FANDOM

Jspoelstra

aka J

Bureaucrat Admin
  • I live in The Netherlands
  • My occupation is Administration
  • I am Male
(Difference between revisions) | User:Jspoelstra
(Italics problem: new section)
(Vandalism: new section)
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I dont think its just me, but just in case, Chrome is the browser i use.
 
I dont think its just me, but just in case, Chrome is the browser i use.
 
--[[User:Holakc|Holakc]] ([[User talk:Holakc|talk]]) 18:51, July 9, 2017 (UTC)
 
--[[User:Holakc|Holakc]] ([[User talk:Holakc|talk]]) 18:51, July 9, 2017 (UTC)
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== Vandalism ==
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ModdedT has been vandalising Danses page. Also I need help changing his the picture. [[User:LoneGunMenWander|LoneGunMenWander]] ([[User talk:LoneGunMenWander|talk]]) 16:09, July 11, 2017 (UTC)

Revision as of 16:09, July 11, 2017

Archive
Archives: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12, #13, #14, #15, #16, #17, #18, #19, #20, #21, #22, #23, #24, #25, #26, #27, #28, #29, #30, #31, #32, #33, #34, #35, #36, #37, #38, #39, #40, #41, #42, #43, #44, #45, #46, #47, #48

Possible Troll

I think we have a troll in the chat. User:Felix Pls1 123123abcabc (talk) 18:13, May 26, 2017 (UTC)

Kicked already. I've suspected them to be a sock for a while, based on behaviour. Can you do a check against A Fish Face and Gamer4life56 for me? Sakaratte - Talk to the cat 18:19, May 26, 2017 (UTC)

RE:FO4

I tried using the free version. FO4 does not work even at lowest possible settings. My PC doesn't meet the games minimum requirements. As for the Creation Kit the bethesda.net is not working. It loads but the screen is slanted and it goes very slow. I don't think my PC even meets the Creation Kits minimum requirements. Anyway thanks for all the help. 123123abcabc (talk) 09:17, May 27, 2017 (UTC)

Bot rights

I'm not going to be running a bot, but would it be possible to add bot rights to Dakiatte while I run through the notable content templates? Having it on >6 points is completely pointless and as the change has zero impact to the majority of article themselves, there is no point in having hundreds of edits clog up the recent changes. Plan is to remove the template from anything with less than 8 simple notes and leave it as is on more complex note structures. i've probably retained 1/10 of the existing templates, so it is going to be a pointless job. Sakaratte - Talk to the cat 16:19, May 27, 2017 (UTC)

Fair enough, I was calculating about 10% of the used templates we redundant, especially with notable loot lists where only 3 items existed or it was masking one or two simple items. It's great for masses of information or complex lists, but as Peace said the helip isn't always the clearest. Something to look at, but not something I have the right clearance to sort out at present.
I have managed to integrate sound files in my sandbox for the quotation template. At best it eliminates the NaNaPx error created by visual editor, by hard coding the size to the template in the short term. Long term it will allow us to make global changes as needed to the layout. If it gets the greenlight we can just replace it as we make other edits, no reason to go through the wiki and replace them all in one go. Sakaratte - Talk to the cat 23:39, May 27, 2017 (UTC)

Multiple Account Abuse Case

Reports of a multiple account abuser who repeatedly inserts nonsensical fanon/vandalism content haven risen over the past few days. I suspect that User:Breakdown Kush is responsible for repeatedly posting gibberish and vandalism content. He was blocked one for this act, however the unprepared circumstances of the ban allowed him to create a sock-puppet account User:Saigon Sally, which he has used to constantly restore the bad pages he creates after repeated deletions. This action of deleting, restoring, deleting and then restoring a page I believe constitutes edit warring. This guy is also responsible for his abuse if multiple accounts to circumvent a block. We will need to take more vigilant action. Bluerx833 13:11, May 28, 2017 (UTC)

I recognize those pages from yesterday. Sinclair Parish and New Bourdeux. Strangely they are both from mafia 3. 123123abcabc (talk) 13:16, May 28, 2017 (UTC)

Wev'e got this toll too User:Empire Carpetbagger doing the same thing when I delete his troll pages.123123abcabc (talk) 13:24, May 28, 2017 (UTC)

Also the I got the VDSG a while ago and they have been quite a few mistakes. I think I remember it mentioning a cut character to so when I read it again I will lookout for mistakes.123123abcabc (talk) 13:41, May 28, 2017 (UTC)

Morton residence Power armor

Atom Cats T-60 Helmet Bug

I dont think its meant to spawn like this.

Sockpuppets of Bubblegum

Another trolling sockpuppet of Bubblegum, User:Frisco Kidd has started creating more Mafia III-esque troll pages. This is the third time that the BG has created sockpuppet accounts create troll pages. Is it possible, as an admin, to IP-ban registered users? Bluerx833 13:02, May 29, 2017 (UTC)

Breakdown Kush

Can you lock Breakdowns user pages for me? Keeps blanking them. Looks like he has also gone for IP only activities. Sakaratte - Talk to the cat 13:53, May 29, 2017 (UTC)

If I recall correctly they can jump from one IP to another. Not sure if range block will work as it might affect a lot of users. ------Cassie I can see you. 15:19, May 29, 2017 (UTC)

New Navigation Section

Quests Section Wiki Navigation

I recently noticed that there is no "Quests" section for Fallout 4 in the navigation menu. I've made a test version on my own test site to determine what would fit best, on the right is an image of how the new Quests navigation section could look like. In my opinion this is the best kind of layout to have for the quests. It's a piece of cake to add it, but I just wanted to get your approval and opinion on it before I add it. Best regards Jackiboy Logo (talk) 17:11, June 1, 2017 (UTC)

A request

Can you please slow down? At least my bring up my first century before you reach your THIRD TimeoinSay G'DayView my work 06:59, June 2, 2017 (UTC)

