userRightsIcons.js in, heb er vandaag nog naar gekeken, maar kan het probleem niet ontdekken. Je ziet dat je er al wel instaat. Zal even om mee heen moeten vragen geloof ik. Jspoel Speech Jspoel.png 22:48, January 10, 2016 (UTC)

Je hebt je patroller balk! Jspoel Speech Jspoel.png 17:55, January 11, 2016 (UTC)
Normale woorden cappen we hier niet zoals in de game, alleen "proper nouns". Jspoel Speech Jspoel.png 21:36, January 12, 2016 (UTC)

Terminal entries

The buildings in Goodneighbor that have terminals can have their own terminal entry page and the Goodneighbor page can keep the Goodneighbor terminal entries page to serve as an overview. Jspoel Speech Jspoel.png 17:03, February 2, 2016 (UTC)

Bobbi's terminal

How did you manage to access her terminal? The game stops then puts me back standing every time that I try. Great Mara (talk) 20:26, February 2, 2016 (UTC)

I have the exact same problem. When Googling it, it turns out most people (if not all) have this problem. The HUD disappears like you are going into the terminal, but the character doesn't sit nor uses the terminal. Unfortunately i don't have a solution since i'm on the Xbox One, but PC users can use the console to access it (I believe by moving the terminal slighty) or by installing this mod: http://www.nexusmods.com/fallout4/mods/4170/. Mods aren't on the Xbox One yet so I cannot download that. Fortunately, there was a PC user (user Verbal Street on Steam: https://steamcommunity.com/app/377160/discussions/0/496881136901286112/) nice enough to upload the contents of the console: http://imgur.com/a/8K37M. So if you're a PC user, you can access it. If you are a Xbox One or PlayStation 4 user, not so much i'm afraid. Kennyannydenny (talk) 20:32, February 2, 2016 (UTC)

Jules Verne

You can create articles of the characters in Beaver Creek Lanes terminal entries, but not the bowling teams. How you set it up with Jules Verne is ok, and you can add a link to their real world wikipedia page. Jspoel Speech Jspoel.png 14:42, May 27, 2016 (UTC)


To me, each object should get a seperate page if they are different and have different characteristics. If the trend is different however, then feel free to remove the tag. Tha tag is just there to allow for discussion. I don't think the red plate comparison is fitting here, but the bones example is very similar. - Greets Peace'n Hugs (talk) (blog) 20:21, May 29, 2016 (UTC)

Bug Policy Proposals and Changes

Hi there, I just wanted to notify all special rights holders of the new Bug policy proposals that are being put up for vote in the forums. If you have a free moment, please make sure to go in and vote. Forum:Bug Policy proposals and changes. ---bleep196- (talk) 19:54, June 19, 2016 (UTC)

Holotape transcripts

You can find all holotape trandscripts in the Creation Kit, /Character/Quest branch, DLC04Holotapes, then the Tab Scenes. If you doubleclick the holotape itself in the Creation Kit you can see which scene you need there. Jspoel Speech Jspoel.png 14:51, August 31, 2016 (UTC)

Only thing is, I don't have the creation kit, I play on Xbox One :) I'm not sure if you can use the Creation Kit without owning the game, I couldn't in Skyrim at least, since you need the ingame files. Is that the same case for Fallout 4? Kennyannydenny (talk) 14:53, August 31, 2016 (UTC)
I think so. But it's ok, I can add the transcripts, aren't that many. Jspoel Speech Jspoel.png 15:06, August 31, 2016 (UTC)

Gunner robots

Gunner Protectron chef, Gunner protectron and Gunner Mr. Handy are from Nuka-World, Gunner assaultron dominator is from Fallout 4. Jspoel Speech Jspoel.png 16:10, September 1, 2016 (UTC)

Mentioned-only characters

I've seen Paladin117 add the tags, and I don't really agree with it. We've added pages for all mentioned-only characters in all these years, however minor they may be. Now there are pages with the delete tag, and pages of similar strength without the tag. I would reinstate the pages you created. Take it up with Paladin, you can add my opinion to it. Jspoel Speech Jspoel.png 19:02, September 3, 2016 (UTC)

All articles need to have at least some amount of unique content. As the content organization guideline puts it "Every article should be 'strong' enough to stand on its own. This means the subject provides enough content to write an article of decent length about it." All of the articles you wrote that day basically state the same thing "[This person] worked on the Cola-Cars ride." There's nothing unique about them and it can easily be summed up on the Cola-Cars article instead. Paladin117>>iff bored; 01:08, September 4, 2016 (UTC)
As hard as this may be to believe, I am not capable of personally going through this wiki's 23,000+ articles and making a determination of each of them. I updated that article because you pointed out to me and I investigated it. Age has nothing to do with it. It used to be that each of the names on the Yangtze Memorial had their own article that all said the same exact thing. Then, years after they were made, a vote was held and they were deleted. These pages have no weight to them at all, same as those. Paladin117>>iff bored; 17:55, September 4, 2016 (UTC)

Merry Christmas and (a bit too early to wish it already, but I'll do it already anyway) a Happy New Year!

I would like to use the Christmas/New Year-wishes-tradition, to thank those around me who kept this wikia and daily life more fun for me during the past year. Everything just seems so normal and evident that we are here almost every day, yet it's very worthwhile to consider for a moment how wonderful it is to have people like you around me, making editing and being on chat a lot more enjoyable. I would also like to use this opportunity to wish a happy and healthy new year for you and everyone around you who is dear to you. I hope you'll have a great and healthy new year in which all your wishes may come true! - Greets Peace'n Hugs (talk) (blog) 02:29, December 24, 2016 (UTC)

Call to Action

There have been quite a few sweeping changes to the wiki lately, and now that the Unified Community Platform has come to fruition here, it's more important than ever for our leadership to get together and inspire innovative changes for the next generation of wiki editors/readers.

As someone who is somewhat inactive myself, I understand how life gets in the way, and I'll fully understand if many of you are unable to commit, but I'd still like to try my best to appeal to you all in getting involved in a few of our currently active projects; especially so since rights-users participating in our discussions/votes are at an all-time low, and many internal decisions are having to be made between a select few users, which is bad for building consensus on important matters.

As such, I would like to ask for you all to look into two of our most important projects right now, as it would mean a lot to me and the wiki if as many people as possible got directly involved in helping shape our future:

  1. The Vault Academy is a program for the training and acclimation of new and even veteran users, training them on how to get involved in the various facets of the wiki, as well as helping them build bonds with their fellow users. The program has kicked off in a big way, and we are in desperate need of more rights-users to sign on as mentors, as we're having to share multiple mentees between each mentor. If you're looking to leave your mark on the wiki, then signing onto TVA program will be your way of doing so.
  2. As a minor update, we now have a new plagiarism point of contact. Should you suspect plagiarized content is at play, please get into point with the user FDekker who will be the initial handler of all such cases going forward.
  3. We have an upcoming meeting of the minds coming up on the 20th of this month, and we need people to come forth and pitch their ideas for adapting to the recent UCP changes, and to possibly adopt some of the ideas that our new datamining friends have been pitching to us.

Thanks for your consideration, and I do hope to hear back from you all! Even if it is just some of you dropping by to check the place out and say a quick hello. 寧靜 Fox.png 14:12, 13 November 2020 (UTC)

Community content is available under CC-BY-SA unless otherwise noted.