Oh. Saving your 300,000th for then? Nice! TimeoinSay G'DayView my work 21:50, June 2, 2017 (UTC)
Well... I got engaged IRL on 11/11/11 (Skyrim) ... so thats good enough for me :p) How many people have centuries, anyway? TimeoinSay G'DayView my work 22:01, June 2, 2017 (UTC)

Admin

My application is pretty much up and ready now, just need to tweak it once I get back from Glasgow. Are you still happy to endorse me for this? Sakaratte - Talk to the cat 09:26, June 2, 2017 (UTC)

There we go, the request is now up and ready to go. Sakaratte - Talk to the cat 15:41, June 3, 2017 (UTC)

Re: Navigation

I'm not entirely sure that I fully understand what you mean. Do you mean that every location in the locations header should be linked to [[Fallout 4 location#NAME OF LOCATION]] or what do you mean exactly? And what overview for Scollay Square? I'm not sure if we are even talking about the same thing. And if we were to join both creatures and robots/computers to one united header, then how would we divide the two from one another? You can't use more than three *** so I don't know if it would be such a great idea to join those two together. Best regards Jackiboy Logo (talk) 13:14, June 2, 2017 (UTC)

My suggestion is to use the header "Creatures & Robots", but where should the header link? If I were to use that title I would just be able to link that header to one specific page. Either "Fallout 4 creatures", or "Fallout 4 robots and computers". So what should I do? Jackiboy Logo (talk) 16:28, June 2, 2017 (UTC)
I've now added the additions needed to the MediaWiki:Wiki-navigation page. I also added some other additions like Add-ons to the "Other" header. I have to say that it looks much better now. The changes aren't visible for me, which is very strange. It might take time to actually see. Though it works swell on my test site so I really have no clue. I think it's just a matter of waiting it out I guess. Anyway, hope you're happy with the results. Best regards Jackiboy Logo (talk) 19:16, June 2, 2017 (UTC)
Update: Apparently it just needed a "refresh edit" to work. Weird ain't it... Anyhow, it finally works! Jackiboy Logo (talk) 19:20, June 2, 2017 (UTC)

Trek guys

Dead Redshirts simply takes the reader to the Fallout 2 characters article, would it not be better to have a link to a page that at least says something about them? Alternatively, maybe an article about the redshirt guys may be needed.

And also, how did you get that transparent dog image so fast after I uploaded mine? DisgustingWastelander Speech-DistustingWastelander 17:09, June 3, 2017 (UTC)

Hmm, I believe the aspect ratio must have changed either when I downloaded it, or when I loaded it up in Photoshop. You did a better job removing the background than me anyway. DisgustingWastelander Speech-DistustingWastelander 17:20, June 3, 2017 (UTC)

Van Buren special encounters

Hello. Can you quickly go inside my sandbox (They is a link to it on my profile page) and look at the VB special encounters section? The only thing wrong with it I can think of is that it is lacking references (Iv'e read the reference section in the policies and guidelines and I still can't seem to make sense of them) but I just want your ok before I upload it. Bye.123123abcabc (talk) 14:42, June 4, 2017 (UTC)

Also. Can you get me a photo of Bob's pre owned car mart in FO2. It's at the ladder entrance part of the Mercenaries' cave to the north. Thanks. It may need the RP installed but I am not sure.123123abcabc (talk) 15:55, June 4, 2017 (UTC)

I tried it without the mod an it's not showing up. It's likely just a thing the maker added in for fun. Sorry.123123abcabc (talk) 15:27, June 5, 2017 (UTC)

Thank you for taking the time out to do that. I got them from the Van Buren random encounters page anything labeled unique I took because that was the name it had in the wanted pages. However i'll make it an overview page, like the random encounters page.123123abcabc (talk) 16:32, June 7, 2017 (UTC)

Ok, only now I see the unique encounter remark in the last column. You can move those encounters to the special encounter page. Jspoel Speech Jspoel 16:38, June 7, 2017 (UTC)

Ok. I'll do that soon. Also thanks for formatting my sandbox.123123abcabc (talk) 16:41, June 7, 2017 (UTC)

re: Medic pump X+

I'll be honest I've got no idea... it showed up for me while I was checking out different crafting options but I'm not sure what caused it to show up. I don't think it's a mod as I don't have any power armor mods installed.

I'll start up FO4 in a bit and see if I can grab a screenshot if that helps. Or let me know if you need any other info I can grab on it. --Litheen (talk) 15:51, June 4, 2017 (UTC)

Medic pump X+

Medic pump X

If this is any help? --Litheen (talk) 16:10, June 4, 2017 (UTC)

edit more: Comparing them the difference seems to be that the Medic pump X+ doesn't require mats, while it does require both Science! at 4 and Armorer at 4, while the regular Medic pump costs mats but doesn't require Armorer of any rank. Trying to build it/ attach mod doesn't work though... the option just remains grayed out. Don't know what's going on.--Litheen (talk) 16:26, June 4, 2017 (UTC)

Aye seems fair. Since it seems to do the exact same as the regular Medic Pump it's not even that vital to be included. --Litheen (talk) 14:22, June 5, 2017 (UTC)

Re: Interlanguage Flags

In my opinion I think that the drop down menu will be a very helpful addition. It will further endorse the interwikis and it will also make it much easier for users to choose which language to view a page in. I've asked people in chat and almost everyone seems to like the concept of it, Gunny said he loved the drop down menu and that it will be very useful.

There's some minor stuff I'd like to add to it though. I could for example align it a little more centered between the talk button and share button. That way it will look more coherent, Gunny also suggested that the languages section at the bottom should share the same style as the category table. Surrounded with a small border. Just an idea though. I understand what you mean though. And yes, it can be improved upon. Though the concept itself isn't a bad idea in my opinion. Thanks for the feedback. Best regards Jackiboy Logo (talk) 23:15, June 5, 2017 (UTC)

I've changed the british flag to the american flag now, the javascript addition is now awaiting an approval from wikia. As mentioned, I will try to enhance the button as much as I can, I'll align it better, and if needed reduce the size of the flags/button. We could also discuss this via the forums or via a poll (not ideal) if we can't agree upon this and come to an end conclusion. I'm open to feedback, but I'd also like to hear solutions to the problem to. That way we will easier come to an end conclusion and maybe even get a better end result. Thanks. Best regards Jackiboy Logo (talk) 08:11, June 6, 2017 (UTC)
The american flag interlanguage image in the drop down menu isn't functioning right now. Silly me forgot to add the standar http:// format before inserting the vignette image link. It's only temporary, the JS addition is awaiting approval. Just wanted to let you know. Jackiboy Logo (talk) 17:22, June 6, 2017 (UTC)

Nav menu

We've got some changes coming to the masthead soon. I was looking at our navmenu and I don't like the inconsistencies between the fo3/fnv menus and the fo4 menus. Also, the last (7th) level 2 fo4 menu don't show on all resolutions, including mobile. I think we should move things around to the same order for the fo3 and fnv menus. That would require moving creatures and robots into the same menu with characters. You can see this here. The only problem is I don't like characters as the main level 2 heading. I can't think of a good substitute that covers characters, creatures and robots, and we also have the problem of nothing suitable for that to link to, as there's no parent category for characters, creatures and robots. I'm open to ideas, but we can only have 6 level 2 menus at most. Ideas? The Gunny  UserGunny chevrons 23:30, June 6, 2017 (UTC)

That was one of the options bandied about in chat last night. The only concern about that term is was it too nondescript for people? I'm not gonna do anything until we see what the masthead changes look like next week anyways. Perhaps we'll have more room. The Gunny  UserGunny chevrons 23:31, June 7, 2017 (UTC)
Header changes are detailed here. They go into effect in two days. I'll handle the forums if it's not done yet. The Gunny  UserGunny chevrons 19:46, June 10, 2017 (UTC)

Images

Thank you for the info, i will load the save i had right next to the event, and try to do my best for the Settler Burial and pastor vestments screenshots, i am going to replace the ones i uploaded with new ones at daylight and in better quality as you said. kind regards --Holakc (talk) 12:15, June 7, 2017 (UTC)

Done:
Fo4 Settler Burial random encounter
FO4 Settler Burial Settlers Pastor's Vestments
For making us be better contributors, i say thank you.
 :) --Holakc (talk) 13:38, June 7, 2017 (UTC)

Infobox Faction

Hello Js, I added the actors, base id, ref id and dialogue data label to the Template:Infobox faction, I added it because on the Raiders (Fallout 4) page there would be two infoboxes, which to me seemed very unnecessary and makes the page structure very incoherent. Just wanted to check with you if that new addition to that infobox template is okay. Will make the page look much cleaner. Best regards Jackiboy Logo (talk) 16:12, June 7, 2017 (UTC)

Is ok, though I removed the baseid and refid. Baseid goes in the variants table. Jspoel Speech Jspoel 16:16, June 7, 2017 (UTC)

Vengral's vote

Hey Js, not sure if userpage edit and discussion post counts but they have at least 3 edits overall. If I recall they're counted ------Cassie I can see you. 16:59, June 7, 2017 (UTC)

Trolling

That's mean lol. My goal was never really to catch up to you - I'm just trying to get work done in my own little corner of the world. (You're waaaay to insane to catch up to). After I had kids, my edit rate dropped down significantly (Hence why its taken 6 years to get to nearly 100k). On a completely unrelated now - is there a list somewhere where I can find out who else has this achievement? I know you and Cook have, but certainly others must have. I dont think it would be a MASSIVE list though. TimeoinSay G'DayView my work 22:14, June 7, 2017 (UTC)

I think the most hilarious thing you said then was that there is a user called DARKSEID, who has a significant number of edits on Marvel Wikia. That ... seriously amuses me. :P I'm going to say 3rd on Gaming wikis then - that sounds good to me :D TimeoinSay G'DayView my work 22:35, June 7, 2017 (UTC)

Reilly's Rangers (quest)

I'll do what I can with it, I try to mix up the use of one/pc/LW as much as possible. Considering that their is over 100 you's in this one I should be able to elimate the use of all of the above in places with some sentence restructuring. I'm thinking it will be a sandbox job because of how long this one is going to take anyway, so I'm happy to run it past you before transfering. Sakaratte - Talk to the cat 07:04, June 8, 2017 (UTC)

Re:infobox quest

It looks like the problem is caused by the <div> having a relative position of -3px relative position, where the size of the image is less than the infobox width. I'm going to do a few more tests, make sure it doesn't break anything then switch the code when I get home. Sakaratte - Talk to the cat 17:48, June 9, 2017 (UTC)

Dropped the change in now, It should be fine based on my testing, but do you wnat to check a few spots yourself and let me know if anything is off? Sakaratte - Talk to the cat 19:29, June 9, 2017 (UTC)
I had noticed that at the time and had a play around to see if I could resolve it, but no dice at the time. I'll take another look now and see if I can fix it, its the missing Icon template that is the problem. Sakaratte - Talk to the cat 21:51, June 9, 2017 (UTC)
I can give it a shot and see what I can do. I'll get the box fixed as is now before moving on just in case the move doesn't work as intended. Should be easier come tomorrow afternoon, unless there is a mass influx of votes against my application (CSS is a bit of a must for this). Sakaratte - Talk to the cat 22:19, June 9, 2017 (UTC)
Update: First fix in and working as intended. Sakaratte - Talk to the cat 22:45, June 9, 2017 (UTC)

( That was an oversight on my part. Fixed it back to 242px and it works still. I'm getting there with the icon move now, but I could do with a russian page to take a look at to see exactly how they do it, if you don't mind grabbing me one? Sakaratte - Talk to the cat 23:18, June 9, 2017 (UTC)

I have a pretty good idea of what you are looking for now. Its going to take a bit of playing around, but its not too hard to do when my brain is a bit more engaged. Sakaratte - Talk to the cat 23:54, June 9, 2017 (UTC)

Infobox character

Hey Js, I've added a new section to the Infobox character called CK race so the infobox points for Creation Kit instead of GECK for Fallout 4 races. The label is CK race for now (Creation Kit Race extended it too much imo), but I'm still not 100% happy witht he label. Do you mind taking a look and see if you can come up with something a little more suitable?

Fair enough, I'll add it in where appropriate, especially if they live in the leveled section (no exactly the obvious place to look for named characters especially). Sakaratte - Talk to the cat 15:31, June 10, 2017 (UTC)

Admin

That's pretty understandable. No rush for a final decision, anything that needs the tools can wait a day or two or be passed on if need be. Sakaratte - Talk to the cat 18:20, June 10, 2017 (UTC)

Thank you, now I can really start to play with the infobox icons. Sakaratte - Talk to the cat 20:21, June 10, 2017 (UTC)

RE: Chatmod request vote

Hey Jspoel, sorry for the lack of response, it's been a busy weekend for me. Anyhow, the polls are closed now, but if you still want to know my opinion, leave a message on my talk page and I'll let you know. Richie9999 (talk) 21:36, June 11, 2017 (UTC)

Sure, I'll swing on by there in a bit and cast my vote. Richie9999 (talk) 21:50, June 11, 2017 (UTC)

Infoboxes/Fallout Shelter

I've had another couple of goes at moving the icons, once I can get the title working properly we will have a proof of concept to take forwards to the community. Right now I am having a what's wrong with my code moment.

I have been looking at the item and consumable boxes as well, as they are pretty bland (plus the idea of adding crafting do yields has come up.) They're pretty bland boxes at the moment compared to the other boxes, no subheading etc. So I've had a play around and come up with a new layout for easier reading. Feedback has generally been positive so far, but I need to make sure everything is in the right place for consiatency.

I've also noticed the rewards on the Fallout Shelter articles appear to include random drops from boxes/lockers etc. Do we have a definition of what should be there? Sakaratte - Talk to the cat 08:51, June 12, 2017 (UTC)

Chatmod vote

Hey, J

Thanks for the heads up! I appreciate when I get a message about major events. Using the app, I don't talk to many other staff members. So, I miss stuff like this. Unfortunately, I don't know that user well enough to have an opinion. SSJ3 Rusticus (talk) 20:13, June 12, 2017 (UTC)

Page header changes

Looks like the page header changes will likely happen Tuesday night at 3am pacific time. One thing I found out was wordmark images of less than the standard 250 pixels will allow the nav menu headers to float to the left taking up the extra space. If we can trim the white space around our current wordmark to shrink it about 50 pixels, that would help immensely with the problematic level 2 nav menu headers that don't show on smaller resolutions. Think you can trim 50 pixels from it? The Gunny  UserGunny chevrons 00:33, June 13, 2017 (UTC)

I did a quick white fill of the wordmark. It'll need to be done better, but that will suffice until someone with either more time or skill than I can do it. "fallout" was one font, and "wiki" was another, and they took the fill differently. It probably has to be completely redone. I'm gonna play with the nav menu for a bit to see just what the limits are now. I think any space problems we had are gonna be gone now. The Gunny  UserGunny chevrons 21:40, June 13, 2017 (UTC)
I've done a second fix of the original, which looks better but doesn't show the text very well on the editing pages. Currently looking to at options to make it a bit more visible on both ends, at least its readable. Sakaratte - Talk to the catmin 22:24, June 13, 2017 (UTC)

Chatmod Vote

Thanks for the heads up Js, I was away on vacation so completely missed that vote. ---bleep196- (talk) 21:57, June 13, 2017 (UTC)

Century

Finally there: blog for proof. Now I can go back to ESO :p TimeoinSay G'DayView my work 20:25, June 14, 2017 (UTC)

Multi upload

I tried to do a multi upload earlier for South Boston high school, but for some reason the multi upload refused to work (although it worked fine for Rotten Landfill). Seeing as teh images went up singularly I doubt it was any one image, do any ideas what might have caused it? Sakaratte - Talk to the catmin 23:44, June 14, 2017 (UTC)

yeah I got East Boston prep and South Boston high mixed up in my mind when I did the naming. I tried a couple of smaller batches before going to single in case it was the overall size (131mb), but still no dice. If it happens on another btach I might just stick to single uploads. Sakaratte - Talk to the catmin 00:13, June 15, 2017 (UTC)

Categories

I just noticed on the Pinelli's Bakery page that the maintenance needed tags are showing as priority over the actual article categories, which isn't good for appearances in my opinion. Tried putting a key on the relevant tags and nothing. Is there anyway you can think of to push the maintenance tags to the end of the list or at least hide them so the "good" categories show? Sakaratte - Talk to the catmin 16:55, June 15, 2017 (UTC)

Third person and dialouge

Reading Tobar back, that was a poor at best edit by myself. I'll get it fixed when I get home. Spotted another bung change on Kenny, but most of them seem fine, unless I'm missing something. I need to skim back through point lookout and confirm what the original edit was on about before I fix it. There is a sentence in there that wasnt very clear before I changed it.

If we haven't heard from DU by next Saturday or he is too busy I'll pick it up again. I did notice that he had feedback about the table layout from the ones already done. I'll take what's been said under consideration for the time being as some of it I can fully justify. Sakaratte - Talk to the catmin 18:11, June 16, 2017 (UTC)

Xander Holyland

[1] Who says they both can't be? Especially considering how improbable it is to meet this one in the game. — Ivan Pozdeev 16:08, June 17, 2017 (UTC)

  • Got some hard evidence. Holyfield's nickname is "The Real Deal" (compare "the Sure Thing"). I'm adding it back unless you have equally strong grounds to still doubt it. — Ivan Pozdeev 10:57, June 22, 2017 (UTC)
  • Done with him and Become a Prizefighter. I conclude that he was deliberately cut from the game. That answers your previous question on my talk page. I didn't answer it before because I didn't know. — Ivan Pozdeev 11:55, June 23, 2017 (UTC)
  • In Xander Holyland#Notes, I provide evidence that he was cut specifically as a scrapped idea rather than due to time constraints or a bug as some have thought. It's a big deal really because the thought that it was otherwise is what probably prompted his inclusion into KillAp's Restoration Project (and maybe others) that have as its goal to make Fallout "as the developers intended it to be". I used {{Behind the scenes}} to clearly separate facts from conjecture. That text doesn't belong in the Behind the scenes section because it's a supplement to the other text in the Notes section. This may be not how the template is intended to be used, just the best way I could come up with. You're free to reformat the article if you can think of a better way. — Ivan Pozdeev 22:20, June 24, 2017 (UTC)

Clark.

Can you fix the FO1 cut characters page? Clark still comes up as an FO2 character despite his name change. Thanks.123123abcabc (talk) 20:00, June 17, 2017 (UTC)

Wait it's been fixed.123123abcabc (talk) 20:03, June 17, 2017 (UTC)

Correcting fixing my mistakes and improving my contributions

I sent this to you (and others) because i want to thank users that usually correct me and fix my mistakes, those mistakes and errors are mostly based on english language rules. Since my english language is self-thaugh and i never (ever) been to any place where english is spoken my english is far from perfect. i do (and will do) lots of english language mistakes and "typo", i try to improve, but, i know it will happen. thats why i value a lot of your corrections, fixes and such, i dont just "see them" i "look at them" trying to learn. and avoid repeating that error.

I hope that my contributions do weight more than my mistakes on the wiki. Thank you very much! --Holakc (talk) 20:47, June 19, 2017 (UTC)

Game scripts

Does the administration have any official position about including game scripts to the site like we already do with message files (e.g. were there any previous discussions on the matter)? Asking because it's the only thing I can refer to in behaviour explanations - the only alternative is to not refer to anything at all. — Ivan Pozdeev 12:00, June 23, 2017 (UTC)

  • I downloaded the script sources from http://www.teamx.ru/site_arc/utils/index.html (Firefox says that the page has been reported as containing malware yet I didn't actually see any). It's the exact package that Interplay released at some point. The scripts there are from the initial version of the game though. For the changes made by the 1.02 patch, I had to resort to decompiling the .int's from the game's patch000.dat (the aforementioned page has all the necessary tools). I also decompiled the original scripts from master.dat and made diffs to get an idea of what was changed. Exploring decompiled scripts is very hard though, so I cannot always state with confidence that what I learn from there is 100% correct and I didn't miss anything. I can only be confident in what is already there in the original scripts and wasn't significantly changed by the patch. — Ivan Pozdeev 23:06, June 24, 2017 (UTC)

P.S. To verify the behaviour in specific parts of the game quickly, I used saved games from http://www.lonebullet.com/saves/g/fallout-2-save-games-1932.htm . — Ivan Pozdeev 03:15, June 25, 2017 (UTC)

This brings me to the core matter behind my question:

To make it possible to explore both the original and the patched logic with convenience, I'd like to add the patch's changes to the scripts from the source package, clearly marking them. The catch is, there are ~300 files to edit, and this cannot be automated, so I'm going to need a hand here to be able to finish in the foreseeable future.

Here's how I see it:

  • I upload the original scripts, both versions of decompiled scripts and the diffs to GitHub.
  • A volunteer claims a file for processing by creating an issue with its name in title
  • Then they make the corresponding edits in their private clone
  • Added lines are going to be prefixed with something like /*v1.02*/
  • Deleted lines - prefixed with something like /*v1.00*/ and commented out
  • If they discover that the change is transcluded from an include file, they mark this somehow so others affected by the change can see and coordinate the efforts (available options include tagging, adding the include file's name into title and creating a separate issue for the include file). There can be multiple options how to make the change (e.g. if there's a new macro, how to name it and where to place it), so a ticket is probably the way to go
  • Upon finishing, they submit a pull request that they link to the issue
  • Then it's my job to merge the pull request into the source. GitHub allows to give other specified users commit rights, too.
  • Upon finishing everything, we either upload the resulting sources here as reference materials, or leave them at GitHub and keep linking to them
  • The problem here is that MediaWiki isn't tailored for storing source code:
  • The sources are structured into multiple directories, there's no such thing in a wiki
  • Wiki UI isn't suitable for code browsing (e.g. searching all files for references is critical) and code references (linking to a specific line)

A question directly to you here is whether there are facilities at this wiki that can alert the community, get the feedback of how much support for the idea and the plan is likely and maybe some improvements (though my experience at ruwiki shows that the community isn't likely to provide conclusive feedback here, so it's more practical to just go ahead and figure it out as you go). I tried the forums before but they're virtually impossible to monitor with minimal effort, so few people must be doing it. — Ivan Pozdeev 03:15, June 25, 2017 (UTC)

Category

Alright, I'll let him have fun. DisgustingWastelander Speech-DistustingWastelander 16:16, June 23, 2017 (UTC)

Shelter categories

I spoke to beard about the crafts least only category a few days ago to understand where it came from and it it used to be a lot of outfits could only be crafted before quests were introduced. The craftable outfits I can understand having their own category, but uncraftable outfits I think better to remain in the outfits category as it doesn't specify how they can be obtained. Other than that, I'll see if we can get a category that's better suited to how they can be obtained. Sakaratte - Talk to the catmin 16:25, June 23, 2017 (UTC)

DM request

It was certainly fun trying to get the community messages part up and running. Not the easiest of templates to read and trying to make sure everything gets counted from discussions is even more fun.

I have a week off now and I've seen DU's reply re dialogue and if you're happy to wait for 6 weeks I will hold off on looking at them again. He does make some valid points, regarding dialogue before and after (I didn't think they were necessary, but I couldn't justify to Jacki very well at the time). DU's route will certainly make things much clearer and I can look into how it can be done via means for the characters you want doing ASAP. I also suspect the missing emotion section is down to it being replaced by ABXY in part. Sakaratte - Talk to the catmin 22:34, June 23, 2017 (UTC)

Dialogues

Excel, Access and notepad are all I use to run the dialogue files. I'll give a fairly detailed rundown on how to setup and run it below.

Initial setup
  1. Save a blank, single worksheet excel file somewhere to use.
  2. Export a dialogue file and copy to the excel sheet and save (do not rename the sheet).
  3. Open a new access database and save it.
  4. Create a new table in access with the following Column names:
    • Opening
    • SCRIPT NOTES
    • SCENE
    • DIALOGUE BEFORE
    • RESPONSE TEXT
    • DIALOGUE AFTER
    • ABXY
  5. Set the default value for opening to "{{Dialogue FO4|row".
  6. Save the table.
  7. Connect the speadsheet to the database:
    1. External Data - Excel.
    2. Select the spreadsheet you saved earlier as the desired file.
    3. Select "Link to the data source by creating a linked table".
    4. Make sure sheet1 is selected it the top box and select Next.
    5. Check "First Row Contains Column Headings" and select Finish.
  8. Create a new query in design and close the "Show table" box when it loads.
  9. Change the query view to SQL.
  10. Copy the below script the the SQL window:
    INSERT INTO conversion ( [SCRIPT NOTES], SCENE, [DIALOGUE BEFORE], [RESPONSE TEXT], [DIALOGUE AFTER], ABXY )
    SELECT "|script=" & sheet1.[SCRIPT NOTES] AS Expr1, "|scene=" & sheet1.SCENE AS Expr2, "|before=" & [sheet1].[DIALOGUE BEFORE] AS Expr6, "|response=" & sheet1.[RESPONSE TEXT] AS Expr3, "|after=" & sheet1.[DIALOGUE AFTER] AS Expr4, "|abxy=" & sheet1.ABXY & "}}" AS Expr5
    FROM sheet1
    WHERE sheet1.[RESPONSE TEXT] is not null;
  11. Save the script.
Running the script
  1. Delete everything from the previous dialogue file (including headers).
  2. Copy the new dialogue file to the spreadsheet and sort it SCENE.
  3. Save the spreadsheet.
  4. Run the query.
  5. Open the table and copy everything to notepad and use replace to remove all the tab spaces.

From there its a case of adding {{Dialogue FO4|start}} and {{Dialogue FO4|end}} where needed to split the tables. adding |sortable after that start option will make the table sortable.

Any problems let me know. Sakaratte - Talk to the catmin 16:21, June 24, 2017 (UTC)

Waking Cloud.

Something happened on the Waking Cloud page with the rotating quotations. Can you fix it? Thanks.123123abcabc (talk) 12:14, June 25, 2017 (UTC)

Sakaratte got it.123123abcabc (talk) 12:17, June 25, 2017 (UTC)

Dialogue

Dialogue files for J

From what I can see everything looks right to me in Access, other than the ID column at the start of the table (just needs deleting). I think the issue might be that you have the query open in a tab. Close everything but Abbott down and then run Query1 from the navigation menu. As you can see all I have open in Access is conversion (Abbott) and I just double click qryImport (Query1) to run the script. From there just hit refresh all in the ribbon at the top and it will refresh the table with the data in it.

Each time time you want to run the script you need to empty the spreadsheet and the access table, so nothing from the previous dialogue file exists in either. Copy the dialogue file from the txt file onto the spreadsheet and run the query as above.

I hope that makes things a little clearer. I've just run the file for DiMA now so I'll get that up. I know Jacki is doing them dialogue a little differently, He has moved scene and removed ABXY so there is going to by a bit of inconsistency. Sakaratte - Talk to the catmin 22:36, June 25, 2017 (UTC)

Its not been that difficult to do, as you can see with DLC03DiMA.txt, I've managed to set it up to reflect your changes (an even groups the topics). It does mean a new script and table layout though. Sakaratte - Talk to the catmin 15:34, June 26, 2017 (UTC)
Couple of bugs in the scrips so the ''{}'' does get produced around the script notes now. I've just used notepad to eliminate the duds now, but that is something I can write out with the scripts a little more.
Merging the columns is something that needs to be done manually. In the case of DiMA it will look ok on most of the dialogues, but with sections like DLC03DialogueDiMA_01_GreetingScene It makes it harder to see what the scene column is. I'm going to go back to the raw data and see what we can use instead to make this clearer. I've also had a play around to see if I can find the related topic names that the Form ID's relate to, I think this is going to be the best route to take. Sakaratte - Talk to the catmin 16:12, June 26, 2017 (UTC)

I think I have it cracked now. If you look at DLC04LizzieWyath.txt I have it all running by quest then scene, which groups everything nicely. What I am going to do is use the quest as an article header then group everything by scene then topic so people can see exactly how the conversations run and which lines are related. I'm having to run 4 different scripts now to do this, so the sooner I can get started, the sooner we are finished. DU might be happy enough to just replace the topic IDs with actual topic later on. Sakaratte - Talk to the catmin 18:56, June 26, 2017 (UTC)

I'm pretty happy with the layout now. I've had to go down the semi automated route, the row spans and manually done using |srow for scene and |trow for topics. I have a couple of secondary scripts to help with the counting though to avoid errors. The topics are boring, but they show which lines of dialogue are interlinked and they will need to be replaced 2ith the relevant keywords that underpin them in the long term (e.g {hello}) but I am struggling to find them in the kit. Once DU has time to crack open the esm files he should be able to match them up and get a bot to replace them all.
Judging on the ones I've done today, they are going to take about half an hour or so each to do, so the more hands the better. There is a few more scripts and queries involved now, but nothing that can't be talked through. Sakaratte - Talk to the catmin 21:56, June 26, 2017 (UTC)
Sounds like a plan to me. I'm currently running over the pre-existing dialogues because the template changes I made have broken them all, so I want them back up to standard. I agree on the major characters, but Nate/Nora/Sole Survivor are going to be a challenge, with and without the template the wiki engine struggles to process the page (and outright crashes mobile browsers) so they are going to need some pre-planning Sakaratte - Talk to the catmin 22:08, June 26, 2017 (UTC)

I had a question regarding making a post more seen in the community, is there any way to help get my posts noticed? I love this wiki and want to contribute as much as I can. Thanks! SheasonFillyWiddler (talk) 15:36, June 27, 2017 (UTC)

Thanks so much for the info! I hope someone sees my articles!

Script

X6-88 went horribly wrong the first time I did it so I had to re-do it. Companions take about an hour or 2 by that method, but others I can do it around half an hour. I'm going to need a little time to write a script to do them all as individual rows, I need to work out how to make the script account for empty scenes. Sakaratte - Talk to the catmin 15:51, June 27, 2017 (UTC)

New script as follows to replace qryImport (single line):
INSERT INTO conversion (ID, Linkable, QUEST, SCENE, TOPIC, [DIALOGUE BEFORE], [RESPONSE TEXT], [DIALOGUE AFTER], ABXY)
SELECT sheet1DB.ID, "|linkable={{Linkable|" & ID & "}}" AS Expr1, "|quest={{Linkable|" & Sheet1DB.[QUEST] & "}}" AS Expr7, iif(isnull(sheet1DB.[Scene])=true, "|scene=-", "|scene={{Linkable|" & sheet1DB.SCENE & "}}") AS Expr2, "|topic=" & TOPIC AS expr8, "|before=" & [sheet1DB].[DIALOGUE BEFORE] AS Expr6, "|response=" & iif(isnull(sheet1DB.[Script notes])=false,"''{",null) & iif(isnull(sheet1DB.[Script notes])=false, sheet1DB.[SCRIPT NOTES] & "}'' ", null) & sheet1DB.[RESPONSE TEXT] AS Expr3, "|after=" & sheet1DB.[DIALOGUE AFTER] AS Expr4, "|abxy=" & sheet1DB.ABXY & "}}" AS Expr5
FROM sheet1DB
WHERE (((sheet1DB.[RESPONSE TEXT]) Is Not Null));
When putting everything to the spreadsheet, make sure Topic is set to be a text column in "format cells" before pasting from the dialogue file.
Sort by QUEST > SCENE > TOPIC, to collect everything together by the right groups.
Save the spreadsheet and import it to access External Data > (Import and Link) Excel select the conversion spreadsheet and set it to "Import the source data into a new table in the current database". Hit next twice, then tick "First row contains column headings". Hit next twice again. On the final page change "Import to Table" to Sheet1DB and hit finish. Once the import is done Save the import steps so you can run it from Saved imports for each dialogue file. Instead of having to repeat this everytime.
CaptureDB
Conversion needs updating to hold the following columns on the right so the new version of qryImport will work as intended. From here run the query and it should port everything to Conversion as normal.
So you only have what you need to go on the article you need to setup a new query to only look at the columns you want (feel free to name it as you please). The SQL code for this second query it as follows:
SELECT Start, Linkable, scene , topic, [DIALOGUE BEFORE], [RESPONSE TEXT], [DIALOGUE AFTER], ABXY
FROM Conversion
ORDER BY Conversion.ID;.
All you have to do from there is copy everything from the query to notepad, remove the tab spaces and transfer to article as normal.
Any issues let me know, it is a lot more complex now so more can go wrong. Sakaratte - Talk to the catmin 16:37, June 27, 2017 (UTC)
There is a couple of <code> tags in there. I've fixed the script above now so try copying it again. Sakaratte - Talk to the catmin 16:57, June 27, 2017 (UTC)

Good stuff man thanks, I love the discussion boards here, so many amazing ideas, all that's missing is people to make them into working projects. Thanks again! SheasonFillyWiddler (talk) 19:42, June 27, 2017 (UTC)

Dialogue extraction

I've got the extractor up and running and its now in my onedrive to be downloaded. It has a few kinks in it, but nothing that will slow progress down. Even though there is a little bit of repetitive button pressing, the files are processed in a coupe of minutes. The real time sink in getting the articles up now is splitting the tables out quest group. I imagine I would spend more time working on that problem that I would just doing it manually. Sakaratte - Talk to the catmin 06:28, June 29, 2017 (UTC)

Hey J

I just saw your message on my talk page. I was able to make a discussion thread. So, I think I'm all good. Not entirely sure what happened. I have often signed onto Nukapedia on several different family member's PCs. Only thing I can think of is maybe a family member made an account or something? That's just speculation on my part. As I'm sure you are aware after reading ArthurMaxson's DM request, I'm dealing with some personal issues. So, I've been taking a break. I've only gotten back on to check how his request is doing. That's about it. Any posts or edits that have come from a similar IP then mine since Arthur's request was filed most likely aren't me. I appreciate letting me know the situation.

Oh, and about Arthur's request specifically. I saw Sakar's vote. Apparently, Arthur edited a user's vote and added a signature for them. I understand the whole "no tampering with the request" idea. But, it was such a small edit that didn't change the meaning or spirit of the vote caster. I wanted to know if something like that could jeopardize his entire request. I've talked to Arthur since. When adding the signature for the user he didn't think it was that big of a deal. He's remorseful about it now. I just wanted to ease his mind and find out if there is anything to worry about. I plan to message Sakar as well just to clear up any confusion.

Thanks!

SSJ3 Rusticus (talk) 15:48, June 29, 2017 (UTC)

Dialogue instructions

CaptureExtractorForm

It sounds like you're on the right track with it. The Import Dialogue is the top button on the form that loads on startup. If you can't see it on your screen, just select FormStart from the object list in the database.

Having everything on push button does make it nice and quick to get the pages up. I've noticed with some of the minor characters that the file dumps everything by voice actor, so a little bit of prescreening is required with them. Sakaratte - Talk to the catmin 22:28, June 30, 2017 (UTC)

The bottom button on the box brings up the large screen with the raw data in your screen shot. Its a case of working from top to bottom withe buttons first. Sakaratte - Talk to the catmin 22:30, June 30, 2017 (UTC)

If the screens not popping up then the macro's are disabled. You should get a confirmation message on the other buttons, so if you haven't seen them either then that will be the issue. Sakaratte - Talk to the catmin 22:49, June 30, 2017 (UTC)
That, is very strange. I have no idea what is going on there. Open frmExtraction and that will manually take you there. If things don't play properly from there let me know as something has gone wrong somewhere. Sakaratte - Talk to the catmin 23:06, June 30, 2017 (UTC)
Seems like New Vegas picked a good time to crash on me, just looked at the revision history and it appears all worked as intended for you. Jacki didn't notice the first time he was using it, but the quests do show above the raw data in the dialogue screen, to the left of the buttons. I have noticed one bug so far, with the topic ID's, but it open happens once every now again. If there is anything major let me know. I'm unlikely to be able to take a look at anything until Sunday at the earliest now though. Sakaratte - Talk to the catmin 01:19, July 1, 2017 (UTC)

Botwork

I've been thinking the same thing for the last couple of days. It should be something Dakiatte can do no problem. All I have to do is create a list of find/replace words and set him loose by category. Sakaratte - Talk to the catmin 16:01, July 1, 2017 (UTC)

Rogue knight

The rogue knight can be male or female, not just a male. I just fixed the page. Why did you change it back? Great Mara (talk) 18:05, July 1, 2017 (UTC)

Navbox

Hello J,

since ths weekend the {{Navbox}}-templates doesn't collapse and there 's no botton to collapse them. So the boxes are always expanded. Is that intended? I saw this in german and also here in the english wiki. Perhaps you can help.

--Donnerkiesel (talk) 13:28, July 2, 2017 (UTC)

/edit: I have to insert the classes "mw-collapsible" and "mw-collapsed" in {{Navbox}}. Now it seems working. Sounds weird but was there any code only "valid tru 30.06./01.07.2017"?

--Donnerkiesel (talk) 16:07, July 2, 2017 (UTC)

Admin talk blog

Please see User blog:The Gunny/Admin talk - Discussions moderation for a few site wide changes wikia has made as well as some details on discussions moderating. I will be opening a discussions topic in the next day or so with the intent to better introduce all of our site moderation team to the users there (most of them have no idea who most of us are). When that topic goes live, I will leave another talk page message for you asking that you navigate to the topic to introduce yourself and interact a bit with users there. I feel this is very important and a problem we need to fix. The Gunny  UserGunny chevrons 16:33, July 2, 2017 (UTC)

I plan on making that discussions topic tomorrow finally, around noonish my time. I plan on introducing the rest of the admin/mod team who the discussions users don't know very well. I am going to do it in a kinda AMA format, and I'll start by explaining who I am and what I do here. I would really appreciate it if any admins/mods who don't currently spend a lot of time there to chime in. I really feel this is important.  The Gunny  UserGunny chevrons 01:29, July 8, 2017 (UTC)
Of course. I understand. I'm just sending you this stuff too to keep you in the loop. I'm pretty sure most of the longer time users over there know who you are anyways. Have a great day, smash some birdies for me. Or do you guys call them shuttlecocks? The Gunny  UserGunny chevrons 15:17, July 8, 2017 (UTC)

Manta Man and others

Yeah it is from a shared file, I had it filtered down to the actor to pull it. I'll look again aslnd see if I can find anything else, otherwise it will be in another file somewhere.

I had noticed with the topics some of them sort in reverse order. I looked into it last week as well when I noticed it and I couldn't see a consistent enough pattern to justify reversing it at the time. For the most part I just manually switched the rows around, but the last couple of days my sleep patterns been off, hence the early morning edits and I haven't been mentally in gear to spot them. I'll take another look at it this evening and see if flipping the sort order fixes the issue for the majority. Sakaratte - Talk to the catmin 16:49, July 5, 2017 (UTC)

I found the missing dialogue for Manta Man, it didn't have the same search key in it that I had used to pull the rest of the dialogue out with. Did it in the switched order and it placed the topics in the wrong way, previous one had gone through fine with the reverse order. Just means a little more work beforehand with the larger files I think Sakaratte - Talk to the catmin 18:38, July 5, 2017 (UTC)

Bullet

A bullet list with one bullet point is not a bullet list, right? The guidelines about location articles and notable loot does not say that there should always be a bullet regardless of how many points there are. Is there something I am missing, please explain to me. DisgustingWastelander (Talk)Speech-DistustingWastelander 21:49, July 7, 2017 (UTC)

Alright, so if it looks better we can ignore the rules about first person and bullets? DisgustingWastelander (Talk)Speech-DistustingWastelander 22:09, July 7, 2017 (UTC)

Re: The Pitt, etc.,

Check again, my friend. "The" is not to be capitalized unless at the start of a sentence. Unless you wish to tell me that wikipedia itself is wrong where the Mall is concerned, for instance? Sorry, just following conventions and guidelines. ShaneforwaxsigShane for Wax (Speak back) 16:17, July 9, 2017 (UTC)

Italics problem

Hello, i wasn't sure how to address this issue, its a problem that most probably started when someway somehow the entire wiki got the text on italics, maybe has been years or months, i dont know, but the problem is that lots of articles use certain words on italics by this simbols '' '' to specify (diferentiate from the rest of the text/list) but, since the entire wiki is on italics that text formating end up been exactly the same as everything else. several articles expresely specify that "certain thing on italics" but unless i start to edit and look at the source code and see the '' '' around a word there is no way to see diference.

I see two ways to fix this:

  1. Switch the italics at the css (or wherever is the entire wiki specified to be on italics.
  2. Switch the clarification one by one on each article that used the "italics clarification" to show certain info.


One example of this problem can be found at the article Fallout 4 locations, But i have seen this on several articles since i read this website for the first time.

I dont think its just me, but just in case, Chrome is the browser i use. --Holakc (talk) 18:51, July 9, 2017 (UTC)

Vandalism

ModdedT has been vandalising Danses page. Also I need help changing his the picture. LoneGunMenWander (talk) 16:09, July 11, 2017 (UTC)

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